using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using ChineseTurret.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ChineseTurret")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ChineseTurret")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("44358973-1ffb-4a59-af3d-bd89056a6085")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ChineseTurret
{
[BepInPlugin("Botpa.ChineseTurret", "Chinese Turret", "1.0.0")]
public class ChineseTurretBase : BaseUnityPlugin
{
private const string modGUID = "Botpa.ChineseTurret";
private const string modName = "Chinese Turret";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Botpa.ChineseTurret");
private static ChineseTurretBase instance;
internal ManualLogSource mls;
internal static AudioClip detectPlayerSFX;
internal static AudioClip firingSFX;
internal static AudioClip phoneSFX;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("Botpa.ChineseTurret");
mls.LogInfo((object)"Loading Chinese Turret (your phone linguin).");
string text = ((BaseUnityPlugin)this).Info.Location.TrimEnd("ChineseTurret.dll".ToCharArray());
string text2 = text + "chinese";
AssetBundle val = AssetBundle.LoadFromFile(text2);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load Chinese Turret assets.");
return;
}
detectPlayerSFX = val.LoadAsset<AudioClip>("assets/chinese-turret-detect-player.wav");
firingSFX = val.LoadAsset<AudioClip>("assets/chinese-turret-firing.wav");
phoneSFX = val.LoadAsset<AudioClip>("assets/chinese-phone.wav");
harmony.PatchAll(typeof(ChineseTurretBase));
harmony.PatchAll(typeof(ChineseTurretPatch));
harmony.PatchAll(typeof(ChinesePhonePatch));
mls.LogInfo((object)"Chinese Turret loaded successfully.");
}
}
}
namespace ChineseTurret.Patches
{
[HarmonyPatch(typeof(GrabbableObject))]
internal class ChinesePhonePatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void phoneAudioPatch(ref Item ___itemProperties)
{
if (!(___itemProperties.itemName != "Old phone"))
{
___itemProperties.pocketSFX = ChineseTurretBase.phoneSFX;
}
}
}
[HarmonyPatch(typeof(Turret))]
internal class ChineseTurretPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void turretAudioPatch(ref AudioClip ___detectPlayerSFX, ref AudioClip ___firingSFX, ref AudioClip ___firingFarSFX)
{
___detectPlayerSFX = ChineseTurretBase.detectPlayerSFX;
___firingSFX = ChineseTurretBase.firingSFX;
___firingFarSFX = ChineseTurretBase.firingSFX;
}
}
}