Decompiled source of ShipMaid v4.0.9

ShipMaid.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using ShipMaid.Configuration;
using ShipMaid.EntityHelpers;
using ShipMaid.HelperFunctions;
using ShipMaid.InputUtils;
using ShipMaid.Networking;
using ShipMaid.ObjectHelpers;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ShipMaid")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("On scan within the ship, items in the ship will be organized.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+09d324c92056b5b6b8e025659c99cf02e6753edd")]
[assembly: AssemblyProduct("ShipMaid")]
[assembly: AssemblyTitle("ShipMaid")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ShipMaid
{
	[HarmonyPatch]
	internal static class Keybinds
	{
		public static PlayerControllerB localPlayerController;

		[HarmonyPatch(typeof(PlayerControllerB), "OnDisable")]
		[HarmonyPostfix]
		public static void OnDisable(PlayerControllerB __instance)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0021: Expected O, but got Unknown
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			//IL_007d: Expected O, but got Unknown
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			//IL_00d9: Expected O, but got Unknown
			if (ShipMaid.InputActionsInstance.ShipCleanupKey != null && !((Object)__instance != (Object)localPlayerController))
			{
				ShipMaid.InputActionsInstance.ShipCleanupKey.performed -= OnShipMaidShipCleanupCalled;
				ShipMaid.InputActionsInstance.ShipCleanupKey.Disable();
			}
			if (ShipMaid.InputActionsInstance.StorageCleanupKey != null && !((Object)__instance != (Object)localPlayerController))
			{
				ShipMaid.InputActionsInstance.StorageCleanupKey.performed -= OnShipMaidClosetCleanupCalled;
				ShipMaid.InputActionsInstance.StorageCleanupKey.Disable();
			}
			if (ShipMaid.InputActionsInstance.LocationOverrideKey != null && !((Object)__instance != (Object)localPlayerController))
			{
				ShipMaid.InputActionsInstance.LocationOverrideKey.performed -= OnShipMaidDropAndSetObjectTypePositionCalled;
				ShipMaid.InputActionsInstance.LocationOverrideKey.Disable();
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "OnEnable")]
		[HarmonyPostfix]
		public static void OnEnable(PlayerControllerB __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_0015: Expected O, but got Unknown
			if ((Object)__instance == (Object)localPlayerController)
			{
				SubscribeToEvents();
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		public static void OnLocalPlayerConnect(PlayerControllerB __instance)
		{
			localPlayerController = __instance;
			ShipMaidFunctions.initItemLocations();
			if (((Component)localPlayerController).gameObject.activeSelf)
			{
				SubscribeToEvents();
			}
			ShipMaid.Log("Local Player Connect");
			NetworkFunctions.NetworkingObjectManager.NetworkManagerInit();
			ShipMaid.Log("Registering Manager");
		}

		private static void OnShipMaidClosetCleanupCalled(CallbackContext context)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			if (!((Object)localPlayerController == (Object)null) && localPlayerController.isPlayerControlled && !localPlayerController.isTypingChat && !localPlayerController.inTerminalMenu && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject) && !ConfigSettings.UseOnlyTerminal.Key.Value)
			{
				if (!StartOfRound.Instance.shipHasLanded && !StartOfRound.Instance.inShipPhase)
				{
					ShipMaid.Log("Ship Has Not Landed and Not In Ship Phase, do not cleanup");
					return;
				}
				ShipMaid.Log("Cleanup Closet");
				LootOrganizingFunctions.OrganizeStorageCloset();
			}
		}

		private static void OnShipMaidDropAndSetObjectTypePositionCalled(CallbackContext context)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			if (!((Object)localPlayerController == (Object)null) && localPlayerController.isPlayerControlled && !localPlayerController.isTypingChat && !localPlayerController.inTerminalMenu && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject))
			{
				ShipMaid.Log("Set object cleanup position");
				ShipMaidFunctions.DropAndSetObjectTypePosition();
			}
		}

		private static void OnShipMaidShipCleanupCalled(CallbackContext context)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			if (!((Object)localPlayerController == (Object)null) && localPlayerController.isPlayerControlled && !localPlayerController.isTypingChat && !localPlayerController.inTerminalMenu && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject) && !ConfigSettings.UseOnlyTerminal.Key.Value)
			{
				if (!StartOfRound.Instance.shipHasLanded && !StartOfRound.Instance.inShipPhase)
				{
					ShipMaid.Log("Ship Has Not Landed and Not In Ship Phase, do not cleanup");
					return;
				}
				ShipMaid.Log("Cleanup Ship");
				LootOrganizingFunctions.OrganizeShipLoot();
			}
		}

		private static void SubscribeToEvents()
		{
			if (ShipMaid.InputActionsInstance.ShipCleanupKey != null)
			{
				ShipMaid.InputActionsInstance.ShipCleanupKey.Enable();
				ShipMaid.InputActionsInstance.ShipCleanupKey.performed += OnShipMaidShipCleanupCalled;
			}
			if (ShipMaid.InputActionsInstance.StorageCleanupKey != null)
			{
				ShipMaid.InputActionsInstance.StorageCleanupKey.Enable();
				ShipMaid.InputActionsInstance.StorageCleanupKey.performed += OnShipMaidClosetCleanupCalled;
			}
			if (ShipMaid.InputActionsInstance.LocationOverrideKey != null)
			{
				ShipMaid.InputActionsInstance.LocationOverrideKey.Enable();
				ShipMaid.InputActionsInstance.LocationOverrideKey.performed += OnShipMaidDropAndSetObjectTypePositionCalled;
			}
		}
	}
	[BepInPlugin("ShipMaid", "ShipMaid", "4.0.9")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class ShipMaid : BaseUnityPlugin
	{
		public static ShipMaid instance;

		public static ShipMaidFunctions smf = new ShipMaidFunctions();

		internal static InputUtilsKeybinds InputActionsInstance = new InputUtilsKeybinds();

		private const string GUID = "ShipMaid";

		private const string NAME = "ShipMaid";

		private const string VERSION = "4.0.9";

		public static void Log(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
		}

		public static void LogError(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogError((object)message);
		}

		private void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			instance = this;
			ConfigSettings.BindConfigSettings();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ShipMaid is loaded!");
			new Harmony("ShipMaid").PatchAll(Assembly.GetExecutingAssembly());
		}
	}
	[HarmonyPatch]
	internal class ShipMaidFunctions
	{
		public static List<GrabbableObjectPositionHelper> GrabbablesPositions = new List<GrabbableObjectPositionHelper>();

		public static List<GrabbableObjectPositionHelperShotgun> GrabbablesPositionsShotgun = new List<GrabbableObjectPositionHelperShotgun>();

		public static Vector3 OneHandedPosition = new Vector3(UnsetPosition.x, UnsetPosition.y, UnsetPosition.z);

		public static Vector3 TwoHandedPosition = new Vector3(UnsetPosition.x, UnsetPosition.y, UnsetPosition.z);

		public static Vector3 UnsetPosition = new Vector3(-9f, -9f, -9f);

		internal static void DropAndSetObjectTypePosition()
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			//IL_0306: Unknown result type (might be due to invalid IL or missing references)
			//IL_030b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0315: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			GrabbableObject obj = GetCurrentlyHeldObject();
			if ((Object)(object)obj != (Object)null)
			{
				string text = ((Object)obj).name;
				if (text.Contains("(Clone)"))
				{
					text = text.Substring(0, text.IndexOf("(Clone)"));
				}
				HUDManager.Instance.DisplayGlobalNotification("Setting object location for " + text);
				Vector3 position = ((Component)obj).gameObject.transform.position;
				ShotgunItem shotgun = default(ShotgunItem);
				ref ShotgunItem reference = ref shotgun;
				GrabbableObject obj2 = obj;
				reference = (ShotgunItem)(object)((obj2 is ShotgunItem) ? obj2 : null);
				if (shotgun != null && GrabbablesPositionsShotgun.Where((GrabbableObjectPositionHelperShotgun o) => o.objName == ((Object)obj).name && shotgun.shellsLoaded == o.AmmoQuantity).Any())
				{
					GrabbablesPositionsShotgun.Where((GrabbableObjectPositionHelperShotgun o) => o.objName == ((Object)shotgun).name && shotgun.shellsLoaded == o.AmmoQuantity).First().PlacementPosition = new Vector3(position.x, position.y, position.z);
					GrabbableObjectPositionHelperShotgun shotgunPositionHelper = new GrabbableObjectPositionHelperShotgun(((Object)obj).name, position, shotgun.shellsLoaded);
					ConfigSettings.ShotgunPlacementOverrideLocation.AddOrUpdateObjectPositionSetting(shotgunPositionHelper);
					((BaseUnityPlugin)ShipMaid.instance).Config.Save();
				}
				else
				{
					GrabbableObject obj3 = obj;
					ShotgunItem val = (ShotgunItem)(object)((obj3 is ShotgunItem) ? obj3 : null);
					if (val != null)
					{
						GrabbablesPositionsShotgun.Add(new GrabbableObjectPositionHelperShotgun(((Object)obj).name, position, val.shellsLoaded));
						GrabbableObjectPositionHelperShotgun shotgunPositionHelper2 = new GrabbableObjectPositionHelperShotgun(((Object)obj).name, position, val.shellsLoaded);
						ConfigSettings.ShotgunPlacementOverrideLocation.AddOrUpdateObjectPositionSetting(shotgunPositionHelper2);
						((BaseUnityPlugin)ShipMaid.instance).Config.Save();
					}
				}
				if (GrabbablesPositions.Where((GrabbableObjectPositionHelper o) => o.objName == ((Object)obj).name).Any())
				{
					GrabbablesPositions.Where((GrabbableObjectPositionHelper o) => o.objName == ((Object)obj).name).First().PlacementPosition = new Vector3(position.x, position.y, position.z);
					GrabbableObjectPositionHelper objectPositionHelper = new GrabbableObjectPositionHelper(((Object)obj).name, position);
					ConfigSettings.ItemPlacementOverrideLocation.AddOrUpdateObjectPositionSetting(objectPositionHelper);
					((BaseUnityPlugin)ShipMaid.instance).Config.Save();
				}
				else
				{
					GrabbablesPositions.Add(new GrabbableObjectPositionHelper(((Object)obj).name, position));
					GrabbableObjectPositionHelper objectPositionHelper2 = new GrabbableObjectPositionHelper(((Object)obj).name, position);
					ConfigSettings.ItemPlacementOverrideLocation.AddOrUpdateObjectPositionSetting(objectPositionHelper2);
					((BaseUnityPlugin)ShipMaid.instance).Config.Save();
				}
				if (obj.itemProperties.twoHanded)
				{
					TwoHandedPosition = new Vector3(position.x, position.y, position.z);
					ConfigSettings.TwoHandedItemPlacementOverrideLocation.SetVector3(TwoHandedPosition);
					((BaseUnityPlugin)ShipMaid.instance).Config.Save();
				}
				else
				{
					OneHandedPosition = new Vector3(position.x, position.y, position.z);
					ConfigSettings.OneHandedItemPlacementOverrideLocation.SetVector3(OneHandedPosition);
					((BaseUnityPlugin)ShipMaid.instance).Config.Save();
				}
			}
			else
			{
				ShipMaid.LogError("Failed to get held object");
			}
		}

		internal static GrabbableObject GetCurrentlyHeldObject()
		{
			if ((Object)(object)Keybinds.localPlayerController != (Object)null)
			{
				for (int i = 0; i < Keybinds.localPlayerController.ItemSlots.Count(); i++)
				{
					if (Keybinds.localPlayerController.ItemSlots[i].isHeld && !Keybinds.localPlayerController.ItemSlots[i].isPocketed)
					{
						return Keybinds.localPlayerController.ItemSlots[i];
					}
				}
			}
			return null;
		}

		internal static GrabbableObjectPositionHelper GetObjectPositionTarget(GrabbableObject obj)
		{
			if (GrabbablesPositions.Where((GrabbableObjectPositionHelper o) => o.objName == ((Object)obj).name).Any())
			{
				return GrabbablesPositions.Where((GrabbableObjectPositionHelper o) => o.objName == ((Object)obj).name).First();
			}
			return null;
		}

		internal static GrabbableObjectPositionHelperShotgun GetObjectPositionTargetShotgun(ShotgunItem obj)
		{
			if (GrabbablesPositionsShotgun.Where((GrabbableObjectPositionHelperShotgun o) => o.objName == ((Object)obj).name && obj.shellsLoaded == o.AmmoQuantity).Any())
			{
				return GrabbablesPositionsShotgun.Where((GrabbableObjectPositionHelperShotgun o) => o.objName == ((Object)obj).name && obj.shellsLoaded == o.AmmoQuantity).First();
			}
			return null;
		}

		internal static Vector3? GetOneHandedPositionTarget()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			if (OneHandedPosition != UnsetPosition)
			{
				return OneHandedPosition;
			}
			return null;
		}

		internal static Vector3? GetTwoHandedPositionTarget()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			if (TwoHandedPosition != UnsetPosition)
			{
				return TwoHandedPosition;
			}
			return null;
		}

		internal static void initItemLocations()
		{
			//IL_0385: Unknown result type (might be due to invalid IL or missing references)
			//IL_0387: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Unknown result type (might be due to invalid IL or missing references)
			//IL_0455: Unknown result type (might be due to invalid IL or missing references)
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_03dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0404: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
			List<string> strings = ConfigSettings.ClosetLocationOverride.GetStrings(ConfigSettings.ClosetLocationOverride.Key.Value);
			List<GrabbableObject> list = new HangarShipHelper().FindAllScrapShip();
			if (ConfigSettings.OrganizeShotgunByAmmo.Key.Value)
			{
				List<GrabbableObjectPositionHelperShotgun> objectPositionList = ConfigSettings.ShotgunPlacementOverrideLocation.GetObjectPositionList(ConfigSettings.ShotgunPlacementOverrideLocation.Key.Value);
				if (objectPositionList.Count > 0 && objectPositionList.First().objName != "name")
				{
					foreach (GrabbableObjectPositionHelperShotgun item in objectPositionList)
					{
						GrabbablesPositionsShotgun.Add(item);
					}
				}
				else
				{
					ShotgunItem shotgun = default(ShotgunItem);
					foreach (GrabbableObject obj2 in list)
					{
						ref ShotgunItem reference = ref shotgun;
						GrabbableObject obj5 = obj2;
						reference = (ShotgunItem)(object)((obj5 is ShotgunItem) ? obj5 : null);
						if (shotgun == null || strings.Where((string ifsc) => ifsc.Equals(((Object)obj2).name)).Any())
						{
							continue;
						}
						if (GrabbablesPositionsShotgun.Where((GrabbableObjectPositionHelperShotgun o) => o.objName == ((Object)shotgun).name && o.AmmoQuantity == shotgun.shellsLoaded).Any())
						{
							GrabbablesPositionsShotgun.Where((GrabbableObjectPositionHelperShotgun o) => o.objName == ((Object)obj2).name && o.AmmoQuantity == shotgun.shellsLoaded).First().PlacementPosition = ((Component)obj2).gameObject.transform.position;
						}
						else
						{
							GrabbablesPositionsShotgun.Add(new GrabbableObjectPositionHelperShotgun(((Object)obj2).name, ((Component)obj2).gameObject.transform.position, shotgun.shellsLoaded));
						}
					}
				}
			}
			if (ConfigSettings.UseItemTypePlacementOverrides.Key.Value)
			{
				List<GrabbableObjectPositionHelper> objectPositionList2 = ConfigSettings.ItemPlacementOverrideLocation.GetObjectPositionList(ConfigSettings.ItemPlacementOverrideLocation.Key.Value);
				if (objectPositionList2.Count > 0 && objectPositionList2.First().objName != "name")
				{
					foreach (GrabbableObjectPositionHelper item2 in objectPositionList2)
					{
						GrabbablesPositions.Add(item2);
					}
				}
				else
				{
					foreach (GrabbableObject obj3 in list)
					{
						if (strings.Where((string ifsc) => ifsc.Equals(((Object)obj3).name)).Any())
						{
							continue;
						}
						if (GrabbablesPositions.Where((GrabbableObjectPositionHelper o) => o.objName == ((Object)obj3).name).Any())
						{
							GrabbablesPositions.Where((GrabbableObjectPositionHelper o) => o.objName == ((Object)obj3).name).First().PlacementPosition = ((Component)obj3).gameObject.transform.position;
						}
						else
						{
							GrabbablesPositions.Add(new GrabbableObjectPositionHelper(((Object)obj3).name, ((Component)obj3).gameObject.transform.position));
						}
					}
				}
			}
			if (ConfigSettings.UseOneHandedPlacementOverrides.Key.Value)
			{
				if (ConfigSettings.OneHandedItemPlacementOverrideLocation.GetVector3(ConfigSettings.OneHandedItemPlacementOverrideLocation.Key.Value, out var resultVector))
				{
					OneHandedPosition = resultVector;
				}
				else
				{
					foreach (GrabbableObject obj4 in list)
					{
						if (!strings.Where((string ifsc) => ifsc.Equals(((Object)obj4).name)).Any() && !obj4.itemProperties.twoHanded && OneHandedPosition == UnsetPosition)
						{
							OneHandedPosition = ((Component)obj4).gameObject.transform.position;
						}
					}
				}
			}
			if (!ConfigSettings.UseTwoHandedPlacementOverrides.Key.Value)
			{
				return;
			}
			if (ConfigSettings.TwoHandedItemPlacementOverrideLocation.GetVector3(ConfigSettings.TwoHandedItemPlacementOverrideLocation.Key.Value, out var resultVector2))
			{
				TwoHandedPosition = resultVector2;
				return;
			}
			foreach (GrabbableObject obj in list)
			{
				if (!strings.Where((string ifsc) => ifsc.Equals(((Object)obj).name)).Any() && obj.itemProperties.twoHanded && TwoHandedPosition == UnsetPosition)
				{
					TwoHandedPosition = ((Component)obj).gameObject.transform.position;
					break;
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ShipMaid";

		public const string PLUGIN_NAME = "ShipMaid";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ShipMaid.Patchers
{
	public class CommandInfo
	{
		public string Category { get; set; }

		public string Description { get; set; }

		public Func<string> DisplayTextSupplier { get; set; }

		public string Title { get; set; }

		public TerminalNode TriggerNode { get; set; }
	}
	public static class ShipMaidTerminalCommands
	{
		public static string PerformCleanup()
		{
			ShipMaid.Log("Perform Cleanup Called from terminal");
			LootOrganizingFunctions.OrganizeShipLoot();
			return "Cleaning Ship\n\n";
		}

		public static string PerformStorageClosetCleanup()
		{
			ShipMaid.Log("Perform Storage Cleanup Called from terminal");
			LootOrganizingFunctions.OrganizeStorageCloset();
			return "Cleaning Storage\n\n";
		}
	}
	public static class TerminalExtensions
	{
		public static T[] Add<T>(this T[] array, T newItem)
		{
			int num = array.Length + 1;
			Array.Resize(ref array, num);
			array[num - 1] = newItem;
			return array;
		}

		public static TerminalKeyword CreateTerminalKeyword(string word, bool isVerb = false, TerminalNode triggeringNode = null)
		{
			TerminalKeyword obj = ScriptableObject.CreateInstance<TerminalKeyword>();
			obj.word = word.ToLower();
			obj.isVerb = isVerb;
			obj.specialKeywordResult = triggeringNode;
			return obj;
		}

		public static TerminalNode CreateTerminalNode(string displayText, bool clearPreviousText = false, string terminalEvent = "")
		{
			TerminalNode obj = ScriptableObject.CreateInstance<TerminalNode>();
			obj.displayText = displayText;
			obj.clearPreviousText = clearPreviousText;
			obj.terminalEvent = terminalEvent;
			return obj;
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	internal class TerminalPatcher
	{
		public static List<CommandInfo> Commands = new List<CommandInfo>
		{
			new CommandInfo
			{
				Title = "cleanup",
				Category = "ShipMaid",
				TriggerNode = TerminalExtensions.CreateTerminalNode("cleanup", clearPreviousText: true),
				Description = "Ship Maid Ship Cleanup",
				DisplayTextSupplier = ShipMaidTerminalCommands.PerformCleanup
			},
			new CommandInfo
			{
				Title = "cleanup storage",
				Category = "ShipMaid",
				TriggerNode = TerminalExtensions.CreateTerminalNode("cleanup storage", clearPreviousText: true),
				Description = "Ship Maid Storage Cleanup",
				DisplayTextSupplier = ShipMaidTerminalCommands.PerformStorageClosetCleanup
			}
		};

		public static Terminal Terminal;

		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void Awake(ref Terminal __instance)
		{
			Terminal = __instance;
			ShipMaid.Log("Adding Terminal Commands");
			foreach (CommandInfo command in Commands)
			{
				Terminal.terminalNodes.allKeywords = Terminal.terminalNodes.allKeywords.Add(TerminalExtensions.CreateTerminalKeyword(command.Title, isVerb: false, command.TriggerNode));
			}
		}

		[HarmonyPatch("BeginUsingTerminal")]
		[HarmonyPrefix]
		public static void OnBeginUsing(ref Terminal __instance)
		{
		}

		[HarmonyPatch("QuitTerminal")]
		[HarmonyPostfix]
		public static void OnQuitTerminal(ref Terminal __instance)
		{
		}

		[HarmonyPatch("TextChanged")]
		[HarmonyPostfix]
		public static void OnTextChanged(ref Terminal __instance, string newText)
		{
			if (newText.Trim().Length >= __instance.textAdded)
			{
				newText.Substring(newText.Length - __instance.textAdded);
			}
		}

		[HarmonyPatch("ParsePlayerSentence")]
		[HarmonyPostfix]
		public static void ParsePlayerSentence(ref Terminal __instance, TerminalNode __result)
		{
			CommandInfo commandInfo = Commands.FirstOrDefault((CommandInfo cI) => (Object)(object)cI.TriggerNode == (Object)(object)__result);
			if (commandInfo != null)
			{
				__result.displayText = commandInfo?.DisplayTextSupplier();
			}
			__instance.screenText.text.Substring(__instance.screenText.text.Length - __instance.textAdded);
		}
	}
}
namespace ShipMaid.ObjectHelpers
{
	public class GrabbableObjectPositionHelper
	{
		public string objName;

		public Vector3 PlacementPosition;

		public GrabbableObjectPositionHelper(string name, Vector3 pos)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			objName = name;
			PlacementPosition = pos;
		}

		public GrabbableObjectPositionHelper(string name, float xPos, float yPos, float zPos)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			objName = name;
			PlacementPosition = new Vector3(xPos, yPos, zPos);
		}
	}
	public class GrabbableObjectPositionHelperShotgun
	{
		public int AmmoQuantity;

		public string objName;

		public Vector3 PlacementPosition;

		public GrabbableObjectPositionHelperShotgun(string name, Vector3 pos, int ammoQuantity)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			objName = name;
			PlacementPosition = pos;
			AmmoQuantity = ammoQuantity;
		}

		public GrabbableObjectPositionHelperShotgun(string name, float xPos, float yPos, float zPos, int ammoQuantity)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			objName = name;
			PlacementPosition = new Vector3(xPos, yPos, zPos);
			AmmoQuantity = ammoQuantity;
		}
	}
}
namespace ShipMaid.Networking
{
	internal class NetworkFunctions
	{
		public class NetworkingObjectManager : NetworkBehaviour
		{
			[Serializable]
			[CompilerGenerated]
			private sealed class <>c
			{
				public static readonly <>c <>9 = new <>c();

				public static HandleNamedMessageDelegate <>9__3_0;

				internal void <NetworkManagerInit>b__3_0(ulong senderClientId, FastBufferReader reader)
				{
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0019: Unknown result type (might be due to invalid IL or missing references)
					//IL_0038: Unknown result type (might be due to invalid IL or missing references)
					//IL_003e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0058: Unknown result type (might be due to invalid IL or missing references)
					//IL_0059: Unknown result type (might be due to invalid IL or missing references)
					if (senderClientId != Keybinds.localPlayerController.playerClientId)
					{
						NetworkObjectReference val = default(NetworkObjectReference);
						((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref val, default(ForNetworkSerializable));
						Vector3 placementPosition = default(Vector3);
						((FastBufferReader)(ref reader)).ReadValueSafe(ref placementPosition);
						Quaternion placementRotation = default(Quaternion);
						((FastBufferReader)(ref reader)).ReadValueSafe(ref placementRotation);
						bool shipParent = default(bool);
						((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref shipParent, default(ForPrimitives));
						NetworkObject val2 = default(NetworkObject);
						if (((NetworkObjectReference)(ref val)).TryGet(ref val2, (NetworkManager)null))
						{
							MakeObjectFall(((Component)val2).GetComponent<GrabbableObject>(), placementPosition, placementRotation, shipParent);
						}
					}
				}
			}

			public static void MakeObjectFall(GrabbableObject obj, Vector3 placementPosition, Quaternion placementRotation, bool shipParent)
			{
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_0106: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = GameObject.Find("/Environment/HangarShip");
				GameObject val2 = GameObject.Find("/Environment/HangarShip/StorageCloset");
				_ = string.Empty;
				if (shipParent)
				{
					if ((Object)(object)((Component)obj).gameObject.transform.GetParent() == (Object)null || ((Object)((Component)obj).gameObject.transform.GetParent()).name != "HangarShip")
					{
						((Component)obj).gameObject.transform.SetParent(val.transform);
					}
				}
				else if ((Object)(object)((Component)obj).gameObject.transform.GetParent() == (Object)null || ((Object)((Component)obj).gameObject.transform.GetParent()).name != "StorageCloset")
				{
					((Component)obj).gameObject.transform.SetParent(val2.transform);
				}
				((Component)obj).gameObject.transform.SetPositionAndRotation(placementPosition, placementRotation);
				obj.hasHitGround = false;
				obj.startFallingPosition = placementPosition;
				obj.floorYRot = -1;
				if ((Object)(object)((Component)obj).transform.parent != (Object)null)
				{
					obj.startFallingPosition = ((Component)obj).transform.parent.InverseTransformPoint(obj.startFallingPosition);
				}
				obj.FallToGround(false);
				obj.floorYRot = -1;
			}

			[ClientRpc]
			public static void MakeObjectFallClientRpc(NetworkObjectReference obj, Vector3 placementPosition, Quaternion placementRotation, bool shipParent)
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				NetworkManager singleton = NetworkManager.Singleton;
				if (singleton == null || !singleton.IsListening)
				{
					return;
				}
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(256, (Allocator)2, -1);
				((FastBufferWriter)(ref val)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
				((FastBufferWriter)(ref val)).WriteValueSafe(ref placementPosition);
				((FastBufferWriter)(ref val)).WriteValueSafe(ref placementRotation);
				((FastBufferWriter)(ref val)).WriteValueSafe<bool>(ref shipParent, default(ForPrimitives));
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll("MakeObjectFall", val, (NetworkDelivery)2);
				NetworkObject val2 = default(NetworkObject);
				if (!((NetworkObjectReference)(ref obj)).TryGet(ref val2, (NetworkManager)null))
				{
					return;
				}
				GrabbableObject obj2 = default(GrabbableObject);
				if (((Component)val2).TryGetComponent<GrabbableObject>(ref obj2))
				{
					if (!((NetworkBehaviour)Keybinds.localPlayerController).IsOwner)
					{
						MakeObjectFall(obj2, placementPosition, placementRotation, shipParent);
					}
				}
				else
				{
					ShipMaid.LogError("Failed to get grabbable object ref from network object - ClientRpc");
				}
			}

			[ServerRpc]
			public static void MakeObjectFallServerRpc(NetworkObjectReference obj, Vector3 placementPosition, Quaternion placementRotation, bool shipParent)
			{
				//IL_0061: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Invalid comparison between Unknown and I4
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
				NetworkManager singleton = NetworkManager.Singleton;
				if (singleton == null)
				{
					ShipMaid.LogError("Network Manager == null");
					return;
				}
				if (!singleton.IsListening)
				{
					ShipMaid.LogError("Network Manager not listening");
					return;
				}
				if (((NetworkBehaviour)Keybinds.localPlayerController).OwnerClientId != singleton.LocalClientId)
				{
					if ((int)singleton.LogLevel <= 1)
					{
						ShipMaid.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(256, (Allocator)2, -1);
				((FastBufferWriter)(ref val)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
				((FastBufferWriter)(ref val)).WriteValueSafe(ref placementPosition);
				((FastBufferWriter)(ref val)).WriteValueSafe(ref placementRotation);
				((FastBufferWriter)(ref val)).WriteValueSafe<bool>(ref shipParent, default(ForPrimitives));
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll("MakeObjectFall", val, (NetworkDelivery)2);
				NetworkObject val2 = default(NetworkObject);
				if (((NetworkObjectReference)(ref obj)).TryGet(ref val2, (NetworkManager)null))
				{
					GrabbableObject obj2 = default(GrabbableObject);
					if (((Component)val2).TryGetComponent<GrabbableObject>(ref obj2))
					{
						MakeObjectFall(obj2, placementPosition, placementRotation, shipParent);
					}
					else
					{
						ShipMaid.LogError("Failed to get grabbable object ref from network object - ServerRpc");
					}
				}
			}

			public static void NetworkManagerInit()
			{
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0038: Expected O, but got Unknown
				ShipMaid.Log("Registering named message");
				CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
				object obj = <>c.<>9__3_0;
				if (obj == null)
				{
					HandleNamedMessageDelegate val = delegate(ulong senderClientId, FastBufferReader reader)
					{
						//IL_0013: Unknown result type (might be due to invalid IL or missing references)
						//IL_0019: Unknown result type (might be due to invalid IL or missing references)
						//IL_0038: Unknown result type (might be due to invalid IL or missing references)
						//IL_003e: Unknown result type (might be due to invalid IL or missing references)
						//IL_0058: Unknown result type (might be due to invalid IL or missing references)
						//IL_0059: Unknown result type (might be due to invalid IL or missing references)
						if (senderClientId != Keybinds.localPlayerController.playerClientId)
						{
							NetworkObjectReference val2 = default(NetworkObjectReference);
							((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref val2, default(ForNetworkSerializable));
							Vector3 placementPosition = default(Vector3);
							((FastBufferReader)(ref reader)).ReadValueSafe(ref placementPosition);
							Quaternion placementRotation = default(Quaternion);
							((FastBufferReader)(ref reader)).ReadValueSafe(ref placementRotation);
							bool shipParent = default(bool);
							((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref shipParent, default(ForPrimitives));
							NetworkObject val3 = default(NetworkObject);
							if (((NetworkObjectReference)(ref val2)).TryGet(ref val3, (NetworkManager)null))
							{
								MakeObjectFall(((Component)val3).GetComponent<GrabbableObject>(), placementPosition, placementRotation, shipParent);
							}
						}
					};
					<>c.<>9__3_0 = val;
					obj = (object)val;
				}
				customMessagingManager.RegisterNamedMessageHandler("MakeObjectFall", (HandleNamedMessageDelegate)obj);
			}

			[ClientRpc]
			public static void RunClientRpc(NetworkObjectReference obj, Vector3 placementPosition, Quaternion placementRotation, bool shipParent)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				MakeObjectFallServerRpc(obj, placementPosition, placementRotation, shipParent);
			}
		}
	}
}
namespace ShipMaid.InputUtils
{
	internal class InputUtilsKeybinds : LcInputActions
	{
		[InputAction("<Keyboard>/j", Name = "Set Location Override")]
		public InputAction LocationOverrideKey { get; set; }

		[InputAction("<Keyboard>/m", Name = "Cleanup Ship")]
		public InputAction ShipCleanupKey { get; set; }

		[InputAction("<Keyboard>/n", Name = "Cleanup Storage")]
		public InputAction StorageCleanupKey { get; set; }
	}
}
namespace ShipMaid.HelperFunctions
{
	public class LootOrganizingFunctions
	{
		private static List<string> ItemsForStorageCloset = ConfigSettings.ClosetLocationOverride.GetStrings(ConfigSettings.ClosetLocationOverride.Key.Value);

		private static List<string> SortingBlacklist = ConfigSettings.SortingLocationBlacklist.GetStrings(ConfigSettings.SortingLocationBlacklist.Key.Value);

		public static void OrganizeShipLoot()
		{
			StorageClosetHelper storageClosetHelper = new StorageClosetHelper();
			List<GrabbableObject> list = new HangarShipHelper().ObjectsInShip();
			foreach (GrabbableObject item in storageClosetHelper.GetObjectsInStorageCloset())
			{
				if (list.Contains(item))
				{
					list.Remove(item);
				}
			}
			List<GrabbableObject> list2 = new List<GrabbableObject>();
			List<GrabbableObject> list3 = new List<GrabbableObject>();
			foreach (GrabbableObject item2 in list)
			{
				if (item2.itemProperties.twoHanded)
				{
					list2.Add(item2);
				}
				else
				{
					list3.Add(item2);
				}
			}
			OrganizeItems(storageClosetHelper, list3, twoHanded: false);
			OrganizeItems(storageClosetHelper, list2, twoHanded: true);
		}

		public static void OrganizeStorageCloset()
		{
			StorageClosetHelper storageClosetHelper = new StorageClosetHelper();
			List<GrabbableObject> objectsInStorageCloset = storageClosetHelper.GetObjectsInStorageCloset();
			List<string> list = new List<string>();
			foreach (GrabbableObject item in objectsInStorageCloset)
			{
				if (!list.Contains(((Object)item).name))
				{
					list.Add(((Object)item).name);
				}
			}
			foreach (string objectType in list)
			{
				List<GrabbableObject> list2 = objectsInStorageCloset.Where((GrabbableObject obj) => ((Object)obj).name.Contains(objectType)).ToList();
				if ((Object)(object)((IEnumerable<GrabbableObject>)list2).FirstOrDefault((Func<GrabbableObject, bool>)((GrabbableObject obj) => !obj.isHeld)) != (Object)null)
				{
					storageClosetHelper.PlaceStorageObjectOnShelve(list2);
				}
			}
		}

		private static float GetXOffsetFromScrapValue(GrabbableObject obj, float highestScrapValue, float maxXOffset)
		{
			if (obj.scrapValue != 0 && highestScrapValue != 0f)
			{
				return (float)(obj.scrapValue - 10) / highestScrapValue * maxXOffset;
			}
			ShipMaid.Log($"Refraining from breaking math - HighestScrapValue {highestScrapValue} - obj.scrapValue {obj.scrapValue}");
			return 0f;
		}

		private static void OrganizeItems(StorageClosetHelper sch, List<GrabbableObject> objects, bool twoHanded)
		{
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0290: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			//IL_0317: Unknown result type (might be due to invalid IL or missing references)
			//IL_0319: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0332: Unknown result type (might be due to invalid IL or missing references)
			//IL_0337: Unknown result type (might be due to invalid IL or missing references)
			//IL_0364: Unknown result type (might be due to invalid IL or missing references)
			//IL_0373: Unknown result type (might be due to invalid IL or missing references)
			//IL_0382: Unknown result type (might be due to invalid IL or missing references)
			//IL_0399: Unknown result type (might be due to invalid IL or missing references)
			//IL_039b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0437: Unknown result type (might be due to invalid IL or missing references)
			//IL_071d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0733: Unknown result type (might be due to invalid IL or missing references)
			//IL_0749: Unknown result type (might be due to invalid IL or missing references)
			//IL_075f: Unknown result type (might be due to invalid IL or missing references)
			//IL_054b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0550: Unknown result type (might be due to invalid IL or missing references)
			//IL_07e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_06cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0705: Unknown result type (might be due to invalid IL or missing references)
			//IL_08d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_08d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_07f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_07f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_07fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0816: Unknown result type (might be due to invalid IL or missing references)
			//IL_0825: Unknown result type (might be due to invalid IL or missing references)
			//IL_0834: Unknown result type (might be due to invalid IL or missing references)
			//IL_084f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0864: Unknown result type (might be due to invalid IL or missing references)
			//IL_086b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0872: Unknown result type (might be due to invalid IL or missing references)
			//IL_0879: Unknown result type (might be due to invalid IL or missing references)
			//IL_087e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0897: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_08b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_07e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_07e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_08fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_090a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0919: Unknown result type (might be due to invalid IL or missing references)
			//IL_0937: Unknown result type (might be due to invalid IL or missing references)
			//IL_093c: Unknown result type (might be due to invalid IL or missing references)
			//IL_093e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0607: Unknown result type (might be due to invalid IL or missing references)
			//IL_096d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0617: Unknown result type (might be due to invalid IL or missing references)
			HangarShipHelper hangarShipHelper = new HangarShipHelper();
			List<string> list = new List<string>();
			foreach (GrabbableObject @object in objects)
			{
				if (!list.Contains(((Object)@object).name))
				{
					list.Add(((Object)@object).name);
				}
			}
			float num = 0f;
			float num2 = 2.25f / (float)list.Count;
			float num3 = 0f;
			float num4 = 2.75f / (float)list.Count;
			float num5 = 7f;
			bool flag = false;
			float num6 = 0f;
			float num7 = 0f;
			if (twoHanded)
			{
				if (ConfigSettings.TwoHandedItemLocation.Key.Value == "Front")
				{
					num7 = num3;
					num6 = num2;
					flag = true;
				}
				else
				{
					num7 = num5;
					num6 = num4;
				}
			}
			else if (ConfigSettings.TwoHandedItemLocation.Key.Value == "Front")
			{
				num6 = num4;
				num7 = num5;
			}
			else
			{
				num7 = num3;
				num6 = num2;
				flag = true;
			}
			int num8 = 0;
			Vector3 val2 = default(Vector3);
			Vector3 valueOrDefault = default(Vector3);
			Quaternion val6 = default(Quaternion);
			foreach (string objectType in list)
			{
				List<GrabbableObject> list2 = objects.Where((GrabbableObject obj) => ((Object)obj).name.Contains(objectType)).ToList();
				if (ItemsForStorageCloset.Where(objectType.Contains).Any())
				{
					sch.PlaceStorageObjectOnShelve(list2);
					continue;
				}
				if (SortingBlacklist.Where(objectType.Contains).Any())
				{
					continue;
				}
				GrabbableObject val = ((IEnumerable<GrabbableObject>)list2).FirstOrDefault((Func<GrabbableObject, bool>)((GrabbableObject obj) => !obj.isHeld));
				if (!((Object)(object)val != (Object)null))
				{
					continue;
				}
				List<float> list3 = new List<float>();
				if (ConfigSettings.OrganizationTechnique.Key.Value == "Stack" && !ConfigSettings.UseItemTypePlacementOverrides.Key.Value && !ConfigSettings.UseOneHandedPlacementOverrides.Key.Value && !ConfigSettings.UseTwoHandedPlacementOverrides.Key.Value)
				{
					Random random = new Random();
					num = (float)random.NextDouble() * (float)random.Next(-1, 2);
					if (ConfigSettings.ItemGrouping.Key.Value == "Loose")
					{
						num *= 2f;
					}
				}
				GrabbableObjectPositionHelper objectPositionTarget = ShipMaidFunctions.GetObjectPositionTarget(val);
				if (objectPositionTarget != null && objectPositionTarget != null && ConfigSettings.UseItemTypePlacementOverrides.Key.Value)
				{
					ShipMaid.Log("Setting position from memory for " + ((Object)val).name);
					val2 = objectPositionTarget.PlacementPosition;
				}
				else
				{
					Vector3? twoHandedPositionTarget = ShipMaidFunctions.GetTwoHandedPositionTarget();
					int num9;
					if (twoHandedPositionTarget.HasValue)
					{
						valueOrDefault = twoHandedPositionTarget.GetValueOrDefault();
						num9 = (ConfigSettings.UseTwoHandedPlacementOverrides.Key.Value ? 1 : 0);
					}
					else
					{
						num9 = 0;
					}
					if (((uint)num9 & (twoHanded ? 1u : 0u)) != 0)
					{
						ShipMaid.Log($"Setting Two Handed position from memory for {((Object)val).name} - {valueOrDefault.x},{valueOrDefault.y},{valueOrDefault.z}");
						val2 = valueOrDefault;
					}
					else
					{
						twoHandedPositionTarget = ShipMaidFunctions.GetOneHandedPositionTarget();
						if (twoHandedPositionTarget.HasValue)
						{
							Vector3 valueOrDefault2 = twoHandedPositionTarget.GetValueOrDefault();
							if (ConfigSettings.UseOneHandedPlacementOverrides.Key.Value && !twoHanded)
							{
								ShipMaid.Log($"Setting One Handed position from memory for {((Object)val).name} - {valueOrDefault2.x},{valueOrDefault2.y},{valueOrDefault2.z}");
								val2 = valueOrDefault2;
								goto IL_0449;
							}
						}
						((Vector3)(ref val2))..ctor(hangarShipHelper.GetShipCenterLocation().x, hangarShipHelper.GetShipCenterLocation().y, hangarShipHelper.GetShipCenterLocation().z);
						if (ConfigSettings.ItemGrouping.Key.Value == "Loose")
						{
							val2.z -= num6 * (float)num8;
						}
						else
						{
							val2.z -= num6 * (float)num8 * 0.1f + num6 * 0.9f * (float)list.Count;
						}
						if (!flag)
						{
							val2.z += 0.5f;
						}
						val2.x = hangarShipHelper.GetShipCenterLocation().x + num7;
					}
				}
				goto IL_0449;
				IL_0449:
				foreach (GrabbableObject item in list2)
				{
					if (item.isHeld)
					{
						continue;
					}
					if (((Object)((Component)item).transform.parent).name.Contains("Wheelbarrow"))
					{
						ShipMaid.Log("Ignoring " + ((Object)item).name + " that appears to be located in a Wheelbarrow/Shopping Cart");
						continue;
					}
					ShotgunItem val3 = (ShotgunItem)(object)((val is ShotgunItem) ? val : null);
					if (val3 != null)
					{
						ShipMaid.Log("Item is Shotgun - " + ((Object)val3).name);
					}
					ShotgunItem val4 = (ShotgunItem)(object)((val is ShotgunItem) ? val : null);
					if (val4 != null)
					{
						GrabbableObjectPositionHelperShotgun objectPositionTargetShotgun = ShipMaidFunctions.GetObjectPositionTargetShotgun(val4);
						if (objectPositionTargetShotgun != null && objectPositionTargetShotgun != null)
						{
							ShipMaid.Log("Item is Shotgun and target retrieved");
						}
					}
					ShotgunItem val5 = (ShotgunItem)(object)((item is ShotgunItem) ? item : null);
					if (val5 != null)
					{
						GrabbableObjectPositionHelperShotgun objectPositionTargetShotgun2 = ShipMaidFunctions.GetObjectPositionTargetShotgun(val5);
						if (objectPositionTargetShotgun2 != null && objectPositionTargetShotgun2 != null && ConfigSettings.OrganizeShotgunByAmmo.Key.Value)
						{
							int shellsLoaded = val5.shellsLoaded;
							ShipMaid.Log($"Setting position from memory for {((Object)val).name} - Ammo capacity {shellsLoaded}");
							val2 = objectPositionTargetShotgun2.PlacementPosition;
						}
					}
					if (ConfigSettings.OrganizationTechnique.Key.Value == "Value" && !ConfigSettings.UseItemTypePlacementOverrides.Key.Value && !ConfigSettings.UseOneHandedPlacementOverrides.Key.Value && !ConfigSettings.UseTwoHandedPlacementOverrides.Key.Value)
					{
						if (flag)
						{
							val2.x += GetXOffsetFromScrapValue(item, ScrapHelperFunctions.CalculateHighestScrapValue(hangarShipHelper.ObjectsInShip()), 2.5f);
						}
						else
						{
							val2.x += GetXOffsetFromScrapValue(item, ScrapHelperFunctions.CalculateHighestScrapValue(hangarShipHelper.ObjectsInShip()), 4f);
						}
						while (list3.Contains(val2.x))
						{
							val2.x += 0.1f;
						}
						list3.Add(val2.x);
					}
					else if (!ConfigSettings.UseItemTypePlacementOverrides.Key.Value && !ConfigSettings.UseOneHandedPlacementOverrides.Key.Value && !ConfigSettings.UseTwoHandedPlacementOverrides.Key.Value)
					{
						val2.x += num;
					}
					if (ConfigSettings.ItemPlacementOverrideOffsetPosition.GetVector3(ConfigSettings.ItemPlacementOverrideOffsetPosition.Key.Value, out var resultVector) && (ConfigSettings.UseOneHandedPlacementOverrides.Key.Value || ConfigSettings.UseTwoHandedPlacementOverrides.Key.Value || ConfigSettings.UseItemTypePlacementOverrides.Key.Value))
					{
						Random random2 = new Random();
						val2.x += (float)random2.NextDouble() * resultVector.x;
						val2.y += (float)random2.NextDouble() * resultVector.y;
						val2.z += (float)random2.NextDouble() * resultVector.z;
					}
					((Quaternion)(ref val6))..ctor(((Component)((NetworkBehaviour)item).NetworkObject).transform.rotation.x, ((Component)((NetworkBehaviour)item).NetworkObject).transform.rotation.y, ((Component)((NetworkBehaviour)item).NetworkObject).transform.rotation.z, ((Component)((NetworkBehaviour)item).NetworkObject).transform.rotation.w);
					if (ConfigSettings.ItemPlacementOverrideOffsetRotation.GetFloat(ConfigSettings.ItemPlacementOverrideOffsetRotation.Key.Value, out var resultFloat) && (ConfigSettings.UseOneHandedPlacementOverrides.Key.Value || ConfigSettings.UseTwoHandedPlacementOverrides.Key.Value || ConfigSettings.UseItemTypePlacementOverrides.Key.Value))
					{
						Random random3 = new Random();
						val6 *= Quaternion.Euler(0f, (float)random3.NextDouble() * resultFloat, 0f);
					}
					if (!hangarShipHelper.IsPositionWithinShip(val2))
					{
						Vector3 val7 = hangarShipHelper.AdjustPositionWithinShip(val2);
						ShipMaid.Log($"Ship loot detected outside of ship - {((Object)item).name} - {val2.x},{val2.y},{val2.z} - ship bounds {HangarShipHelper.GetDebugLocationShip(((Component)item).gameObject.transform.position)}");
						val2 = new Vector3(val7.x, val7.y, val7.z);
						ShipMaid.Log($"Corrected to- {((Object)item).name} - {val2.x},{val2.y},{val2.z}");
					}
					if (!PositionHelperFunctions.SameLocation(((Component)item).transform.position, val2))
					{
						ShipMaid.Log($"Moving item - {((Object)item).name} to {val2.x},{val2.y},{val2.z}");
						NetworkFunctions.NetworkingObjectManager.RunClientRpc(NetworkObjectReference.op_Implicit(((NetworkBehaviour)item).NetworkObject), val2, val6, shipParent: true);
						if (!hangarShipHelper.IsObjectWithinShip(item))
						{
							ShipMaid.Log("Found item outside of the ship - " + ((Object)item).name + " - where ship bounds are " + HangarShipHelper.GetDebugLocationShip(((Component)item).gameObject.transform.position));
						}
					}
				}
				num8++;
			}
		}
	}
	public static class PositionHelperFunctions
	{
		public static Vector3 AdjustPositionWithinBounds(Vector3 targetPosition, Vector3 min, Vector3 max)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			if (targetPosition.x > max.x)
			{
				targetPosition.x = max.x;
			}
			if (targetPosition.y > max.y)
			{
				targetPosition.y = max.y;
			}
			if (targetPosition.z > max.z)
			{
				targetPosition.z = max.z;
			}
			if (targetPosition.x < min.x)
			{
				targetPosition.x = min.x;
			}
			if (targetPosition.y < min.y)
			{
				targetPosition.y = min.y;
			}
			if (targetPosition.z < min.z)
			{
				targetPosition.z = min.z;
			}
			return targetPosition;
		}

		public static string DebugQuaterion(Quaternion rot)
		{
			return rot.x + "," + rot.y + "," + rot.z + "," + rot.w;
		}

		public static string DebugVector3(Vector3 pos)
		{
			return pos.x + "," + pos.y + "," + pos.z;
		}

		public static bool IsPositionWithinBounds(Vector3 testPosition, Vector3 boundingPositionMin, Vector3 boundingPositionMax)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			if (testPosition.x <= boundingPositionMax.x && testPosition.y <= boundingPositionMax.y && testPosition.z <= boundingPositionMax.z && testPosition.x >= boundingPositionMin.x && testPosition.y >= boundingPositionMin.y)
			{
				return testPosition.z >= boundingPositionMin.z;
			}
			return false;
		}

		public static bool NearLocation(float f1, float f2, float offset)
		{
			if (f1 < f2 + offset)
			{
				return f1 > f2 - offset;
			}
			return false;
		}

		public static bool SameLocation(Vector3 pos1, Vector3 pos2)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if (NearLocation(pos1.x, pos2.x, 0.01f))
			{
				return NearLocation(pos1.z, pos2.z, 0.01f);
			}
			return false;
		}
	}
	public static class ScrapHelperFunctions
	{
		private static void ReportScrapList(string where)
		{
			if (where == "ship")
			{
				CollectionExtensions.Do<GrabbableObject>((IEnumerable<GrabbableObject>)new HangarShipHelper().ObjectsInShip(), (Action<GrabbableObject>)delegate(GrabbableObject scrap)
				{
					ShipMaid.Log($"{((Object)scrap).name} - ${scrap.scrapValue} - ${scrap.targetFloorPosition.x}- ${scrap.targetFloorPosition.y}- ${scrap.targetFloorPosition.z}");
				});
			}
			else if (where == "closet")
			{
				CollectionExtensions.Do<GrabbableObject>((IEnumerable<GrabbableObject>)new StorageClosetHelper().GetObjectsInStorageCloset(), (Action<GrabbableObject>)delegate(GrabbableObject scrap)
				{
					ShipMaid.Log($"{((Object)scrap).name} - ${scrap.scrapValue} - ${scrap.targetFloorPosition.x}- ${scrap.targetFloorPosition.y}- ${scrap.targetFloorPosition.z}");
				});
			}
		}

		public static float CalculateHighestScrapValue(List<GrabbableObject> objects)
		{
			float num = 0f;
			foreach (GrabbableObject @object in objects)
			{
				if ((float)@object.scrapValue > num)
				{
					num = @object.scrapValue;
				}
			}
			return num;
		}

		internal static List<GrabbableObject> FindAllScrapOnMap()
		{
			List<GrabbableObject> list = new List<GrabbableObject>();
			GrabbableObject[] array = Object.FindObjectsByType<GrabbableObject>((FindObjectsSortMode)0);
			foreach (GrabbableObject val in array)
			{
				if (!val.isInShipRoom)
				{
					list.Add(val);
					ShipMaid.Log("Found scrap: " + ((Object)val).name);
				}
			}
			return list;
		}
	}
}
namespace ShipMaid.EntityHelpers
{
	public class HangarShipHelper
	{
		public static Vector3 ShipBoundsCenter;

		public static Vector3 ShipBoundsExtents;

		public static Vector3 ShipBoundsMaxBack;

		public static Vector3 ShipBoundsMaxFront;

		public static Vector3 ShipBoundsMinBack;

		public static Vector3 ShipBoundsMinFront;

		public static Vector3 ShipCenter;

		public static Vector3 ShipCenterForPlacement;

		public static Vector3 ShipCollider;

		public static Vector3 ShipExtends;

		public static GameObject ShipObject;

		public static float XLocationZChange = 4f;

		public HangarShipHelper()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			ShipObject = GameObject.Find("/Environment/HangarShip");
			ShipCenter = ShipObject.transform.position;
			MeshCollider componentInChildren = GameObject.Find("/Environment/HangarShip/ShipInside").GetComponentInChildren<MeshCollider>();
			ShipBoundsCenter = ((Collider)componentInChildren).bounds.m_Center;
			ShipBoundsExtents = ((Collider)componentInChildren).bounds.m_Extents;
			ShipCenterForPlacement = new Vector3(ShipCenter.z - 6.25f, ShipCenter.x - 5.25f, ShipCenter.y + 1.66f);
			Bounds bounds = ((Collider)componentInChildren).bounds;
			float num = ((Bounds)(ref bounds)).min.x + 1.75f;
			bounds = ((Collider)componentInChildren).bounds;
			float y = ((Bounds)(ref bounds)).min.y;
			bounds = ((Collider)componentInChildren).bounds;
			ShipBoundsMinBack = new Vector3(num, y, ((Bounds)(ref bounds)).min.z + 0.5f);
			bounds = ((Collider)componentInChildren).bounds;
			float num2 = ((Bounds)(ref bounds)).max.x - 2f;
			bounds = ((Collider)componentInChildren).bounds;
			float y2 = ((Bounds)(ref bounds)).max.y;
			bounds = ((Collider)componentInChildren).bounds;
			ShipBoundsMaxBack = new Vector3(num2, y2, ((Bounds)(ref bounds)).max.z - 0.5f);
			bounds = ((Collider)componentInChildren).bounds;
			float num3 = ((Bounds)(ref bounds)).min.x + 1.75f;
			bounds = ((Collider)componentInChildren).bounds;
			float y3 = ((Bounds)(ref bounds)).min.y;
			bounds = ((Collider)componentInChildren).bounds;
			ShipBoundsMinFront = new Vector3(num3, y3, ((Bounds)(ref bounds)).min.z + 2f);
			bounds = ((Collider)componentInChildren).bounds;
			float num4 = ((Bounds)(ref bounds)).max.x - 2f;
			bounds = ((Collider)componentInChildren).bounds;
			float y4 = ((Bounds)(ref bounds)).max.y;
			bounds = ((Collider)componentInChildren).bounds;
			ShipBoundsMaxFront = new Vector3(num4, y4, ((Bounds)(ref bounds)).max.z - 1.75f);
		}

		public static string GetDebugLocationShip(Vector3 targetPosition)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			if (targetPosition.x > XLocationZChange)
			{
				return $"{ShipBoundsMinBack.x},{ShipBoundsMinBack.y},{ShipBoundsMinBack.z} to {ShipBoundsMaxBack.x},{ShipBoundsMaxBack.y},{ShipBoundsMaxBack.z}";
			}
			return $"{ShipBoundsMinFront.x},{ShipBoundsMinFront.y},{ShipBoundsMinFront.z} to {ShipBoundsMaxFront.x},{ShipBoundsMaxFront.y},{ShipBoundsMaxFront.z}";
		}

		public static NetworkObject GetShipNetworkObject()
		{
			return GameObject.Find("/Environment/HangarShip").gameObject.GetComponent<NetworkObject>();
		}

		public static Transform GetShipTransform()
		{
			return GameObject.Find("/Environment/HangarShip").gameObject.transform;
		}

		public Vector3 AdjustPositionWithinShip(Vector3 targetPosition)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (targetPosition.x > XLocationZChange)
			{
				return PositionHelperFunctions.AdjustPositionWithinBounds(targetPosition, ShipBoundsMinBack, ShipBoundsMaxBack);
			}
			return PositionHelperFunctions.AdjustPositionWithinBounds(targetPosition, ShipBoundsMinFront, ShipBoundsMaxFront);
		}

		public List<GrabbableObject> FindAllScrapShip()
		{
			List<GrabbableObject> list = new List<GrabbableObject>();
			GrabbableObject[] array = Object.FindObjectsByType<GrabbableObject>((FindObjectsSortMode)0);
			foreach (GrabbableObject val in array)
			{
				if (val.isInShipRoom)
				{
					list.Add(val);
				}
			}
			return list;
		}

		public Vector3 GetShipCenterLocation()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = GameObject.Find("/Environment/HangarShip").transform.position;
			position.z += -6.25f;
			position.x += -5.25f;
			position.y += 1.66f;
			return position;
		}

		public bool IsObjectWithinShip(GrabbableObject obj)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (((Component)obj).gameObject.transform.position.x > XLocationZChange)
			{
				return PositionHelperFunctions.IsPositionWithinBounds(((Component)obj).gameObject.transform.position, ShipBoundsMinBack, ShipBoundsMaxBack);
			}
			return PositionHelperFunctions.IsPositionWithinBounds(((Component)obj).gameObject.transform.position, ShipBoundsMinFront, ShipBoundsMaxFront);
		}

		public bool IsPositionWithinShip(Vector3 position)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			if (position.x > XLocationZChange)
			{
				return PositionHelperFunctions.IsPositionWithinBounds(position, ShipBoundsMinBack, ShipBoundsMaxBack);
			}
			return PositionHelperFunctions.IsPositionWithinBounds(position, ShipBoundsMinFront, ShipBoundsMaxFront);
		}

		public void MoveItemToShip(GrabbableObject obj)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			obj.hasBeenHeld = true;
			obj.isInFactory = false;
			obj.isInShipRoom = true;
			RoundManager instance = RoundManager.Instance;
			instance.scrapCollectedInLevel += obj.scrapValue;
			PlayerStats obj2 = StartOfRound.Instance.gameStats.allPlayerStats[Keybinds.localPlayerController.playerClientId];
			obj2.profitable += obj.scrapValue;
			RoundManager.Instance.CollectNewScrapForThisRound(obj);
			((Component)obj).transform.SetParent(ShipObject.transform);
			obj.OnBroughtToShip();
			NetworkFunctions.NetworkingObjectManager.RunClientRpc(NetworkObjectReference.op_Implicit(((NetworkBehaviour)obj).NetworkObject), GetShipCenterLocation(), ((Component)obj).transform.rotation, shipParent: true);
		}

		public List<GrabbableObject> ObjectsInShip()
		{
			return (from obj in ShipObject.GetComponentsInChildren<GrabbableObject>()
				where ((Object)obj).name != "ClipboardManual" && ((Object)obj).name != "StickyNoteItem"
				select obj).ToList();
		}
	}
	public class StorageClosetHelper
	{
		public static Vector3 ClosetBoundsMax;

		public static Vector3 ClosetBoundsMin;

		private const float StorageLocationXOffsetToShelve = 0.2f;

		private Vector3 ClosetRotation;

		private string LastItemPlaced = string.Empty;

		private float placementLocationAcrossOffset;

		private int shelveToPlaceOn = 1;

		private List<Vector3> ShevleListCenter = new List<Vector3>();

		private GameObject StorageCloset;

		private Vector3 StorageLocationEnd;

		private Vector3 StorageLocationStart;

		private float StorageLocationXRange;

		private float StorageLocationXStepItem = 0.2f;

		private float StorageLocationXStepSize = 0.1f;

		private float StorageLocationZOffset = 0.2f;

		private float StorageLocationZRange;

		public StorageClosetHelper()
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Unknown result type (might be due to invalid IL or missing references)
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			//IL_025a: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			//IL_0272: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			StorageCloset = GameObject.Find("/Environment/HangarShip/StorageCloset");
			MeshCollider componentInChildren = StorageCloset.GetComponentInChildren<MeshCollider>();
			Quaternion rotation = StorageCloset.gameObject.transform.rotation;
			ClosetRotation = ((Quaternion)(ref rotation)).eulerAngles;
			Bounds bounds = ((Collider)componentInChildren).bounds;
			float num = ((Bounds)(ref bounds)).min.x + Mathf.Cos(0.0034906585f);
			bounds = ((Collider)componentInChildren).bounds;
			StorageLocationStart = new Vector3(num, 0f, ((Bounds)(ref bounds)).max.z - Mathf.Sin(0.0034906585f) - Mathf.Cos(0.0034906585f));
			bounds = ((Collider)componentInChildren).bounds;
			float num2 = ((Bounds)(ref bounds)).max.x - Mathf.Cos(0.0034906585f);
			bounds = ((Collider)componentInChildren).bounds;
			StorageLocationEnd = new Vector3(num2, 0f, ((Bounds)(ref bounds)).min.z - Mathf.Cos(0.0034906585f));
			bounds = ((Collider)componentInChildren).bounds;
			float num3 = ((Bounds)(ref bounds)).min.x + 0.2f;
			bounds = ((Collider)componentInChildren).bounds;
			float y = ((Bounds)(ref bounds)).min.y;
			bounds = ((Collider)componentInChildren).bounds;
			ClosetBoundsMin = new Vector3(num3, y, ((Bounds)(ref bounds)).min.z);
			bounds = ((Collider)componentInChildren).bounds;
			float num4 = ((Bounds)(ref bounds)).max.x - 0.2f;
			bounds = ((Collider)componentInChildren).bounds;
			float y2 = ((Bounds)(ref bounds)).max.y;
			bounds = ((Collider)componentInChildren).bounds;
			ClosetBoundsMax = new Vector3(num4, y2, ((Bounds)(ref bounds)).max.z);
			bounds = ((Collider)componentInChildren).bounds;
			float z = ((Bounds)(ref bounds)).max.z;
			bounds = ((Collider)componentInChildren).bounds;
			StorageLocationZRange = z - ((Bounds)(ref bounds)).min.z;
			bounds = ((Collider)componentInChildren).bounds;
			float x = ((Bounds)(ref bounds)).max.x;
			bounds = ((Collider)componentInChildren).bounds;
			StorageLocationXRange = x - ((Bounds)(ref bounds)).min.x;
			List<Vector3> shevleListCenter = ShevleListCenter;
			bounds = ((Collider)componentInChildren).bounds;
			float x2 = ((Bounds)(ref bounds)).center.x;
			bounds = ((Collider)componentInChildren).bounds;
			shevleListCenter.Add(new Vector3(x2, 0.75f, ((Bounds)(ref bounds)).min.z + 0.5f));
			List<Vector3> shevleListCenter2 = ShevleListCenter;
			bounds = ((Collider)componentInChildren).bounds;
			float x3 = ((Bounds)(ref bounds)).center.x;
			bounds = ((Collider)componentInChildren).bounds;
			shevleListCenter2.Add(new Vector3(x3, 1.4f, ((Bounds)(ref bounds)).min.z + 0.5f));
			List<Vector3> shevleListCenter3 = ShevleListCenter;
			bounds = ((Collider)componentInChildren).bounds;
			float x4 = ((Bounds)(ref bounds)).center.x;
			bounds = ((Collider)componentInChildren).bounds;
			shevleListCenter3.Add(new Vector3(x4, 2f, ((Bounds)(ref bounds)).min.z + 0.5f));
			List<Vector3> shevleListCenter4 = ShevleListCenter;
			bounds = ((Collider)componentInChildren).bounds;
			float x5 = ((Bounds)(ref bounds)).center.x;
			bounds = ((Collider)componentInChildren).bounds;
			shevleListCenter4.Add(new Vector3(x5, 2.5f, ((Bounds)(ref bounds)).min.z + 0.5f));
		}

		public static string GetDebugLocationCloset()
		{
			return $"{ClosetBoundsMin.x},{ClosetBoundsMin.y},{ClosetBoundsMin.z} to {ClosetBoundsMax.x},{ClosetBoundsMax.y},{ClosetBoundsMax.z}";
		}

		public List<GrabbableObject> GetObjectsInStorageCloset()
		{
			return (from obj in StorageCloset.GetComponentsInChildren<GrabbableObject>()
				where ((Object)obj).name != "ClipboardManual" && ((Object)obj).name != "StickyNoteItem"
				select obj).ToList();
		}

		public bool IsObjectWithinCloset(GrabbableObject obj)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			return PositionHelperFunctions.IsPositionWithinBounds(((Component)obj).gameObject.transform.position, ClosetBoundsMin, ClosetBoundsMax);
		}

		public bool IsPositionWithinCloset(Vector3 placementPosition)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return PositionHelperFunctions.IsPositionWithinBounds(placementPosition, ClosetBoundsMin, ClosetBoundsMax);
		}

		public void PlaceStorageObjectOnShelve(List<GrabbableObject> objectsOfType)
		{
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0233: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_024c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0304: Unknown result type (might be due to invalid IL or missing references)
			//IL_0309: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
			string name = ((Object)objectsOfType.First()).name;
			if (!(name == "Key(Clone)"))
			{
				if (name == "WhoopieCushion(Clone)")
				{
					StorageLocationXStepSize = 0.2f;
				}
				else
				{
					StorageLocationXStepSize = 0.1f;
				}
			}
			else
			{
				StorageLocationXStepSize = 0.05f;
			}
			if (((Object)objectsOfType.First()).name != LastItemPlaced && LastItemPlaced != string.Empty)
			{
				if (placementLocationAcrossOffset + StorageLocationXStepItem + StorageLocationXStepSize * (float)objectsOfType.Count > 2.25f)
				{
					placementLocationAcrossOffset = 0f;
					if (shelveToPlaceOn < 4)
					{
						shelveToPlaceOn++;
					}
				}
				else
				{
					placementLocationAcrossOffset += StorageLocationXStepItem;
				}
				LastItemPlaced = ((Object)objectsOfType.First()).name;
			}
			else if (LastItemPlaced == string.Empty)
			{
				LastItemPlaced = ((Object)objectsOfType.First()).name;
			}
			int num = 2;
			bool flag = true;
			int num2 = 0;
			float num3 = 0.1f;
			float num4 = StorageLocationZOffset;
			Vector3 val2 = default(Vector3);
			Vector3 val5 = default(Vector3);
			for (int i = 0; i < objectsOfType.Count; i++)
			{
				GrabbableObject val = objectsOfType[i];
				if (flag)
				{
					if (num2 < num)
					{
						num2++;
					}
					else
					{
						flag = false;
					}
					num4 += num3;
				}
				else
				{
					if (num2 >= 0)
					{
						num2--;
					}
					else
					{
						flag = true;
					}
					num4 -= num3;
				}
				((Vector3)(ref val2))..ctor(placementLocationAcrossOffset, ShevleListCenter[shelveToPlaceOn - 1].y, num4);
				Vector3 val3 = Quaternion.Euler(0f, ClosetRotation.y, 0f) * val2;
				Vector3 val4 = Quaternion.Euler(0f, ClosetRotation.y, 0f) * new Vector3(-1.75f, 0f, -0.75f);
				((Vector3)(ref val5))..ctor(val3.x + StorageCloset.gameObject.transform.position.x + val4.x, ShevleListCenter[shelveToPlaceOn - 1].y, val3.z + StorageCloset.gameObject.transform.position.z + val4.z);
				if (!IsPositionWithinCloset(val5))
				{
					ShipMaid.Log("Fixed object location out of closet " + ((Object)val).name + " - Original Location " + PositionHelperFunctions.DebugVector3(val5) + " -  Bounds are " + GetDebugLocationCloset());
					val5 = PositionHelperFunctions.AdjustPositionWithinBounds(val5, ClosetBoundsMin, ClosetBoundsMax);
				}
				ShipMaid.Log($"Placing {((Object)val).name} [{i + 1} of {objectsOfType.Count}] on shelve {shelveToPlaceOn} at {PositionHelperFunctions.DebugVector3(val5)}");
				NetworkFunctions.NetworkingObjectManager.RunClientRpc(NetworkObjectReference.op_Implicit(((NetworkBehaviour)val).NetworkObject), val5, ((Component)val).transform.rotation, shipParent: false);
				placementLocationAcrossOffset += StorageLocationXStepSize;
			}
			if (LastItemPlaced == "Key(Clone)")
			{
				StorageLocationXStepSize = 0.1f;
			}
			else
			{
				StorageLocationXStepSize = 0.1f;
			}
		}
	}
}
namespace ShipMaid.Configuration
{
	public static class ConfigSettings
	{
		public static ConfigSetupList ClosetLocationOverride = new ConfigSetupList
		{
			pluginName = "ShipMaid",
			SettingName = "ClosetLocationOverride",
			SettingValue = "Whoopie,Key,Flashlight,StunGrenade",
			SettingDescription = "List of items separated by comma that will be automatically placed in the storage container on ship cleanup."
		};

		public static Dictionary<string, ConfigEntryBase> currentConfigEntries = new Dictionary<string, ConfigEntryBase>();

		public static ConfigSetupString ItemGrouping = new ConfigSetupString
		{
			pluginName = "ShipMaid",
			SettingName = "ItemGrouping",
			SettingValue = "Tight",
			SettingDescription = "[Loose] Spread items accross the ship from left to right -or- [Tight] Pack the items to the side of the ship with the suit rack."
		};

		public static ConfigSetupGrabbableObjectPositions ItemPlacementOverrideLocation = new ConfigSetupGrabbableObjectPositions
		{
			pluginName = "ShipMaid",
			SettingName = "ItemPlacementOverrideLocation",
			SettingValue = "name,0.00,0.00,0.00",
			SettingDescription = "Name and location of the item location (if UseItemTypePlacementOverrides is enabled)"
		};

		public static ConfigSetupVector3 ItemPlacementOverrideOffsetPosition = new ConfigSetupVector3
		{
			pluginName = "ShipMaid",
			SettingName = "ItemPlacementOverrideOffsetPosition",
			SettingValue = "0.10,0.10,0.10",
			SettingDescription = "Vector3 variation of items within a stack of items (if UseOneHandedPlacementOverrides or UseTwoHandedPlacementOverrides is enabled)"
		};

		public static ConfigSetupFloat ItemPlacementOverrideOffsetRotation = new ConfigSetupFloat
		{
			pluginName = "ShipMaid",
			SettingName = "ItemPlacementOverrideOffsetRotation",
			SettingValue = "10",
			SettingDescription = "Float rotation variation of items within a stack of items (if UseOneHandedPlacementOverrides or UseTwoHandedPlacementOverrides is enabled)"
		};

		public static ConfigSetupVector3 OneHandedItemPlacementOverrideLocation = new ConfigSetupVector3
		{
			pluginName = "ShipMaid",
			SettingName = "OneHandedItemPlacementOverrideLocation",
			SettingValue = "0.00,0.00,0.00",
			SettingDescription = "Vector3 location of the One-handed item location (if UseOneHandedPlacementOverrides is enabled)"
		};

		public static ConfigSetupString OrganizationTechnique = new ConfigSetupString
		{
			pluginName = "ShipMaid",
			SettingName = "OrganizationMethod",
			SettingValue = "Value",
			SettingDescription = "Choose organization method, spread items of a type by [Value] or [Stack] perfectly by item type."
		};

		public static ConfigSetupBool OrganizeShotgunByAmmo = new ConfigSetupBool
		{
			pluginName = "ShipMaid",
			SettingName = "OrganizeShotgunByAmmo",
			SettingValue = false,
			SettingDescription = "If [true], setting position overrides on shotguns will permit them to be organized by how much ammo is loaded"
		};

		public static ConfigSetupShotgunPositions ShotgunPlacementOverrideLocation = new ConfigSetupShotgunPositions
		{
			pluginName = "ShipMaid",
			SettingName = "ShotgunPlacementOverrideLocation",
			SettingValue = "name,0.00,0.00,0.00,0",
			SettingDescription = "Name,locationX,locationY,locationZ,shellCount of the shotgun (if OrganizeShotgunByAmmo is enabled)"
		};

		public static ConfigSetupList SortingLocationBlacklist = new ConfigSetupList
		{
			pluginName = "ShipMaid",
			SettingName = "SortingDisabledList",
			SettingValue = "",
			SettingDescription = "List of items separated by comma that will be ignored on sorting."
		};

		public static ConfigSetupString TwoHandedItemLocation = new ConfigSetupString
		{
			pluginName = "ShipMaid",
			SettingName = "TwoHandedItemLocation",
			SettingValue = "Front",
			SettingDescription = "Choose location for two handed objects, [Front] of ship, or [Back] of ship. The opposite location will have the single handed items"
		};

		public static ConfigSetupVector3 TwoHandedItemPlacementOverrideLocation = new ConfigSetupVector3
		{
			pluginName = "ShipMaid",
			SettingName = "TwoHandedItemPlacementOverrideLocation",
			SettingValue = "0.00,0.00,0.00",
			SettingDescription = "Vector3 location of the Two-handed item location (if UseTwoHandedPlacementOverrides is enabled)"
		};

		public static ConfigSetupBool UseItemTypePlacementOverrides = new ConfigSetupBool
		{
			pluginName = "ShipMaid",
			SettingName = "UseItemTypePlacementOverrides",
			SettingValue = false,
			SettingDescription = "If [true], pressing J (or what ever keybind from SetObjectTypePositionKey) will set an objects item type location for organization"
		};

		public static ConfigSetupBool UseOneHandedPlacementOverrides = new ConfigSetupBool
		{
			pluginName = "ShipMaid",
			SettingName = "UseOneHandedPlacementOverrides",
			SettingValue = false,
			SettingDescription = "If [true], pressing J (or what ever keybind from SetObjectTypePositionKey) with a one handed object will set all one handed objects location for organization"
		};

		public static ConfigSetupBool UseOnlyTerminal = new ConfigSetupBool
		{
			pluginName = "ShipMaid",
			SettingName = "UseOnlyTerminal",
			SettingValue = false,
			SettingDescription = "If [true], the keybinding will be disabled and only the terminal will be used for cleanup commands"
		};

		public static ConfigSetupBool UseTwoHandedPlacementOverrides = new ConfigSetupBool
		{
			pluginName = "ShipMaid",
			SettingName = "UseTwoHandedPlacementOverrides",
			SettingValue = false,
			SettingDescription = "If [true], pressing J (or what ever keybind from SetObjectTypePositionKey) with a two handed object will set all two handed objects location for organization"
		};

		public static void BindConfigSettings()
		{
			ShipMaid.Log("BindingConfigs");
			MaybeMigrateConfigFile();
			currentConfigEntries = UseOnlyTerminal.Bind(currentConfigEntries);
			currentConfigEntries = OrganizationTechnique.Bind(currentConfigEntries);
			currentConfigEntries = TwoHandedItemLocation.Bind(currentConfigEntries);
			currentConfigEntries = ItemGrouping.Bind(currentConfigEntries);
			currentConfigEntries = ClosetLocationOverride.Bind(currentConfigEntries);
			currentConfigEntries = SortingLocationBlacklist.Bind(currentConfigEntries);
			currentConfigEntries = UseItemTypePlacementOverrides.Bind(currentConfigEntries);
			currentConfigEntries = ItemPlacementOverrideLocation.Bind(currentConfigEntries);
			currentConfigEntries = UseOneHandedPlacementOverrides.Bind(currentConfigEntries);
			currentConfigEntries = OneHandedItemPlacementOverrideLocation.Bind(currentConfigEntries);
			currentConfigEntries = UseTwoHandedPlacementOverrides.Bind(currentConfigEntries);
			currentConfigEntries = TwoHandedItemPlacementOverrideLocation.Bind(currentConfigEntries);
			currentConfigEntries = ItemPlacementOverrideOffsetPosition.Bind(currentConfigEntries);
			currentConfigEntries = ItemPlacementOverrideOffsetRotation.Bind(currentConfigEntries);
			currentConfigEntries = OrganizeShotgunByAmmo.Bind(currentConfigEntries);
			currentConfigEntries = ShotgunPlacementOverrideLocation.Bind(currentConfigEntries);
			TryRemoveOldConfigSettings();
		}

		public static void MaybeMigrateConfigFile()
		{
			try
			{
				ConfigFile config = ((BaseUnityPlugin)ShipMaid.instance).Config;
				string configFilePath = config.ConfigFilePath;
				if (!File.Exists(configFilePath))
				{
					return;
				}
				string text = "";
				string[] array = File.ReadAllLines(configFilePath);
				_ = array.Length;
				for (int i = 0; i < array.Length; i++)
				{
					if (array[i].Contains(" Enabled") || array[i].Contains(" Disabled"))
					{
						ShipMaid.Log("Found line to replace " + array[i]);
						array[i] = array[i].Replace("Enabled", "true");
						array[i] = array[i].Replace("Disabled", "false");
						if (i > 2 && array[i - 2].Contains("String"