Decompiled source of DoomboxRoulette v1.0.0

DoomboxRoulette.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DoomboxRoulette.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DoomboxRoulette")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DoomboxRoulette")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bf27e816-b147-4a2d-8e97-c6a75e35a88c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DoomboxRoulette
{
	[BepInPlugin("bostachio.DoomboxRoulette", "Doombox Roulette Mod", "1.0.0")]
	public class DoomboxRouletteBase : BaseUnityPlugin
	{
		private const string modGUID = "bostachio.DoomboxRoulette";

		private const string modName = "Doombox Roulette Mod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("bostachio.DoomboxRoulette");

		private static DoomboxRouletteBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("bostachio.DoomboxRoulette");
			mls.LogInfo((object)"The doombox roulette mod has loaded.");
			harmony.PatchAll(typeof(DoomboxRouletteBase));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			harmony.PatchAll(typeof(BoomboxItemPatch));
		}
	}
}
namespace DoomboxRoulette.Patches
{
	[HarmonyPatch(typeof(BoomboxItem))]
	internal class BoomboxItemPatch
	{
		[HarmonyPatch("ItemActivate")]
		[HarmonyPostfix]
		private static void doomboxSurprisePatch(ref PlayerControllerB ___playerHeldBy)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			___playerHeldBy.KillPlayer(Vector3.zero, true, (CauseOfDeath)4, 3, default(Vector3));
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void infiniteSprintPatch(ref float ___sprintMeter)
		{
			___sprintMeter = 1f;
		}
	}
}