CustomTranslatorCharLimit
Allows for a custom # of chars to be input and received with the signal translator, up to 26!
By boring
Last updated | 11 months ago |
Total downloads | 177788 |
Total rating | 5 |
Categories | Mods Tools Client-side Server-side Equipment Items |
Dependency string | boring-CustomTranslatorCharLimit-1.0.2 |
Dependants | 92 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
CustomTranslatorCharLimit
Allows for a custom # of characters to be input and received with the signal translator. Note that the terminal input is also patched, allowing you to input up to 9999 characters. In addition, it needs to be patched for everyone that uses this mod, transmissions received by others will be truncated to 9 without this installed.
The plugin can configure a few settings to enhance the experience of the signal
translator to the user's liking, this is done in the BepInEx config file located
at BepInEx/config/CustomTranslatorCharLimit.cfg
. The settings are as follows:
-
MaxCharLength
: The maximum number of characters that can be input into the translator. This is set to 10 by default, but can be set to any number between 1 and 9999. Default is 10. -
MinSecondsToWait
: The signal translator transmits characters at random intervals in between each one, default is from 0.7 to 2.7 seconds. Configuring this option will change the minimum amount of time to wait in between each character. Default is 0.7. -
MaxSecondsToWait
: Similar to above, configuring this option will change the maximum amount of time to wait in between each character. Default is 2.7. -
SecondsToWait
: This option will set a constant time to use for the signal translator's delay per character. This way, every character will come in at the same time, but it requires the UseRNG option below to be false. -
UseRNG
: This option will set whether or not to use the random number generator to determine the delay between each character. If set to false, the SecondsToWait option will be used instead. Default is true, which uses the bounds set by MinSecondsToWait and MaxSecondsToWait.
For more help/questions/bug reports, contact me on discord: thegulagisalie