using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DoomboxRoulette.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DoomboxRoulette")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DoomboxRoulette")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bf27e816-b147-4a2d-8e97-c6a75e35a88c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DoomboxRoulette
{
[BepInPlugin("bostachio.DoomboxRoulette", "Doombox Roulette Mod", "1.0.0")]
public class DoomboxRouletteBase : BaseUnityPlugin
{
private const string modGUID = "bostachio.DoomboxRoulette";
private const string modName = "Doombox Roulette Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("bostachio.DoomboxRoulette");
private static DoomboxRouletteBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("bostachio.DoomboxRoulette");
mls.LogInfo((object)"The doombox roulette mod has loaded.");
harmony.PatchAll(typeof(DoomboxRouletteBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
harmony.PatchAll(typeof(BoomboxItemPatch));
}
}
}
namespace DoomboxRoulette.Patches
{
[HarmonyPatch(typeof(BoomboxItem))]
internal class BoomboxItemPatch
{
[HarmonyPatch("ItemActivate")]
[HarmonyPostfix]
private static void doomboxSurprisePatch(ref PlayerControllerB ___playerHeldBy)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
___playerHeldBy.KillPlayer(Vector3.zero, true, (CauseOfDeath)4, 3, default(Vector3));
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteSprintPatch(ref float ___sprintMeter)
{
___sprintMeter = 1f;
}
}
}