Decompiled source of LCItemTest v1.0.0

LCItemTest/LCItemTest.dll

Decompiled 6 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCItemTest")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP")]
[assembly: AssemblyProduct("LCItemTest")]
[assembly: AssemblyCopyright("Copyright © HP 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9cdd5623-01e8-4d21-8936-ab4e6bb9783c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCItemTest;

[BepInPlugin("Sweeper_bot.LCItemTest", "LC Item Mod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private const string modGUID = "Sweeper_bot.LCItemTest";

	private const string modName = "LC Item Mod";

	private const string modVersion = "1.0.0";

	private readonly Harmony harmony = new Harmony("Sweeper_bot.LCItemTest");

	private Plugin Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lcitemtest");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		Item val2 = val.LoadAsset<Item>("Assets/ItemTutorial/CellPhoneItem.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
		Utilities.FixMixerGroups(val2.spawnPrefab);
		Items.RegisterScrap(val2, 100, (LevelTypes)(-1));
		TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
		val3.clearPreviousText = true;
		val3.displayText = "cellphone\n\n";
		Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 0);
		mls.LogInfo((object)"test mod has awaken");
	}
}