Decompiled source of StoreTweaks v0.0.5

StoreTweaks.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalNetworkAPI;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("StoreTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.5.0")]
[assembly: AssemblyInformationalVersion("0.0.5+4ea9226b9ab3f347cab41a51c8a46aa8ffd7628b")]
[assembly: AssemblyProduct("StoreTweaks")]
[assembly: AssemblyTitle("StoreTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StoreTweaks
{
	public static class StorePricesHandler
	{
		private static readonly Dictionary<int, TerminalStoreItem> Items = new Dictionary<int, TerminalStoreItem>();

		private static Dictionary<int, TerminalStoreItem> _backup;

		public static void AddItem(int index, Item item, TerminalNode node)
		{
			if (Items.TryGetValue(index, out TerminalStoreItem value))
			{
				value.Nodes.Add(node);
				return;
			}
			Items.Add(index, new TerminalStoreItem(item, new List<TerminalNode>(1) { node }, item.creditsWorth));
		}

		public static void Backup()
		{
			_backup = Items.ToDictionary<KeyValuePair<int, TerminalStoreItem>, int, TerminalStoreItem>((KeyValuePair<int, TerminalStoreItem> kvp) => kvp.Key, (KeyValuePair<int, TerminalStoreItem> kvp) => kvp.Value);
		}

		public static Item[] Restore()
		{
			foreach (var (_, terminalStoreItem2) in _backup)
			{
				terminalStoreItem2.Item.creditsWorth = terminalStoreItem2.OriginalPrice;
				foreach (TerminalNode node in terminalStoreItem2.Nodes)
				{
					node.itemCost = terminalStoreItem2.OriginalPrice;
				}
			}
			return RenderInternal(_backup);
		}

		public static void UpdatePrice(int index, int price)
		{
			Items[index].Item.creditsWorth = price;
			foreach (TerminalNode node in Items[index].Nodes)
			{
				node.itemCost = price;
			}
		}

		public static void Remove(int index)
		{
			foreach (TerminalNode node in Items[index].Nodes)
			{
				node.buyItemIndex = -1;
				node.itemCost = -1;
			}
			Items.Remove(index);
		}

		public static Item[] Render()
		{
			return RenderInternal(Items);
		}

		private static Item[] RenderInternal(Dictionary<int, TerminalStoreItem> items)
		{
			TerminalStoreItem[] array = items.Values.ToArray();
			List<Item> list = new List<Item>();
			for (int i = 0; i < array.Length; i++)
			{
				TerminalStoreItem terminalStoreItem = array[i];
				foreach (TerminalNode node in terminalStoreItem.Nodes)
				{
					node.buyItemIndex = i;
				}
				list.Add(terminalStoreItem.Item);
			}
			return list.ToArray();
		}
	}
	public class TerminalStoreItem
	{
		public Item Item { get; }

		public int OriginalPrice { get; }

		public List<TerminalNode> Nodes { get; }

		public TerminalStoreItem(Item item, List<TerminalNode> nodes, int price)
		{
			Item = item;
			OriginalPrice = price;
			Nodes = nodes;
			base..ctor();
		}
	}
	[BepInPlugin("StoreTweaks", "StoreTweaks", "0.0.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class StoreTweaks : BaseUnityPlugin
	{
		public static StoreTweaks Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"StoreTweaks v0.0.5 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("StoreTweaks");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public class TerminalConfig
	{
		public readonly Dictionary<string, ItemConfig> Items = new Dictionary<string, ItemConfig>();

		public TerminalConfig(ConfigFile cfg, List<Item> itemList)
		{
			cfg.SaveOnConfigSet = false;
			foreach (Item item in itemList)
			{
				ConfigEntry<bool> val = cfg.Bind<bool>("Item: " + item.itemName, "Enabled", true, "Enables/Disable the item from the store");
				ConfigEntry<int> val2 = cfg.Bind<int>("Item: " + item.itemName, "Price", item.creditsWorth, "Price of the item in credits");
				Items.Add(item.itemName, new ItemConfig(val.Value, val2.Value));
			}
			ClearOrphanedEntries(cfg);
			cfg.Save();
			cfg.SaveOnConfigSet = true;
		}

		private static void ClearOrphanedEntries(ConfigFile cfg)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
			dictionary.Clear();
		}
	}
	public class ItemConfig
	{
		public readonly bool Enabled;

		public readonly int Price;

		public ItemConfig(bool enabled, int price)
		{
			Enabled = enabled;
			Price = price;
			base..ctor();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "StoreTweaks";

		public const string PLUGIN_NAME = "StoreTweaks";

		public const string PLUGIN_VERSION = "0.0.5";
	}
}
namespace StoreTweaks.Patches
{
	[HarmonyPatch(typeof(QuickMenuManager))]
	public class QuickMenuManagerPatch
	{
		[HarmonyPatch("LeaveGameConfirm")]
		[HarmonyPrefix]
		private static void LeaveGameConfirmPatch()
		{
			StoreTweaks.Logger.LogDebug((object)"Leaving game, reverting patch.");
			Terminal val = Object.FindObjectOfType<Terminal>();
			val.buyableItemsList = StorePricesHandler.Restore();
			TerminalPatch.Unlock();
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	public class TerminalPatch
	{
		private static readonly LethalNetworkVariable<Dictionary<string, ItemConfig>> SharedItemsConfig = new LethalNetworkVariable<Dictionary<string, ItemConfig>>("items");

		private static Dictionary<string, ItemConfig> _itemsConfig = new Dictionary<string, ItemConfig>();

		private static bool _tweaked;

		public static void Unlock()
		{
			_tweaked = false;
		}

		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void Setup(Terminal __instance)
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				StoreTweaks.Logger.LogInfo((object)"I'm hosting, initializing configs.");
				TerminalConfig terminalConfig = new TerminalConfig(((BaseUnityPlugin)StoreTweaks.Instance).Config, __instance.buyableItemsList.ToList());
				_itemsConfig = terminalConfig.Items;
			}
			List<TerminalNode> nodes = FindStoreNodes();
			BuildStoreHandler(nodes, __instance.buyableItemsList);
		}

		[HarmonyPatch("RotateShipDecorSelection")]
		[HarmonyPrefix]
		private static void TweakPrices(Terminal __instance)
		{
			if (!_tweaked)
			{
				StoreTweaks.Logger.LogInfo((object)"Tweaking the terminal.");
				if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
				{
					SharedItemsConfig.Value = _itemsConfig;
				}
				ApplyConfig(__instance.buyableItemsList);
				__instance.buyableItemsList = StorePricesHandler.Render();
				_tweaked = true;
			}
		}

		[HarmonyPatch("LoadNewNode")]
		[HarmonyPrefix]
		private static void CheckNodeAvailability(Terminal __instance, ref TerminalNode node)
		{
			if (node.itemCost == -1)
			{
				StoreTweaks.Logger.LogDebug((object)(((Object)node).name + " is disabled in configs, returning a parse error to the terminal."));
				node = __instance.terminalNodes.specialNodes[10];
			}
		}

		private static List<TerminalNode> FindStoreNodes()
		{
			List<TerminalNode> list = Resources.FindObjectsOfTypeAll<TerminalNode>().ToList();
			return list.FindAll((TerminalNode n) => n.buyItemIndex >= 0);
		}

		private static void BuildStoreHandler(List<TerminalNode> nodes, Item[] buyableItems)
		{
			foreach (TerminalNode node in nodes)
			{
				if (node.buyItemIndex >= buyableItems.Length)
				{
					StoreTweaks.Logger.LogWarning((object)$"Item {((Object)node).name} has a buyItemIndex ({node.buyItemIndex}) which is out of range ({buyableItems.Length}), skipping.");
				}
				else
				{
					StorePricesHandler.AddItem(node.buyItemIndex, buyableItems[node.buyItemIndex], node);
				}
			}
			StorePricesHandler.Backup();
		}

		private static void ApplyConfig(Item[] buyableItems)
		{
			Dictionary<string, ItemConfig> value = SharedItemsConfig.Value;
			for (int i = 0; i < buyableItems.Length; i++)
			{
				Item val = buyableItems[i];
				if (!value.TryGetValue(val.itemName, out var value2) || !value2.Enabled)
				{
					StoreTweaks.Logger.LogDebug((object)("Removing item " + ((Object)val).name + " from store."));
					StorePricesHandler.Remove(i);
				}
				else
				{
					StoreTweaks.Logger.LogDebug((object)$"Setting item {((Object)val).name} price to {value2.Price}");
					StorePricesHandler.UpdatePrice(i, value2.Price);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}