using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("StaminaBuff")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StaminaBuff")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7e6a1842-b241-4cde-9472-49fbd9291012")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace StaminaBuff;
[BepInPlugin("catgocri.StaminaBuff", "Stamina Buff", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch]
private class Patches
{
private static float val = staminaRegainRate.Value;
[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
[HarmonyPostfix]
private static void StaminaPatch(ref float ___sprintMeter, ref bool ___isSprinting)
{
if (!___isSprinting)
{
___sprintMeter += val;
}
}
}
private const string pluginGUID = "catgocri.StaminaBuff";
private const string pluginNAME = "Stamina Buff";
private const string pluginVERSION = "1.1.0";
private readonly Harmony _harmony = new Harmony("catgocri.StaminaBuff");
public static ConfigEntry<float> staminaRegainRate;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
_harmony.PatchAll();
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin Stamina Buff is loaded!");
staminaRegainRate = ((BaseUnityPlugin)this).Config.Bind<float>("Stamina Regain Rate", "staminaRegainRate", 0.005f, "The amount of stamina readded per frame of not sprinting.");
}
}