using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Cybertruck.NetcodePatcher;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("bcs4313")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds a nuke as a rare scrap that may or may not be extremely dangerous.")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+cd9e2c801759e115bb3ab98ef537ed8ed3634744")]
[assembly: AssemblyProduct("Lethal_Nuke")]
[assembly: AssemblyTitle("Lethal_Nuke")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class VehicleSelfCollisionFilter : MonoBehaviour
{
[Header("Assign the SOLID non-trigger floor collider here")]
[SerializeField]
private Collider itemFloor;
[Header("Assign all body/wheel colliders that should NOT hit the floor")]
[SerializeField]
private Collider[] vehicleColliders;
private void Awake()
{
if ((Object)(object)itemFloor == (Object)null)
{
Debug.LogError((object)"VehicleSelfCollisionFilter: itemFloor not assigned");
return;
}
if (vehicleColliders == null || vehicleColliders.Length == 0)
{
vehicleColliders = ((Component)this).GetComponentsInChildren<Collider>(true);
}
Collider[] array = vehicleColliders;
foreach (Collider val in array)
{
if (!((Object)(object)val == (Object)null) && !((Object)(object)val == (Object)(object)itemFloor))
{
Physics.IgnoreCollision(val, itemFloor, true);
}
}
}
}
namespace ExampleEnemy
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "ExampleEnemy";
public const string PLUGIN_NAME = "MoaiEnemy";
public const string PLUGIN_VERSION = "1.1.4";
}
}
namespace MoaiEnemy
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "MoaiEnemy";
public const string PLUGIN_NAME = "EasterIsland";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace CyberTruck
{
public class MuskiteEgg : MonoBehaviour
{
private bool spawnedTwuck = false;
private StunGrenadeItem eggLink;
public void Start()
{
eggLink = ((Component)this).gameObject.GetComponent<StunGrenadeItem>();
}
public void Update()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
try
{
if (eggLink.hasExploded && !spawnedTwuck && ((NetworkBehaviour)RoundManager.Instance).IsHost)
{
Plugin.spawnCyberTruck(((Component)eggLink).gameObject.transform.position, ((Component)eggLink).gameObject.transform.rotation);
spawnedTwuck = true;
}
}
catch (Exception ex)
{
Debug.LogError((object)("CYBERTRUCK SPAWNING ERROR!: " + ex.ToString()));
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Cyber_Truck", "Cyber_Truck", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Harmony _harmony;
public static ManualLogSource Logger;
public static AssetBundle cyberBundle;
public static GameObject cyberPrefab;
public static GameObject eggPrefab;
public static Item eggItem;
public static TerminalNode cyberNodeBuy;
public static TerminalNode cyberNodeBought;
public static TerminalNode cyberNodeInfo;
public static ConfigEntry<int> cyberPrice;
public void LogIfDebugBuild(string text)
{
Logger.LogInfo((object)text);
}
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
PopulateAssets();
bindVars();
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
cyberNodeBuy = cyberBundle.LoadAsset<TerminalNode>("buyCyberTruck");
cyberNodeBought = cyberBundle.LoadAsset<TerminalNode>("buyCyberTruck2");
cyberNodeInfo = cyberBundle.LoadAsset<TerminalNode>("CyberTruckInfo");
eggPrefab = cyberBundle.LoadAsset<GameObject>("cyberEgg");
cyberPrefab = cyberBundle.LoadAsset<GameObject>("CYBERTRUCK");
eggItem = cyberBundle.LoadAsset<Item>("cyberEgg");
Debug.Log((object)("egg: " + (object)eggPrefab));
Debug.Log((object)("truckPrefab: " + (object)cyberPrefab));
NetworkPrefabs.RegisterNetworkPrefab(cyberPrefab);
NetworkPrefabs.RegisterNetworkPrefab(eggPrefab);
Items.RegisterShopItem(eggItem, cyberNodeBuy, cyberNodeBought, cyberNodeInfo, cyberPrice.Value);
}
public void bindVars()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
//IL_0050: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
cyberPrice = ((BaseUnityPlugin)this).Config.Bind<int>("Global", "Cyber Truck Price", 200, "How much the cyber truck costs.");
ConfigEntry<int> obj = cyberPrice;
IntInputFieldOptions val = new IntInputFieldOptions
{
RequiresRestart = true
};
((BaseRangeOptions<int>)val).Min = 0;
((BaseRangeOptions<int>)val).Max = 100000000;
IntInputFieldConfigItem val2 = new IntInputFieldConfigItem(obj, val);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
}
public static void spawnCyberTruck(Vector3 position, Quaternion rotation)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
NetworkManager singleton = NetworkManager.Singleton;
if ((Object)(object)singleton == (Object)null || !singleton.IsServer)
{
Debug.LogError((object)"SpawnTruck: not server");
}
else
{
((MonoBehaviour)StartOfRound.Instance).StartCoroutine(SpawnWhenVehiclesContainerReady(position + Vector3.up * 8f, rotation));
}
}
private static IEnumerator SpawnWhenVehiclesContainerReady(Vector3 pos, Quaternion rot)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
while ((Object)(object)RoundManager.Instance == (Object)null || (Object)(object)RoundManager.Instance.VehiclesContainer == (Object)null)
{
yield return null;
}
GameObject go = Object.Instantiate<GameObject>(cyberPrefab, pos, rot, (Transform)null);
NetworkObject no = go.GetComponent<NetworkObject>();
if ((Object)(object)no == (Object)null)
{
Debug.LogError((object)"Truck prefab missing NetworkObject");
Object.Destroy((Object)(object)go);
}
else
{
no.SpawnWithOwnership(NetworkManager.Singleton.LocalClientId, true);
}
}
public static void PopulateAssets()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
cyberBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "epic_cybertruck"));
Debug.Log((object)("Cybertruck Bundle::: " + (object)cyberBundle));
}
}
}
namespace EasterIsland
{
internal class ConfigModel
{
public static ConfigEntry<float> moaiGlobalSize;
public static ConfigEntry<float> moaiGlobalMusicVol;
public static ConfigEntry<float> moaiGlobalRarity;
public static ConfigEntry<float> moaiGlobalSpeed;
public static void setupConfig()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
//IL_0028: Expected O, but got Unknown
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
//IL_0050: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Expected O, but got Unknown
//IL_0078: Expected O, but got Unknown
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
//IL_00a0: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
ConfigEntry<float> obj = moaiGlobalSize;
FloatSliderOptions val = new FloatSliderOptions();
((BaseRangeOptions<float>)val).Min = 0.05f;
((BaseRangeOptions<float>)val).Max = 5f;
FloatSliderConfigItem val2 = new FloatSliderConfigItem(obj, val);
ConfigEntry<float> obj2 = moaiGlobalMusicVol;
FloatSliderOptions val3 = new FloatSliderOptions();
((BaseRangeOptions<float>)val3).Min = 0f;
((BaseRangeOptions<float>)val3).Max = 2f;
FloatSliderConfigItem val4 = new FloatSliderConfigItem(obj2, val3);
ConfigEntry<float> obj3 = moaiGlobalRarity;
FloatSliderOptions val5 = new FloatSliderOptions();
((BaseRangeOptions<float>)val5).Min = 0f;
((BaseRangeOptions<float>)val5).Max = 10f;
FloatSliderConfigItem val6 = new FloatSliderConfigItem(obj3, val5);
ConfigEntry<float> obj4 = moaiGlobalSpeed;
FloatSliderOptions val7 = new FloatSliderOptions();
((BaseRangeOptions<float>)val7).Min = 0f;
((BaseRangeOptions<float>)val7).Max = 5f;
FloatSliderConfigItem val8 = new FloatSliderConfigItem(obj4, val7);
}
}
}
namespace __GEN
{
internal class NetworkVariableSerializationHelper
{
[RuntimeInitializeOnLoadMethod]
internal static void InitializeSerialization()
{
}
}
}
namespace Cybertruck.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}