Decompiled source of MansionRend v1.1.0

baer1.MansionRend.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("baer1.MansionRend")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+9673c734ec138503aaea55e7544847c5af155169")]
[assembly: AssemblyProduct("MansionRend")]
[assembly: AssemblyTitle("baer1.MansionRend")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MansionRend
{
	[BepInPlugin("baer1.MansionRend", "MansionRend", "1.1.0")]
	public class MansionRend : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(RoundManager), "LoadNewLevelWait")]
		public class LoadNewLevelWaitPatch
		{
			private static void Prefix(ref RoundManager __instance, ref int randomSeed)
			{
				Logger.LogDebug((object)$">> LoadNewLevelWait: {__instance.currentLevel.PlanetName} (seed:{randomSeed}, id:{__instance.currentLevel.levelID}) {__instance.currentLevel.dungeonFlowTypes.Length} interiors found:");
				IntWithRarity[] dungeonFlowTypes = __instance.currentLevel.dungeonFlowTypes;
				foreach (IntWithRarity val in dungeonFlowTypes)
				{
					Logger.LogDebug((object)$"   {val.id} - {val.rarity}");
				}
				if (__instance.currentLevel.levelID != 6)
				{
					return;
				}
				Logger.LogDebug((object)"Finding seed with mansion generation...");
				try
				{
					while (!IsGeneration(ref __instance, randomSeed, 1))
					{
						Logger.LogDebug((object)$"Seed {randomSeed} does not have mansion generation, trying next seed");
						StartOfRound.Instance.ChooseNewRandomMapSeed();
						randomSeed = StartOfRound.Instance.randomMapSeed;
					}
					Logger.LogDebug((object)$"Seed {randomSeed} has mansion generation, proceeding");
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("An unexpected error occurred: " + ex.GetType().Name + " " + ex.StackTrace));
				}
				if (IsGeneration(ref __instance, randomSeed, 1))
				{
					Logger.LogDebug((object)$"<< LoadNewLevelWait: seed {randomSeed} has mansion generation");
				}
				else
				{
					Logger.LogError((object)$"<< LoadNewLevelWait: seed {randomSeed} does not have mansion generation");
				}
			}

			internal static bool IsGeneration(ref RoundManager __instance, int randomSeed, int generationId)
			{
				if (__instance.currentLevel.dungeonFlowTypes == null || __instance.currentLevel.dungeonFlowTypes.Length == 0)
				{
					return false;
				}
				List<int> list = new List<int>();
				list.AddRange(__instance.currentLevel.dungeonFlowTypes.Select((IntWithRarity i) => i.rarity));
				int randomWeightedIndex = __instance.GetRandomWeightedIndex(list.ToArray(), new Random(randomSeed));
				return __instance.currentLevel.dungeonFlowTypes[randomWeightedIndex].id == generationId;
			}
		}

		internal const int REND = 6;

		internal const int MANSION = 1;

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			if (Harmony == null)
			{
				Harmony = new Harmony("baer1.MansionRend");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
			Logger.LogInfo((object)"baer1.MansionRend v1.1.0 has loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "baer1.MansionRend";

		public const string PLUGIN_NAME = "MansionRend";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}