Decompiled source of Dandys World Models LC v0.1.6
BepInEx/plugins/moresuits/barndandymodels.dll
Decompiled a day agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using DandyModels; using DandyModels.DandyModels; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("barndandymodels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("barndandymodels")] [assembly: AssemblyTitle("barndandymodels")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { [BepInPlugin("53eef526-b0a8-45bc-bd74-c496269d53db", "Dandy Models (LC)", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); } private void Awake() { //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Bassie", typeof(MRBASSIE4)); ModelReplacementAPI.RegisterSuitModelReplacement("ShowtimeLooey", typeof(MRSHOWTIMELOOEY_FIXHANDS_FIN)); ModelReplacementAPI.RegisterSuitModelReplacement("Goob", typeof(MRGOOB1)); ModelReplacementAPI.RegisterSuitModelReplacement("Scraps", typeof(MRSCRAPS1)); ModelReplacementAPI.RegisterSuitModelReplacement("SnowmanLooey", typeof(MRSNOWMANLOOEY)); ModelReplacementAPI.RegisterSuitModelReplacement("DefaultRudie", typeof(MRRUDIE1)); ModelReplacementAPI.RegisterSuitModelReplacement("DefaultBoxten", typeof(MRBOXTEN1)); ModelReplacementAPI.RegisterSuitModelReplacement("VintageRudie", typeof(MRRUDIEVINTAGE)); ModelReplacementAPI.RegisterSuitModelReplacement("Gigi", typeof(MRGIGI)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRBASSIE4)); } Harmony val = new Harmony("53eef526-b0a8-45bc-bd74-c496269d53db"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 53eef526-b0a8-45bc-bd74-c496269d53db is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "barndandymodels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace DandyModels { public class MRBASSIE4 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "bassie4"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } } namespace DandyModels.DandyModels { public class MRSHOWTIMELOOEY_FIXHANDS_FIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "showtimelooey_fixhands_fin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGOOB1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "goob1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSCRAPS1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "scraps1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSNOWMANLOOEY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "snowmanlooey"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRUDIE1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "rudie1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBOXTEN1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "boxten1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRUDIEVINTAGE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "rudievintage"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGIGI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "gigi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
barndandymodels.dll
Decompiled a day agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using DandyModels; using DandyModels.DandyModels; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("barndandymodels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("barndandymodels")] [assembly: AssemblyTitle("barndandymodels")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { [BepInPlugin("53eef526-b0a8-45bc-bd74-c496269d53db", "Dandy Models (LC)", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); } private void Awake() { //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Bassie", typeof(MRBASSIE4)); ModelReplacementAPI.RegisterSuitModelReplacement("ShowtimeLooey", typeof(MRSHOWTIMELOOEY_FIXHANDS_FIN)); ModelReplacementAPI.RegisterSuitModelReplacement("Goob", typeof(MRGOOB1)); ModelReplacementAPI.RegisterSuitModelReplacement("Scraps", typeof(MRSCRAPS1)); ModelReplacementAPI.RegisterSuitModelReplacement("SnowmanLooey", typeof(MRSNOWMANLOOEY)); ModelReplacementAPI.RegisterSuitModelReplacement("DefaultRudie", typeof(MRRUDIE1)); ModelReplacementAPI.RegisterSuitModelReplacement("DefaultBoxten", typeof(MRBOXTEN1)); ModelReplacementAPI.RegisterSuitModelReplacement("VintageRudie", typeof(MRRUDIEVINTAGE)); ModelReplacementAPI.RegisterSuitModelReplacement("Gigi", typeof(MRGIGI)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRBASSIE4)); } Harmony val = new Harmony("53eef526-b0a8-45bc-bd74-c496269d53db"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 53eef526-b0a8-45bc-bd74-c496269d53db is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "barndandymodels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace DandyModels { public class MRBASSIE4 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "bassie4"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } } namespace DandyModels.DandyModels { public class MRSHOWTIMELOOEY_FIXHANDS_FIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "showtimelooey_fixhands_fin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGOOB1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "goob1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSCRAPS1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "scraps1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSNOWMANLOOEY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "snowmanlooey"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRUDIE1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "rudie1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBOXTEN1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "boxten1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRUDIEVINTAGE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "rudievintage"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGIGI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "gigi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }