Decompiled source of TestMod v1.0.0

TestMod.dll

Decompiled 8 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("740c49b2-3305-43e9-bd2b-1ad8041358f0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TestMod;

internal class Patch
{
	[HarmonyPatch(typeof(Terminal))]
	public class TerminalPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void Awake(ref Terminal __instance)
		{
			if ((Object)(object)__instance != (Object)null)
			{
				Item[] buyableItemsList = __instance.buyableItemsList;
				foreach (Item obj in buyableItemsList)
				{
					obj.creditsWorth = 0;
					obj.weight = 0f;
				}
			}
		}
	}

	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void Awake(ref PlayerControllerB __instance)
		{
			if ((Object)(object)__instance != (Object)null)
			{
				PlayerControllerB obj = __instance;
				obj.movementSpeed *= 2f;
			}
		}

		[HarmonyPatch("AllowPlayerDeath")]
		[HarmonyPrefix]
		public static void AllowPlayerDeath(ref PlayerControllerB __instance)
		{
			if ((Object)(object)__instance != (Object)null)
			{
				StartOfRound.Instance.allowLocalPlayerDeath = false;
			}
		}
	}

	[HarmonyPatch(typeof(RoundManager))]
	public class RoundManagerPatch
	{
		[HarmonyPatch("SpawnScrapInLevel")]
		[HarmonyPrefix]
		public static void Awake(ref RoundManager __instance)
		{
			if ((Object)(object)__instance != (Object)null)
			{
				__instance.scrapValueMultiplier = 10f;
				__instance.scrapAmountMultiplier = 10f;
			}
		}

		[HarmonyPatch("LoadNewLevel")]
		[HarmonyPostfix]
		public static void LoadNewLevel(ref RoundManager __instance)
		{
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Expected O, but got Unknown
			if (!((Object)(object)__instance != (Object)null))
			{
				return;
			}
			SelectableLevel currentLevel = __instance.currentLevel;
			currentLevel.DaySpeedMultiplier *= 4f;
			currentLevel.Enemies.AddRange(currentLevel.OutsideEnemies.Where((SpawnableEnemyWithRarity e) => !currentLevel.Enemies.Contains(e)));
			currentLevel.Enemies.AddRange(currentLevel.DaytimeEnemies.Where((SpawnableEnemyWithRarity e) => !currentLevel.Enemies.Contains(e)));
			currentLevel.OutsideEnemies = currentLevel.Enemies;
			currentLevel.DaytimeEnemies = currentLevel.Enemies;
			int num = 1000;
			RoundManager obj = __instance;
			obj.minEnemiesToSpawn *= num;
			RoundManager obj2 = __instance;
			obj2.minOutsideEnemiesToSpawn *= num;
			SelectableLevel obj3 = currentLevel;
			obj3.maxEnemyPowerCount *= num;
			SelectableLevel obj4 = currentLevel;
			obj4.maxOutsideEnemyPowerCount *= num;
			SelectableLevel obj5 = currentLevel;
			obj5.maxDaytimeEnemyPowerCount *= num;
			currentLevel.Enemies.Add(new SpawnableEnemyWithRarity());
			List<SpawnableEnemyWithRarity>[] array = new List<SpawnableEnemyWithRarity>[3] { currentLevel.Enemies, currentLevel.OutsideEnemies, currentLevel.DaytimeEnemies };
			for (int i = 0; i < array.Length; i++)
			{
				foreach (SpawnableEnemyWithRarity item in array[i])
				{
					switch (((Object)item.enemyType).name)
					{
					case "HoarderBug":
					case "Nutcracker":
					case "SandSpider":
					case "BaboonHawk":
					case "Doublewing":
					case "Centipede":
					case "DressGirl":
					case "Flowerman":
					case "SpringMan":
					case "Jester":
					case "Puffer":
					case "LassoMan":
					case "MouthDog":
					case "SandWorm":
					case "Blob":
					case "Crawler":
					case "DocileLocustBees":
					case "ForestGiant":
					case "MaskedPlayerEnemy":
					case "RedLocustBees":
						item.rarity = 100;
						break;
					}
				}
			}
		}
	}
}
[BepInPlugin("TestMod.Plugin", "TestMod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private const string modGUID = "TestMod.Plugin";

	private const string modName = "TestMod";

	private const string modVersion = "1.0.0";

	internal static readonly ManualLogSource mls = Logger.CreateLogSource("TestMod.Plugin");

	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("TestMod.Plugin").PatchAll(Assembly.GetExecutingAssembly());
	}
}