Decompiled source of UniqueSuits v1.0.2

bakzkndd.UniqueSuits.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TooManySuits;
using UnityEngine;
using bakzkndd.UniqueSuits.NetcodePatcher;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("bakzkndd.UniqueSuits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+fedf38b6bd440582d6dd3b9e379bc90947bfbbb3")]
[assembly: AssemblyProduct("UniqueSuits")]
[assembly: AssemblyTitle("bakzkndd.UniqueSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UniqueSuits
{
	[BepInPlugin("bakzkndd.UniqueSuits", "UniqueSuits", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class UniqueSuits : BaseUnityPlugin
	{
		internal static Dictionary<ulong, int> PlayerIDSuitIDs = new Dictionary<ulong, int>();

		internal const string MoreSuitsGUID = "x753.More_Suits";

		internal const string TooManySuitsGUID = "TooManySuits";

		public static UniqueSuits Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		internal static Harmony? Harmony { get; set; }

		internal static bool IsTooManySuitsLoaded => Chainloader.PluginInfos.ContainsKey("TooManySuits");

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"bakzkndd.UniqueSuits v1.0.1 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("bakzkndd.UniqueSuits");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "bakzkndd.UniqueSuits";

		public const string PLUGIN_NAME = "UniqueSuits";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace UniqueSuits.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	public class RackPatch
	{
		[HarmonyPatch("PositionSuitsOnRack")]
		[HarmonyPrefix]
		[HarmonyPriority(500)]
		[HarmonyAfter(new string[] { "x753.More_Suits" })]
		private static void PositionSuitsOnRackPatch(ref StartOfRound __instance)
		{
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			if (UniqueSuits.IsTooManySuitsLoaded)
			{
				UniqueSuits.Logger.LogDebug((object)"Too Many Suits detected, skipping...");
				TooManySuitsPatch.DoIt();
				return;
			}
			HashSet<int> hashSet = UniqueSuits.PlayerIDSuitIDs.Values.ToHashSet();
			List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
			source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
			int num = 0;
			foreach (UnlockableSuit item in source)
			{
				AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
				component.overrideOffset = true;
				UniqueSuits.Logger.LogDebug((object)("Checking suit on rack: " + item.syncedSuitID.Value));
				if (hashSet.Contains(item.syncedSuitID.Value) && item.syncedSuitID.Value != 0)
				{
					component.positionOffset = new Vector3(-2.45f, -100f, -8.41f) + __instance.rightmostSuitPosition.forward * (float)num;
					UniqueSuits.Logger.LogDebug((object)("Succesfully put a suit under the ground: " + item.syncedSuitID.Value));
					num++;
				}
			}
		}
	}
	public class TooManySuitsPatch
	{
		private static bool isPatched;

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		public static void DoIt()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			if (!isPatched)
			{
				UniqueSuits.Harmony.Patch((MethodBase)AccessTools.Method(typeof(PaginationController), "DisplayCurrentPage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(TooManySuitsPatch), "PositionSuitsOnRackPatch", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				isPatched = true;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		private static void PositionSuitsOnRackPatch()
		{
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			if (!UniqueSuits.IsTooManySuitsLoaded)
			{
				return;
			}
			HashSet<int> hashSet = UniqueSuits.PlayerIDSuitIDs.Values.ToHashSet();
			List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
			source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
			int num = 0;
			foreach (UnlockableSuit item in source)
			{
				AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
				component.overrideOffset = true;
				UniqueSuits.Logger.LogDebug((object)("Checking suit on rack: " + item.syncedSuitID.Value));
				if (hashSet.Contains(item.syncedSuitID.Value) && item.syncedSuitID.Value != 0)
				{
					component.positionOffset = new Vector3(-2.45f, -100f, -8.41f);
					UniqueSuits.Logger.LogDebug((object)("Succesfully put a suit under the ground: " + item.syncedSuitID.Value));
					num++;
				}
			}
		}
	}
	[HarmonyPatch(typeof(UnlockableSuit))]
	public class UnlockableSuitPatch
	{
		[HarmonyPatch("SwitchSuitForPlayer")]
		[HarmonyPrefix]
		private static void SwitchSuitForPlayerPatch(UnlockableSuit __instance, PlayerControllerB player, int suitID, bool playAudio = true)
		{
			UniqueSuits.Logger.LogDebug((object)"Someone else switched suits");
			UniqueSuits.Logger.LogDebug((object)("Player: " + player.playerClientId));
			UniqueSuits.Logger.LogDebug((object)("Suit: " + suitID));
			if ((Object)(object)player != (Object)null)
			{
				if (UniqueSuits.PlayerIDSuitIDs.ContainsKey(player.playerClientId))
				{
					UniqueSuits.PlayerIDSuitIDs[player.playerClientId] = suitID;
				}
				else
				{
					UniqueSuits.PlayerIDSuitIDs.Add(player.playerClientId, suitID);
				}
			}
			StartOfRound.Instance.PositionSuitsOnRack();
		}

		[HarmonyPatch("SwitchSuitForAllPlayers")]
		[HarmonyPrefix]
		private static void SwitchSuitForAllPlayersPatch(UnlockableSuit __instance, int suitID, bool playAudio = false)
		{
			UniqueSuits.Logger.LogDebug((object)("Everyone switched suits to: " + suitID));
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				Material suitMaterial = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
				if (UniqueSuits.PlayerIDSuitIDs.ContainsKey(val.playerClientId))
				{
					UniqueSuits.PlayerIDSuitIDs[val.playerClientId] = suitID;
				}
				else
				{
					UniqueSuits.PlayerIDSuitIDs.Add(val.playerClientId, suitID);
				}
			}
			StartOfRound.Instance.PositionSuitsOnRack();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace bakzkndd.UniqueSuits.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}