#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExampleEnemy.Configuration;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("caden3ds.JoeNathan")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JoeNathan")]
[assembly: AssemblyTitle("caden3ds.JoeNathan")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ExampleEnemy
{
internal class ExampleEnemyAI : EnemyAI
{
private enum State
{
SearchingForPlayer,
StickingInFrontOfPlayer,
HeadSwingAttackInProgress
}
public Transform turnCompass = null;
public Transform attackArea = null;
private float timeSinceHittingLocalPlayer;
private float timeSinceNewRandPos;
private Vector3 positionRandomness;
private Vector3 StalkPos;
private Random enemyRandom = null;
private bool isDeadAnimationDone;
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
public override void Start()
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
LogIfDebugBuild("Example Enemy Spawned");
timeSinceHittingLocalPlayer = 0f;
base.creatureAnimator.SetTrigger("startWalk");
timeSinceNewRandPos = 0f;
positionRandomness = new Vector3(0f, 0f, 0f);
enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
isDeadAnimationDone = false;
base.currentBehaviourStateIndex = 0;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
public override void Update()
{
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (base.isEnemyDead)
{
if (!isDeadAnimationDone)
{
LogIfDebugBuild("Stopping enemy voice with janky code.");
isDeadAnimationDone = true;
base.creatureVoice.Stop();
base.creatureVoice.PlayOneShot(base.dieSFX);
}
return;
}
timeSinceHittingLocalPlayer += Time.deltaTime;
timeSinceNewRandPos += Time.deltaTime;
int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 2))
{
turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
}
if (base.stunNormalizedTimer > 0f)
{
base.agent.speed = 0f;
}
}
public override void DoAIInterval()
{
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
switch (base.currentBehaviourStateIndex)
{
case 0:
base.agent.speed = 3f;
if (FoundClosestPlayerInRange(25f, 3f))
{
LogIfDebugBuild("Start Target Player");
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
break;
case 1:
base.agent.speed = 5f;
if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
{
LogIfDebugBuild("Stop Target Player");
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else
{
StickingInFrontOfPlayer();
}
break;
case 2:
break;
default:
LogIfDebugBuild("This Behavior State doesn't exist!");
break;
}
}
private bool FoundClosestPlayerInRange(float range, float senseRange)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
if ((Object)(object)base.targetPlayer == (Object)null)
{
((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
range = senseRange;
}
return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
}
private bool TargetClosestPlayerInAnyCase()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
base.mostOptimalDistance = 2000f;
base.targetPlayer = null;
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
{
base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
if (base.tempDist < base.mostOptimalDistance)
{
base.mostOptimalDistance = base.tempDist;
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
}
}
if ((Object)(object)base.targetPlayer == (Object)null)
{
return false;
}
return true;
}
private void StickingInFrontOfPlayer()
{
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner && timeSinceNewRandPos > 0.7f)
{
timeSinceNewRandPos = 0f;
if (enemyRandom.Next(0, 5) == 0)
{
((MonoBehaviour)this).StartCoroutine(SwingAttack());
}
else
{
positionRandomness = new Vector3((float)enemyRandom.Next(-2, 2), 0f, (float)enemyRandom.Next(-2, 2));
StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-5f, 0f, -5f), ((Component)base.targetPlayer).transform.forward) + positionRandomness;
}
((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
}
}
private IEnumerator SwingAttack()
{
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
StalkPos = ((Component)base.targetPlayer).transform.position;
((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
yield return (object)new WaitForSeconds(0.5f);
if (!base.isEnemyDead)
{
DoAnimationClientRpc("swingAttack");
yield return (object)new WaitForSeconds(0.35f);
SwingAttackHitClientRpc();
if (base.currentBehaviourStateIndex == 2)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
}
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (!(timeSinceHittingLocalPlayer < 1f))
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null)
{
LogIfDebugBuild("Example Enemy Collision with Player!");
timeSinceHittingLocalPlayer = 0f;
val.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
}
}
public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (!base.isEnemyDead)
{
base.enemyHP -= force;
if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
{
((MonoBehaviour)this).StopCoroutine(SwingAttack());
((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
}
}
[ClientRpc]
public void DoAnimationClientRpc(string animationName)
{
LogIfDebugBuild("Animation: " + animationName);
base.creatureAnimator.SetTrigger(animationName);
}
[ClientRpc]
public void SwingAttackHitClientRpc()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
LogIfDebugBuild("SwingAttackHitClientRPC");
int num = 8;
Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
if (array.Length == 0)
{
return;
}
Collider[] array2 = array;
foreach (Collider val in array2)
{
PlayerControllerB val2 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val, false, false);
if ((Object)(object)val2 != (Object)null)
{
LogIfDebugBuild("Swing attack hit player!");
timeSinceHittingLocalPlayer = 0f;
val2.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
}
}
}
[BepInPlugin("caden3ds.JoeNathan", "JoeNathan", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "JoeNathan";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("ExampleEnemy");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("ExampleEnemyTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("ExampleEnemyTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin caden3ds.JoeNathan is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "caden3ds.JoeNathan";
public const string PLUGIN_NAME = "JoeNathan";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ExampleEnemy.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for JoeNathan, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}