You are viewing a potentially older version of this package. View all versions.
bozzobrain-ShipMaid-3.2.4 icon

ShipMaid

On keypress, within the ship, items in the ship or closet will be organized.

Date uploaded 6 months ago
Version 3.2.4
Download link bozzobrain-ShipMaid-3.2.4.zip
Downloads 3353
Dependency string bozzobrain-ShipMaid-3.2.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.6.3 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.6.3

README

LethalCompanyShipMaid

A mod where the ship and the storage closet is cleaned up when you press the associated keybinding within the ship.

Usage

  • Press 'M' to cleanup the ship and closet
  • Press 'N' to cleanup the storage closet only
  • Press 'J' to set an objects placement location (if position overrides enabled)
  • Make sure that any players that you play with also have the mod installed for them to see the organized loot change positions.

Features

Basics

  • Keypresses will organize each item type in groups by the name of the item
    • Ship cleanup default keybinding is 'M'
      • Items now are organized by [Value] by default. The futher from the door, the higher the value. Can also be [Stack] ed (See config settings)
      • Items are grouped in two locations, front of ship and back of ship (See config settings)
    • Closet cleanup default keybinding is 'N'
      • Items in the closet will be staggered slightly to the right of the 'first' item
    • Set object location default keybinding is 'J'
      • If UseOneHandedPlacementOverrides / UseTwoHandedPlacementOverrides / UseItemTypePlacementOverrides is enabled, pressing this keybind will log the location of the given item for future organization requests
      • Object override locations are stored in the config file and will persist into other game files

Config File Parameters

  • Keybinds

    • CleanupShipKey

      • Keypress used to cleanup the ship and closet
    • CleanupClosetKey

      • Keypress used to cleanup the closet only
    • SetObjectTypePositionKey

      • Keypress used to set an object's organization location
  • Ship Cleanup Configurations

    • ItemGrouping

      • Whether to group the items in tight clusters or to spread them out by value
      • Options
        • [Value]
          • Spread items up the ship by the value
        • [Stack]
          • Keep items stacked on top of one another to reduce clutter
        • Thanks to jcsnider for the suggestion
    • TwoHandedItemLocation

      • Where to place the two handed items, and inherrently where to place the single handed objects.
      • Options
        • [Front]
          • Two handed items to the front of the ship
          • One handed items to the back of the ship
        • [Back]
          • Two handed items to the back of the ship
          • One handed items to the front of the ship
      • Thanks to jcsnider and Artemis-afk for the suggestion
    • OrganizationTechniques

      • Options
        • [Loose]
          • Spread items accross the ship from left to right
        • [Tight]
          • Pack the items to the side of the ship with the suit rack.
  • Item Type Overrides

    • ClosetLocationOverride

      • A List of objects to force into the closet on ship cleanup
        • Enter a list of item names in comma separated form to force these items to be placed in the closet instead of on the floor.
      • Thanks to jcsnider for the suggestion
    • SortingDisabledList

      • Items on this list will be ignored during the sorting process
        • Enter a list of item names in comma separated form to ignore these items during organization.
      • Thanks to nontheoretical for the suggestion
  • Position Overrides

    • UseItemTypePlacementOverrides

      • When [Enabled] and you have pressed 'J' with an item type in a given location, all future cleanup commands will place this item type in its given location
      • During bootup all scrap objects that are not on the storage shelve list will be candidates for definiting these location prior to you setting the item locations using 'J'
    • ItemPlacementOverrideLocation

      • The position in the ship where items of a given types will be placed if overrides are enabled for one handed items
      • Configuration will be automatically updated when the keybind is pressed in game (although you could manually enter this information)
      • Format is:
        • "itemname(Clone),posx,posy,posz"
      • For multiple items, continue this format with a comma between item types
        • "itemname(Clone),posx,posy,posz,itemname2(Clone),posx,posy,posz"
    • UseTwoHandedPlacementOverrides

      • When [Enabled] and you have pressed 'J' with a one handed item in a given location, all future cleanup commands will place all one handed items in its the given location
      • During bootup all two handed objects that are not on the storage shelve list will be candidates for definiting this location prior to you setting the item locations using 'J'
    • TwoHandedItemPlacementOverrideLocation

      • The position in the ship where Two-Handed Objects will be placed if overrides are enabled for two handed items
      • Configuration will be automatically updated when the keybind is pressed in game
      • Format is:
        • "posx,posy,posz"
    • UseOneHandedPlacementOverrides

      • When [Enabled] and you have pressed 'J' with a two handed item in a given location, all future cleanup commands will place all two handed items in its the given location
      • During bootup all one handed objects that are not on the storage shelve list will be candidates for definiting this location prior to you setting the item locations using 'J'
    • OneHandedItemPlacementOverrideLocation

      • The position in the ship where One-Handed Objects will be placed if overrides are enabled for one handed items
      • Configuration will be automatically updated when the keybind is pressed in game
      • Format is:
        • "posx,posy,posz"

Changes

  • V3.2.4

    • Introduced the configuration file handling of item positions for all placement overrides
    • Now placements locations for all overrides are stored in the config file and will persist across game resets and different save files.
    • Thanks to jcsnider for the pushing to develop this feature
  • V3.2.3

    • Patched issue with one handed object location settings being incorrectly stored
    • Thanks to jcsnider for the finding this issue
  • V3.2.2

    • Update readme for additional information and fixed old descriptions
  • V3.2.1

    • A minor patch fix for possible conflicting configuration issues
  • V3.2.0

    • Added custom placement options (set locations with 'J' or whatever key you bind)
      • Place all two handed objects in the same location using UseTwoHandedPlacementOverrides=[Enabled]
      • Place all one handed objects in the same location using UseOneHandedPlacementOverrides=[Enabled]
      • Place all items of a given type in the same location using UseItemTypePlacementOverrides=[Enabled]
  • V3.1.1

    • Fixed an issue where loot was landing either on the storage closet or in the suit rack area
  • V3.1.0

    • Improved the handling of the bounds of the ship and storage closet to prevent items from clipping out of the ship.
    • Thanks to nontheoretical for finding the issue.
  • V3.0.1

    • Fixes
      • Fixed a bug where modified scrap levels would teleport outside of ship when sorted by value
    • Features
      • Added a blacklist to sorting (Thanks to nontheoretical for the suggestion)
  • V3.0.0

    • Introduced a configuration system that will allow the customization and tailoring of the mod to your liking
    • Began working on ship storage closet functionality now that the ship functionality is ironing out.
    • Added Oranization configuration for stacking / spacing
    • Added closet override for defaulting storage location to closet for a customized list of items
  • V2.1.1

    • Adjusted loot placement to avoid suit rack
  • V2.1.0

    • Updated the networking for better tying to client side functions
  • V2.0.0

    • Made the system network compatible (definitely buggy)
  • V1.1.0

    • The main control of the mod is now through keybinds.
    • Pressing 'm' will organize ship objects
    • Pressing 'n' will organize the ship's closet

Installation

  1. Install BepInEx
  2. Run game once with BepInEx installed to generate folders/files
  3. Drop the DLL inside of the BepInEx/plugins folder
  4. No further steps needed

Feedback

  • Feel free to leave feedback or requests at my github.

Buy me a beer

Buy me a beer

CHANGELOG

Changes

  • V4.0.9

    • Fixed a bug where organizing by value when no items with any scrap value are present, the calculation will divide by 0 (Thanks to Seviper)
  • V4.0.8

    • Rebuilt with new V50 release libraries
  • V4.0.7

    • Added debugging to identify missing object reference issue #20
  • V4.0.6

    • Added GUI message when object location override is set by keypress
  • V4.0.5

    • WARNING: You may want to backup your config prior to launching this version of the app as config settings have changed.
    • Changed configuration settings to use bool instead of string for binary configuration settings [On/Off]
  • V4.0.4

    • Added terminal command option. (Thanks to UmaLPZ for the suggestion)
    • See [UseOnlyTerminal] configuration setting to disable keybinds and use only the terminal for cleanup
  • V4.0.3

    • Added shotgun organization by ammo capacity. (Thanks to jcsnider for the suggestion)
    • See new configuration options [OrganizeShotgunByAmmo] and [ShotgunPlacementOverrideLocation]
  • V4.0.2

    • Updates to closet location calculation. No longer using door locations for bounds, which should result more consistent organization. (Thanks to UmaLPZ)
    • Improving handling of a rotated storage closet to position items more intelligently in this case.
  • V4.0.1

    • Keybinds are now handled by InputUtils and accessible in the settings menu in-game. (Thanks to CatsArmy)
    • Now preventing the organization of items while the ship is moving (!shipHasLanded). Should allow organization while not on a ship (inShipPhase). (Thanks to Jonteiro)
  • V4.0.0

    • Introduced configuration settings for randomizing both position and rotation on object cleanups (Thanks to Jonteiro)
    • See configuration settings [ItemPlacementOverrideOffsetRotation] and [ItemPlacementOverrideOffsetPosition]
    • WARNING: This will break compatibility between previous versions of the plugin. Make sure all players are upto date on the plugin to not have issues.
  • V3.2.7

    • Made a guard for moving items that are inside of the LateGamesUpgrade wheelbarrow due to a reported game crash (Thanks to GrantisMantis)
    • Guarded the keybinds when the user is typing in chat (Thanks to jcsnider)
  • V3.2.6

    • Adjusted valid positions to include the whole ship (The rear of the ship was excluded due to assumptions from previous organization methods)
    • Improved the position bounds for edges of ship (front is narrower than the rear of ship)
    • Addressed regex not including items with nubmers in name (Specifically the Magic 7 Ball).
    • Thanks to jcsnider for helping to identify these issues