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Decompiled source of AutoFlyToCompany v1.0.1
BepInEx/plugins/AutoFlyToCompany.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AutoFlyToCompany")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AutoFlyToCompany")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5afcb5f4-a42a-468b-8522-6d594f3117d9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace AutoFlyToCompany; [BepInPlugin("Blink.AutoFlyToCompany", "AutoFlyToCompany", "1.0.1")] public class AutoFlyToCompanyBase : BaseUnityPlugin { private const string modGUID = "Blink.AutoFlyToCompany"; private const string modName = "AutoFlyToCompany"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("Blink.AutoFlyToCompany"); private void Awake() { harmony.PatchAll(); Debug.Log((object)"loaded auto fly to ship mod"); } } [HarmonyPatch(typeof(StartMatchLever))] internal class StartMatchLeverPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static void autoFlyToCompany(ref StartMatchLever __instance) { bool flag = TimeOfDay.Instance.daysUntilDeadline == 0; int num = 3; if (__instance.playersManager.currentLevel.levelID != 3 && flag && __instance.playersManager.CanChangeLevels()) { __instance.playersManager.ChangeLevel(num); __instance.StartGame(); } } }