Decompiled source of Legend of The Moai v1.2.9
EasterIsland.dll
Decompiled 2 weeks ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading.Tasks; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EasterIsland; using EasterIsland.NetcodePatcher; using EasterIsland.src; using EasterIsland.src.EasterIslandScripts; using EasterIsland.src.EasterIslandScripts.Weather; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using LethalLib.Extras; using LethalLib.Modules; using Microsoft.CodeAnalysis; using On; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; using UnityEngine.InputSystem; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("bcs4313")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Adds a new moon, items, and enemies.")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.4+cd9e2c801759e115bb3ab98ef537ed8ed3634744")] [assembly: AssemblyProduct("LegendOfTheMoai")] [assembly: AssemblyTitle("EasterIsland")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [RequireComponent(typeof(InteractTrigger))] public class EasterDoorLock : NetworkBehaviour { private InteractTrigger doorTrigger; public float maxTimeLeft = 60f; public float lockPickTimeLeft = 60f; public bool isLocked; public bool isPickingLock; public bool demandMet = false; [Space(5f)] public EasterDoorLock twinDoor; public Transform lockPickerPosition; public Transform lockPickerPosition2; public string requestedObjectID = "????"; private float enemyDoorMeter; public GameObject paintingAnchorNode; private bool isDoorOpened; private NavMeshObstacle navMeshObstacle; public AudioClip pickingLockSFX; public AudioClip unlockSFX; public AudioSource doorLockSFX; private bool displayedLockTip; private bool localPlayerPickingLock; private int playersPickingDoor; private float playerPickingLockProgress; public void Awake() { doorTrigger = ((Component)this).gameObject.GetComponent<InteractTrigger>(); lockPickTimeLeft = maxTimeLeft; navMeshObstacle = ((Component)this).GetComponent<NavMeshObstacle>(); LockDoor(); if (((NetworkBehaviour)RoundManager.Instance).IsHost) { loadTriggerItem(); } } public async void loadTriggerItem() { if (!((NetworkBehaviour)RoundManager.Instance).IsHost) { return; } if (Object.op_Implicit((Object)(object)GameObject.Find("X8957"))) { Object.Destroy((Object)(object)GameObject.Find("X8957")); } demandMet = false; while (RoundManager.Instance.currentEnemyPower == 0f) { await Task.Delay(1000); } string name = ""; GrabbableObject obj = null; int highestValue = -1; for (int i = 0; i < 4; i++) { while (name.Equals("") || name.Contains("goldenhead") || name.ToLower().Contains("techradaritem")) { GrabbableObject[] objs = Object.FindObjectsOfType<GrabbableObject>(); Random rnd = new Random(); GrabbableObject objTemp = objs[rnd.Next(0, objs.Length)]; name = ((Object)((Component)objTemp).gameObject).name; if (objTemp.scrapValue >= highestValue && objTemp.isInFactory) { highestValue = objTemp.scrapValue; obj = objTemp; name = ((Object)((Component)objTemp).gameObject).name; } } } if (Object.op_Implicit((Object)(object)obj)) { GrabbableObject newObj = Object.Instantiate<GrabbableObject>(obj); ((NetworkBehaviour)newObj).NetworkObject.Spawn(false); setItemClientRpc(((NetworkBehaviour)newObj).NetworkObject.NetworkObjectId); } } [ClientRpc] public void setItemClientRpc(ulong uid) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2703823705u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, uid); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2703823705u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>(); Vector3 position = default(Vector3); foreach (GrabbableObject val3 in array) { if (((NetworkBehaviour)val3).NetworkObject.NetworkObjectId == uid) { requestedObjectID = val3.itemProperties.itemName; GameObject gameObject = ((Component)val3).gameObject; ((NetworkBehaviour)val3).NetworkObject.DestroyWithScene = true; Object.Destroy((Object)(object)gameObject.GetComponent<GrabbableObject>()); ((Vector3)(ref position))..ctor(paintingAnchorNode.transform.position.x + 0.25f, paintingAnchorNode.transform.position.y, paintingAnchorNode.transform.position.z); gameObject.transform.position = position; gameObject.transform.rotation = Quaternion.Euler(0f, 180f, 0f); ((Object)gameObject).name = "X8957"; } } } public void OnHoldInteract() { if (isLocked && !displayedLockTip && HUDManager.Instance.holdFillAmount / doorTrigger.timeToHold > 0.3f) { displayedLockTip = true; HUDManager.Instance.DisplayTip("TIP:", "To get through locked doors efficiently, order a <u>lock-picker</u> from the ship terminal.", false, true, "LCTip_Autopicker"); } } public void attemptUnlockDoor(PlayerControllerB player) { GrabbableObject val = ((!Object.op_Implicit((Object)(object)player.currentlyHeldObject)) ? player.currentlyHeldObjectServer : player.currentlyHeldObject); if ((Object)(object)val == (Object)null) { Debug.Log((object)"Easter Island: No item found to unlock door with. Doing nothing..."); } else { if (!isLocked) { return; } if (val.itemProperties.itemName == requestedObjectID) { if (((NetworkBehaviour)RoundManager.Instance).IsHost) { UnlockDoorClientRpc(((NetworkBehaviour)player).NetworkObject.NetworkObjectId); demandMet = true; } else { demandMet = true; UnlockDoorServerRpc(((NetworkBehaviour)player).NetworkObject.NetworkObjectId); } } else if (((NetworkBehaviour)RoundManager.Instance).IsHost) { playDoorLockSFXClientRpc(); } else { playDoorLockSFXServerRpc(); } } } [ClientRpc] public void playDoorLockSFXClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2378759453u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2378759453u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { doorLockSFX.Play(); } } } [ServerRpc] public void playDoorLockSFXServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Invalid comparison between Unknown and I4 //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Invalid comparison between Unknown and I4 NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId) { if ((int)networkManager.LogLevel <= 1) { Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(41280586u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 41280586u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { playDoorLockSFXClientRpc(); } } public PlayerControllerB getPlayer(ulong netid) { PlayerControllerB[] allPlayerScripts = RoundManager.Instance.playersManager.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { if (((NetworkBehaviour)val).NetworkObject.NetworkObjectId == netid) { return val; } } return null; } public void LockDoor(float timeToLockPick = 30f) { doorTrigger.timeToHold = timeToLockPick; doorTrigger.hoverTip = "Me no normal door. Give me what me want."; doorTrigger.holdTip = "Dum Dum, Gimme Somthin"; isLocked = true; navMeshObstacle.carving = true; navMeshObstacle.carveOnlyStationary = true; if ((Object)(object)twinDoor != (Object)null) { twinDoor.doorTrigger.interactable = false; twinDoor.doorTrigger.timeToHold = 35f; twinDoor.doorTrigger.hoverTip = "Locked (pickable)"; twinDoor.doorTrigger.holdTip = "Picking lock"; twinDoor.isLocked = true; } } public void UnlockDoor(ulong netid) { doorLockSFX.Stop(); doorLockSFX.PlayOneShot(unlockSFX); navMeshObstacle.carving = false; if (isLocked && demandMet) { doorTrigger.hoverTip = "Use door : [LMB]"; doorTrigger.holdTip = ""; isPickingLock = false; isLocked = false; doorTrigger.timeToHoldSpeedMultiplier = 1f; navMeshObstacle.carving = false; Debug.Log((object)"Unlocking door"); doorTrigger.timeToHold = 0.3f; PlayerControllerB player = getPlayer(netid); if (!Object.op_Implicit((Object)(object)player)) { Debug.LogError((object)("Easter Island Door Error: failure to retrieve player id " + netid + " ::")); } else { ((Component)this).GetComponent<AnimatedObjectTrigger>().TriggerAnimation(player); } } } [ServerRpc(RequireOwnership = false)] public void UnlockDoorServerRpc(ulong netid) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1591033154u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, netid); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1591033154u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { PlayerControllerB player = getPlayer(netid); if (!Object.op_Implicit((Object)(object)player)) { Debug.LogError((object)("Easter Island Door Error: failure to retrieve player id " + netid + " ::")); } else { UnlockDoorClientRpc(((NetworkBehaviour)player).NetworkObject.NetworkObjectId); } } } [ClientRpc] public void UnlockDoorClientRpc(ulong netid) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1752022397u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, netid); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1752022397u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { demandMet = true; PlayerControllerB player = getPlayer(netid); if (!Object.op_Implicit((Object)(object)player)) { Debug.LogError((object)("Easter Island Door Error: failure to retrieve player id " + netid + " ::")); } else { UnlockDoor(((NetworkBehaviour)player).NetworkObject.NetworkObjectId); } } } private void Update() { if (isLocked) { if ((Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) { return; } if ((Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != (Object)null && GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.itemId == 14) { if (StartOfRound.Instance.localPlayerUsingController) { doorTrigger.disabledHoverTip = "Me no want key -_- give me somethin else"; } else { doorTrigger.disabledHoverTip = "Me no want key -_- give me somethin else"; } } else { doorTrigger.disabledHoverTip = "Me no normal door. Give me what me want."; } } else { navMeshObstacle.carving = false; } if (isLocked && isPickingLock) { doorTrigger.disabledHoverTip = "It seems stuck..."; } } private void OnTriggerStay(Collider other) { if ((Object)(object)NetworkManager.Singleton == (Object)null || !((NetworkBehaviour)this).IsServer || isLocked || isDoorOpened || !((Component)other).CompareTag("Enemy")) { return; } EnemyAICollisionDetect component = ((Component)other).GetComponent<EnemyAICollisionDetect>(); if (!((Object)(object)component == (Object)null)) { enemyDoorMeter += Time.deltaTime * component.mainScript.openDoorSpeedMultiplier; if (enemyDoorMeter > 1f) { enemyDoorMeter = 0f; ((Component)this).gameObject.GetComponent<AnimatedObjectTrigger>().TriggerAnimationNonPlayer(component.mainScript.useSecondaryAudiosOnAnimatedObjects, true, false); OpenDoorAsEnemyServerRpc(); } } } public void OpenOrCloseDoor(PlayerControllerB playerWhoTriggered) { AnimatedObjectTrigger component = ((Component)this).gameObject.GetComponent<AnimatedObjectTrigger>(); component.TriggerAnimation(playerWhoTriggered); isDoorOpened = component.boolValue; ((Behaviour)navMeshObstacle).enabled = !component.boolValue; } public void SetDoorAsOpen(bool isOpen) { isDoorOpened = isOpen; ((Behaviour)navMeshObstacle).enabled = !isOpen; } public void OpenDoorAsEnemy() { isDoorOpened = true; ((Behaviour)navMeshObstacle).enabled = false; } [ServerRpc(RequireOwnership = false)] public void OpenDoorAsEnemyServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3792172792u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3792172792u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { OpenDoorAsEnemyClientRpc(); } } } [ClientRpc] public void OpenDoorAsEnemyClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1001849341u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1001849341u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { OpenDoorAsEnemy(); } } } public void TryPickingLock() { if (isLocked) { HUDManager.Instance.holdFillAmount = playerPickingLockProgress; if (!localPlayerPickingLock) { localPlayerPickingLock = true; PlayerPickLockServerRpc(); } } } public void StopPickingLock() { if (localPlayerPickingLock) { localPlayerPickingLock = false; if (playersPickingDoor == 1) { playerPickingLockProgress = Mathf.Clamp(playerPickingLockProgress - 1f, 0f, 45f); } PlayerStopPickingLockServerRpc(); } } [ServerRpc(RequireOwnership = false)] public void PlayerStopPickingLockServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(830918519u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 830918519u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { PlayerStopPickingLockClientRpc(); } } } [ClientRpc] public void PlayerStopPickingLockClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4154123680u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4154123680u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { doorLockSFX.Stop(); playersPickingDoor = Mathf.Clamp(playersPickingDoor - 1, 0, 4); } } } [ServerRpc(RequireOwnership = false)] public void PlayerPickLockServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1038649219u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1038649219u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { PlayerPickLockClientRpc(); } } } [ClientRpc] public void PlayerPickLockClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2226397805u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2226397805u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { doorLockSFX.clip = pickingLockSFX; doorLockSFX.Play(); playersPickingDoor = Mathf.Clamp(playersPickingDoor + 1, 0, 4); } } } protected override void __initializeVariables() { ((NetworkBehaviour)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_EasterDoorLock() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Expected O, but got Unknown //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(2703823705u, new RpcReceiveHandler(__rpc_handler_2703823705)); NetworkManager.__rpc_func_table.Add(2378759453u, new RpcReceiveHandler(__rpc_handler_2378759453)); NetworkManager.__rpc_func_table.Add(41280586u, new RpcReceiveHandler(__rpc_handler_41280586)); NetworkManager.__rpc_func_table.Add(1591033154u, new RpcReceiveHandler(__rpc_handler_1591033154)); NetworkManager.__rpc_func_table.Add(1752022397u, new RpcReceiveHandler(__rpc_handler_1752022397)); NetworkManager.__rpc_func_table.Add(3792172792u, new RpcReceiveHandler(__rpc_handler_3792172792)); NetworkManager.__rpc_func_table.Add(1001849341u, new RpcReceiveHandler(__rpc_handler_1001849341)); NetworkManager.__rpc_func_table.Add(830918519u, new RpcReceiveHandler(__rpc_handler_830918519)); NetworkManager.__rpc_func_table.Add(4154123680u, new RpcReceiveHandler(__rpc_handler_4154123680)); NetworkManager.__rpc_func_table.Add(1038649219u, new RpcReceiveHandler(__rpc_handler_1038649219)); NetworkManager.__rpc_func_table.Add(2226397805u, new RpcReceiveHandler(__rpc_handler_2226397805)); } private static void __rpc_handler_2703823705(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong itemClientRpc = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref itemClientRpc); target.__rpc_exec_stage = (__RpcExecStage)2; ((EasterDoorLock)(object)target).setItemClientRpc(itemClientRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2378759453(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((EasterDoorLock)(object)target).playDoorLockSFXClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_41280586(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Invalid comparison between Unknown and I4 NetworkManager networkManager = target.NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if ((int)networkManager.LogLevel <= 1) { Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!"); } } else { target.__rpc_exec_stage = (__RpcExecStage)1; ((EasterDoorLock)(object)target).playDoorLockSFXServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1591033154(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong netid = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref netid); target.__rpc_exec_stage = (__RpcExecStage)1; ((EasterDoorLock)(object)target).UnlockDoorServerRpc(netid); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1752022397(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong netid = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref netid); target.__rpc_exec_stage = (__RpcExecStage)2; ((EasterDoorLock)(object)target).UnlockDoorClientRpc(netid); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3792172792(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((EasterDoorLock)(object)target).OpenDoorAsEnemyServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1001849341(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((EasterDoorLock)(object)target).OpenDoorAsEnemyClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_830918519(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((EasterDoorLock)(object)target).PlayerStopPickingLockServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_4154123680(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((EasterDoorLock)(object)target).PlayerStopPickingLockClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1038649219(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((EasterDoorLock)(object)target).PlayerPickLockServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2226397805(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((EasterDoorLock)(object)target).PlayerPickLockClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "EasterDoorLock"; } } public class MeteorScript : MonoBehaviour { private AudioSource src; public ParticleSystem part; public List<ParticleCollisionEvent> collisionEvents; private void Start() { src = ((Component)this).GetComponent<AudioSource>(); part = ((Component)this).GetComponent<ParticleSystem>(); collisionEvents = new List<ParticleCollisionEvent>(); } private void Update() { } private void OnParticleCollision(GameObject other) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) int num = ParticlePhysicsExtensions.GetCollisionEvents(part, other, collisionEvents); for (int i = 0; i < num; i++) { ParticleCollisionEvent val = collisionEvents[i]; Vector3 intersection = ((ParticleCollisionEvent)(ref val)).intersection; spawnExplosionClientRpc(intersection); } } [ClientRpc] private async void spawnExplosionClientRpc(Vector3 position) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(position + Vector3.up, true, 18f, 22f, 50, 0f, (GameObject)null, false); GameObject gSource = new GameObject(); gSource.transform.position = position; AudioSource source = gSource.AddComponent<AudioSource>(); source.clip = src.clip; source.priority = src.priority; source.bypassReverbZones = src.bypassReverbZones; source.bypassEffects = src.bypassEffects; source.loop = src.loop; source.playOnAwake = src.playOnAwake; source.spatialBlend = src.spatialBlend; source.volume = src.volume; source.minDistance = src.minDistance; source.maxDistance = src.maxDistance; source.rolloffMode = src.rolloffMode; source.outputAudioMixerGroup = src.outputAudioMixerGroup; source.Play(); await Task.Delay(8000); Object.Destroy((Object)(object)gSource); } } public class GoldMoaiSpawn : MonoBehaviour { private bool awaitSpawn = true; [Space(5f)] public GameObject hivePrefab; public NoisemakerProp hive; public void OnEnable() { Debug.Log((object)"Gold Moai: OnEnable Call"); if (((NetworkBehaviour)RoundManager.Instance).IsServer) { SpawnHiveNearEnemy(); } } private async void SpawnHiveNearEnemy() { if (!((NetworkBehaviour)RoundManager.Instance).IsServer) { return; } while ((Object)(object)RoundManager.Instance.dungeonGenerator == (Object)null) { Debug.Log((object)"Moai Enemy: Awaiting to spawn gold moai - -3..."); await Task.Delay(1000); } while (RoundManager.Instance.dungeonGenerator.Generator == null) { Debug.Log((object)"Moai Enemy: Awaiting to spawn gold moai - -2..."); await Task.Delay(1000); } while (RoundManager.Instance.dungeonGenerator.Generator.IsGenerating) { Debug.Log((object)"Moai Enemy: Awaiting to spawn gold moai - -1..."); await Task.Delay(1000); } while (awaitSpawn) { GameObject[] nodes = RoundManager.Instance.outsideAINodes; while (nodes == null || nodes.Length == 0) { Debug.Log((object)"Moai Enemy: Awaiting to spawn gold moai - 1..."); await Task.Delay(1000); nodes = RoundManager.Instance.outsideAINodes; } Vector3 originPos = nodes[new Random().Next(0, nodes.Length)].transform.position; Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(originPos, 3f, RoundManager.Instance.navHit, new Random(), -5); if (randomNavMeshPositionInBoxPredictable == originPos) { Debug.Log((object)"Moai Enemy: Awaiting to spawn gold moai - 2..."); await Task.Delay(1000); continue; } Debug.Log((object)$"Moai Enemy: Set gold moai random position: {randomNavMeshPositionInBoxPredictable}"); awaitSpawn = false; GameObject gameObject = Object.Instantiate<GameObject>(hivePrefab, randomNavMeshPositionInBoxPredictable + Vector3.up * 0.5f, Quaternion.Euler(Vector3.zero), RoundManager.Instance.spawnedScrapContainer); gameObject.SetActive(true); gameObject.GetComponent<NetworkObject>().Spawn(false); ((GrabbableObject)gameObject.GetComponent<NoisemakerProp>()).targetFloorPosition = randomNavMeshPositionInBoxPredictable + Vector3.up * 0.5f; SpawnHiveClientRpc(NetworkObjectReference.op_Implicit(gameObject.GetComponent<NetworkObject>()), randomNavMeshPositionInBoxPredictable + Vector3.up * 0.5f); } } [ClientRpc] public void SpawnHiveClientRpc(NetworkObjectReference hiveObject, Vector3 hivePosition) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) NetworkObject val = default(NetworkObject); if (((NetworkObjectReference)(ref hiveObject)).TryGet(ref val, (NetworkManager)null)) { hive = ((Component)val).gameObject.GetComponent<NoisemakerProp>(); ((GrabbableObject)hive).targetFloorPosition = hivePosition; int num = new Random().Next(50, 200); ((GrabbableObject)hive).scrapValue = num; ScanNodeProperties componentInChildren = ((Component)hive).GetComponentInChildren<ScanNodeProperties>(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.scrapValue = num; componentInChildren.headerText = "Golden Moai Head"; componentInChildren.subText = $"VALUE: ${num}"; } RoundManager instance = RoundManager.Instance; instance.totalScrapValueInLevel += (float)((GrabbableObject)hive).scrapValue; } else { Debug.LogError((object)"Moai Enemy: Error! gold moai could not be accessed from network object reference"); } Object.Destroy((Object)(object)((Component)this).gameObject); } public void OnDestroy() { Debug.Log((object)"Moai Enemy: Gold Moai Spawner has been destroyed in scene."); } } public class PortalMoaiSpawn : MonoBehaviour { private bool awaitSpawn = true; public void OnEnable() { SpawnHiveNearEnemy(); } private async void SpawnHiveNearEnemy() { if (!((NetworkBehaviour)RoundManager.Instance).IsServer) { return; } while ((Object)(object)RoundManager.Instance.dungeonGenerator == (Object)null) { Debug.Log((object)"Moai Enemy: Awaiting to spawn portal - -3..."); await Task.Delay(1000); } while (RoundManager.Instance.dungeonGenerator.Generator == null) { Debug.Log((object)"Moai Enemy: Awaiting to spawn portal - -2..."); await Task.Delay(1000); } while (RoundManager.Instance.dungeonGenerator.Generator.IsGenerating) { Debug.Log((object)"Moai Enemy: Awaiting to spawn portal - -1..."); await Task.Delay(1000); } while (awaitSpawn) { GameObject[] nodes = RoundManager.Instance.outsideAINodes; while (nodes == null || nodes.Length == 0) { Debug.Log((object)"EasterIslandPortal: Awaiting to spawn portal - 1..."); await Task.Delay(1000); nodes = RoundManager.Instance.outsideAINodes; } Vector3 originPos = nodes[new Random().Next(0, nodes.Length)].transform.position; Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(originPos, 3f, RoundManager.Instance.navHit, new Random(), -5); if (randomNavMeshPositionInBoxPredictable == originPos) { Debug.Log((object)"Moai Enemy: Awaiting to spawn portal - 2..."); await Task.Delay(1000); continue; } if (Object.op_Implicit((Object)(object)GameObject.Find("PortalPair(Clone)"))) { Object.Destroy((Object)(object)GameObject.Find("PortalPair(Clone)")); } Debug.Log((object)$"EasterIslandPortal: Set portal random position: {randomNavMeshPositionInBoxPredictable}"); awaitSpawn = false; GameObject gameObject = Object.Instantiate<GameObject>(Plugin.portalPair, Plugin.portalPair.transform.position, Plugin.portalPair.transform.rotation); gameObject.SetActive(true); NetworkObject rootObj = gameObject.GetComponent<NetworkObject>(); ((Component)rootObj).GetComponent<NetworkObject>().Spawn(false); while (!rootObj.IsSpawned) { await Task.Delay(500); Debug.Log((object)$"EasterIslandPortal: Awaiting Root Object spawn: {randomNavMeshPositionInBoxPredictable}"); } GameObject labportal = ((Component)gameObject.transform.Find("LabPortal")).gameObject; GameObject islandportal = ((Component)gameObject.transform.Find("IslandPortal")).gameObject; while (!Object.op_Implicit((Object)(object)labportal)) { await Task.Delay(500); Debug.Log((object)$"EasterIslandPortal: Awaiting Lab Portal Object spawn: {randomNavMeshPositionInBoxPredictable}"); } while (!Object.op_Implicit((Object)(object)islandportal)) { await Task.Delay(500); Debug.Log((object)$"EasterIslandPortal: Awaiting Island Portal Object spawn: {randomNavMeshPositionInBoxPredictable}"); } Debug.Log((object)"Both portals spawned. Initializing portals."); labportal.GetComponent<PortalScript>().initialize(((Component)this).transform.position); islandportal.GetComponent<PortalScript>().initialize(randomNavMeshPositionInBoxPredictable + Vector3.up * 0.5f); } } } public class SceneItemInitializer : MonoBehaviour { private void Start() { } private void Update() { } } public class Spewer : NetworkBehaviour { private int eruptHour; private int currentHour = -1; private bool noErupt; private void Start() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Spewer[] array = Object.FindObjectsOfType<Spewer>(); Plugin.destroyOnLoad.Add(((Component)this).gameObject); try { ItemDropship val = Object.FindObjectsOfType<ItemDropship>()[0]; GameObject val2 = new GameObject(); LineRenderer val3 = val2.AddComponent<LineRenderer>(); val2.SetActive(false); LineRenderer[] ropes = (LineRenderer[])(object)new LineRenderer[1] { val3 }; val.ropes = ropes; } catch (Exception ex) { Debug.LogError((object)ex); } Spewer[] array2 = array; foreach (Spewer spewer in array2) { if ((Object)(object)spewer != (Object)(object)this) { Object.Destroy((Object)(object)spewer); } } GameObject gameObject = ((Component)((Component)this).transform.Find("meteors")).gameObject; gameObject.GetComponent<ParticleSystem>().Stop(); if (((NetworkBehaviour)RoundManager.Instance).IsHost) { if ((double)Random.Range(0f, 1f) < 0.5) { eruptHour = 1001; noErupt = true; } else { eruptHour = 2 + Random.Range(2, 17); noErupt = false; } fogTick(); } } private void fogTick() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) if (!((NetworkBehaviour)RoundManager.Instance).IsHost) { return; } int num = eruptHour - getHour(); if (noErupt || num < 0) { setFogColorClientRpc(new Color(0f, 1f, 0.80784315f)); return; } switch (num) { case 0: setFogColorClientRpc(new Color(1f, 47f / 85f, 0f)); break; case 1: setFogColorClientRpc(new Color(1f, 47f / 85f, 0f)); break; case 2: setFogColorClientRpc(new Color(1f, 0f, 0f)); break; case 3: setFogColorClientRpc(new Color(0f, 1f, 0f)); break; case 4: setFogColorClientRpc(new Color(0.9372549f, 1f, 0f)); break; default: setFogColorClientRpc(new Color(0.5294118f, 0f, 1f)); break; } } private int getHour() { return TimeOfDay.Instance.hour; } private void Update() { if (((NetworkBehaviour)RoundManager.Instance).IsHost && currentHour != getHour()) { currentHour = getHour(); fogTick(); GameObject gameObject = ((Component)((Component)this).transform.Find("meteors")).gameObject; if (getHour() == eruptHour) { uint seed = (uint)Random.Range(0, 255000); playParticleSystemClientRpc(seed); } else { stopParticleSystemClientRpc(); } } } [ClientRpc] private void setFogColorClientRpc(Color color) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3595457311u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref color); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3595457311u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } Debug.Log((object)"MOAI: setFogColorClientRpc Called"); Transform transform = GameObject.Find("VolcanoMeters").transform; foreach (Transform item in transform) { Transform val3 = item; if (((Object)val3).name.Contains("Fog")) { LocalVolumetricFog component = ((Component)val3).GetComponent<LocalVolumetricFog>(); component.parameters.albedo = color; } } } [ClientRpc] private void playParticleSystemClientRpc(uint seed) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(151241951u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, seed); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 151241951u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Debug.Log((object)"MOAI: playParticleSystemClientRpc Called"); GameObject gameObject = ((Component)((Component)this).transform.Find("meteors")).gameObject; ParticleSystem component = gameObject.GetComponent<ParticleSystem>(); component.randomSeed = seed; ((Component)component).GetComponent<ParticleSystem>().Play(); } } } [ClientRpc] private void stopParticleSystemClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(361439863u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 361439863u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Debug.Log((object)"MOAI: stopParticleSystemClientRpc Called"); GameObject gameObject = ((Component)((Component)this).transform.Find("meteors")).gameObject; ParticleSystem component = gameObject.GetComponent<ParticleSystem>(); component.Stop(); } } } protected override void __initializeVariables() { ((NetworkBehaviour)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_Spewer() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3595457311u, new RpcReceiveHandler(__rpc_handler_3595457311)); NetworkManager.__rpc_func_table.Add(151241951u, new RpcReceiveHandler(__rpc_handler_151241951)); NetworkManager.__rpc_func_table.Add(361439863u, new RpcReceiveHandler(__rpc_handler_361439863)); } private static void __rpc_handler_3595457311(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Color fogColorClientRpc = default(Color); ((FastBufferReader)(ref reader)).ReadValueSafe(ref fogColorClientRpc); target.__rpc_exec_stage = (__RpcExecStage)2; ((Spewer)(object)target).setFogColorClientRpc(fogColorClientRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_151241951(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { uint seed = default(uint); ByteUnpacker.ReadValueBitPacked(reader, ref seed); target.__rpc_exec_stage = (__RpcExecStage)2; ((Spewer)(object)target).playParticleSystemClientRpc(seed); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_361439863(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((Spewer)(object)target).stopParticleSystemClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "Spewer"; } } public class SpewerSpawner : MonoBehaviour { private GameObject controller; private int checkLoop = 75; private void Start() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)RoundManager.Instance == (Object)null) && ((NetworkBehaviour)RoundManager.Instance).IsHost) { Debug.Log((object)"IsHost is true, spawning EruptionController"); controller = Object.Instantiate<GameObject>(Plugin.EruptionController, ((Component)this).transform.position, Quaternion.Euler(Vector3.zero)); controller.SetActive(true); NetworkObject component = controller.GetComponent<NetworkObject>(); if ((Object)(object)component != (Object)null) { component.Spawn(false); Debug.Log((object)"NetworkObject spawned successfully"); } } } private void Update() { if (checkLoop > 0) { checkLoop--; return; } checkLoop = 75; if (!Object.op_Implicit((Object)(object)controller)) { Start(); } } } public class TechRadarItem : GrabbableObject { private AudioSource src; public AudioClip pingClip; public AudioClip turnOffClip; public AudioClip outOfBatteryClip; public AudioClip rechargeClip; public AudioClip continueClip; public Transform blankEnd; private LineRenderer line; private bool toggle = false; private float lastTimeSinceFind = 0f; private float lastTimeSinceScan = 0f; private float lastTimeSincePing = 0f; private float pingdelay = 1f; private float minDelay = 0.2f; private float pingDivisor = 30f; private float batteryDrainRate = 0.11f; private float scanPrecision = 1f; private float scanSteps = 120f; private GrabbableObject[] currentObjects; private EnemyAI[] currentEnemies; private EntranceTeleport[] currentTeleports; public override void Start() { ((GrabbableObject)this).Start(); if (!((NetworkBehaviour)this).NetworkObject.IsSpawned && ((NetworkBehaviour)RoundManager.Instance).IsHost) { ((NetworkBehaviour)this).NetworkObject.Spawn(false); Object.Destroy((Object)(object)((Component)this).gameObject); } else { src = ((Component)this).GetComponent<AudioSource>(); line = ((Component)this).GetComponent<LineRenderer>(); } } public override void ItemActivate(bool used, bool buttonDown = true) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) toggle = !toggle; if (toggle) { Debug.Log((object)"Artifact Activate"); src.Stop(); src.Play(); } else { Debug.Log((object)"Artifact Deactivated"); line.SetPosition(1, ((Component)this).transform.position); src.Stop(); src.PlayOneShot(turnOffClip); } } public override void UseUpBatteries() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Artifact Use up Batteries"); ((GrabbableObject)this).UseUpBatteries(); RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 13f, 0.65f, 0, base.isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0); src.Stop(); } public override void PocketItem() { if (!((NetworkBehaviour)this).IsOwner) { ((GrabbableObject)this).PocketItem(); } else { ((GrabbableObject)this).PocketItem(); } } public override void DiscardItem() { ((GrabbableObject)this).DiscardItem(); } public override void EquipItem() { ((GrabbableObject)this).EquipItem(); } public override void ChargeBatteries() { ((GrabbableObject)this).ChargeBatteries(); src.PlayOneShot(rechargeClip); } public override void Update() { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) ((GrabbableObject)this).Update(); if ((Object)(object)RoundManager.Instance.dungeonGenerator == (Object)null && !base.isInShipRoom) { Object.Destroy((Object)(object)((Component)this).gameObject); } if (!src.isPlaying && toggle) { src.PlayOneShot(continueClip); } if (toggle) { line.SetPosition(1, ((Component)this).transform.position); } if (base.insertedBattery.charge <= 0f && toggle) { toggle = false; src.PlayOneShot(outOfBatteryClip); } Vector3 val = blankEnd.position - ((Component)this).transform.position; Vector3 val2 = navmeshRaycast(); line.SetPosition(0, ((Component)this).transform.position); if (toggle) { Battery insertedBattery = base.insertedBattery; insertedBattery.charge -= 0.02f * Time.deltaTime * batteryDrainRate; RaycastHit val3 = default(RaycastHit); if (val2 != Vector3.zero) { line.SetPosition(1, val2); if ((double)lastTimeSinceScan + 0.2 < (double)Time.time) { scanArea(val2); lastTimeSinceScan = Time.time; } if (lastTimeSincePing + pingdelay < Time.time) { src.PlayOneShot(pingClip); lastTimeSincePing = Time.time; } } else if (Physics.Raycast(((Component)this).transform.position, val, ref val3)) { Battery insertedBattery2 = base.insertedBattery; insertedBattery2.charge -= 0.02f * Time.deltaTime * batteryDrainRate; line.SetPosition(1, ((RaycastHit)(ref val3)).transform.position); if ((double)lastTimeSinceScan + 0.2 < (double)Time.time) { scanArea(((RaycastHit)(ref val3)).transform.position); lastTimeSinceScan = Time.time; } if (lastTimeSincePing + pingdelay < Time.time) { src.PlayOneShot(pingClip); lastTimeSincePing = Time.time; } } else { line.SetPosition(1, ((Component)blankEnd).transform.position); pingdelay = 100f; ((Component)this).GetComponent<LineRenderer>().startColor = new Color(1f, 1f, 1f, 1f); ((Component)this).GetComponent<LineRenderer>().endColor = new Color(1f, 1f, 1f, 1f); } } else { line.SetPosition(0, ((Component)blankEnd).transform.position); line.SetPosition(1, ((Component)blankEnd).transform.position); } } public Vector3 navmeshRaycast() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.Normalize(blankEnd.position - ((Component)this).transform.position); NavMeshHit val3 = default(NavMeshHit); for (int i = 0; (float)i < scanSteps; i++) { Vector3 val2 = ((Component)this).transform.position + val * ((float)i * scanPrecision); if (NavMesh.SamplePosition(val2, ref val3, scanPrecision, -1)) { return ((NavMeshHit)(ref val3)).position; } } return Vector3.zero; } public void scanArea(Vector3 position) { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Unknown result type (might be due to invalid IL or missing references) if (lastTimeSinceFind + 10f < Time.time) { currentObjects = Object.FindObjectsOfType<GrabbableObject>(); currentEnemies = Object.FindObjectsOfType<EnemyAI>(); currentTeleports = Object.FindObjectsOfType<EntranceTeleport>(); lastTimeSinceFind = Time.time; } GameObject val = null; float num = 9999f; string text = ""; GrabbableObject[] array = currentObjects; foreach (GrabbableObject val2 in array) { float num2 = Vector3.Distance(((Component)val2).transform.position, position); if (num2 < num && !val2.isHeld && !val2.isInShipRoom) { if (((Object)val2).name.ToLower().Contains("gold")) { num = num2; text = "gold"; val = ((Component)val2).gameObject; } else { num = num2; text = "object"; val = ((Component)val2).gameObject; } } } EnemyAI[] array2 = currentEnemies; foreach (EnemyAI val3 in array2) { float num3 = Vector3.Distance(((Component)val3).transform.position, position); if (num3 < num) { num = num3; text = "enemy"; val = ((Component)val3).gameObject; } } EntranceTeleport[] array3 = currentTeleports; foreach (EntranceTeleport val4 in array3) { float num4 = Vector3.Distance(((Component)val4).transform.position, position); if (num4 < num) { num = num4; text = "door"; val = ((Component)val4).gameObject; } } Debug.Log((object)("closestObj: " + (object)val)); Debug.Log((object)("closestDistance: " + num)); Debug.Log((object)("closestType: " + text)); if (!((Object)(object)val == (Object)null)) { if (text.Equals("gold")) { ((Component)this).GetComponent<LineRenderer>().startColor = new Color(1f, 1f, 0f, 1f); ((Component)this).GetComponent<LineRenderer>().endColor = new Color(1f, 1f, 0f, 1f); } if (text.Equals("object")) { ((Component)this).GetComponent<LineRenderer>().startColor = new Color(0f, 1f, 0f, 1f); ((Component)this).GetComponent<LineRenderer>().endColor = new Color(0f, 1f, 0f, 1f); } if (text.Equals("enemy")) { ((Component)this).GetComponent<LineRenderer>().startColor = new Color(1f, 0f, 0f, 1f); ((Component)this).GetComponent<LineRenderer>().endColor = new Color(1f, 0f, 0f, 1f); } if (text.Equals("door")) { ((Component)this).GetComponent<LineRenderer>().startColor = new Color(0f, 0f, 1f, 1f); ((Component)this).GetComponent<LineRenderer>().endColor = new Color(0f, 0f, 1f, 1f); } pingdelay = num / pingDivisor + minDelay; } } protected override void __initializeVariables() { ((GrabbableObject)this).__initializeVariables(); } protected internal override string __getTypeName() { return "TechRadarItem"; } } namespace DayNightCycles { public class DayAndNightCycle : MonoBehaviour { [Header("Time Settings")] [Range(0f, 24f)] [Tooltip("Slider allows you to set the starting time. Range 0-24")] public float currentTime; [Tooltip("Time elapsed multiplier. When set to 1, one second of real time equals one minute of script time. A negative value turns back time.")] public float timeSpeed = 1f; private float timeDivider = 60f; [Header("Current Time")] [Tooltip("Current time in the hh:mm:ss system.")] public string currentTimeString; [Header("Sun Settings")] [Tooltip("A light source simulating the Sun.")] public Light sunLight; [Range(0f, 90f)] [Tooltip("Sun latitude determines the maximum height of the Sun. Range 0-90")] public float sunLatitude = 20f; [Range(-180f, 180f)] [Tooltip("Sun longitude determines position of the Sun. Range -180, 180")] public float sunLongitude = -90f; [Tooltip("Basic Sun intensity value. Together with Sun Intensity Multiplier affects the brightness of the Sun during the cycle.")] public float sunIntensity = 60000f; [Tooltip("Decreases or increases Sun intensity over time. 0 - Midnight | 0.25 - Dawn | 0.5 - Noon | 0.75 - Dusk | 1 - Midnight")] public AnimationCurve sunIntensityMultiplier; [Range(1500f, 7000f)] [Tooltip("Basic Sun temperature value in Kelvin. Together with Sun Temperature Curve affects the temperature of the Sun during the cycle.")] public float sunTemperature = 6500f; [Tooltip("Decreases or increases Sun temperature over time. 0 - Midnight | 0.25 - Dawn | 0.5 - Noon | 0.75 - Dusk | 1 - Midnight")] public AnimationCurve sunTemperatureCurve; [Header("Moon Settings")] [Tooltip("A light source simulating the Moon.")] public Light moonLight; [Range(0f, 90f)] [Tooltip("Moon latitude determines the maximum height of the Moon. For best results, the value should be the same as star latitude. Range 0-90")] public float moonLatitude = 40f; [Range(-180f, 180f)] [Tooltip("Moon longitude determines position of the Moon. For best results, the value should be the same as star longitude. Range -180, 180")] public float moonLongitude = 90f; [Tooltip("Basic moon intensity value. Together with Moon Intensity Multiplier affects the brightness of the Moon during the cycle.")] public float moonIntensity = 12000f; public AnimationCurve moonIntensityMultiplier; [Range(6500f, 20000f)] [Tooltip("Basic Moon temperature value in Kelvin. Together with Moon Temperature Curve affects the temperature of the Moon during the cycle.")] public float moonTemperature = 10000f; [Tooltip("Decreases or increases Moon temperature over time. 0 - Midnight | 0.25 - Dawn | 0.5 - Noon | 0.75 - Dusk | 1 - Midnight")] public AnimationCurve moonTemperatureCurve; [Header("Stars")] public VolumeProfile volumeProfile; private PhysicallyBasedSky skySettings; [Range(0f, 90f)] [Tooltip("Star latitude determines the height of the stars rotation point (Polar Star). Range 0-90")] public float polarStarLatitude = 40f; [Range(-180f, 180f)] [Tooltip("Star longitude determines the position of the stars rotation point (Polar Star). Range -180, 180")] public float polarStarLongitude = 90f; [Tooltip("Star intensity value. Together with Star Curve affects the brightness of the skybox during the cycle.")] public float starsIntensity = 8000f; [Tooltip("Decreases or increases skybox intensity over time. 0 - Midnight | 0.25 - Dawn | 0.5 - Noon | 0.75 - Dusk | 1 - Midnight")] public AnimationCurve starsCurve; [Tooltip("The curve of the horizon tint changing over time")] public AnimationCurve horizonTintCurve; [Tooltip("The curve of the zenit tint changing over time")] public AnimationCurve zenithTintCurve; [Header("Control Indicators")] [Tooltip("Displays a marker whether it is day or night")] public bool isDay = true; [Tooltip("Displays a marker whether it Sun is active or not")] public bool sunActive = true; [Tooltip("Displays a marker whether it Moon is active or not")] public bool moonActive = true; [Header("Moon Activation Trigger")] [Tooltip("Determines when the moon turns on and off.")] public float moonActivationStart = 6.3f; public float moonActivationEnd = 17.7f; private HDAdditionalLightData sunLightData; private HDAdditionalLightData moonLightData; private Light sunLightComponent; private Light moonLightComponent; public GameObject stormyFog; public GameObject normalSun; public GameObject normalVolume; public GameObject eclipseSun; public GameObject eclipseVolume; private float fluxTimer = 10f; public GameObject fluxPrefab; public GameObject mainVolume; public GameObject QuantumVolume; public Light trueLightSource; private void Awake() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Invalid comparison between Unknown and I4 //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Invalid comparison between Unknown and I4 //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Invalid comparison between Unknown and I4 //IL_0149: Unknown result type (might be due to invalid IL or missing references) sunLightData = ((Component)sunLight).GetComponent<HDAdditionalLightData>(); moonLightData = ((Component)moonLight).GetComponent<HDAdditionalLightData>(); sunLightComponent = ((Component)sunLight).GetComponent<Light>(); moonLightComponent = ((Component)moonLight).GetComponent<Light>(); if ((int)StartOfRound.Instance.currentLevel.currentWeather == 2 || (int)StartOfRound.Instance.currentLevel.currentWeather == 1) { stormyFog.SetActive(true); } else { stormyFog.SetActive(false); } if ((int)StartOfRound.Instance.currentLevel.currentWeather == 5) { eclipseSun.SetActive(true); eclipseVolume.SetActive(true); normalSun.SetActive(false); normalVolume.SetActive(false); } if (EIWeatherManager.assignedWeather.ToLower().Contains("night")) { currentTime = 19.28f; } if (EIWeatherManager.assignedWeather.ToLower().Contains("quantum")) { mainVolume.SetActive(false); QuantumVolume.SetActive(true); trueLightSource.color = new Color(1f, 0.8f, 1f); } } private void Update() { currentTime += Time.deltaTime * timeSpeed / timeDivider; if (currentTime >= 24f) { currentTime = 0f; } if (currentTime < 0f) { currentTime = 23.99999f; } UpdateTimeText(); UpdateLight(); CheckShadowStatus(); SkyStar(); if (EIWeatherManager.assignedWeather.ToLower().Contains("quantum")) { fluxTimer -= Time.deltaTime; } if (fluxTimer < 0f) { fluxTimer = 10f; QuantumBurst(); } } private async void QuantumBurst() { Debug.Log((object)"EASTER ISLAND: Quantum Burst Activated"); int randDelay = new Random().Next(0, 2000); int fluxCount = new Random().Next(0, 10); for (int i = 0; i < fluxCount; i++) { GameObject GO = Object.Instantiate<GameObject>(fluxPrefab, selectQuantumPos(), fluxPrefab.transform.rotation); GO.GetComponent<NetworkObject>().Spawn(false); await Task.Delay(randDelay); } } private Vector3 selectQuantumPos() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) Random random = new Random(); GameObject[] outsideAINodes = RoundManager.Instance.outsideAINodes; Vector3 position = outsideAINodes[random.Next(0, outsideAINodes.Length)].transform.position; float num = (float)(random.NextDouble() * 10.0 - 5.0); float num2 = (float)(random.NextDouble() * 10.0 - 5.0); float num3 = (float)(random.NextDouble() * 10.0 - 5.0); Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(position.x + num, position.y + num2, position.z + num3); NavMeshHit val2 = default(NavMeshHit); if (NavMesh.SamplePosition(val, ref val2, 30f, -1)) { return ((NavMeshHit)(ref val2)).position; } return position; } private void OnValidate() { if ((((Object)(object)sunLightData == (Object)null) & ((Object)(object)sunLightComponent == (Object)null)) || (((Object)(object)moonLightData == (Object)null) & ((Object)(object)moonLightComponent == (Object)null))) { Awake(); } UpdateLight(); CheckShadowStatus(); SkyStar(); } private void UpdateTimeText() { currentTimeString = Mathf.Floor(currentTime).ToString("00") + ":" + Mathf.Floor(currentTime * 60f % 60f).ToString("00") + ":" + Mathf.Floor(currentTime * 3600f % 60f).ToString("00"); } private void UpdateLight() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) float num = currentTime / 24f * 360f; ((Component)sunLight).transform.localRotation = Quaternion.Euler(sunLatitude - 90f, sunLongitude, 0f) * Quaternion.Euler(0f, num, 0f); ((Component)moonLight).transform.localRotation = Quaternion.Euler(90f - moonLatitude, moonLongitude, 0f) * Quaternion.Euler(0f, num, 0f); float num2 = currentTime / 24f; float num3 = sunIntensityMultiplier.Evaluate(num2); float num4 = moonIntensityMultiplier.Evaluate(num2); float num5 = sunTemperatureCurve.Evaluate(num2); float num6 = moonTemperatureCurve.Evaluate(num2); if ((Object)(object)sunLightData != (Object)null) { sunLightData.intensity = num3 * sunIntensity; } if ((Object)(object)moonLightData != (Object)null) { moonLightData.intensity = num4 * moonIntensity; } if ((Object)(object)sunLightComponent != (Object)null) { sunLightComponent.colorTemperature = num5 * sunTemperature; } if ((Object)(object)moonLightComponent != (Object)null) { moonLightComponent.colorTemperature = num6 * moonTemperature; } } private void CheckShadowStatus() { float num = currentTime; if (num >= 5.9f && num <= 18.1f) { sunLightData.EnableShadows(true); moonLightData.EnableShadows(false); isDay = true; } else { sunLightData.EnableShadows(false); moonLightData.EnableShadows(true); isDay = false; } if (num >= 5.7f && num <= 18.3f) { ((Component)sunLight).gameObject.SetActive(true); sunActive = true; } else { ((Component)sunLight).gameObject.SetActive(false); sunActive = false; } if (num >= moonActivationStart && num <= moonActivationEnd) { ((Component)moonLight).gameObject.SetActive(false); moonActive = false; } else { ((Component)moonLight).gameObject.SetActive(true); moonActive = true; } } private void SkyStar() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) volumeProfile.TryGet<PhysicallyBasedSky>(ref skySettings); ((VolumeParameter<float>)(object)skySettings.spaceEmissionMultiplier).value = starsCurve.Evaluate(currentTime / 24f) * starsIntensity; Vector3Parameter spaceRotation = skySettings.spaceRotation; Quaternion val = Quaternion.Euler(90f - polarStarLatitude, polarStarLongitude, 0f) * Quaternion.Euler(0f, currentTime / 24f * 360f, 60f); ((VolumeParameter<Vector3>)(object)spaceRotation).value = ((Quaternion)(ref val)).eulerAngles; float num = horizonTintCurve.Evaluate(currentTime / 24f); ((VolumeParameter<Color>)(object)skySettings.horizonTint).value = new Color(num, num, num); float num2 = zenithTintCurve.Evaluate(currentTime / 24f); ((VolumeParameter<Color>)(object)skySettings.zenithTint).value = new Color(num2, num2, num2); } } } namespace EasterIsland { internal class ConfigModel { public static ConfigEntry<float> moaiGlobalSize; public static ConfigEntry<float> moaiGlobalMusicVol; public static ConfigEntry<float> moaiGlobalRarity; public static ConfigEntry<float> moaiGlobalSpeed; public static void setupConfig() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_0028: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown //IL_0050: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_0078: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_00a0: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown ConfigEntry<float> obj = moaiGlobalSize; FloatSliderOptions val = new FloatSliderOptions(); ((BaseRangeOptions<float>)val).Min = 0.05f; ((BaseRangeOptions<float>)val).Max = 5f; FloatSliderConfigItem val2 = new FloatSliderConfigItem(obj, val); ConfigEntry<float> obj2 = moaiGlobalMusicVol; FloatSliderOptions val3 = new FloatSliderOptions(); ((BaseRangeOptions<float>)val3).Min = 0f; ((BaseRangeOptions<float>)val3).Max = 2f; FloatSliderConfigItem val4 = new FloatSliderConfigItem(obj2, val3); ConfigEntry<float> obj3 = moaiGlobalRarity; FloatSliderOptions val5 = new FloatSliderOptions(); ((BaseRangeOptions<float>)val5).Min = 0f; ((BaseRangeOptions<float>)val5).Max = 10f; FloatSliderConfigItem val6 = new FloatSliderConfigItem(obj3, val5); ConfigEntry<float> obj4 = moaiGlobalSpeed; FloatSliderOptions val7 = new FloatSliderOptions(); ((BaseRangeOptions<float>)val7).Min = 0f; ((BaseRangeOptions<float>)val7).Max = 5f; FloatSliderConfigItem val8 = new FloatSliderConfigItem(obj4, val7); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("LegendOfTheMoai", "Legend of The Moai", "1.0.0")] public class Plugin : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_LoadNewLevel <>9__19_0; public static hook_OnClientConnect <>9__19_3; public static hook_BeginUsingTerminal <>9__19_5; public static hook_ShipHasLeft <>9__19_6; internal void <Awake>b__19_0(orig_LoadNewLevel orig, RoundManager self, int randomSeed, SelectableLevel newLevel) { foreach (GameObject item in destroyOnLoad) { if (Object.op_Implicit((Object)(object)item)) { Object.Destroy((Object)(object)item); } } QuantumItemScript.itemsTeleportedTo.Clear(); PortalScript.instances.Clear(); orig.Invoke(self, randomSeed, newLevel); } internal void <Awake>b__19_3(orig_OnClientConnect orig, StartOfRound self, ulong clientId) { orig.Invoke(self, clientId); if (((NetworkBehaviour)RoundManager.Instance).IsHost) { weatherScript.weatherTickServerOnly(); } } internal void <Awake>b__19_5(orig_BeginUsingTerminal orig, Terminal self) { terminal = self; try { if (Object.op_Implicit((Object)(object)easterislandNode)) { easterislandNode.itemCost = easterIslandCost.Value; } else { attemptGetIslandNode(); if (Object.op_Implicit((Object)(object)easterislandNode)) { easterislandNode.itemCost = easterIslandCost.Value; } if (Object.op_Implicit((Object)(object)easterrouteNode)) { easterrouteNode.itemCost = easterIslandCost.Value; } } } catch (Exception ex) { Debug.LogError((object)ex); } orig.Invoke(self); } internal void <Awake>b__19_6(orig_ShipHasLeft orig, StartOfRound self) { orig.Invoke(self); } } public static Harmony _harmony; public static EnemyType ExampleEnemy; public static ManualLogSource Logger; public static AssetBundle easterislandBundle; public static GameObject EruptionController; public static GameObject QuantumObject; public static GameObject portalPair; public static Terminal terminal; public static GameObject weatherManagerAsset; public static GameObject weatherManager; public static EIWeatherManager weatherScript; public static WeatherDef nightFall; public static WeatherDef sunny; public static WeatherDef flux; internal static InputMap controls; public static TerminalNode easterislandNode = null; public static TerminalNode easterrouteNode = null; public static List<GameObject> destroyOnLoad = new List<GameObject>(); public static ConfigEntry<int> easterIslandCost; public static ConfigEntry<float> nightfallChance; public void LogIfDebugBuild(string text) { Logger.LogInfo((object)text); } private void Awake() { //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Expected O, but got Unknown //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Expected O, but got Unknown //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Expected O, but got Unknown //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Expected O, but got Unknown //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; PopulateAssets(); bindVars(); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } EruptionController = easterislandBundle.LoadAsset<GameObject>("EruptionController"); QuantumObject = easterislandBundle.LoadAsset<GameObject>("QuantumItem"); portalPair = easterislandBundle.LoadAsset<GameObject>("PortalPair"); Random.InitState((int)DateTime.Now.Ticks); NetworkPrefabs.RegisterNetworkPrefab(EruptionController); NetworkPrefabs.RegisterNetworkPrefab(QuantumObject); NetworkPrefabs.RegisterNetworkPrefab(portalPair); weatherManagerAsset = easterislandBundle.LoadAsset<GameObject>("EIWeatherManager"); NetworkPrefabs.RegisterNetworkPrefab(weatherManagerAsset); nightFall = easterislandBundle.LoadAsset<WeatherDef>("NightFall"); sunny = easterislandBundle.LoadAsset<WeatherDef>("Sunny"); flux = easterislandBundle.LoadAsset<WeatherDef>("Quantum"); Weathers.RegisterWeather(nightFall); Weathers.RegisterWeather(sunny); Weathers.RegisterWeather(flux); Logger.LogInfo((object)"Easter island NET Assets"); object obj = <>c.<>9__19_0; if (obj == null) { hook_LoadNewLevel val = delegate(orig_LoadNewLevel orig, RoundManager self, int randomSeed, SelectableLevel newLevel) { foreach (GameObject item in destroyOnLoad) { if (Object.op_Implicit((Object)(object)item)) { Object.Destroy((Object)(object)item); } } QuantumItemScript.itemsTeleportedTo.Clear(); PortalScript.instances.Clear(); orig.Invoke(self, randomSeed, newLevel); }; <>c.<>9__19_0 = val; obj = (object)val; } RoundManager.LoadNewLevel += (hook_LoadNewLevel)obj; Landmine.SpawnExplosion += (hook_SpawnExplosion)delegate(orig_SpawnExplosion orig, Vector3 explosionPosition, bool spawnExplosionEffect, float killRange, float damageRange, int nonLethalDamage, float physicsForce, GameObject overridePrefab, bool goThroughCar) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(explosionPosition, spawnExplosionEffect, killRange, damageRange, nonLethalDamage, physicsForce, overridePrefab, goThroughCar); if (!((NetworkBehaviour)RoundManager.Instance).IsServer) { return; } try { foreach (PortalScript instance in PortalScript.instances) { GameObject gameObject = ((Component)instance).gameObject; if (Vector3.Distance(gameObject.transform.position, explosionPosition) < 4f) { Logger.LogInfo((object)"Moai Portal: Checking nearby objects to quantumfy"); GrabbableObject[] array3 = Object.FindObjectsOfType<GrabbableObject>(false); foreach (GrabbableObject val5 in array3) { if (Vector3.Distance(((Component)val5).transform.position, explosionPosition) < 4f) { Logger.LogInfo((object)("Moai Portal: Object found: " + ((Object)val5).name + " ... quantumfying")); if (!Object.op_Implicit((Object)(object)((Component)((Component)val5).transform).GetComponentInChildren<QuantumItemScript>())) { GameObject val6 = Object.Instantiate<GameObject>(QuantumObject); val6.GetComponent<NetworkObject>().Spawn(false); quantumLoop(val5, val6); } } } } } } catch (Exception ex4) { Debug.LogError((object)ex4); } }; StartOfRound.Awake += (hook_Awake)delegate(orig_Awake orig, StartOfRound self) { orig.Invoke(self); try { if (((NetworkBehaviour)StartOfRound.Instance).IsHost && !Object.op_Implicit((Object)(object)weatherManager)) { initWeatherManager(); } } catch (Exception ex3) { Debug.LogError((object)"Easter Island: Error starting weather manager! Custom EI weathers will not load!"); Debug.LogError((object)ex3.ToString()); } }; object obj2 = <>c.<>9__19_3; if (obj2 == null) { hook_OnClientConnect val2 = delegate(orig_OnClientConnect orig, StartOfRound self, ulong clientId) { orig.Invoke(self, clientId); if (((NetworkBehaviour)RoundManager.Instance).IsHost) { weatherScript.weatherTickServerOnly(); } }; <>c.<>9__19_3 = val2; obj2 = (object)val2; } StartOfRound.OnClientConnect += (hook_OnClientConnect)obj2; StartOfRound.SetPlanetsWeather += (hook_SetPlanetsWeather)delegate(orig_SetPlanetsWeather orig, StartOfRound self, int connectedPlayersOnServer) { orig.Invoke(self, connectedPlayersOnServer); try { if (((NetworkBehaviour)RoundManager.Instance).IsHost) { if (!Object.op_Implicit((Object)(object)weatherScript)) { initWeatherManager(); } weatherScript.weatherTickServerOnly(); } } catch (Exception ex2) { Debug.LogError((object)"Easter Island: Error starting weather manager! Custom EI weathers will not load!"); Debug.LogError((object)ex2.ToString()); } }; object obj3 = <>c.<>9__19_5; if (obj3 == null) { hook_BeginUsingTerminal val3 = delegate(orig_BeginUsingTerminal orig, Terminal self) { terminal = self; try { if (Object.op_Implicit((Object)(object)easterislandNode)) { easterislandNode.itemCost = easterIslandCost.Value; } else { attemptGetIslandNode(); if (Object.op_Implicit((Object)(object)easterislandNode)) { easterislandNode.itemCost = easterIslandCost.Value; } if (Object.op_Implicit((Object)(object)easterrouteNode)) { easterrouteNode.itemCost = easterIslandCost.Value; } } } catch (Exception ex) { Debug.LogError((object)ex); } orig.Invoke(self); }; <>c.<>9__19_5 = val3; obj3 = (object)val3; } Terminal.BeginUsingTerminal += (hook_BeginUsingTerminal)obj3; object obj4 = <>c.<>9__19_6; if (obj4 == null) { hook_ShipHasLeft val4 = delegate(orig_ShipHasLeft orig, StartOfRound self) { orig.Invoke(self); }; <>c.<>9__19_6 = val4; obj4 = (object)val4; } StartOfRound.ShipHasLeft += (hook_ShipHasLeft)obj4; controls = new InputMap(); } public void initWeatherManager() { weatherManager = Object.Instantiate<GameObject>(weatherManagerAsset); weatherManager.GetComponent<NetworkObject>().Spawn(false); weatherScript = weatherManager.GetComponent<EIWeatherManager>(); } public async void quantumLoop(GrabbableObject obj, GameObject quantumObj) { Logger.LogInfo((object)"Moai Portal: Awaiting Spawn of quantum object"); while (!quantumObj.GetComponent<NetworkObject>().IsSpawned) { Logger.LogInfo((object)"Moai Portal: Awaiting Spawn of quantum object..."); await Task.Delay(200); } Logger.LogInfo((object)"Moai Portal: Quantum Object spawned: now initializing variables for all clients"); quantumObj.GetComponent<QuantumItemScript>().initClientRpc(((NetworkBehaviour)obj).NetworkObject.NetworkObjectId); } public static void attemptGetIslandNode() { TerminalNode[] array = Object.FindObjectsOfType<TerminalNode>(); TerminalNode[] array2 = array; foreach (TerminalNode val in array2) { if (((Object)val).name.ToLower().Equals("easterislandroute")) { easterislandNode = val; break; } if (((Object)val).name.ToLower().Equals("easterislandrouteconfirm")) { easterrouteNode = val; break; } } } public void bindVars() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid