using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalNetworkAPI;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("StoreTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3+219d5faf6723cb19e3702f20ba4926a902aead7a")]
[assembly: AssemblyProduct("StoreTweaks")]
[assembly: AssemblyTitle("StoreTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StoreTweaks
{
[BepInPlugin("StoreTweaks", "StoreTweaks", "0.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class StoreTweaks : BaseUnityPlugin
{
public static StoreTweaks Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"StoreTweaks v0.0.3 has loaded!");
}
internal static void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("StoreTweaks");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public class TerminalConfig
{
public readonly Dictionary<string, (bool, int)> items = new Dictionary<string, (bool, int)>();
public TerminalConfig(ConfigFile cfg, List<Item> itemList)
{
cfg.SaveOnConfigSet = false;
foreach (Item item in itemList)
{
ConfigEntry<bool> val = cfg.Bind<bool>(item.itemName, "Enabled", true, "Enables/Disable the item from the store");
ConfigEntry<int> val2 = cfg.Bind<int>(item.itemName, "Price", item.creditsWorth, "Price of the item in credits");
items.Add(item.itemName, (val.Value, val2.Value));
}
ClearOrphanedEntries(cfg);
cfg.Save();
cfg.SaveOnConfigSet = true;
}
private static void ClearOrphanedEntries(ConfigFile cfg)
{
PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
dictionary.Clear();
}
}
public class TerminalStoreHandler
{
private readonly Dictionary<int, TerminalStoreItem> _items = new Dictionary<int, TerminalStoreItem>();
public void Add(int index, Item item, TerminalNode node)
{
if (_items.TryGetValue(index, out TerminalStoreItem value))
{
value.Nodes.Add(node);
return;
}
TerminalStoreItem value2 = new TerminalStoreItem(index, item, new List<TerminalNode>(1) { node });
_items.Add(index, value2);
}
public void UpdatePrice(int index, int price)
{
_items[index].Item.creditsWorth = price;
foreach (TerminalNode node in _items[index].Nodes)
{
node.itemCost = price;
}
}
public void Remove(int index)
{
foreach (TerminalNode node in _items[index].Nodes)
{
node.buyItemIndex = -1;
node.itemCost = -1;
}
_items.Remove(index);
}
public Item[] Render()
{
TerminalStoreItem[] array = _items.Values.ToArray();
List<Item> list = new List<Item>();
for (int i = 0; i < array.Length; i++)
{
TerminalStoreItem terminalStoreItem = array[i];
foreach (TerminalNode node in terminalStoreItem.Nodes)
{
node.buyItemIndex = i;
}
list.Add(terminalStoreItem.Item);
}
return list.ToArray();
}
}
public class TerminalStoreItem
{
public int Index { get; set; }
public Item Item { get; set; }
public List<TerminalNode> Nodes { get; set; }
public TerminalStoreItem(int index, Item item, List<TerminalNode> nodes)
{
Index = index;
Item = item;
Nodes = nodes;
base..ctor();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "StoreTweaks";
public const string PLUGIN_NAME = "StoreTweaks";
public const string PLUGIN_VERSION = "0.0.3";
}
}
namespace StoreTweaks.Patches
{
[HarmonyPatch(typeof(Terminal))]
public class TerminalPatch
{
public static LethalNetworkVariable<Dictionary<string, (bool, int)>> _itemList = new LethalNetworkVariable<Dictionary<string, (bool, int)>>("items");
private static Dictionary<string, (bool, int)> _configItems = new Dictionary<string, (bool, int)>();
private static readonly TerminalStoreHandler TerminalStoreHandler = new TerminalStoreHandler();
private static bool Tweaked = false;
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void AwakePatch(Terminal __instance)
{
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
TerminalConfig terminalConfig = new TerminalConfig(((BaseUnityPlugin)StoreTweaks.Instance).Config, __instance.buyableItemsList.ToList());
_configItems = terminalConfig.items;
}
List<TerminalNode> list = Resources.FindObjectsOfTypeAll<TerminalNode>().ToList();
List<TerminalNode> list2 = list.FindAll((TerminalNode n) => n.buyItemIndex >= 0);
foreach (TerminalNode item in list2)
{
TerminalStoreHandler.Add(item.buyItemIndex, __instance.buyableItemsList[item.buyItemIndex], item);
}
}
[HarmonyPatch("RotateShipDecorSelection")]
[HarmonyPrefix]
private static void RotateShipDecorSelectionPatch(Terminal __instance)
{
if (Tweaked)
{
return;
}
StoreTweaks.Logger.LogDebug((object)"Tweaking the terminal.");
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
_itemList.Value = _configItems;
}
for (int num = __instance.buyableItemsList.Length - 1; num >= 0; num--)
{
Item val = __instance.buyableItemsList[num];
if (!_itemList.Value.TryGetValue(val.itemName, out var value) || !value.Item1)
{
TerminalStoreHandler.Remove(num);
}
else
{
TerminalStoreHandler.UpdatePrice(num, value.Item2);
}
}
__instance.buyableItemsList = TerminalStoreHandler.Render();
Tweaked = true;
}
[HarmonyPatch("LoadNewNode")]
[HarmonyPrefix]
private static void LoadNewNodePatch(Terminal __instance, ref TerminalNode node)
{
if (node.itemCost == -1)
{
StoreTweaks.Logger.LogDebug((object)"Found a disabled item, returning error to screen");
node = __instance.terminalNodes.specialNodes[10];
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}