Decompiled source of StoreTweaks v0.0.3

StoreTweaks.dll

Decompiled 11 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalNetworkAPI;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("StoreTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3+219d5faf6723cb19e3702f20ba4926a902aead7a")]
[assembly: AssemblyProduct("StoreTweaks")]
[assembly: AssemblyTitle("StoreTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StoreTweaks
{
	[BepInPlugin("StoreTweaks", "StoreTweaks", "0.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class StoreTweaks : BaseUnityPlugin
	{
		public static StoreTweaks Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"StoreTweaks v0.0.3 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("StoreTweaks");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public class TerminalConfig
	{
		public readonly Dictionary<string, (bool, int)> items = new Dictionary<string, (bool, int)>();

		public TerminalConfig(ConfigFile cfg, List<Item> itemList)
		{
			cfg.SaveOnConfigSet = false;
			foreach (Item item in itemList)
			{
				ConfigEntry<bool> val = cfg.Bind<bool>(item.itemName, "Enabled", true, "Enables/Disable the item from the store");
				ConfigEntry<int> val2 = cfg.Bind<int>(item.itemName, "Price", item.creditsWorth, "Price of the item in credits");
				items.Add(item.itemName, (val.Value, val2.Value));
			}
			ClearOrphanedEntries(cfg);
			cfg.Save();
			cfg.SaveOnConfigSet = true;
		}

		private static void ClearOrphanedEntries(ConfigFile cfg)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
			dictionary.Clear();
		}
	}
	public class TerminalStoreHandler
	{
		private readonly Dictionary<int, TerminalStoreItem> _items = new Dictionary<int, TerminalStoreItem>();

		public void Add(int index, Item item, TerminalNode node)
		{
			if (_items.TryGetValue(index, out TerminalStoreItem value))
			{
				value.Nodes.Add(node);
				return;
			}
			TerminalStoreItem value2 = new TerminalStoreItem(index, item, new List<TerminalNode>(1) { node });
			_items.Add(index, value2);
		}

		public void UpdatePrice(int index, int price)
		{
			_items[index].Item.creditsWorth = price;
			foreach (TerminalNode node in _items[index].Nodes)
			{
				node.itemCost = price;
			}
		}

		public void Remove(int index)
		{
			foreach (TerminalNode node in _items[index].Nodes)
			{
				node.buyItemIndex = -1;
				node.itemCost = -1;
			}
			_items.Remove(index);
		}

		public Item[] Render()
		{
			TerminalStoreItem[] array = _items.Values.ToArray();
			List<Item> list = new List<Item>();
			for (int i = 0; i < array.Length; i++)
			{
				TerminalStoreItem terminalStoreItem = array[i];
				foreach (TerminalNode node in terminalStoreItem.Nodes)
				{
					node.buyItemIndex = i;
				}
				list.Add(terminalStoreItem.Item);
			}
			return list.ToArray();
		}
	}
	public class TerminalStoreItem
	{
		public int Index { get; set; }

		public Item Item { get; set; }

		public List<TerminalNode> Nodes { get; set; }

		public TerminalStoreItem(int index, Item item, List<TerminalNode> nodes)
		{
			Index = index;
			Item = item;
			Nodes = nodes;
			base..ctor();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "StoreTweaks";

		public const string PLUGIN_NAME = "StoreTweaks";

		public const string PLUGIN_VERSION = "0.0.3";
	}
}
namespace StoreTweaks.Patches
{
	[HarmonyPatch(typeof(Terminal))]
	public class TerminalPatch
	{
		public static LethalNetworkVariable<Dictionary<string, (bool, int)>> _itemList = new LethalNetworkVariable<Dictionary<string, (bool, int)>>("items");

		private static Dictionary<string, (bool, int)> _configItems = new Dictionary<string, (bool, int)>();

		private static readonly TerminalStoreHandler TerminalStoreHandler = new TerminalStoreHandler();

		private static bool Tweaked = false;

		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void AwakePatch(Terminal __instance)
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				TerminalConfig terminalConfig = new TerminalConfig(((BaseUnityPlugin)StoreTweaks.Instance).Config, __instance.buyableItemsList.ToList());
				_configItems = terminalConfig.items;
			}
			List<TerminalNode> list = Resources.FindObjectsOfTypeAll<TerminalNode>().ToList();
			List<TerminalNode> list2 = list.FindAll((TerminalNode n) => n.buyItemIndex >= 0);
			foreach (TerminalNode item in list2)
			{
				TerminalStoreHandler.Add(item.buyItemIndex, __instance.buyableItemsList[item.buyItemIndex], item);
			}
		}

		[HarmonyPatch("RotateShipDecorSelection")]
		[HarmonyPrefix]
		private static void RotateShipDecorSelectionPatch(Terminal __instance)
		{
			if (Tweaked)
			{
				return;
			}
			StoreTweaks.Logger.LogDebug((object)"Tweaking the terminal.");
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				_itemList.Value = _configItems;
			}
			for (int num = __instance.buyableItemsList.Length - 1; num >= 0; num--)
			{
				Item val = __instance.buyableItemsList[num];
				if (!_itemList.Value.TryGetValue(val.itemName, out var value) || !value.Item1)
				{
					TerminalStoreHandler.Remove(num);
				}
				else
				{
					TerminalStoreHandler.UpdatePrice(num, value.Item2);
				}
			}
			__instance.buyableItemsList = TerminalStoreHandler.Render();
			Tweaked = true;
		}

		[HarmonyPatch("LoadNewNode")]
		[HarmonyPrefix]
		private static void LoadNewNodePatch(Terminal __instance, ref TerminalNode node)
		{
			if (node.itemCost == -1)
			{
				StoreTweaks.Logger.LogDebug((object)"Found a disabled item, returning error to screen");
				node = __instance.terminalNodes.specialNodes[10];
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}