using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("baer1.MansionRend")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5aff7bffb07b28ecb0fa28fe9c31b73133659de9")]
[assembly: AssemblyProduct("MansionRend")]
[assembly: AssemblyTitle("baer1.MansionRend")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MansionRend
{
[BepInPlugin("baer1.MansionRend", "MansionRend", "1.0.0")]
public class MansionRend : BaseUnityPlugin
{
[HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")]
public class GenerateNewFloorPatch
{
private static void Prefix(ref RoundManager __instance)
{
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Expected O, but got Unknown
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Expected O, but got Unknown
Logger.LogDebug((object)$">> GenerateNewFloor: {__instance.currentLevel.PlanetName} (id:{__instance.currentLevel.levelID}) {__instance.currentLevel.dungeonFlowTypes.Length} interiors found:");
IntWithRarity[] dungeonFlowTypes = __instance.currentLevel.dungeonFlowTypes;
foreach (IntWithRarity val in dungeonFlowTypes)
{
Logger.LogDebug((object)$" {val.id} - {val.rarity}");
}
if (__instance.currentLevel.levelID != 6)
{
return;
}
Logger.LogDebug((object)"Overwriting indoor generation chances...");
try
{
LevelAmbienceLibrary overrideLevelAmbience = __instance.currentLevel.dungeonFlowTypes.Where((IntWithRarity i) => i.id == 1).First().overrideLevelAmbience;
__instance.currentLevel.dungeonFlowTypes = (IntWithRarity[])(object)new IntWithRarity[1]
{
new IntWithRarity
{
id = 1,
rarity = 300,
overrideLevelAmbience = overrideLevelAmbience
}
};
}
catch (Exception ex)
{
Logger.LogError((object)("An unexpected error occurred: " + ex.GetType().Name + " " + ex.StackTrace));
Logger.LogWarning((object)"Skipping overrideLevelAmbience, this may cause errors in other parts of the game code.");
__instance.currentLevel.dungeonFlowTypes = (IntWithRarity[])(object)new IntWithRarity[1]
{
new IntWithRarity
{
id = 1,
rarity = 300
}
};
}
Logger.LogDebug((object)$"<< GenerateNewFloor: {__instance.currentLevel.PlanetName} (id:{__instance.currentLevel.levelID}) {__instance.currentLevel.dungeonFlowTypes.Length} interiors found:");
IntWithRarity[] dungeonFlowTypes2 = __instance.currentLevel.dungeonFlowTypes;
foreach (IntWithRarity val2 in dungeonFlowTypes2)
{
Logger.LogDebug((object)$" {val2.id} - {val2.rarity}");
}
}
}
public static MansionRend Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"baer1.MansionRend v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("baer1.MansionRend");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "baer1.MansionRend";
public const string PLUGIN_NAME = "MansionRend";
public const string PLUGIN_VERSION = "1.0.0";
}
}