using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using ItemDropCycler.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ItemDropCycler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ItemDropCycler")]
[assembly: AssemblyTitle("ItemDropCycler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ItemDropCycler
{
[BepInPlugin("LCMOD.ItemDropCycler", "ItemDropCycler", "1.1.0")]
public class ItemDropCyclerBase : BaseUnityPlugin
{
public const string MODGUID = "LCMOD.ItemDropCycler";
public const string MODNAME = "ItemDropCycler";
public const string MODVERSION = "1.1.0";
private readonly Harmony harmony = new Harmony("LCMOD.ItemDropCycler");
public static ItemDropCyclerBase Instance;
public static ManualLogSource logger;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod LCMOD.ItemDropCycler is loaded!");
harmony.PatchAll(typeof(ItemDropCyclerBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace ItemDropCycler.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("DiscardHeldObject")]
[HarmonyPostfix]
private static void CycleSlotsOnDrop()
{
ItemDropCyclerBase.logger.LogInfo((object)"Item Dropped");
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
MethodInfo method = typeof(PlayerControllerB).GetMethod("NextItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
MethodInfo method2 = typeof(PlayerControllerB).GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
MethodInfo method3 = typeof(PlayerControllerB).GetMethod("SwitchItemSlotsServerRpc", BindingFlags.Instance | BindingFlags.NonPublic);
object[] parameters = new object[1] { true };
object obj = method.Invoke(localPlayerController, parameters);
object[] parameters2 = new object[2] { obj, null };
ItemDropCyclerBase.logger.LogInfo((object)$"Got slot at {obj} \tOld: {localPlayerController.currentItemSlot}");
method2.Invoke(localPlayerController, parameters2);
method3.Invoke(localPlayerController, parameters);
ItemDropCyclerBase.logger.LogInfo((object)$"Set slot at {obj}");
}
}
}