Decompiled source of LethalPony v1.1.0

BepInEx/plugins/LethalPony.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalPony")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e1385d7a00d82b5d975710dfef1d14b1ea462d0f")]
[assembly: AssemblyProduct("LethalPony")]
[assembly: AssemblyTitle("LethalPony")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalPony
{
	public class PonyRarityReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "rarityPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	public class PonyApplejackReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "applejackPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyTwilightReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "twilightPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyAnonfillyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "anonfillyPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyBraeburnReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "braeburnPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyChangelingReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "changelingPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyEchoReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "echoPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyFluttershyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "fluttershyPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyLyraReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "lyraPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyPinkieReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "pinkiePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyRainbowDashReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "rainbowdashPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonySpitfireReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "spitfirePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	public class PonyTrixieReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "trixiePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			throw new NotImplementedException();
		}

		protected override void OnEmoteEnd()
		{
			throw new NotImplementedException();
		}
	}
	[BepInPlugin("blud.PonyModelReplacement", "Pony Models", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableApplejackAsDefault { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableApplejackAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Applejack as default", false, "Enable to replace every suit that hasn't been otherwise registered with Applejack.");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Applejack", typeof(PonyApplejackReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Braeburn", typeof(PonyBraeburnReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Rarity", typeof(PonyRarityReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Changeling", typeof(PonyChangelingReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Echo", typeof(PonyEchoReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Fluttershy", typeof(PonyFluttershyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Lyra", typeof(PonyLyraReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Pinkie", typeof(PonyPinkieReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Rainbow Dash", typeof(PonyRainbowDashReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Rarity Dash", typeof(PonyRarityReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Spitfire", typeof(PonySpitfireReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Trixie", typeof(PonyTrixieReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pony Twilight", typeof(PonyTwilightReplacement));
			if (enableApplejackAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(PonyApplejackReplacement));
			}
			Harmony val = new Harmony("blud.LethalPony");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin blud.LethalPony is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "ponyBundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}