using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TooManySuits;
using UnityEngine;
using bakzkndd.UniqueSuits.NetcodePatcher;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("bakzkndd.UniqueSuits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+fedf38b6bd440582d6dd3b9e379bc90947bfbbb3")]
[assembly: AssemblyProduct("UniqueSuits")]
[assembly: AssemblyTitle("bakzkndd.UniqueSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace UniqueSuits
{
[BepInPlugin("bakzkndd.UniqueSuits", "UniqueSuits", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class UniqueSuits : BaseUnityPlugin
{
internal static Dictionary<ulong, int> PlayerIDSuitIDs = new Dictionary<ulong, int>();
internal const string MoreSuitsGUID = "x753.More_Suits";
internal const string TooManySuitsGUID = "TooManySuits";
public static UniqueSuits Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
internal static bool IsTooManySuitsLoaded => Chainloader.PluginInfos.ContainsKey("TooManySuits");
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"bakzkndd.UniqueSuits v1.0.1 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("bakzkndd.UniqueSuits");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "bakzkndd.UniqueSuits";
public const string PLUGIN_NAME = "UniqueSuits";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace UniqueSuits.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
public class RackPatch
{
[HarmonyPatch("PositionSuitsOnRack")]
[HarmonyPrefix]
[HarmonyPriority(500)]
[HarmonyAfter(new string[] { "x753.More_Suits" })]
private static void PositionSuitsOnRackPatch(ref StartOfRound __instance)
{
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
if (UniqueSuits.IsTooManySuitsLoaded)
{
UniqueSuits.Logger.LogDebug((object)"Too Many Suits detected, skipping...");
TooManySuitsPatch.DoIt();
return;
}
HashSet<int> hashSet = UniqueSuits.PlayerIDSuitIDs.Values.ToHashSet();
List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
int num = 0;
foreach (UnlockableSuit item in source)
{
AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
component.overrideOffset = true;
UniqueSuits.Logger.LogDebug((object)("Checking suit on rack: " + item.syncedSuitID.Value));
if (hashSet.Contains(item.syncedSuitID.Value) && item.syncedSuitID.Value != 0)
{
component.positionOffset = new Vector3(-2.45f, -100f, -8.41f) + __instance.rightmostSuitPosition.forward * (float)num;
UniqueSuits.Logger.LogDebug((object)("Succesfully put a suit under the ground: " + item.syncedSuitID.Value));
num++;
}
}
}
}
public class TooManySuitsPatch
{
private static bool isPatched;
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static void DoIt()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
if (!isPatched)
{
UniqueSuits.Harmony.Patch((MethodBase)AccessTools.Method(typeof(PaginationController), "DisplayCurrentPage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(TooManySuitsPatch), "PositionSuitsOnRackPatch", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
isPatched = true;
}
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
private static void PositionSuitsOnRackPatch()
{
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
if (!UniqueSuits.IsTooManySuitsLoaded)
{
return;
}
HashSet<int> hashSet = UniqueSuits.PlayerIDSuitIDs.Values.ToHashSet();
List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
int num = 0;
foreach (UnlockableSuit item in source)
{
AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
component.overrideOffset = true;
UniqueSuits.Logger.LogDebug((object)("Checking suit on rack: " + item.syncedSuitID.Value));
if (hashSet.Contains(item.syncedSuitID.Value) && item.syncedSuitID.Value != 0)
{
component.positionOffset = new Vector3(-2.45f, -100f, -8.41f);
UniqueSuits.Logger.LogDebug((object)("Succesfully put a suit under the ground: " + item.syncedSuitID.Value));
num++;
}
}
}
}
[HarmonyPatch(typeof(UnlockableSuit))]
public class UnlockableSuitPatch
{
[HarmonyPatch("SwitchSuitForPlayer")]
[HarmonyPrefix]
private static void SwitchSuitForPlayerPatch(UnlockableSuit __instance, PlayerControllerB player, int suitID, bool playAudio = true)
{
UniqueSuits.Logger.LogDebug((object)"Someone else switched suits");
UniqueSuits.Logger.LogDebug((object)("Player: " + player.playerClientId));
UniqueSuits.Logger.LogDebug((object)("Suit: " + suitID));
if ((Object)(object)player != (Object)null)
{
if (UniqueSuits.PlayerIDSuitIDs.ContainsKey(player.playerClientId))
{
UniqueSuits.PlayerIDSuitIDs[player.playerClientId] = suitID;
}
else
{
UniqueSuits.PlayerIDSuitIDs.Add(player.playerClientId, suitID);
}
}
StartOfRound.Instance.PositionSuitsOnRack();
}
[HarmonyPatch("SwitchSuitForAllPlayers")]
[HarmonyPrefix]
private static void SwitchSuitForAllPlayersPatch(UnlockableSuit __instance, int suitID, bool playAudio = false)
{
UniqueSuits.Logger.LogDebug((object)("Everyone switched suits to: " + suitID));
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
Material suitMaterial = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
if (UniqueSuits.PlayerIDSuitIDs.ContainsKey(val.playerClientId))
{
UniqueSuits.PlayerIDSuitIDs[val.playerClientId] = suitID;
}
else
{
UniqueSuits.PlayerIDSuitIDs.Add(val.playerClientId, suitID);
}
}
StartOfRound.Instance.PositionSuitsOnRack();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace bakzkndd.UniqueSuits.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}