Decompiled source of MansionRend v1.0.0

baer1.MansionRend.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("baer1.MansionRend")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5aff7bffb07b28ecb0fa28fe9c31b73133659de9")]
[assembly: AssemblyProduct("MansionRend")]
[assembly: AssemblyTitle("baer1.MansionRend")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MansionRend
{
	[BepInPlugin("baer1.MansionRend", "MansionRend", "1.0.0")]
	public class MansionRend : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")]
		public class GenerateNewFloorPatch
		{
			private static void Prefix(ref RoundManager __instance)
			{
				//IL_017f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0184: Unknown result type (might be due to invalid IL or missing references)
				//IL_018b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Expected O, but got Unknown
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0114: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0128: Expected O, but got Unknown
				Logger.LogDebug((object)$">> GenerateNewFloor: {__instance.currentLevel.PlanetName} (id:{__instance.currentLevel.levelID}) {__instance.currentLevel.dungeonFlowTypes.Length} interiors found:");
				IntWithRarity[] dungeonFlowTypes = __instance.currentLevel.dungeonFlowTypes;
				foreach (IntWithRarity val in dungeonFlowTypes)
				{
					Logger.LogDebug((object)$"   {val.id} - {val.rarity}");
				}
				if (__instance.currentLevel.levelID != 6)
				{
					return;
				}
				Logger.LogDebug((object)"Overwriting indoor generation chances...");
				try
				{
					LevelAmbienceLibrary overrideLevelAmbience = __instance.currentLevel.dungeonFlowTypes.Where((IntWithRarity i) => i.id == 1).First().overrideLevelAmbience;
					__instance.currentLevel.dungeonFlowTypes = (IntWithRarity[])(object)new IntWithRarity[1]
					{
						new IntWithRarity
						{
							id = 1,
							rarity = 300,
							overrideLevelAmbience = overrideLevelAmbience
						}
					};
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("An unexpected error occurred: " + ex.GetType().Name + " " + ex.StackTrace));
					Logger.LogWarning((object)"Skipping overrideLevelAmbience, this may cause errors in other parts of the game code.");
					__instance.currentLevel.dungeonFlowTypes = (IntWithRarity[])(object)new IntWithRarity[1]
					{
						new IntWithRarity
						{
							id = 1,
							rarity = 300
						}
					};
				}
				Logger.LogDebug((object)$"<< GenerateNewFloor: {__instance.currentLevel.PlanetName} (id:{__instance.currentLevel.levelID}) {__instance.currentLevel.dungeonFlowTypes.Length} interiors found:");
				IntWithRarity[] dungeonFlowTypes2 = __instance.currentLevel.dungeonFlowTypes;
				foreach (IntWithRarity val2 in dungeonFlowTypes2)
				{
					Logger.LogDebug((object)$"   {val2.id} - {val2.rarity}");
				}
			}
		}

		public static MansionRend Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"baer1.MansionRend v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("baer1.MansionRend");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "baer1.MansionRend";

		public const string PLUGIN_NAME = "MansionRend";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}