Decompiled source of InfiniteShotgunAmmo v1.0.3

InfiniteShotgunAmmo.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("InfiniteShotgunAmmo")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("InfiniteShotgunAmmo")]
[assembly: AssemblyTitle("InfiniteShotgunAmmo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfiniteShotgunAmmo
{
	[BepInPlugin("InfiniteShotgunAmmo", "InfiniteShotgunAmmo", "1.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("InfiniteShotgunAmmo");

		private static Plugin Instance;

		public static ManualLogSource Logger;

		public static ConfigEntry<int> MaxCharLength;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin InfiniteShotgunAmmo is loaded!");
			harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "InfiniteShotgunAmmo";

		public const string PLUGIN_NAME = "InfiniteShotgunAmmo";

		public const string PLUGIN_VERSION = "1.0.3";
	}
}
namespace InfiniteShotgunAmmo.Patches
{
	[HarmonyPatch]
	internal class ShotgunItemPatch
	{
		[HarmonyPatch(typeof(ShotgunItem), "ItemActivate")]
		[HarmonyPostfix]
		public static void PatchItemActivate(ShotgunItem __instance)
		{
			Plugin.Logger.LogInfo((object)("ShotgunItem::ItemActivate: " + __instance.shellsLoaded));
			__instance.shellsLoaded = 999;
			Plugin.Logger.LogInfo((object)("ShotgunItem::ItemActivate: " + __instance.shellsLoaded));
		}

		[HarmonyPatch(typeof(ShotgunItem), "ShootGun")]
		[HarmonyPostfix]
		public static void PatchShootGun(ShotgunItem __instance)
		{
			Plugin.Logger.LogInfo((object)("ShotgunItem::PatchShootGun: " + __instance.shellsLoaded));
			__instance.shellsLoaded = 999;
			Plugin.Logger.LogInfo((object)("ShotgunItem::PatchShootGun: " + __instance.shellsLoaded));
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}