Decompiled source of SteamBlacklist v1.0.0

baer1.SteamBlacklist.dll

Decompiled 6 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Steamworks;
using Steamworks.Data;
using Unity.Netcode;
using UnityEngine.UIElements.Collections;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("baer1.SteamBlacklist")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5d3ccb4c5ab3f7aaa7eb73e2ab80adab925ab1b4")]
[assembly: AssemblyProduct("SteamBlacklist")]
[assembly: AssemblyTitle("baer1.SteamBlacklist")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SteamBlacklist
{
	[BepInPlugin("baer1.SteamBlacklist", "SteamBlacklist", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class SteamBlacklist : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(GameNetworkManager), "StartHost")]
		public class StartHostPatch
		{
			private static void Postfix()
			{
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyMemberJoined")]
		public class SteamPlayerJoinPatch
		{
			private static bool Prefix(Lobby lobby, Friend friend)
			{
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_008f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_0256: Unknown result type (might be due to invalid IL or missing references)
				//IL_0257: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0112: Unknown result type (might be due to invalid IL or missing references)
				//IL_0114: Unknown result type (might be due to invalid IL or missing references)
				//IL_0116: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Expected I4, but got Unknown
				//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
				//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_0280: Unknown result type (might be due to invalid IL or missing references)
				//IL_0281: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0200: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_0152: Unknown result type (might be due to invalid IL or missing references)
				//IL_0228: Unknown result type (might be due to invalid IL or missing references)
				//IL_0229: Unknown result type (might be due to invalid IL or missing references)
				//IL_0235: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
				Logger.LogDebug((object)$" >> SteamPlayerJoinPatch (SteamMatchmaking_OnLobbyMemberJoined) STEAM PLAYER JOINED {((Friend)(ref friend)).Name} {friend.Id} {((Friend)(ref friend)).Relationship}");
				if (!GameNetworkManager.Instance.isHostingGame)
				{
					Logger.LogDebug((object)$" << SteamPlayerJoinPatch NOT HOST, RETURNING {((Friend)(ref friend)).Name} ({friend.Id}) [{((Friend)(ref friend)).Relationship}]");
					return true;
				}
				bool flag = true;
				if (SteamId.op_Implicit(friend.Id) == SteamId.op_Implicit(((Lobby)(ref lobby)).Owner.Id))
				{
					Logger.LogInfo((object)("Host joined: " + ((Friend)(ref friend)).Name));
					Logger.LogDebug((object)$" << SteamPlayerJoinPatch HOST {((Friend)(ref friend)).Name} {friend.Id}");
					return true;
				}
				if (GameNetworkManager.Instance.currentLobby.HasValue)
				{
					Relationship relationship = ((Friend)(ref friend)).Relationship;
					Relationship val = relationship;
					switch ((int)val)
					{
					case 1:
					case 5:
						Logger.LogInfo((object)$"Blocked player rejected: {((Friend)(ref friend)).Name} ({friend.Id})");
						flag = false;
						break;
					case 6:
					{
						string arg;
						if (Instance.AllowBlockedFriends.Value)
						{
							arg = "allowed";
						}
						else
						{
							arg = "rejected";
							flag = false;
						}
						Logger.LogInfo((object)$"Blocked friend {arg}: {((Friend)(ref friend)).Name} ({friend.Id})");
						break;
					}
					case 3:
						Logger.LogInfo((object)$"Friend joined: {((Friend)(ref friend)).Name} ({friend.Id})");
						break;
					case 0:
						Logger.LogInfo((object)$"Player joined: {((Friend)(ref friend)).Name} ({friend.Id})");
						break;
					default:
						Logger.LogInfo((object)$"Player joined: {((Friend)(ref friend)).Name} ({friend.Id}) [Relationship: {((Friend)(ref friend)).Relationship}]");
						break;
					}
				}
				Instance.SteamJoinQueue.TryAdd(SteamId.op_Implicit(friend.Id), flag);
				if (flag)
				{
					Logger.LogDebug((object)$" << SteamPlayerJoinPatch ALLOW {((Friend)(ref friend)).Name} {friend.Id}");
				}
				else
				{
					Logger.LogDebug((object)$" << SteamPlayerJoinPatch DENY {((Friend)(ref friend)).Name} {friend.Id}");
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "ConnectionApproval")]
		public class PlayerJoinPatch
		{
			private static bool Prefix(ConnectionApprovalRequest request, ConnectionApprovalResponse response)
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_0141: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_026a: Unknown result type (might be due to invalid IL or missing references)
				Logger.LogDebug((object)$" >> PlayerJoinPatch (ConnectionApproval) UNITY-NETCODE PLAYER CONNECTED {request.ClientNetworkId} {request.Payload}");
				if (GameNetworkManager.Instance.disableSteam)
				{
					Logger.LogDebug((object)" << PlayerJoinPatch STEAM DISABLED");
					return true;
				}
				if (request.ClientNetworkId == 0)
				{
					Logger.LogDebug((object)" << PlayerJoinPatch HOST");
					int num = ((Instance.SteamJoinQueue == null) ? (-1) : Instance.SteamJoinQueue.Count);
					Logger.LogDebug((object)$" >> StartHostPatch (None) Resetting SteamJoinQueue (was {num} items)");
					Instance.SteamJoinQueue = new Dictionary<ulong, bool>();
					Logger.LogDebug((object)$" << StartHostPatch RESET SteamJoinQueue! {Instance.SteamJoinQueue.Count}");
					return true;
				}
				string[] array;
				ulong num2;
				try
				{
					array = Encoding.ASCII.GetString(request.Payload).Split(",");
					num2 = (ulong)Convert.ToInt64(array[1]);
					Logger.LogDebug((object)$" >> STEAMID={num2} - PAYLOAD={array}");
				}
				catch (Exception)
				{
					Logger.LogDebug((object)$"Received invalid approval request: {request.Payload}");
					return false;
				}
				Logger.LogDebug((object)$"Received approval request: {num2}");
				bool? flag;
				try
				{
					flag = DictionaryExtensions.Get<ulong, bool>((IDictionary<ulong, bool>)Instance.SteamJoinQueue, num2, false);
				}
				catch (KeyNotFoundException)
				{
					flag = null;
				}
				if (flag.HasValue && flag.Value)
				{
					Logger.LogDebug((object)$" << PlayerJoinPatch ALLOW {request.ClientNetworkId} {array[1]}");
					return true;
				}
				response.Reason = (flag.HasValue ? "You have been blacklisted!" : "Invalid SteamID, please remove any AntiKick mods!");
				response.CreatePlayerObject = false;
				response.Approved = false;
				response.Pending = false;
				Logger.LogInfo((object)string.Format("Denied approval request: {0} - {1}!", num2, response.Reason.Split(",")[0].Replace("!", "")));
				Instance.SteamJoinQueue.Remove(num2);
				Logger.LogDebug((object)$" << PlayerJoinPatch DENY {request.ClientNetworkId} {response.Reason}");
				return false;
			}
		}

		public static SteamBlacklist Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal ConfigEntry<bool> AllowBlockedFriends { get; private set; } = null;


		public Dictionary<ulong, bool>? SteamJoinQueue { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			AllowBlockedFriends = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "allowBlockedFriends", true, "Allows blocked players in your friends list");
			Logger.LogInfo((object)"Loaded SteamBlacklist mod v1.0.0");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("baer1.SteamBlacklist");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "baer1.SteamBlacklist";

		public const string PLUGIN_NAME = "SteamBlacklist";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}