Decompiled source of Moai Enemy v2.3.8
MoaiEnemy.dll
Decompiled 2 weeks ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using LethalLib.Modules; using LethalNetworkAPI; using Microsoft.CodeAnalysis; using MoaiEnemy.NetcodePatcher; using MoaiEnemy.src.MoaiGold; using MoaiEnemy.src.MoaiGreen; using MoaiEnemy.src.MoaiNormal; using MoaiEnemy.src.Utilities; using On; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("bcs4313")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Moai Enemy for Lethal Company.")] [assembly: AssemblyFileVersion("1.6.6")] [assembly: AssemblyInformationalVersion("2.2.5+de30a7b4fd06f505c14721da353043ab3517b186")] [assembly: AssemblyProduct("MoaiEnemy")] [assembly: AssemblyTitle("MoaiEnemy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.6.6.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MoaiEnemy { internal class ConfigModel { public static ConfigEntry<float> moaiGlobalSize; public static ConfigEntry<float> moaiGlobalMusicVol; public static ConfigEntry<float> moaiGlobalRarity; public static ConfigEntry<float> moaiGlobalSpeed; public static void setupConfig() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_0028: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown //IL_0050: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_0078: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_00a0: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown ConfigEntry<float> obj = moaiGlobalSize; FloatSliderOptions val = new FloatSliderOptions(); ((BaseRangeOptions<float>)val).Min = 0.05f; ((BaseRangeOptions<float>)val).Max = 5f; FloatSliderConfigItem val2 = new FloatSliderConfigItem(obj, val); ConfigEntry<float> obj2 = moaiGlobalMusicVol; FloatSliderOptions val3 = new FloatSliderOptions(); ((BaseRangeOptions<float>)val3).Min = 0f; ((BaseRangeOptions<float>)val3).Max = 2f; FloatSliderConfigItem val4 = new FloatSliderConfigItem(obj2, val3); ConfigEntry<float> obj3 = moaiGlobalRarity; FloatSliderOptions val5 = new FloatSliderOptions(); ((BaseRangeOptions<float>)val5).Min = 0f; ((BaseRangeOptions<float>)val5).Max = 10f; FloatSliderConfigItem val6 = new FloatSliderConfigItem(obj3, val5); ConfigEntry<float> obj4 = moaiGlobalSpeed; FloatSliderOptions val7 = new FloatSliderOptions(); ((BaseRangeOptions<float>)val7).Min = 0f; ((BaseRangeOptions<float>)val7).Max = 5f; FloatSliderConfigItem val8 = new FloatSliderConfigItem(obj4, val7); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("MoaiEnemy", "MoaiEnemy", "2.2.5")] public class Plugin : BaseUnityPlugin { public static class Assets { public static AssetBundle MainAssetBundle; public static void PopulateAssets() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "moaibundle")); if ((Object)(object)MainAssetBundle == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); } } } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_LoadNewLevel <>9__24_0; internal void <Awake>b__24_0(orig_LoadNewLevel orig, RoundManager self, int randomSeed, SelectableLevel newLevel) { if (newLevel.PlanetName.Contains("Easter")) { rawSpawnMultiplier = RawspawnHandler.getSpawnMultiplier(pickMax: true); } else { rawSpawnMultiplier = RawspawnHandler.getSpawnMultiplier(); } RawspawnHandler.enemyRarityPkg enemyRarityPkg = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg.name = ((Object)MoaiEnemy).name; enemyRarityPkg.rarity = (int)(70f * baseRarity.Value * rawSpawnMultiplier); RawspawnHandler.enemyRarityPkg enemyRarityPkg2 = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg2.name = ((Object)MoaiGreen).name; enemyRarityPkg2.rarity = (int)(40f * greenRarity.Value * rawSpawnMultiplier); RawspawnHandler.enemyRarityPkg enemyRarityPkg3 = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg3.name = ((Object)MoaiBlue).name; enemyRarityPkg3.rarity = (int)(30f * blueRarity.Value * rawSpawnMultiplier); RawspawnHandler.enemyRarityPkg enemyRarityPkg4 = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg4.name = ((Object)MoaiRed).name; enemyRarityPkg4.rarity = (int)(50f * redRarity.Value * rawSpawnMultiplier); RawspawnHandler.enemyRarityPkg enemyRarityPkg5 = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg5.name = ((Object)MoaiGold).name; enemyRarityPkg5.rarity = (int)(3f * goldRarity.Value * rawSpawnMultiplier); RawspawnHandler.setLevelSpawnWeights(new RawspawnHandler.enemyRarityPkg[5] { enemyRarityPkg, enemyRarityPkg5, enemyRarityPkg3, enemyRarityPkg4, enemyRarityPkg2 }, Array.Empty<RawspawnHandler.enemyRarityPkg>()); orig.Invoke(self, randomSeed, newLevel); try { GreenEnemyAI.getMapObjects(); GreenEnemyAI.findTraps(); EntityWarp.mapEntrances = Object.FindObjectsOfType<EntranceTeleport>(false); } catch (Exception ex) { Debug.LogWarning((object)("Moai Enemy: Error during map initialization process. " + ex.ToString())); } } } public static Harmony _harmony; public static EnemyType ExampleEnemy; public static ManualLogSource Logger; public static MoaiNormalNet networkHandler = new MoaiNormalNet(); public static EnemyType MoaiEnemy; public static TerminalNode tlTerminalNode; public static TerminalKeyword tlTerminalKeyword; public static EnemyType MoaiBlue; public static TerminalNode MoaiBlueTerminalNode; public static TerminalKeyword MoaiBlueTerminalKeyword; public static EnemyType MoaiRed; public static TerminalNode MoaiRedTerminalNode; public static TerminalKeyword MoaiRedTerminalKeyword; public static EnemyType MoaiGreen; public static TerminalNode MoaiGreenTerminalNode; public static TerminalKeyword MoaiGreenTerminalKeyword; public static GameObject plasmaProjectile; public static GameObject consumptionCircle; public static EnemyType MoaiGold; public static TerminalNode MoaiGoldTerminalNode; public static TerminalKeyword MoaiGoldTerminalKeyword; public static float rawSpawnMultiplier = 0f; public static ConfigEntry<float> moaiGlobalSize; public static ConfigEntry<float> moaiGlobalSizeVar; public static ConfigEntry<float> moaiSizeCap; public static ConfigEntry<float> moaiGlobalMusicVol; public static ConfigEntry<float> moaiGlobalSpeed; public static ConfigEntry<string> moaiSpawnDistribution; public static ConfigEntry<float> baseRarity; public static ConfigEntry<float> blueRarity; public static ConfigEntry<float> redRarity; public static ConfigEntry<float> greenRarity; public static ConfigEntry<float> goldRarity; public static void LogDebug(string text) { Logger.LogInfo((object)text); } public static void LogProduction(string text) { Logger.LogInfo((object)text); } private void Awake() { //IL_038b: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; Assets.PopulateAssets(); bindVars(); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } MoaiEnemy = Assets.MainAssetBundle.LoadAsset<EnemyType>("MoaiEnemy"); tlTerminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("MoaiEnemyTN"); tlTerminalKeyword = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("MoaiEnemyTK"); MoaiBlue = Assets.MainAssetBundle.LoadAsset<EnemyType>("MoaiBlue"); MoaiBlueTerminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("MoaiBlueTN"); MoaiBlueTerminalKeyword = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("MoaiBlueTK"); MoaiRed = Assets.MainAssetBundle.LoadAsset<EnemyType>("MoaiRed"); MoaiRedTerminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("MoaiRedTN"); MoaiRedTerminalKeyword = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("MoaiRedTK"); MoaiGreen = Assets.MainAssetBundle.LoadAsset<EnemyType>("MoaiGreen"); MoaiGreenTerminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("MoaiGreenTN"); MoaiGreenTerminalKeyword = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("MoaiGreenTK"); MoaiGold = Assets.MainAssetBundle.LoadAsset<EnemyType>("MoaiGold"); MoaiGoldTerminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("MoaiGoldTN"); MoaiGoldTerminalKeyword = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("MoaiGoldTK"); plasmaProjectile = Assets.MainAssetBundle.LoadAsset<GameObject>("PlasmaBall01"); consumptionCircle = Assets.MainAssetBundle.LoadAsset<GameObject>("ConsumptionCircle"); Debug.Log((object)("MOAI ENEMY BUNDLE: " + ((object)Assets.MainAssetBundle).ToString())); Debug.Log((object)("MOAI GOLD: " + (object)MoaiGold)); Debug.Log((object)("MOAI GOLD TN: " + (object)MoaiGoldTerminalNode)); Debug.Log((object)("MOAI GOLD TK: " + (object)MoaiGoldTerminalKeyword)); Random.InitState((int)DateTime.Now.Ticks); NetworkPrefabs.RegisterNetworkPrefab(MoaiEnemy.enemyPrefab); NetworkPrefabs.RegisterNetworkPrefab(MoaiBlue.enemyPrefab); NetworkPrefabs.RegisterNetworkPrefab(MoaiRed.enemyPrefab); NetworkPrefabs.RegisterNetworkPrefab(MoaiGreen.enemyPrefab); NetworkPrefabs.RegisterNetworkPrefab(MoaiGold.enemyPrefab); NetworkPrefabs.RegisterNetworkPrefab(plasmaProjectile); NetworkPrefabs.RegisterNetworkPrefab(consumptionCircle); rawSpawnMultiplier = RawspawnHandler.getSpawnMultiplier(); Enemies.RegisterEnemy(MoaiEnemy, 0, (LevelTypes)(-1), (SpawnType)1, tlTerminalNode, tlTerminalKeyword); Enemies.RegisterEnemy(MoaiBlue, 0, (LevelTypes)(-1), (SpawnType)1, MoaiBlueTerminalNode, MoaiBlueTerminalKeyword); Enemies.RegisterEnemy(MoaiRed, 0, (LevelTypes)(-1), (SpawnType)1, MoaiRedTerminalNode, MoaiRedTerminalKeyword); Enemies.RegisterEnemy(MoaiGreen, 0, (LevelTypes)(-1), (SpawnType)1, MoaiGreenTerminalNode, MoaiGreenTerminalKeyword); Enemies.RegisterEnemy(MoaiGold, 0, (LevelTypes)(-1), (SpawnType)1, MoaiGreenTerminalNode, MoaiGreenTerminalKeyword); Debug.Log((object)"MOAI: Registering Moai Net Messages"); networkHandler.setup(); object obj = <>c.<>9__24_0; if (obj == null) { hook_LoadNewLevel val = delegate(orig_LoadNewLevel orig, RoundManager self, int randomSeed, SelectableLevel newLevel) { if (newLevel.PlanetName.Contains("Easter")) { rawSpawnMultiplier = RawspawnHandler.getSpawnMultiplier(pickMax: true); } else { rawSpawnMultiplier = RawspawnHandler.getSpawnMultiplier(); } RawspawnHandler.enemyRarityPkg enemyRarityPkg = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg.name = ((Object)MoaiEnemy).name; enemyRarityPkg.rarity = (int)(70f * baseRarity.Value * rawSpawnMultiplier); RawspawnHandler.enemyRarityPkg enemyRarityPkg2 = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg2.name = ((Object)MoaiGreen).name; enemyRarityPkg2.rarity = (int)(40f * greenRarity.Value * rawSpawnMultiplier); RawspawnHandler.enemyRarityPkg enemyRarityPkg3 = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg3.name = ((Object)MoaiBlue).name; enemyRarityPkg3.rarity = (int)(30f * blueRarity.Value * rawSpawnMultiplier); RawspawnHandler.enemyRarityPkg enemyRarityPkg4 = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg4.name = ((Object)MoaiRed).name; enemyRarityPkg4.rarity = (int)(50f * redRarity.Value * rawSpawnMultiplier); RawspawnHandler.enemyRarityPkg enemyRarityPkg5 = default(RawspawnHandler.enemyRarityPkg); enemyRarityPkg5.name = ((Object)MoaiGold).name; enemyRarityPkg5.rarity = (int)(3f * goldRarity.Value * rawSpawnMultiplier); RawspawnHandler.setLevelSpawnWeights(new RawspawnHandler.enemyRarityPkg[5] { enemyRarityPkg, enemyRarityPkg5, enemyRarityPkg3, enemyRarityPkg4, enemyRarityPkg2 }, Array.Empty<RawspawnHandler.enemyRarityPkg>()); orig.Invoke(self, randomSeed, newLevel); try { GreenEnemyAI.getMapObjects(); GreenEnemyAI.findTraps(); EntityWarp.mapEntrances = Object.FindObjectsOfType<EntranceTeleport>(false); } catch (Exception ex) { Debug.LogWarning((object)("Moai Enemy: Error during map initialization process. " + ex.ToString())); } }; <>c.<>9__24_0 = val; obj = (object)val; } RoundManager.LoadNewLevel += (hook_LoadNewLevel)obj; Logger.LogInfo((object)"Plugin MoaiEnemy is loaded!"); } public void bindVars() { //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Expected O, but got Unknown //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Expected O, but got Unknown //IL_01bc: Expected O, but got Unknown //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Expected O, but got Unknown //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Expected O, but got Unknown //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Expected O, but got Unknown //IL_01ec: Expected O, but got Unknown //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Expected O, but got Unknown //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Expected O, but got Unknown //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Expected O, but got Unknown //IL_021c: Expected O, but got Unknown //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Expected O, but got Unknown //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Expected O, but got Unknown //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Expected O, but got Unknown //IL_024c: Expected O, but got Unknown //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Expected O, but got Unknown //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Expected O, but got Unknown //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Expected O, but got Unknown //IL_027c: Expected O, but got Unknown //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Expected O, but got Unknown //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Expected O, but got Unknown //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Expected O, but got Unknown //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Expected O, but got Unknown //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Expected O, but got Unknown //IL_02c6: Expected O, but got Unknown //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Expected O, but got Unknown //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Expected O, but got Unknown //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Expected O, but got Unknown //IL_02f7: Expected O, but got Unknown //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Expected O, but got Unknown //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0316: Expected O, but got Unknown //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Expected O, but got Unknown //IL_0328: Expected O, but got Unknown //IL_0323: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Expected O, but got Unknown //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_033c: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Expected O, but got Unknown //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Expected O, but got Unknown //IL_0359: Expected O, but got Unknown //IL_0354: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Expected O, but got Unknown //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_0365: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Expected O, but got Unknown //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Expected O, but got Unknown //IL_038a: Expected O, but got Unknown //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Expected O, but got Unknown moaiGlobalMusicVol = ((BaseUnityPlugin)this).Config.Bind<float>("Global", "Enemy Sound Volume", 0.6f, "Changes the volume of all moai sounds. May make moai more sneaky as well."); moaiGlobalSizeVar = ((BaseUnityPlugin)this).Config.Bind<float>("Global", "Size Variant Chance", 0.2f, "The chance of a moai to spawn in a randomly scaled size. Affects their pitch too."); moaiGlobalSize = ((BaseUnityPlugin)this).Config.Bind<float>("Global", "Size Multiplier", 1f, "Changes the size of all moai models. Scales pretty violently. Affects SFX pitch."); moaiSizeCap = ((BaseUnityPlugin)this).Config.Bind<float>("Advanced", "Size Variant Cap", 100f, "Caps the max size of a moai with the size variant. Normal size is 1. 1.5 is slightly taller than the ship. 2 is very large. 3.5+ is giant tier (with 5 being the largest usually)"); moaiGlobalSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Global", "Enemy Speed Multiplier", 1f, "Changes the speed of all moai. 4x would mean they are 4 times faster, 0.5x would be 2 times slower."); moaiSpawnDistribution = ((BaseUnityPlugin)this).Config.Bind<string>("Advanced", "Enemy Spawn Distribution", "4%100%, 6%50%, 10%25%", "For fine tuning spawn multipliers day to day. Value is a comma separated list. Each value follows the format C%M%, with C being the chance for the spawnrate multiplier to activate on a day (0-100%) and M being the multiplier (0-inf%). If a multiplier isn't activated, the spawnrate will be 0%."); baseRarity = ((BaseUnityPlugin)this).Config.Bind<float>("Variants", "Basic Moai Spawnrate", 1f, "Changes the spawnrate of the variant."); blueRarity = ((BaseUnityPlugin)this).Config.Bind<float>("Variants", "Blue Moai Spawnrate", 1f, "Changes the spawnrate of the variant."); redRarity = ((BaseUnityPlugin)this).Config.Bind<float>("Variants", "Red Moai Spawnrate", 1f, "Changes the spawnrate of the variant."); greenRarity = ((BaseUnityPlugin)this).Config.Bind<float>("Variants", "Green Moai Spawnrate", 1f, "Changes the spawnrate of the variant."); goldRarity = ((BaseUnityPlugin)this).Config.Bind<float>("Variants", "Gold Moai Spawnrate", 1f, "Changes the spawnrate of the variant."); ConfigEntry<float> obj = moaiGlobalSize; FloatSliderOptions val = new FloatSliderOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val).Min = 0.05f; ((BaseRangeOptions<float>)val).Max = 5f; FloatSliderConfigItem val2 = new FloatSliderConfigItem(obj, val); ConfigEntry<float> obj2 = moaiGlobalSizeVar; FloatSliderOptions val3 = new FloatSliderOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val3).Min = 0f; ((BaseRangeOptions<float>)val3).Max = 1f; FloatSliderConfigItem val4 = new FloatSliderConfigItem(obj2, val3); ConfigEntry<float> obj3 = moaiSizeCap; FloatInputFieldOptions val5 = new FloatInputFieldOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val5).Min = 0.01f; ((BaseRangeOptions<float>)val5).Max = 100f; FloatInputFieldConfigItem val6 = new FloatInputFieldConfigItem(obj3, val5); ConfigEntry<float> obj4 = moaiGlobalMusicVol; FloatSliderOptions val7 = new FloatSliderOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val7).Min = 0f; ((BaseRangeOptions<float>)val7).Max = 1f; FloatSliderConfigItem val8 = new FloatSliderConfigItem(obj4, val7); ConfigEntry<float> obj5 = moaiGlobalSpeed; FloatSliderOptions val9 = new FloatSliderOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val9).Min = 0f; ((BaseRangeOptions<float>)val9).Max = 5f; FloatSliderConfigItem val10 = new FloatSliderConfigItem(obj5, val9); TextInputFieldConfigItem val11 = new TextInputFieldConfigItem(moaiSpawnDistribution, new TextInputFieldOptions { RequiresRestart = false }); ConfigEntry<float> obj6 = baseRarity; FloatInputFieldOptions val12 = new FloatInputFieldOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val12).Min = 0f; ((BaseRangeOptions<float>)val12).Max = 10000f; FloatInputFieldConfigItem val13 = new FloatInputFieldConfigItem(obj6, val12); ConfigEntry<float> obj7 = greenRarity; FloatInputFieldOptions val14 = new FloatInputFieldOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val14).Min = 0f; ((BaseRangeOptions<float>)val14).Max = 10000f; FloatInputFieldConfigItem val15 = new FloatInputFieldConfigItem(obj7, val14); ConfigEntry<float> obj8 = redRarity; FloatInputFieldOptions val16 = new FloatInputFieldOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val16).Min = 0f; ((BaseRangeOptions<float>)val16).Max = 10000f; FloatInputFieldConfigItem val17 = new FloatInputFieldConfigItem(obj8, val16); ConfigEntry<float> obj9 = blueRarity; FloatInputFieldOptions val18 = new FloatInputFieldOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val18).Min = 0f; ((BaseRangeOptions<float>)val18).Max = 10000f; FloatInputFieldConfigItem val19 = new FloatInputFieldConfigItem(obj9, val18); ConfigEntry<float> obj10 = goldRarity; FloatInputFieldOptions val20 = new FloatInputFieldOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val20).Min = 0f; ((BaseRangeOptions<float>)val20).Max = 10000f; FloatInputFieldConfigItem val21 = new FloatInputFieldConfigItem(obj10, val20); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val8); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val4); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val10); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val13); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val19); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val17); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val11); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val15); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val21); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val6); } } public static class PluginInfo { public const string PLUGIN_GUID = "MoaiEnemy"; public const string PLUGIN_NAME = "MoaiEnemy"; public const string PLUGIN_VERSION = "2.2.5"; } } namespace MoaiEnemy.src.Utilities { internal class EntityWarp { public struct entrancePack { public EntranceTeleport tele; public Vector3 navPosition; } public static EntranceTeleport[] mapEntrances; public static entrancePack findNearestEntrance(EnemyAI __instance) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) float num = 100000000f; EntranceTeleport val = null; EntranceTeleport[] array = mapEntrances; for (int i = 0; i < array.Length; i++) { if (__instance.isOutside == array[i].isEntranceToBuilding && Vector3.Distance(((Component)__instance).transform.position, ((Component)array[i]).transform.position) < num) { num = Vector3.Distance(((Component)__instance).transform.position, ((Component)array[i]).transform.position); val = array[i]; } } entrancePack result = default(entrancePack); NavMeshHit val2 = default(NavMeshHit); if ((Object)(object)val != (Object)null && NavMesh.SamplePosition(((Component)val).transform.position, ref val2, 10f, -1)) { result.navPosition = ((NavMeshHit)(ref val2)).position; } result.tele = val; return result; } public static void SendEnemyInside(EnemyAI __instance) { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) __instance.isOutside = false; __instance.allAINodes = GameObject.FindGameObjectsWithTag("AINode"); EntranceTeleport tele = findNearestEntrance(__instance).tele; if (!Object.op_Implicit((Object)(object)tele)) { Debug.LogError((object)"MOAI EntranceTeleport: Failed to find entrance teleport."); } Transform entrancePoint = tele.entrancePoint; if (!Object.op_Implicit((Object)(object)entrancePoint)) { Debug.LogError((object)"MOAI EntranceTeleport: Failed to find best exit position."); } NavMeshHit val = default(NavMeshHit); if (NavMesh.SamplePosition(((Component)entrancePoint).transform.position, ref val, 10f, -1)) { __instance.serverPosition = ((NavMeshHit)(ref val)).position; ((Component)__instance).transform.position = ((NavMeshHit)(ref val)).position; __instance.agent.Warp(__instance.serverPosition); __instance.SyncPositionToClients(); } else { Debug.LogError((object)"MOAI EntranceTeleport: Failed to find exit NavmeshHit position"); } } public static Transform findExitPoint(EntranceTeleport referenceDoor) { return referenceDoor.exitPoint; } public static void SendEnemyOutside(EnemyAI __instance, bool SpawnOnDoor = true) { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) __instance.isOutside = true; __instance.allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode"); EntranceTeleport tele = findNearestEntrance(__instance).tele; if (!Object.op_Implicit((Object)(object)tele)) { Debug.LogError((object)"MOAI EntranceTeleport: Failed to find entrance teleport."); } Transform entrancePoint = tele.entrancePoint; if (!Object.op_Implicit((Object)(object)entrancePoint)) { Debug.LogError((object)"MOAI EntranceTeleport: Failed to find best exit position."); } NavMeshHit val = default(NavMeshHit); if (NavMesh.SamplePosition(((Component)entrancePoint).transform.position, ref val, 10f, -1)) { __instance.serverPosition = ((NavMeshHit)(ref val)).position; ((Component)__instance).transform.position = ((NavMeshHit)(ref val)).position; __instance.agent.Warp(__instance.serverPosition); __instance.SyncPositionToClients(); } else { Debug.LogError((object)"MOAI EntranceTeleport: Failed to find exit NavmeshHit position"); } } } public class RawspawnHandler { public struct enemyRarityPkg { public string name; public int rarity; } public static void setLevelSpawnWeights(enemyRarityPkg[] dayReferences, enemyRarityPkg[] nightReferences) { RoundManager instance = RoundManager.Instance; SelectableLevel currentLevel = instance.currentLevel; for (int i = 0; i < currentLevel.DaytimeEnemies.Count; i++) { SpawnableEnemyWithRarity val = currentLevel.DaytimeEnemies[i]; for (int j = 0; j < dayReferences.Length; j++) { enemyRarityPkg enemyRarityPkg = dayReferences[j]; if (((Object)val.enemyType).name.Equals(enemyRarityPkg.name)) { currentLevel.DaytimeEnemies[i].rarity = enemyRarityPkg.rarity; } } } for (int k = 0; k < currentLevel.OutsideEnemies.Count; k++) { SpawnableEnemyWithRarity val2 = currentLevel.OutsideEnemies[k]; for (int l = 0; l < nightReferences.Length; l++) { enemyRarityPkg enemyRarityPkg2 = nightReferences[l]; if (((Object)val2.enemyType).name.Equals(enemyRarityPkg2.name)) { currentLevel.OutsideEnemies[k].rarity = enemyRarityPkg2.rarity; } } } } public static float getSpawnMultiplier(bool pickMax = false) { float num = 0f; float num2 = Random.Range(0f, 1f); List<float> list = new List<float>(); List<float> list2 = new List<float>(); string value = Plugin.moaiSpawnDistribution.Value; string[] array = value.Split(","); try { string[] array2 = array; foreach (string text in array2) { string[] array3 = text.Split("%"); list.Add(float.Parse(array3[0]) / 100f); list2.Add(float.Parse(array3[1]) / 100f); } if (pickMax) { float num3 = 0f; for (int j = 0; j < list2.Count; j++) { float num4 = list2[j]; if (num4 > num3) { num3 = num4; num = num4; } } } else { float num5 = 0f; for (int k = 0; k < list.Count; k++) { float num6 = list[k]; float num7 = list2[k]; if (num2 > num5 && num2 < num6 + num5) { num = num7; break; } num5 += num6; } } } catch (Exception ex) { Debug.LogError((object)("Moai Enemy: Exception when parsing spawn distribution chances! Error is: " + ex.ToString())); } Debug.Log((object)"Moai Enemy: Spawn Distribution Parsed is -->"); if (pickMax) { Debug.Log((object)"Moai Enemy: Picked largest spawn multiplier due to being in easter island."); Debug.Log((object)"Moai Enemy: Multipliers:"); Debug.Log((object)string.Join(",", list2)); Debug.Log((object)("Moai Enemy: Selected multiplier for the day is " + num * 100f + "%")); } else { Debug.Log((object)"Moai Enemy: Chances:"); Debug.Log((object)string.Join(",", list)); Debug.Log((object)"Moai Enemy: Multipliers:"); Debug.Log((object)string.Join(",", list2)); Debug.Log((object)"Moai Enemy: Random chance roll:"); Debug.Log((object)num2); Debug.Log((object)("Moai Enemy: Selected multiplier for the day is " + num * 100f + "%")); } return num; } } } namespace MoaiEnemy.src.MoaiGreen { public class NavMeshSpaceChecker : MonoBehaviour { public GameObject prefabToPlace; public LayerMask navMeshLayer; public static bool CanPlacePrefab(string target, Vector3 position, SpawnableOutsideObject obj = null) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) Vector3 prefabSize = GetPrefabSize(target, obj); NavMeshHit val = default(NavMeshHit); if (!NavMesh.SamplePosition(position, ref val, 1f, -1)) { Debug.LogWarning((object)"Moai: - NavMeshSpaceChecker Position is not on NavMesh."); return false; } Vector3 val2 = prefabSize * 0.5f; Vector3 val3 = position + val2; NavMeshPath val4 = new NavMeshPath(); if (!NavMesh.CalculatePath(((NavMeshHit)(ref val)).position, val3, -1, val4)) { Vector3 val5 = position; Debug.LogWarning((object)("Not enough space to place prefab " + target + " at position: " + ((object)(Vector3)(ref val5)).ToString())); return false; } GameObject val6 = GameObject.Find("HangarShip"); if (Object.op_Implicit((Object)(object)val6)) { if (Vector3.Distance(val6.transform.position, position) < 30f) { return false; } } else { Debug.LogWarning((object)"Moai - NavMeshSpaceChecker - Can not find HangarShip"); } return true; } private static Vector3 GetPrefabSize(string prefab, SpawnableOutsideObject obj = null) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) return (Vector3)(prefab switch { "Turret" => new Vector3(1f, 1.22f, 1f) + new Vector3(0.73f, 0f, 0.36f) * 1.4f, "Mine" => new Vector3(1f, 1.22f, 1f) + new Vector3(0.73f, 0f, 0.36f) * 1.4f, "Circle" => new Vector3(18f, 8f, 18f) + new Vector3(0.73f, 0f, 0.36f) * 1.4f, "MapObject" => new Vector3((float)obj.objectWidth, (float)obj.objectWidth, (float)obj.objectWidth), _ => Vector3.one, }); } public static Vector3 GetRandomNavMeshPoint(float sampleRadius, Vector3 refPosition) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) Vector3 result = refPosition; Vector3 val = Random.insideUnitSphere * sampleRadius; val += refPosition; NavMeshHit val2 = default(NavMeshHit); if (NavMesh.SamplePosition(val, ref val2, sampleRadius, -1)) { result = ((NavMeshHit)(ref val2)).position; } return result; } } } namespace MoaiEnemy.src.MoaiGold { internal class GoldInteract : NetworkBehaviour { public GoldEnemyAI moai; public InteractTrigger triggerLink; public void interactAction() { commandMoaiServerRpc(); } [ServerRpc(RequireOwnership = false)] public void commandMoaiServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3486980499u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3486980499u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } switch (moai.currentCommand) { case "Guard": moai.searchStatus = "Searching"; moai.currentCommand = "Loot"; break; case "Loot": moai.searchStatus = "Searching"; moai.currentCommand = "Guard"; ((EnemyAI)moai).SwitchToBehaviourClientRpc(1); moai.stopAllSoundsClientRpc(); break; case "Done": moai.searchStatus = "Searching"; moai.currentCommand = "Guard"; moai.stopAllSoundsClientRpc(); ((EnemyAI)moai).SwitchToBehaviourClientRpc(1); if (Object.op_Implicit((Object)(object)moai.holdingItem)) { moai.detachItemClientRpc(((NetworkBehaviour)moai.holdingItem).NetworkObject.NetworkObjectId); } break; } } protected override void __initializeVariables() { ((NetworkBehaviour)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_GoldInteract() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3486980499u, new RpcReceiveHandler(__rpc_handler_3486980499)); } private static void __rpc_handler_3486980499(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((GoldInteract)(object)target).commandMoaiServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "GoldInteract"; } } } namespace MoaiEnemy.src.MoaiNormal { internal class GoldEnemyAI : MOAIAICORE { private new enum State { SearchingForPlayer, Guard, StickingInFrontOfEnemy, StickingInFrontOfPlayer, HeadSwingAttackInProgress, HeadingToEntrance, Scavenging, PickingUpItem, ReportingToPlayer } public string currentCommand = "Guard"; public string searchStatus = "Searching"; public GrabbableObject holdingItem = null; public PlayerControllerB holdingCorpse = null; public GoldInteract interactNode; public AudioSource creatureUh; public AudioSource creatureInteract; public AudioSource creatureTalk; public override void Start() { baseInit(); creatureUh.volume = Plugin.moaiGlobalMusicVol.Value; creatureInteract.volume = Plugin.moaiGlobalMusicVol.Value; creatureTalk.volume = Plugin.moaiGlobalMusicVol.Value; } public override void setPitches(float pitchAlter) { AudioSource obj = creatureUh; obj.pitch /= pitchAlter; AudioSource obj2 = creatureInteract; obj2.pitch /= pitchAlter; AudioSource obj3 = creatureTalk; obj3.pitch /= pitchAlter; } public override void Update() { ((EnemyAI)this).Update(); baseUpdate(); if (((EnemyAI)this).isEnemyDead) { creatureUh.Stop(); } } [ClientRpc] public void stopAllSoundsClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1140894340u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1140894340u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { stopAllSound(); } } } public override void DoAIInterval() { //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_0617: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_041a: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_03fb: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Unknown result type (might be due to invalid IL or missing references) //IL_04b9: Unknown result type (might be due to invalid IL or missing references) //IL_04bf: Invalid comparison between Unknown and I4 //IL_047b: Unknown result type (might be due to invalid IL or missing references) //IL_0480: Unknown result type (might be due to invalid IL or missing references) //IL_04c7: Unknown result type (might be due to invalid IL or missing references) //IL_04cd: Invalid comparison between Unknown and I4 //IL_04da: Unknown result type (might be due to invalid IL or missing references) //IL_04df: Unknown result type (might be due to invalid IL or missing references) //IL_04fa: Unknown result type (might be due to invalid IL or missing references) //IL_04ff: Unknown result type (might be due to invalid IL or missing references) //IL_058f: Unknown result type (might be due to invalid IL or missing references) if (provokePoints > 0) { goodBoy = 0; } else { goodBoy = 1000; } ((EnemyAI)this).DoAIInterval(); baseAIInterval(); ((EnemyAI)this).agent.speed = 5f * Plugin.moaiGlobalSpeed.Value; if (currentCommand.Equals("Done") && !creatureUh.isPlaying) { playUhSoundClientRpc(); } else if (!currentCommand.Equals("Done")) { stopUhSoundClientRpc(); } if (currentCommand.Equals("Loot")) { if (!interactNode.triggerLink.hoverTip.Equals("Command to Guard: [LMB]")) { updateToolTipClientRpc("Command to Guard: [LMB]"); } } else if (currentCommand.Equals("Done")) { if (!interactNode.triggerLink.hoverTip.Equals("Command to Drop Item [LMB]")) { updateToolTipClientRpc("Command to Drop Item [LMB]"); } } else if (!interactNode.triggerLink.hoverTip.Equals("Command to Loot Factory: [LMB]")) { updateToolTipClientRpc("Command to Loot Factory: [LMB]"); } if (currentCommand.Equals("Guard") && ((EnemyAI)this).isOutside == mostRecentPlayer.isInsideFactory) { ((EnemyAI)this).SwitchToBehaviourClientRpc(5); } switch (((EnemyAI)this).currentBehaviourStateIndex) { case 0: baseSearchingForPlayer(); break; case 5: if (!((EnemyAI)this).creatureVoice.isPlaying) { moaiSoundPlayClientRpc("creatureVoice"); } if (searchStatus.Equals("Searching") && ((EnemyAI)this).isOutside) { baseHeadingToEntrance(); } else if (searchStatus.Equals("Returning") && ((EnemyAI)this).isOutside == mostRecentPlayer.isInsideFactory) { baseHeadingToEntrance(); } else if (currentCommand.Equals("Done") && ((EnemyAI)this).isOutside == mostRecentPlayer.isInsideFactory) { baseHeadingToEntrance(); } else if (currentCommand.Equals("Guard") && ((EnemyAI)this).isOutside == mostRecentPlayer.isInsideFactory) { baseHeadingToEntrance(); } else { ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } break; case 1: if (!((EnemyAI)this).creatureVoice.isPlaying) { moaiSoundPlayClientRpc("creatureVoice"); } if (currentCommand.Equals("Done")) { baseGuard(goldMode: true); } else { baseGuard(); } if (currentCommand.Equals("Loot")) { if (((EnemyAI)this).isOutside) { ((EnemyAI)this).SwitchToBehaviourClientRpc(5); } else { ((EnemyAI)this).SwitchToBehaviourClientRpc(6); } } break; case 6: { if (!((EnemyAI)this).creatureVoice.isPlaying) { moaiSoundPlayClientRpc("creatureVoice"); } ((EnemyAI)this).targetPlayer = null; ((EnemyAI)this).agent.speed = 4f * Plugin.moaiGlobalSpeed.Value; if (guardTarget == Vector3.zero) { impatience = 0f; wait = 10f; guardTarget = pickLootSearchNode().transform.position; } ((EnemyAI)this).SetDestinationToPosition(guardTarget, false); float num = Vector3.Distance(((Component)this).transform.position, guardTarget); Vector3 localScale = ((Component)this).transform.localScale; float magnitude = ((Vector3)(ref localScale)).magnitude; localScale = ((Component)this).transform.localScale; if (num < magnitude + ((Vector3)(ref localScale)).magnitude + impatience) { if (wait <= 0f) { guardTarget = Vector3.zero; } else { wait -= 1f; } } else { impatience += 0.25f; } if ((int)((EnemyAI)this).agent.pathStatus == 1 || (int)((EnemyAI)this).agent.pathStatus == 2) { guardTarget = Vector3.zero; } if (impatience == 10f) { guardTarget = Vector3.zero; } if (Object.op_Implicit((Object)(object)getObj()) || corpseAvailable()) { Debug.Log((object)"MOAI: found item to loot"); ((EnemyAI)this).StopSearch(((EnemyAI)this).currentSearch, true); impatience = 0f; ((EnemyAI)this).SwitchToBehaviourClientRpc(7); break; } if (!((EnemyAI)this).creatureVoice.isPlaying) { moaiSoundPlayClientRpc("creatureVoice"); } if (goodBoy <= 0) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); Plugin.networkHandler.s_moaiHalo.SendAllClients(new MoaiNormalNet.moaiHaloPkg(((NetworkBehaviour)this).NetworkObject.NetworkObjectId, _active: false), true); } else if (Object.op_Implicit((Object)(object)ClosestEnemyInRange(5f))) { ((EnemyAI)this).SwitchToBehaviourClientRpc(2); } break; } case 7: { eatingScrap = false; eatingTimer = -1; if (goodBoy <= 0) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); Plugin.networkHandler.s_moaiHalo.SendAllClients(new MoaiNormalNet.moaiHaloPkg(((NetworkBehaviour)this).NetworkObject.NetworkObjectId, _active: false), true); break; } if (Object.op_Implicit((Object)(object)ClosestEnemyInRange(5f))) { ((EnemyAI)this).SwitchToBehaviourClientRpc(2); break; } if (!creatureFood.isPlaying) { moaiSoundPlayClientRpc("creatureFood"); } baseHeadSwingAttackInProgress(transitionOverride: true); GrabbableObject obj = getObj(); PlayerControllerB playerCorpse = getPlayerCorpse(); impatience += 1f; if (impatience > 100f) { unreachableItems.Add(obj); } if (eatingHuman) { searchStatus = "Returning"; ((EnemyAI)this).SwitchToBehaviourClientRpc(5); currentCommand = "Done"; creatureEat.Stop(); creatureEatHuman.Stop(); holdingCorpse = playerCorpse; eatingScrap = false; eatingTimer = -1; impatience = 0f; } else if (eatingScrap) { attachItemClientRpc(((NetworkBehaviour)obj).NetworkObject.NetworkObjectId); searchStatus = "Returning"; ((EnemyAI)this).SwitchToBehaviourClientRpc(5); currentCommand = "Done"; creatureEat.Stop(); creatureEatHuman.Stop(); holdingItem = obj; eatingScrap = false; eatingTimer = -1; impatience = 0f; } break; } case 2: baseStickingInFrontOfEnemy(); break; case 3: baseStickingInFrontOfPlayer(32f); break; case 4: baseHeadSwingAttackInProgress(); break; default: LogDebug("This Behavior State doesn't exist!"); break; } } [ClientRpc] public void attachItemClientRpc(ulong netid) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(777105181u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, netid); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 777105181u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>(); foreach (GrabbableObject val3 in array) { if ((Object)(object)val3 != (Object)null && ((Object)val3).name != null && (Object)(object)((Component)val3).transform != (Object)null && ((NetworkBehaviour)val3).NetworkObject.NetworkObjectId == netid) { val3.isHeldByEnemy = true; val3.isHeld = true; val3.hasBeenHeld = true; val3.EnablePhysics(false); ((Component)val3).transform.parent = ((Component)mouth).transform; ((Component)val3).transform.localPosition = new Vector3(0f, 0f, 0f); } } } [ClientRpc] public void detachItemClientRpc(ulong netid) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3121421479u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, netid); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3121421479u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>(); foreach (GrabbableObject val3 in array) { if ((Object)(object)val3 != (Object)null && ((Object)val3).name != null && (Object)(object)((Component)val3).transform != (Object)null && ((NetworkBehaviour)val3).NetworkObject.NetworkObjectId == netid) { Debug.Log((object)("Detaching item from gold moai: " + ((Object)val3).name)); val3.parentObject = null; ((Component)val3).transform.parent = null; val3.EnablePhysics(true); val3.startFallingPosition = ((Component)val3).transform.position; val3.targetFloorPosition = sampleObjFall(val3); val3.DiscardItemFromEnemy(); val3.isHeldByEnemy = false; val3.isHeld = false; } } } [ClientRpc] public void updateToolTipClientRpc(string tip) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1107404285u, val, (RpcDelivery)0); bool flag = tip != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(tip, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1107404285u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { interactNode.triggerLink.hoverTip = tip; } } public Vector3 sampleObjFall(GrabbableObject objTarget) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)objTarget)) { return Vector3.zero; } NavMeshHit val = default(NavMeshHit); if (NavMesh.SamplePosition(((Component)objTarget).transform.position, ref val, 15f, -1)) { return ((NavMeshHit)(ref val)).position; } return Vector3.zero; } [ClientRpc] public void playUhSoundClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1120784331u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1120784331u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { stopAllSound(); creatureUh.Play(); } } } [ClientRpc] public void stopUhSoundClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(458827924u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 458827924u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { creatureUh.Stop(); } } } public GameObject pickLootSearchNode() { Debug.Log((object)"MOAIGUARD: Picking Loot Node"); return ((EnemyAI)this).allAINodes[Random.RandomRangeInt(0, ((EnemyAI)this).allAINodes.Length)]; } public Vector3 generateFleeingPosition() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - ((Component)((EnemyAI)this).targetPlayer).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Vector3 val2 = ((Component)this).transform.position + normalized * 5f; NavMeshHit val3 = default(NavMeshHit); if (NavMesh.SamplePosition(val2, ref val3, 15f, -1)) { return ((NavMeshHit)(ref val3)).position; } return ((Component)this).transform.position; } public void facePosition(Vector3 pos) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Vector3 val = pos - ((Component)this).transform.position; val.y = 0f; if (val != Vector3.zero) { Quaternion val2 = Quaternion.LookRotation(val); ((Component)this).transform.rotation = Quaternion.Euler(0f, ((Quaternion)(ref val2)).eulerAngles.y, 0f); } } public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { base.HitEnemy(force, playerWhoHit, playHitSFX, -1); if (((EnemyAI)this).isEnemyDead) { return; } ((EnemyAI)this).enemyHP = ((EnemyAI)this).enemyHP - force; if ((Object)(object)playerWhoHit != (Object)null) { provokePoints += 40 * force; ((EnemyAI)this).targetPlayer = playerWhoHit; } stamina = 60f; recovering = false; if (((NetworkBehaviour)this).IsOwner) { if (((EnemyAI)this).enemyHP <= 0) { ((EnemyAI)this).KillEnemyOnOwnerClient(false); stopAllSound(); animator.SetInteger("state", 3); ((EnemyAI)this).isEnemyDead = true; moaiSoundPlayClientRpc("creatureDeath"); } else { moaiSoundPlayClientRpc("creatureHit"); } } } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_GoldEnemyAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(1140894340u, new RpcReceiveHandler(__rpc_handler_1140894340)); NetworkManager.__rpc_func_table.Add(777105181u, new RpcReceiveHandler(__rpc_handler_777105181)); NetworkManager.__rpc_func_table.Add(3121421479u, new RpcReceiveHandler(__rpc_handler_3121421479)); NetworkManager.__rpc_func_table.Add(1107404285u, new RpcReceiveHandler(__rpc_handler_1107404285)); NetworkManager.__rpc_func_table.Add(1120784331u, new RpcReceiveHandler(__rpc_handler_1120784331)); NetworkManager.__rpc_func_table.Add(458827924u, new RpcReceiveHandler(__rpc_handler_458827924)); } private static void __rpc_handler_1140894340(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((GoldEnemyAI)(object)target).stopAllSoundsClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_777105181(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong netid = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref netid); target.__rpc_exec_stage = (__RpcExecStage)2; ((GoldEnemyAI)(object)target).attachItemClientRpc(netid); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3121421479(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong netid = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref netid); target.__rpc_exec_stage = (__RpcExecStage)2; ((GoldEnemyAI)(object)target).detachItemClientRpc(netid); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1107404285(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string tip = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref tip, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((GoldEnemyAI)(object)target).updateToolTipClientRpc(tip); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1120784331(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((GoldEnemyAI)(object)target).playUhSoundClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_458827924(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((GoldEnemyAI)(object)target).stopUhSoundClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "GoldEnemyAI"; } } internal class GreenEnemyAI : MOAIAICORE { private struct spawnOption { private float chanceToPick; private bool isOutsideObj; private GameObject gameObject; private SpawnableOutsideObject outsideObject; } private new enum State { SearchingForPlayer, Guard, StickingInFrontOfEnemy, StickingInFrontOfPlayer, HeadSwingAttackInProgress, HeadingToEntrance, Constructing, Archery } public AudioSource creatureConstruct; public AudioSource creatureFinish; public GameObject laserPoint1; public GameObject laserPoint2; public LineRenderer lp1r; public LineRenderer lp2r; public Transform laserTarget1; public Transform laserTarget2; public GameObject consumptionCircle; private static GameObject landminePrefab; private static GameObject turretPrefab; public static SpawnableOutsideObject[] mapObjects; public static int[] mapObjectOptions; private int nextObject = 0; private double scan1 = 0.0; private double scan2 = 0.0; private int buildTimer = 0; private int constructionTimeLeft = 0; private float constructImpatience = 0.5f; private string currentlyBuilding = "None"; private Vector3 constructPosition = Vector3.zero; private Quaternion constructRotation; private int constructId = 0; private PlayerControllerB storedTarget = null; private GameObject storedTargetEnemy = null; protected GameObject consumptionCircleMade = null; private int turretsLeft = 2; private int bodiesToMake = 0; private int p_ticksTillFire = 0; private int p_burstTickRate = 0; private int p_burstFire = 0; private int p_awaitBetweenBursts = 0; private int p_alternatePredict = 0; public AudioSource laserFire; public Collider col1; public Collider col2; public List<GameObject> spawnedHazards; public static void getMapObjects() { } public static void findTraps() { RoundManager instance = RoundManager.Instance; SpawnableMapObject[] spawnableMapObjects = instance.currentLevel.spawnableMapObjects; foreach (SpawnableMapObject val in spawnableMapObjects) { if (((Object)val.prefabToSpawn).name.ToLower().Contains("turret")) { turretPrefab = val.prefabToSpawn; } if (((Object)val.prefabToSpawn).name.ToLower().Contains("mine")) { landminePrefab = val.prefabToSpawn; } } } public override void Start() { baseInit(); findTraps(); creatureConstruct.volume = Plugin.moaiGlobalMusicVol.Value; creatureFinish.volume = Plugin.moaiGlobalMusicVol.Value; laserFire.volume = Plugin.moaiGlobalMusicVol.Value; buildTimer = 200; spawnedHazards = new List<GameObject>(); } public override void OnDestroy() { for (int i = 0; i < spawnedHazards.Count; i++) { if (Object.op_Implicit((Object)(object)spawnedHazards[i])) { Object.Destroy((Object)(object)spawnedHazards[i]); } } base.OnDestroy(); } public override void setPitches(float pitchAlter) { AudioSource obj = creatureConstruct; obj.pitch /= pitchAlter; AudioSource obj2 = creatureFinish; obj2.pitch /= pitchAlter; AudioSource obj3 = laserFire; obj3.pitch /= pitchAlter; } public override void Update() { //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_0432: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Unknown result type (might be due to invalid IL or missing references) //IL_0457: Unknown result type (might be due to invalid IL or missing references) //IL_0462: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_046c: Unknown result type (might be due to invalid IL or missing references) //IL_04a7: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); baseUpdate(); if (((EnemyAI)this).isEnemyDead && (creatureConstruct.isPlaying || creatureFinish.isPlaying)) { creatureConstruct.Stop(); creatureFinish.Stop(); } if (((EnemyAI)this).isEnemyDead) { if (laserPoint1.activeInHierarchy) { laserPoint1.SetActive(false); laserPoint2.SetActive(false); } return; } if ((((EnemyAI)this).currentBehaviourStateIndex == 6 || ((EnemyAI)this).currentBehaviourStateIndex == 3 || ((EnemyAI)this).currentBehaviourStateIndex == 2) && !laserPoint1.activeInHierarchy) { laserPoint1.SetActive(true); laserPoint2.SetActive(true); } if (buildTimer > 0 && ((EnemyAI)this).currentBehaviourStateIndex == 0) { if (!laserPoint1.activeInHierarchy) { laserPoint1.SetActive(true); laserPoint2.SetActive(true); } Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor((float)Math.Sin(scan1) * 4f, 0f, Math.Abs((float)Math.Sin(scan2) * 8f) + 4f); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor((float)Math.Cos(scan1) * 4f, 0f, Math.Abs((float)Math.Sin(scan2) * 8f) + 4f); Vector3 val3 = ((Component)this).transform.rotation * val; Vector3 val4 = ((Component)this).transform.rotation * val2; laserTarget1.position = ((Component)this).transform.position + val3; laserTarget2.position = ((Component)this).transform.position + val4; scan1 += enemyRandom.NextDouble() * 0.01 + 0.01; scan2 += enemyRandom.NextDouble() * 0.01 + 0.01; } int[] array = new int[4] { 0, 6, 3, 2 }; if (!array.Contains(((EnemyAI)this).currentBehaviourStateIndex) && laserPoint1.activeInHierarchy) { laserPoint1.SetActive(false); laserPoint2.SetActive(false); lp1r.SetPosition(1, new Vector3(0f, 0f, 4f)); lp2r.SetPosition(1, new Vector3(0f, 0f, 4f)); } if (((NetworkBehaviour)RoundManager.Instance).IsHost) { if (((EnemyAI)this).currentBehaviourStateIndex == 3 && (Object)(object)storedTarget != (Object)null) { setLaserFocusClientRpc(((Component)storedTarget).transform.position); facePosition(((Component)storedTarget).transform.position); } if (((EnemyAI)this).currentBehaviourStateIndex == 2 && (Object)(object)storedTargetEnemy != (Object)null) { setLaserFocusClientRpc(storedTargetEnemy.transform.position); facePosition(storedTargetEnemy.transform.position); } if (buildTimer <= 0 && ((EnemyAI)this).currentBehaviourStateIndex == 0 && provokePoints <= 0) { playConstructSoundClientRpc(); constructId = enemyRandom.Next(0, 3); ((EnemyAI)this).SwitchToBehaviourClientRpc(6); pickConstructPosition(); Debug.Log((object)("MOAI GREEN: CONSTRUCT POSITION -> " + ((object)(Vector3)(ref constructPosition)).ToString())); Vector3 val5 = ((Component)this).transform.position; Debug.Log((object)("MOAI GREEN: TRANSFORM POSITION -> " + ((object)(Vector3)(ref val5)).ToString())); val5 = constructPosition - ((Component)this).transform.position; Debug.Log((object)("MOAI GREEN: OFFSET GENERATED -> " + ((object)(Vector3)(ref val5)).ToString())); } else if (buildTimer <= 0 && ((EnemyAI)this).currentBehaviourStateIndex == 6) { setLaserFocusClientRpc(constructPosition); } } } public override void playSoundId(string id) { } [ClientRpc] public void stopAllSoundsClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3011569955u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3011569955u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { stopAllSound(); creatureConstruct.Stop(); creatureFinish.Stop(); } } } public void firePlasmaProjectile(Vector3 pos, float spread, bool predictPosition, Vector3 targetVelocity) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) if (predictPosition) { pos = PredictTargetPosition(pos, targetVelocity, 20f); } Vector3 val = pos - ((Component)mouth).transform.position + new Vector3((float)((double)(spread / 2f) - enemyRandom.NextDouble() * (double)spread), spread / 2f - (float)(enemyRandom.NextDouble() * (double)spread), spread / 2f - (float)(enemyRandom.NextDouble() * (double)spread)); Quaternion val2 = Quaternion.identity; if (val != Vector3.zero) { Quaternion val3 = Quaternion.LookRotation(val); val2 = Quaternion.Euler(((Quaternion)(ref val3)).eulerAngles.x, ((Quaternion)(ref val3)).eulerAngles.y, ((Quaternion)(ref val3)).eulerAngles.z); } GameObject val4 = Object.Instantiate<GameObject>(Plugin.plasmaProjectile, mouth.position + ((Component)this).transform.forward * 2f, val2); val4.SetActive(true); val4.GetComponent<NetworkObject>().Spawn(false); val4.GetComponent<PlasmaBall>().owner = ((Object)this).GetInstanceID(); playLaserFireClientRpc(); Physics.IgnoreCollision(col1, (Collider)(object)val4.GetComponent<SphereCollider>()); Physics.IgnoreCollision(col2, (Collider)(object)val4.GetComponent<SphereCollider>()); } [ClientRpc] private void playLaserFireClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2482996465u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2482996465u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { laserFire.Play(); } } } [ClientRpc] private void playConstructFinishClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1958367089u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1958367089u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { creatureConstruct.Stop(); creatureFinish.Play(); } } } [ClientRpc] private void playConstructSoundClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(911361584u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 911361584u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { creatureConstruct.Play(); } } } private Vector3 PredictTargetPosition(Vector3 targetPosition, Vector3 targetVelocity, float projectileSpeed) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) Vector3 val = targetPosition - ((Component)this).transform.position; float magnitude = ((Vector3)(ref val)).magnitude; float num = magnitude / projectileSpeed; return targetPosition + targetVelocity * num; } public override void DoAIInterval() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0602: Unknown result type (might be due to invalid IL or missing references) //IL_0612: Unknown result type (might be due to invalid IL or missing references) //IL_0669: Unknown result type (might be due to invalid IL or missing references) //IL_0679: Unknown result type (might be due to invalid IL or missing references) //IL_0648: Unknown result type (might be due to invalid IL or missing references) //IL_064d: Unknown result type (might be due to invalid IL or missing references) //IL_0654: Unknown result type (might be due to invalid IL or missing references) //IL_052c: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0380: Unknown result type (might be due to invalid IL or missing references) //IL_085b: Unknown result type (might be due to invalid IL or missing references) //IL_086b: Unknown result type (might be due to invalid IL or missing references) //IL_0840: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_08c2: Unknown result type (might be due to invalid IL or missing references) //IL_08d2: Unknown result type (might be due to invalid IL or missing references) //IL_08a1: Unknown result type (might be due to invalid IL or missing references) //IL_08a6: Unknown result type (might be due to invalid IL or missing references) //IL_08ad: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_0318: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_076a: Unknown result type (might be due to invalid IL or missing references) //IL_077b: Unknown result type (might be due to invalid IL or missing references) //IL_09c6: Unknown result type (might be due to invalid IL or missing references) //IL_09e7: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)consumptionCircleMade) && bodiesToMake > 0 && enemyRandom.NextDouble() < 0.1) { createDummyClientRpc(consumptionCircleMade.transform.position, MOAIAICORE.bdyInc, enemyRandom.Next(0, 11)); MOAIAICORE.bdyInc++; bodiesToMake--; } ((EnemyAI)this).DoAIInterval(); baseAIInterval(); buildTimer--; switch (((EnemyAI)this).currentBehaviourStateIndex) { case 0: baseSearchingForPlayer(); setLaserColorClientRpc(1f, 1f, 1f); ((EnemyAI)this).agent.speed = 4.2f * Plugin.moaiGlobalSpeed.Value; break; case 6: