using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("baer1.MansionRend")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+9673c734ec138503aaea55e7544847c5af155169")]
[assembly: AssemblyProduct("MansionRend")]
[assembly: AssemblyTitle("baer1.MansionRend")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MansionRend
{
[BepInPlugin("baer1.MansionRend", "MansionRend", "1.1.0")]
public class MansionRend : BaseUnityPlugin
{
[HarmonyPatch(typeof(RoundManager), "LoadNewLevelWait")]
public class LoadNewLevelWaitPatch
{
private static void Prefix(ref RoundManager __instance, ref int randomSeed)
{
Logger.LogDebug((object)$">> LoadNewLevelWait: {__instance.currentLevel.PlanetName} (seed:{randomSeed}, id:{__instance.currentLevel.levelID}) {__instance.currentLevel.dungeonFlowTypes.Length} interiors found:");
IntWithRarity[] dungeonFlowTypes = __instance.currentLevel.dungeonFlowTypes;
foreach (IntWithRarity val in dungeonFlowTypes)
{
Logger.LogDebug((object)$" {val.id} - {val.rarity}");
}
if (__instance.currentLevel.levelID != 6)
{
return;
}
Logger.LogDebug((object)"Finding seed with mansion generation...");
try
{
while (!IsGeneration(ref __instance, randomSeed, 1))
{
Logger.LogDebug((object)$"Seed {randomSeed} does not have mansion generation, trying next seed");
StartOfRound.Instance.ChooseNewRandomMapSeed();
randomSeed = StartOfRound.Instance.randomMapSeed;
}
Logger.LogDebug((object)$"Seed {randomSeed} has mansion generation, proceeding");
}
catch (Exception ex)
{
Logger.LogError((object)("An unexpected error occurred: " + ex.GetType().Name + " " + ex.StackTrace));
}
if (IsGeneration(ref __instance, randomSeed, 1))
{
Logger.LogDebug((object)$"<< LoadNewLevelWait: seed {randomSeed} has mansion generation");
}
else
{
Logger.LogError((object)$"<< LoadNewLevelWait: seed {randomSeed} does not have mansion generation");
}
}
internal static bool IsGeneration(ref RoundManager __instance, int randomSeed, int generationId)
{
if (__instance.currentLevel.dungeonFlowTypes == null || __instance.currentLevel.dungeonFlowTypes.Length == 0)
{
return false;
}
List<int> list = new List<int>();
list.AddRange(__instance.currentLevel.dungeonFlowTypes.Select((IntWithRarity i) => i.rarity));
int randomWeightedIndex = __instance.GetRandomWeightedIndex(list.ToArray(), new Random(randomSeed));
return __instance.currentLevel.dungeonFlowTypes[randomWeightedIndex].id == generationId;
}
}
internal const int REND = 6;
internal const int MANSION = 1;
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
if (Harmony == null)
{
Harmony = new Harmony("baer1.MansionRend");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
Logger.LogInfo((object)"baer1.MansionRend v1.1.0 has loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "baer1.MansionRend";
public const string PLUGIN_NAME = "MansionRend";
public const string PLUGIN_VERSION = "1.1.0";
}
}