Decompiled source of ScavCatPlayermodel v0.1.0
CatScav.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("CatScav")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CatScav")] [assembly: AssemblyTitle("CatScav")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacementCatScav { public class MRSCAVCATPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SCAVCATPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSCAVCATPREFAB_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SCAVCATPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("ScavCatPlayermodel", "ScavCatPlayermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "ScavCat", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSCAVCATPREFAB)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSCAVCATPREFAB)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSCAVCATPREFAB)); } Harmony val = new Harmony("ScavCatPlayermodel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ScavCatPlayermodel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "CatScavengerASSETBUNDLE"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
ModelReplacementAPI.dll
Decompiled 10 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LCThirdPerson; using Microsoft.CodeAnalysis; using ModelReplacement; using ModelReplacement.AvatarBodyUpdater; using ModelReplacement.Modules; using MoreCompany.Cosmetics; using Steamworks.Data; using TooManyEmotes; using TooManyEmotes.Patches; using UnityEngine; using UnityEngine.LowLevel; using UnityEngine.PlayerLoop; using UnityEngine.Pool; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Serialization; using _3rdPerson.Helper; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("ModelReplacementAPI")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI")] [assembly: AssemblyProduct("meow.ModelReplacementAPI")] [assembly: AssemblyCopyright("Copyright © meow 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6390E70C-AB5E-42ED-BA29-F173942DC3A9")] [assembly: AssemblyFileVersion("2.3.6")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.3.6.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(GrabbableObject))] public class LocateHeldObjectsOnModelReplacementPatch { [HarmonyPatch("LateUpdate")] [HarmonyPostfix] public static void LateUpdatePatch(ref GrabbableObject __instance) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance.parentObject == (Object)null) && !((Object)(object)__instance.playerHeldBy == (Object)null)) { BodyReplacementBase component = ((Component)__instance.playerHeldBy).gameObject.GetComponent<BodyReplacementBase>(); if (Object.op_Implicit((Object)(object)component) && component.viewState.GetViewState() == ViewState.ThirdPerson) { Transform itemHolder = component.avatar.ItemHolder; itemHolder.localPosition = component.avatar.ItemHolderPositionOffset; Transform playerItemHolder = component.avatar.GetPlayerItemHolder(); ((Component)__instance).transform.rotation = playerItemHolder.rotation; ((Component)__instance).transform.Rotate(__instance.itemProperties.rotationOffset); ((Component)__instance).transform.position = itemHolder.position; Vector3 positionOffset = __instance.itemProperties.positionOffset; positionOffset = playerItemHolder.rotation * positionOffset; Transform transform = ((Component)__instance).transform; transform.position += positionOffset; } } } } [HarmonyPatch(typeof(StartOfRound))] public class RepairBrokenBodyReplacementsPatch { [HarmonyPatch("ReviveDeadPlayers")] [HarmonyPostfix] public static void ReviveDeadPlayersPatch(ref StartOfRound __instance) { PlayerControllerB[] allPlayerScripts = __instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { if (val.isPlayerDead) { ModelReplacementAPI.ResetPlayerModelReplacement(val); } } } } namespace JigglePhysics { public static class CachedSphereCollider { private class DestroyListener : MonoBehaviour { private void OnDestroy() { _hasSphere = false; } } private static bool _hasSphere; private static SphereCollider _sphereCollider; public static void StartPass() { if (TryGet(out var collider)) { ((Collider)collider).enabled = true; } } public static void FinishedPass() { if (TryGet(out var collider)) { ((Collider)collider).enabled = false; } } public static bool TryGet(out SphereCollider collider) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown if (_hasSphere) { collider = _sphereCollider; return true; } try { GameObject val = new GameObject("JiggleBoneSphereCollider", new Type[2] { typeof(SphereCollider), typeof(DestroyListener) }) { hideFlags = (HideFlags)61 }; if (Application.isPlaying) { Object.DontDestroyOnLoad((Object)(object)val); } _sphereCollider = val.GetComponent<SphereCollider>(); collider = _sphereCollider; ((Collider)collider).enabled = false; _hasSphere = true; return true; } catch { if ((Object)(object)_sphereCollider != (Object)null) { if (Application.isPlaying) { Object.Destroy((Object)(object)((Component)_sphereCollider).gameObject); } else { Object.DestroyImmediate((Object)(object)((Component)_sphereCollider).gameObject); } } _hasSphere = false; collider = null; throw; } } } public class JiggleBone { private readonly bool hasTransform; private readonly PositionSignal targetAnimatedBoneSignal; private Vector3 currentFixedAnimatedBonePosition; public readonly JiggleBone parent; private JiggleBone child; private Quaternion boneRotationChangeCheck; private Vector3 bonePositionChangeCheck; private Quaternion lastValidPoseBoneRotation; private float projectionAmount; private Vector3 lastValidPoseBoneLocalPosition; private float normalizedIndex; public readonly Transform transform; private readonly PositionSignal particleSignal; private Vector3 workingPosition; private Vector3? preTeleportPosition; private Vector3 extrapolatedPosition; private float GetLengthToParent() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if (parent == null) { return 0.1f; } return Vector3.Distance(currentFixedAnimatedBonePosition, parent.currentFixedAnimatedBonePosition); } public JiggleBone(Transform transform, JiggleBone parent, float projectionAmount = 1f) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) this.transform = transform; this.parent = parent; this.projectionAmount = projectionAmount; Vector3 startPosition; if ((Object)(object)transform != (Object)null) { lastValidPoseBoneRotation = transform.localRotation; lastValidPoseBoneLocalPosition = transform.localPosition; startPosition = transform.position; } else { startPosition = GetProjectedPosition(); } targetAnimatedBoneSignal = new PositionSignal(startPosition, Time.timeAsDouble); particleSignal = new PositionSignal(startPosition, Time.timeAsDouble); hasTransform = (Object)(object)transform != (Object)null; if (parent != null) { this.parent.child = this; } } public void CalculateNormalizedIndex() { int num = 0; JiggleBone jiggleBone = this; while (jiggleBone.parent != null) { jiggleBone = jiggleBone.parent; num++; } int num2 = 0; jiggleBone = this; while (jiggleBone.child != null) { jiggleBone = jiggleBone.child; num2++; } int num3 = num + num2; float num4 = (float)num / (float)num3; normalizedIndex = num4; } public void VerletPass(JiggleSettingsData jiggleSettings, Vector3 wind, double time) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) currentFixedAnimatedBonePosition = targetAnimatedBoneSignal.SamplePosition(time); if (parent == null) { workingPosition = currentFixedAnimatedBonePosition; particleSignal.SetPosition(workingPosition, time); } else { Vector3 localSpaceVelocity = particleSignal.GetCurrent() - particleSignal.GetPrevious() - (parent.particleSignal.GetCurrent() - parent.particleSignal.GetPrevious()); workingPosition = NextPhysicsPosition(particleSignal.GetCurrent(), particleSignal.GetPrevious(), localSpaceVelocity, Time.fixedDeltaTime, jiggleSettings.gravityMultiplier, jiggleSettings.friction, jiggleSettings.airDrag); workingPosition += wind * (Time.fixedDeltaTime * jiggleSettings.airDrag); } } public void CollisionPreparePass(JiggleSettingsData jiggleSettings) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) workingPosition = ConstrainLengthBackwards(workingPosition, jiggleSettings.lengthElasticity * jiggleSettings.lengthElasticity * 0.5f); } public void ConstraintPass(JiggleSettingsData jiggleSettings) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (parent != null) { workingPosition = ConstrainAngle(workingPosition, jiggleSettings.angleElasticity * jiggleSettings.angleElasticity, jiggleSettings.elasticitySoften); workingPosition = ConstrainLength(workingPosition, jiggleSettings.lengthElasticity * jiggleSettings.lengthElasticity); } } public void CollisionPass(JiggleSettingsBase jiggleSettings, List<Collider> colliders) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) if (colliders.Count == 0 || !CachedSphereCollider.TryGet(out var collider)) { return; } Vector3 val = default(Vector3); float num = default(float); foreach (Collider collider2 in colliders) { collider.radius = jiggleSettings.GetRadius(normalizedIndex); if (!(collider.radius <= 0f) && Physics.ComputePenetration((Collider)(object)collider, workingPosition, Quaternion.identity, collider2, ((Component)collider2).transform.position, ((Component)collider2).transform.rotation, ref val, ref num)) { workingPosition += val * num; } } } public void SignalWritePosition(double time) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) particleSignal.SetPosition(workingPosition, time); } private Vector3 GetProjectedPosition() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) Vector3 position = parent.transform.position; return parent.transform.TransformPoint(parent.GetParentTransform().InverseTransformPoint(position) * projectionAmount); } private Vector3 GetTransformPosition() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform) { return GetProjectedPosition(); } return transform.position; } private Transform GetParentTransform() { if (parent != null) { return parent.transform; } return transform.parent; } private void CacheAnimationPosition() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform) { targetAnimatedBoneSignal.SetPosition(GetProjectedPosition(), Time.timeAsDouble); return; } targetAnimatedBoneSignal.SetPosition(transform.position, Time.timeAsDouble); lastValidPoseBoneRotation = transform.localRotation; lastValidPoseBoneLocalPosition = transform.localPosition; } private Vector3 ConstrainLengthBackwards(Vector3 newPosition, float elasticity) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) if (child == null) { return newPosition; } Vector3 val = newPosition - child.workingPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; return Vector3.Lerp(newPosition, child.workingPosition + normalized * child.GetLengthToParent(), elasticity); } private Vector3 ConstrainLength(Vector3 newPosition, float elasticity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) Vector3 val = newPosition - parent.workingPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; return Vector3.Lerp(newPosition, parent.workingPosition + normalized * GetLengthToParent(), elasticity); } public void MatchAnimationInstantly() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) double timeAsDouble = Time.timeAsDouble; Vector3 transformPosition = GetTransformPosition(); targetAnimatedBoneSignal.FlattenSignal(timeAsDouble, transformPosition); particleSignal.FlattenSignal(timeAsDouble, transformPosition); } public void PrepareTeleport() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) preTeleportPosition = GetTransformPosition(); } public void FinishTeleport() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) if (!preTeleportPosition.HasValue) { MatchAnimationInstantly(); return; } Vector3 transformPosition = GetTransformPosition(); Vector3 val = transformPosition - preTeleportPosition.Value; targetAnimatedBoneSignal.FlattenSignal(Time.timeAsDouble, transformPosition); particleSignal.OffsetSignal(val); workingPosition += val; } private Vector3 ConstrainAngleBackward(Vector3 newPosition, float elasticity, float elasticitySoften) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) if (child == null || child.child == null) { return newPosition; } Vector3 val = child.child.currentFixedAnimatedBonePosition - child.currentFixedAnimatedBonePosition; Vector3 val2 = child.child.workingPosition - child.workingPosition; Quaternion val3 = Quaternion.FromToRotation(val, val2); Vector3 val4 = newPosition - child.workingPosition; Vector3 val5 = val3 * val4; Debug.DrawLine(newPosition, child.workingPosition + val5, Color.cyan); float num = Vector3.Distance(newPosition, child.workingPosition + val5); num /= child.GetLengthToParent(); num = Mathf.Clamp01(num); num = Mathf.Pow(num, elasticitySoften * 2f); return Vector3.Lerp(newPosition, child.workingPosition + val5, elasticity * num); } private Vector3 ConstrainAngle(Vector3 newPosition, float elasticity, float elasticitySoften) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform && projectionAmount == 0f) { return newPosition; } Vector3 val; Vector3 val2; if (parent.parent == null) { val = parent.currentFixedAnimatedBonePosition + (parent.currentFixedAnimatedBonePosition - currentFixedAnimatedBonePosition); val2 = val; } else { val2 = parent.parent.workingPosition; val = parent.parent.currentFixedAnimatedBonePosition; } Vector3 val3 = parent.currentFixedAnimatedBonePosition - val; Vector3 val4 = parent.workingPosition - val2; Quaternion val5 = Quaternion.FromToRotation(val3, val4); Vector3 val6 = currentFixedAnimatedBonePosition - val; Vector3 val7 = val5 * val6; float num = Vector3.Distance(newPosition, val2 + val7); num /= GetLengthToParent(); num = Mathf.Clamp01(num); num = Mathf.Pow(num, elasticitySoften * 2f); return Vector3.Lerp(newPosition, val2 + val7, elasticity * num); } public static Vector3 NextPhysicsPosition(Vector3 newPosition, Vector3 previousPosition, Vector3 localSpaceVelocity, float deltaTime, float gravityMultiplier, float friction, float airFriction) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) float num = deltaTime * deltaTime; Vector3 val = newPosition - previousPosition - localSpaceVelocity; return newPosition + val * (1f - airFriction) + localSpaceVelocity * (1f - friction) + Physics.gravity * (gravityMultiplier * num); } public void DebugDraw(Color simulateColor, Color targetColor, bool interpolated) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (parent != null) { if (interpolated) { Debug.DrawLine(extrapolatedPosition, parent.extrapolatedPosition, simulateColor, 0f, false); } else { Debug.DrawLine(workingPosition, parent.workingPosition, simulateColor, 0f, false); } Debug.DrawLine(currentFixedAnimatedBonePosition, parent.currentFixedAnimatedBonePosition, targetColor, 0f, false); } } public Vector3 DeriveFinalSolvePosition(Vector3 offset) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) extrapolatedPosition = offset + particleSignal.SamplePosition(Time.timeAsDouble); return extrapolatedPosition; } public Vector3 GetCachedSolvePosition() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return extrapolatedPosition; } public void PrepareBone() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) if (hasTransform) { if (boneRotationChangeCheck == transform.localRotation) { transform.localRotation = lastValidPoseBoneRotation; } if (bonePositionChangeCheck == transform.localPosition) { transform.localPosition = lastValidPoseBoneLocalPosition; } } CacheAnimationPosition(); } public void OnDrawGizmos(JiggleSettingsBase jiggleSettings) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)transform != (Object)null && child != null && (Object)(object)child.transform != (Object)null) { Gizmos.DrawLine(transform.position, child.transform.position); } if ((Object)(object)transform != (Object)null && child != null && (Object)(object)child.transform == (Object)null) { Gizmos.DrawLine(transform.position, child.GetProjectedPosition()); } if ((Object)(object)transform != (Object)null && (Object)(object)jiggleSettings != (Object)null) { Gizmos.DrawWireSphere(transform.position, jiggleSettings.GetRadius(normalizedIndex)); } if ((Object)(object)transform == (Object)null && (Object)(object)jiggleSettings != (Object)null) { Gizmos.DrawWireSphere(GetProjectedPosition(), jiggleSettings.GetRadius(normalizedIndex)); } } public void PoseBone(float blend) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) if (child != null) { Vector3 val = Vector3.Lerp(targetAnimatedBoneSignal.SamplePosition(Time.timeAsDouble), extrapolatedPosition, blend); Vector3 val2 = Vector3.Lerp(child.targetAnimatedBoneSignal.SamplePosition(Time.timeAsDouble), child.extrapolatedPosition, blend); if (parent != null) { transform.position = val; } Vector3 val3 = child.GetTransformPosition() - transform.position; Vector3 val4 = val2 - val; Quaternion val5 = Quaternion.FromToRotation(val3, val4); transform.rotation = val5 * transform.rotation; } if (hasTransform) { boneRotationChangeCheck = transform.localRotation; bonePositionChangeCheck = transform.localPosition; } } } [DefaultExecutionOrder(200)] public class JiggleRigBuilder : MonoBehaviour { [SerializeField] [Tooltip("The root bone from which an individual JiggleRig will be constructed. The JiggleRig encompasses all children of the specified root.")] [FormerlySerializedAs("target")] private Transform rootTransform; [Tooltip("The settings that the rig should update with, create them using the Create->JigglePhysics->Settings menu option.")] public JiggleSettingsBase jiggleSettings; [SerializeField] [Tooltip("The list of transforms to ignore during the jiggle. Each bone listed will also ignore all the children of the specified bone.")] private List<Transform> ignoredTransforms; public List<Collider> colliders; [Tooltip("An air force that is applied to the entire rig, this is useful to plug in some wind volumes from external sources.")] public Vector3 wind; [Tooltip("Level of detail manager. This system will control how the jiggle rig saves performance cost.")] public JiggleRigLOD levelOfDetail; [Tooltip("Draws some simple lines to show what the simulation is doing. Generally this should be disabled.")] [SerializeField] private bool debugDraw; private JiggleSettingsData data; private bool initialized; [HideInInspector] protected List<JiggleBone> simulatedPoints; private double accumulation; private bool dirtyFromEnable; private bool wasLODActive = true; public static float maxCatchupTime => Time.fixedDeltaTime * 4f; private bool NeedsCollisions => colliders.Count != 0; public Transform GetRootTransform() { return rootTransform; } public void PrepareBone(Vector3 position, JiggleRigLOD jiggleRigLOD) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) if (!initialized) { throw new UnityException("JiggleRig was never initialized. Please call JiggleRig.Initialize() if you're going to manually timestep."); } foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PrepareBone(); } data = jiggleSettings.GetData(); data = (((Object)(object)jiggleRigLOD != (Object)null) ? jiggleRigLOD.AdjustJiggleSettingsData(position, data) : data); } public void MatchAnimationInstantly() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.MatchAnimationInstantly(); } } public void UpdateJiggle(Vector3 wind, double time) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.VerletPass(data, wind, time); } if (NeedsCollisions) { for (int num = simulatedPoints.Count - 1; num >= 0; num--) { simulatedPoints[num].CollisionPreparePass(data); } } foreach (JiggleBone simulatedPoint2 in simulatedPoints) { simulatedPoint2.ConstraintPass(data); } if (NeedsCollisions) { foreach (JiggleBone simulatedPoint3 in simulatedPoints) { simulatedPoint3.CollisionPass(jiggleSettings, colliders); } } foreach (JiggleBone simulatedPoint4 in simulatedPoints) { simulatedPoint4.SignalWritePosition(time); } } public void DeriveFinalSolve() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) Vector3 val = simulatedPoints[0].DeriveFinalSolvePosition(Vector3.zero); Vector3 offset = simulatedPoints[0].transform.position - val; foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.DeriveFinalSolvePosition(offset); } } public void Pose(bool debugDraw) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) DeriveFinalSolve(); foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PoseBone(data.blend); if (debugDraw) { simulatedPoint.DebugDraw(Color.red, Color.blue, interpolated: true); } } } public void PrepareTeleport() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PrepareTeleport(); } } public void FinishTeleport() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.FinishTeleport(); } } protected virtual void CreateSimulatedPoints(ICollection<JiggleBone> outputPoints, ICollection<Transform> ignoredTransforms, Transform currentTransform, JiggleBone parentJiggleBone) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) JiggleBone jiggleBone = new JiggleBone(currentTransform, parentJiggleBone); outputPoints.Add(jiggleBone); if (currentTransform.childCount == 0) { if (jiggleBone.parent == null) { if ((Object)(object)jiggleBone.transform.parent == (Object)null) { throw new UnityException("Can't have a singular jiggle bone with no parents. That doesn't even make sense!"); } outputPoints.Add(new JiggleBone(null, jiggleBone)); } else { outputPoints.Add(new JiggleBone(null, jiggleBone)); } return; } for (int i = 0; i < currentTransform.childCount; i++) { if (!ignoredTransforms.Contains(currentTransform.GetChild(i))) { CreateSimulatedPoints(outputPoints, ignoredTransforms, currentTransform.GetChild(i), jiggleBone); } } } private void Awake() { Initialize(); } private void OnEnable() { JiggleRigHandler.AddBuilder(this); dirtyFromEnable = true; } private void OnDisable() { JiggleRigHandler.RemoveBuilder(this); PrepareTeleport(); } public void Initialize() { accumulation = 0.0; simulatedPoints = new List<JiggleBone>(); if ((Object)(object)rootTransform == (Object)null) { return; } CreateSimulatedPoints(simulatedPoints, ignoredTransforms, rootTransform, null); foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.CalculateNormalizedIndex(); } initialized = true; } public virtual void Advance(float deltaTime) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)levelOfDetail != (Object)null && !levelOfDetail.CheckActive(((Component)this).transform.position)) { if (wasLODActive) { PrepareTeleport(); } wasLODActive = false; return; } if (!wasLODActive) { FinishTeleport(); } PrepareBone(((Component)this).transform.position, levelOfDetail); if (dirtyFromEnable) { FinishTeleport(); dirtyFromEnable = false; } accumulation = Math.Min(accumulation + (double)deltaTime, maxCatchupTime); while (accumulation > (double)Time.fixedDeltaTime) { accumulation -= Time.fixedDeltaTime; double time = Time.timeAsDouble - accumulation; UpdateJiggle(wind, time); } Pose(debugDraw); wasLODActive = true; } private void OnDrawGizmos() { if (!initialized || simulatedPoints == null) { Initialize(); } foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.OnDrawGizmos(jiggleSettings); } } private void OnValidate() { if ((Object)(object)rootTransform == (Object)null) { rootTransform = ((Component)this).transform; } if (!Application.isPlaying) { Initialize(); } } } public static class JiggleRigHandler { [CompilerGenerated] private static class <>O { public static UpdateFunction <0>__UpdateJiggleRigs; } private static bool initialized = false; private static HashSet<JiggleRigBuilder> builders = new HashSet<JiggleRigBuilder>(); private static void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown if (!initialized) { PlayerLoopSystem currentPlayerLoop = PlayerLoop.GetCurrentPlayerLoop(); PlayerLoopSystem systemToInject = default(PlayerLoopSystem); object obj = <>O.<0>__UpdateJiggleRigs; if (obj == null) { UpdateFunction val = UpdateJiggleRigs; <>O.<0>__UpdateJiggleRigs = val; obj = (object)val; } systemToInject.updateDelegate = (UpdateFunction)obj; systemToInject.type = typeof(JiggleRigHandler); PlayerLoop.SetPlayerLoop(currentPlayerLoop.InjectAt<PostLateUpdate>(systemToInject)); initialized = true; } } private static void UpdateJiggleRigs() { CachedSphereCollider.StartPass(); foreach (JiggleRigBuilder builder in builders) { builder.Advance(Time.deltaTime); } CachedSphereCollider.FinishedPass(); } public static void AddBuilder(JiggleRigBuilder builder) { builders.Add(builder); Initialize(); } public static void RemoveBuilder(JiggleRigBuilder builder) { builders.Remove(builder); } private static PlayerLoopSystem InjectAt<T>(this PlayerLoopSystem self, PlayerLoopSystem systemToInject) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown int num = FindIndexOfSubsystem<T>(self.subSystemList); if (num == -1) { throw new UnityException($"Failed to find PlayerLoopSystem with type{typeof(T)}"); } List<PlayerLoopSystem> list = new List<PlayerLoopSystem>(self.subSystemList[num].subSystemList); foreach (PlayerLoopSystem item2 in list) { if (!(item2.type != typeof(JiggleRigBuilder))) { Debug.LogWarning((object)$"Tried to inject a PlayerLoopSystem ({systemToInject.type}) more than once! Ignoring the second injection."); return self; } } PlayerLoopSystem item = default(PlayerLoopSystem); object obj = <>O.<0>__UpdateJiggleRigs; if (obj == null) { UpdateFunction val = UpdateJiggleRigs; <>O.<0>__UpdateJiggleRigs = val; obj = (object)val; } item.updateDelegate = (UpdateFunction)obj; item.type = typeof(JiggleRigHandler); list.Insert(0, item); self.subSystemList[num].subSystemList = list.ToArray(); return self; } private static int FindIndexOfSubsystem<T>(PlayerLoopSystem[] list, int index = -1) { if (list == null) { return -1; } for (int i = 0; i < list.Length; i++) { if (list[i].type == typeof(T)) { return i; } } return -1; } } public abstract class JiggleRigLOD : ScriptableObject { public abstract bool CheckActive(Vector3 position); public abstract JiggleSettingsData AdjustJiggleSettingsData(Vector3 position, JiggleSettingsData data); } [CreateAssetMenu(fileName = "JiggleRigSimpleLOD", menuName = "JigglePhysics/JiggleRigSimpleLOD", order = 1)] public class JiggleRigSimpleLOD : JiggleRigLOD { [Tooltip("Distance to disable the jiggle rig")] [SerializeField] private float distance; [Tooltip("Level of detail manager. This system will control how the jiggle rig saves performance cost.")] [SerializeField] private float blend; [NonSerialized] private Camera currentCamera; [NonSerialized] private Transform cameraTransform; private bool TryGetCamera(out Camera camera) { if ((Object)(object)currentCamera == (Object)null || !((Component)currentCamera).CompareTag("MainCamera")) { currentCamera = Camera.main; } camera = currentCamera; return (Object)(object)currentCamera != (Object)null; } public override bool CheckActive(Vector3 position) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) if (!TryGetCamera(out var camera)) { return false; } return Vector3.Distance(((Component)camera).transform.position, position) < distance; } public override JiggleSettingsData AdjustJiggleSettingsData(Vector3 position, JiggleSettingsData data) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) if (!TryGetCamera(out var camera)) { return data; } float num = (Vector3.Distance(((Component)camera).transform.position, position) - distance + blend) / blend; num = Mathf.Clamp01(1f - num); data.blend = num; return data; } } public struct JiggleSettingsData { public float gravityMultiplier; public float friction; public float angleElasticity; public float blend; public float airDrag; public float lengthElasticity; public float elasticitySoften; public float radiusMultiplier; public static JiggleSettingsData Lerp(JiggleSettingsData a, JiggleSettingsData b, float t) { JiggleSettingsData result = default(JiggleSettingsData); result.gravityMultiplier = Mathf.Lerp(a.gravityMultiplier, b.gravityMultiplier, t); result.friction = Mathf.Lerp(a.friction, b.friction, t); result.angleElasticity = Mathf.Lerp(a.angleElasticity, b.angleElasticity, t); result.blend = Mathf.Lerp(a.blend, b.blend, t); result.airDrag = Mathf.Lerp(a.airDrag, b.airDrag, t); result.lengthElasticity = Mathf.Lerp(a.lengthElasticity, b.lengthElasticity, t); result.elasticitySoften = Mathf.Lerp(a.elasticitySoften, b.elasticitySoften, t); result.radiusMultiplier = Mathf.Lerp(a.radiusMultiplier, b.radiusMultiplier, t); return result; } } [CreateAssetMenu(fileName = "JiggleSettings", menuName = "JigglePhysics/Settings", order = 1)] public class JiggleSettings : JiggleSettingsBase { [SerializeField] [Range(0f, 2f)] [Tooltip("How much gravity to apply to the simulation, it is a multiplier of the Physics.gravity setting.")] private float gravityMultiplier = 1f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much mechanical friction to apply, this is specifically how quickly oscillations come to rest.")] private float friction = 0.4f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much angular force is applied to bring it to the target shape.")] private float angleElasticity = 0.4f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much of the simulation should be expressed. A value of 0 would make the jiggle have zero effect. A value of 1 gives the full movement as intended. 0.5 would ")] private float blend = 1f; [FormerlySerializedAs("airFriction")] [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How much jiggled objects should get dragged behind by moving through the air. Or how \"thick\" the air is.")] private float airDrag = 0.1f; [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How rigidly the rig holds its length. Low values cause lots of squash and stretch!")] private float lengthElasticity = 0.8f; [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How much to allow free bone motion before engaging elasticity.")] private float elasticitySoften; [HideInInspector] [SerializeField] [Tooltip("How much radius points have, only used for collisions. Set to 0 to disable collisions")] private float radiusMultiplier; [HideInInspector] [SerializeField] [Tooltip("How the radius is expressed as a curve along the bone chain from root to child.")] private AnimationCurve radiusCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[2] { new Keyframe(0f, 1f), new Keyframe(1f, 0f) }); public override JiggleSettingsData GetData() { JiggleSettingsData result = default(JiggleSettingsData); result.gravityMultiplier = gravityMultiplier; result.friction = friction; result.airDrag = airDrag; result.blend = blend; result.angleElasticity = angleElasticity; result.elasticitySoften = elasticitySoften; result.lengthElasticity = lengthElasticity; result.radiusMultiplier = radiusMultiplier; return result; } public void SetData(JiggleSettingsData data) { gravityMultiplier = data.gravityMultiplier; friction = data.friction; angleElasticity = data.angleElasticity; blend = data.blend; airDrag = data.airDrag; lengthElasticity = data.lengthElasticity; elasticitySoften = data.elasticitySoften; radiusMultiplier = data.radiusMultiplier; } public override float GetRadius(float normalizedIndex) { return radiusMultiplier * radiusCurve.Evaluate(normalizedIndex); } public void SetRadiusCurve(AnimationCurve curve) { radiusCurve = curve; } } public class JiggleSettingsBase : ScriptableObject { public virtual JiggleSettingsData GetData() { return default(JiggleSettingsData); } public virtual float GetRadius(float normalizedIndex) { return 0f; } } [CreateAssetMenu(fileName = "JiggleSettingsBlend", menuName = "JigglePhysics/Blend Settings", order = 1)] public class JiggleSettingsBlend : JiggleSettingsBase { [Tooltip("The list of jiggle settings to blend between.")] public List<JiggleSettings> blendSettings; [Range(0f, 1f)] [Tooltip("A value from 0 to 1 that linearly blends between all of the blendSettings.")] public float normalizedBlend; public override JiggleSettingsData GetData() { int num = blendSettings.Count - 1; float num2 = Mathf.Clamp01(normalizedBlend); int num3 = Mathf.Clamp(Mathf.FloorToInt(num2 * (float)num), 0, num); int index = Mathf.Clamp(Mathf.FloorToInt(num2 * (float)num) + 1, 0, num); return JiggleSettingsData.Lerp(blendSettings[num3].GetData(), blendSettings[index].GetData(), Mathf.Clamp01(num2 * (float)num - (float)num3)); } public override float GetRadius(float normalizedIndex) { float num = Mathf.Clamp01(normalizedBlend); int num2 = Mathf.FloorToInt(num * (float)blendSettings.Count); int num3 = Mathf.FloorToInt(num * (float)blendSettings.Count) + 1; return Mathf.Lerp(blendSettings[Mathf.Clamp(num2, 0, blendSettings.Count - 1)].GetRadius(normalizedIndex), blendSettings[Mathf.Clamp(num3, 0, blendSettings.Count - 1)].GetRadius(normalizedIndex), Mathf.Clamp01(num * (float)blendSettings.Count - (float)num2)); } } public class PositionSignal { private struct Frame { public Vector3 position; public double time; } private Frame previousFrame; private Frame currentFrame; public PositionSignal(Vector3 startPosition, double time) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) currentFrame = (previousFrame = new Frame { position = startPosition, time = time }); } public void SetPosition(Vector3 position, double time) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) previousFrame = currentFrame; currentFrame = new Frame { position = position, time = time }; } public void OffsetSignal(Vector3 offset) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) previousFrame = new Frame { position = previousFrame.position + offset, time = previousFrame.time }; currentFrame = new Frame { position = currentFrame.position + offset, time = previousFrame.time }; } public void FlattenSignal(double time, Vector3 position) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) previousFrame = new Frame { position = position, time = time - (double)(JiggleRigBuilder.maxCatchupTime * 2f) }; currentFrame = new Frame { position = position, time = time - (double)JiggleRigBuilder.maxCatchupTime }; } public Vector3 GetCurrent() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return currentFrame.position; } public Vector3 GetPrevious() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return previousFrame.position; } public Vector3 SamplePosition(double time) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) double num = currentFrame.time - previousFrame.time; if (num == 0.0) { return previousFrame.position; } double num2 = (time - previousFrame.time) / num; return Vector3.Lerp(previousFrame.position, currentFrame.position, (float)num2); } } } namespace ModelReplacement { public static class PluginInfo { public const string GUID = "meow.ModelReplacementAPI"; public const string NAME = "ModelReplacementAPI"; public const string VERSION = "2.3.6"; public const string WEBSITE = "https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI"; } [BepInPlugin("meow.ModelReplacementAPI", "ModelReplacementAPI", "2.3.6")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ModelReplacementAPI : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerControllerB))] public class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] public static void ManageRegistryBodyReplacements(ref PlayerControllerB __instance) { try { ManageBodyReplacements(__instance); } catch (Exception arg) { Instance.Logger.LogError((object)$"Exception in ManageRegistryBodyReplacements: {arg}"); } } private static void ManageBodyReplacements(PlayerControllerB player) { BodyReplacementBase component = ((Component)player.thisPlayerBody).gameObject.GetComponent<BodyReplacementBase>(); if ((Object)(object)component != (Object)null && RegisteredModelReplacementExceptions.Contains(((object)component).GetType())) { return; } if (RegisteredModelReplacementOverride != null) { SetPlayerModelReplacement(player, RegisteredModelReplacementOverride); return; } int num = player.currentSuitID; List<UnlockableItem> unlockables = StartOfRound.Instance.unlockablesList.unlockables; if (num > unlockables.Count) { throw new Exception($"Suit ID {num} is out of range of the suit list, which has {unlockables.Count} elements."); } if (num >= unlockables.Count) { num = 0; } string key = unlockables[num].unlockableName.ToLower().Replace(" ", ""); if (RegisteredModelReplacements.ContainsKey(key)) { SetPlayerModelReplacement(player, RegisteredModelReplacements[key]); } else if (RegisteredModelReplacementDefault != null) { SetPlayerModelReplacement(player, RegisteredModelReplacementDefault); } else { RemovePlayerModelReplacement(player); } } } public static bool moreCompanyPresent; public static bool thirdPersonPresent; public static bool LCthirdPersonPresent; public static bool mirrorDecorPresent; public static bool tooManyEmotesPresent; public static bool recordingCameraPresent; public static ModelReplacementAPI Instance = null; public ManualLogSource Logger = new ManualLogSource("ModelReplacementAPI"); private static List<Type> RegisteredModelReplacementExceptions = new List<Type>(); private static Dictionary<string, Type> RegisteredModelReplacements = new Dictionary<string, Type>(); private static Type RegisteredModelReplacementOverride = null; private static Type RegisteredModelReplacementDefault = null; private static HashSet<ulong> blackListedSteamIDs = new HashSet<ulong>(); private static int steamLobbyID { get { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) if (!GameNetworkManager.Instance.currentLobby.HasValue) { return -1; } Lobby value = GameNetworkManager.Instance.currentLobby.Value; return (int)((Lobby)(ref value)).Id.Value; } } public static bool IsLan => steamLobbyID == -1; private void Awake() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) Instance = this; moreCompanyPresent = IsPluginPresent("me.swipez.melonloader.morecompany"); thirdPersonPresent = IsPluginPresent("verity.3rdperson"); LCthirdPersonPresent = IsPluginPresent("LCThirdPerson"); mirrorDecorPresent = IsPluginPresent("quackandcheese.mirrordecor"); tooManyEmotesPresent = IsPluginPresent("FlipMods.TooManyEmotes"); recordingCameraPresent = IsPluginPresent("com.graze.gorillatag.placeablecamera"); new Harmony("meow.ModelReplacementAPI").PatchAll(); Logger.LogInfo((object)"Plugin meow.ModelReplacementAPI is loaded!"); } private static bool IsPluginPresent(string pluginName) { return Chainloader.PluginInfos.ContainsKey(pluginName); } public static void RegisterModelReplacementDefault(Type type) { RegisterModelReplacement(type, ref RegisteredModelReplacementDefault, "default"); } public static void RegisterModelReplacementOverride(Type type) { RegisterModelReplacement(type, ref RegisteredModelReplacementOverride, "override"); } public static void RegisterModelReplacementException(Type type) { RegisterModelReplacement(type, RegisteredModelReplacementExceptions, "exception"); } public static void RegisterSuitModelReplacement(string suitNameToReplace, Type type) { suitNameToReplace = suitNameToReplace.ToLower().Replace(" ", ""); if (!type.IsSubclassOf(typeof(BodyReplacementBase))) { Instance.Logger.LogError((object)$"Cannot register body replacement type {type}, must inherit from BodyReplacementBase"); return; } if (RegisteredModelReplacements.ContainsKey(suitNameToReplace)) { Instance.Logger.LogError((object)$"Cannot register body replacement type {type}, suit name to replace {suitNameToReplace} is already registered."); return; } Instance.Logger.LogDebug((object)$"Registering body replacement type {type} to suit name {suitNameToReplace}."); RegisteredModelReplacements.Add(suitNameToReplace, type); } private static void RegisterModelReplacement(Type type, ref Type registeredType, string logType) { if (!type.IsSubclassOf(typeof(BodyReplacementBase))) { Instance.Logger.LogError((object)$"Cannot register body replacement {logType} type {type}, must inherit from BodyReplacementBase"); return; } if (registeredType != null) { Instance.Logger.LogError((object)$"Cannot register body replacement {logType}, already registered to {registeredType}."); return; } Instance.Logger.LogDebug((object)$"Registering body replacement {logType} type {type}."); registeredType = type; } private static void RegisterModelReplacement(Type type, List<Type> registeredList, string logType) { if (!type.IsSubclassOf(typeof(BodyReplacementBase))) { Instance.Logger.LogError((object)$"Cannot register body replacement {logType} type {type}, must inherit from BodyReplacementBase"); return; } Instance.Logger.LogInfo((object)$"Registering body replacement {logType} type {type}."); if (!registeredList.Contains(type)) { registeredList.Add(type); } } public static void RegisterPlayerBlackList(ulong steamID, bool blackListed) { if (blackListed) { blackListedSteamIDs.Add(steamID); } else if (blackListedSteamIDs.Contains(steamID)) { blackListedSteamIDs.Remove(steamID); } } public static void RegisterPlayerBlackList(PlayerControllerB player, bool blackListed) { RegisterPlayerBlackList(player.playerSteamId, blackListed); RemovePlayerModelReplacement(player); } public static void ResetPlayerModelReplacement(PlayerControllerB player) { BodyReplacementBase component = ((Component)player).gameObject.GetComponent<BodyReplacementBase>(); if (!((Object)(object)component == (Object)null)) { Instance.Logger.LogInfo((object)("Reinstantiating model replacement for " + player.playerUsername)); Type type = ((object)component).GetType(); Object.Destroy((Object)(object)component); ((Component)player).gameObject.AddComponent(type); } } public static void SetPlayerModelReplacement(PlayerControllerB player, Type type) { if (!type.IsSubclassOf(typeof(BodyReplacementBase))) { Instance.Logger.LogError((object)("Cannot set body replacement of type " + type.Name + ", must inherit from BodyReplacementBase")); } else { if ((!IsLan && player.playerSteamId == 0L) || blackListedSteamIDs.Contains(player.playerSteamId)) { return; } BodyReplacementBase bodyReplacementBase = default(BodyReplacementBase); bool num = ((Component)player).gameObject.TryGetComponent<BodyReplacementBase>(ref bodyReplacementBase); int currentSuitID = player.currentSuitID; string unlockableName = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName; if (num) { if (((object)bodyReplacementBase).GetType() == type && bodyReplacementBase.suitName == unlockableName) { return; } Instance.Logger.LogInfo((object)$"Model Replacement Change detected {((object)bodyReplacementBase).GetType()} => {type}, changing model."); Object.Destroy((Object)(object)bodyReplacementBase); } Instance.Logger.LogInfo((object)$"Suit Change detected {bodyReplacementBase?.suitName} => {unlockableName}, Replacing {type}."); (((Component)player).gameObject.AddComponent(type) as BodyReplacementBase).suitName = unlockableName; } } public static bool GetPlayerModelReplacement(PlayerControllerB player, out BodyReplacementBase modelReplacement) { try { modelReplacement = ((Component)player).gameObject.GetComponent<BodyReplacementBase>(); return (Object)(object)modelReplacement == (Object)null; } catch (Exception arg) { Instance.Logger.LogError((object)$"Error in GetPlayerModelReplacement, returning false {arg}"); modelReplacement = null; return false; } } public static bool GetPlayerModelReplacement(PlayerControllerB player) { try { return (Object)(object)((Component)player).gameObject.GetComponent<BodyReplacementBase>() == (Object)null; } catch (Exception arg) { Instance.Logger.LogError((object)$"Error in GetPlayerModelReplacement, returning false {arg}"); return false; } } public static void RemovePlayerModelReplacement(PlayerControllerB player) { BodyReplacementBase component = ((Component)player).gameObject.GetComponent<BodyReplacementBase>(); if (Object.op_Implicit((Object)(object)component)) { Object.Destroy((Object)(object)component); } } } public abstract class BodyReplacementBase : MonoBehaviour { public class RaycastTarget : MonoBehaviour { public PlayerControllerB controller; public BodyReplacementBase bodyReplacement; public GameObject modelObj; private void Update() { if ((Object)(object)bodyReplacement == (Object)null) { _ = (Object)(object)modelObj != (Object)null; } } } public ViewStateManager viewState; public MoreCompanyCosmeticManager cosmeticManager; public MaterialHelper materialHelper; public GameObject replacementModel; public GameObject replacementViewModel; public BoxCollider nameTagCollider; protected GameObject deadBody; protected GameObject replacementDeadBody; private int danceNumber; private int previousDanceNumber; public AvatarUpdater cosmeticAvatar; public bool UseNoPostProcessing; public bool DontConvertUnsupportedShaders; public bool DebugRenderPlayer; public bool DebugRenderModel; private bool emoteOngoing; public AvatarUpdater avatar { get; private set; } public PlayerControllerB controller { get; private set; } public AvatarUpdater ragdollAvatar { get; private set; } public string suitName { get; set; } = ""; protected abstract GameObject LoadAssetsAndReturnModel(); protected virtual GameObject LoadAssetsAndReturnViewModel() { return null; } protected virtual AvatarUpdater GetAvatarUpdater() { return new AvatarUpdater(); } protected virtual void AddModelScripts() { } protected internal virtual void OnHitEnemy(bool dead) { Console.WriteLine("PLAYER HIT ENEMY " + controller.playerUsername); } protected internal virtual void OnHitAlly(PlayerControllerB ally, bool dead) { Console.WriteLine("PLAYER HIT ALLY " + controller.playerUsername); } protected internal virtual void OnDamageTaken(bool dead) { Console.WriteLine("PLAYER TAKE DAMAGE " + controller.playerUsername); } protected internal virtual void OnDamageTakenByAlly(PlayerControllerB ally, bool dead) { Console.WriteLine("PLAYER TAKE DAMAGE BY ALLY " + controller.playerUsername); } protected internal virtual void OnDeath() { Console.WriteLine("PLAYER DEATH " + controller.playerUsername + " "); } protected internal virtual void OnEmoteStart(int emoteId) { Console.WriteLine($"PLAYER EMOTE START {controller.playerUsername} ID {emoteId}"); } protected internal virtual void OnEmoteEnd() { Console.WriteLine("PLAYER EMOTE END " + controller.playerUsername); } protected virtual void Awake() { //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_03d6: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Expected O, but got Unknown //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04a4: Expected O, but got Unknown controller = ((Component)this).GetComponent<PlayerControllerB>(); viewState = ((Component)this).GetComponent<ViewStateManager>(); ModelReplacementAPI.Instance.Logger.LogInfo((object)("Awake " + controller.playerUsername)); replacementModel = LoadAssetsAndReturnModel(); if ((Object)(object)replacementModel == (Object)null) { ModelReplacementAPI.Instance.Logger.LogFatal((object)"LoadAssetsAndReturnModel() returned null. Verify that your assetbundle works and your asset name is correct. "); } replacementViewModel = (viewState.localPlayer ? LoadAssetsAndReturnViewModel() : null); if ((Object)(object)replacementViewModel != (Object)null) { ModelReplacementAPI.Instance.Logger.LogFatal((object)("Loading custom viewmodel on " + Object.GetName((Object)(object)this))); } Material sharedMaterial = ((Renderer)((Component)controller.thisPlayerModel).GetComponent<SkinnedMeshRenderer>()).sharedMaterial; sharedMaterial = new Material(sharedMaterial); materialHelper = new MaterialHelper(this); Renderer[] componentsInChildren = replacementModel.GetComponentsInChildren<Renderer>(); SkinnedMeshRenderer[] componentsInChildren2 = replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>(); Dictionary<Material, Material> dictionary = new Dictionary<Material, Material>(); List<Material> list = CollectionPool<List<Material>, Material>.Get(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.GetSharedMaterials(list); for (int j = 0; j < list.Count; j++) { Material val2 = list[j]; if (!dictionary.TryGetValue(val2, out var value)) { value = (dictionary[val2] = materialHelper.GetReplacementMaterial(sharedMaterial, val2)); } list[j] = value; } val.SetMaterials(list); } CollectionPool<List<Material>, Material>.Release(list); SkinnedMeshRenderer[] array2 = componentsInChildren2; for (int i = 0; i < array2.Length; i++) { array2[i].updateWhenOffscreen = true; } if ((Object)(object)replacementViewModel != (Object)null) { Renderer[] componentsInChildren3 = replacementViewModel.GetComponentsInChildren<Renderer>(); SkinnedMeshRenderer[] componentsInChildren4 = replacementViewModel.GetComponentsInChildren<SkinnedMeshRenderer>(); Dictionary<Material, Material> dictionary2 = new Dictionary<Material, Material>(); List<Material> list2 = CollectionPool<List<Material>, Material>.Get(); array = componentsInChildren3; foreach (Renderer val3 in array) { val3.GetSharedMaterials(list2); for (int k = 0; k < list2.Count; k++) { Material val4 = list2[k]; if (!dictionary2.TryGetValue(val4, out var value2)) { value2 = (dictionary2[val4] = materialHelper.GetReplacementMaterial(sharedMaterial, val4)); } list2[k] = value2; } val3.SetMaterials(list2); } CollectionPool<List<Material>, Material>.Release(list2); array2 = componentsInChildren4; for (int i = 0; i < array2.Length; i++) { array2[i].updateWhenOffscreen = true; } } OffsetBuilder component = ((Component)replacementModel.GetComponentInChildren<Animator>()).gameObject.GetComponent<OffsetBuilder>(); UseNoPostProcessing = component.UseNoPostProcessing; try { AddModelScripts(); } catch (Exception ex) { ModelReplacementAPI.Instance.Logger.LogError((object)("Could not set all model scripts.\n Error: " + ex.Message)); } replacementModel = Object.Instantiate<GameObject>(replacementModel); GameObject obj = replacementModel; ((Object)obj).name = ((Object)obj).name + "(" + controller.playerUsername + ")"; replacementModel.transform.localPosition = new Vector3(0f, 0f, 0f); replacementModel.SetActive(true); if ((Object)(object)replacementViewModel != (Object)null) { replacementViewModel = Object.Instantiate<GameObject>(replacementViewModel); GameObject obj2 = replacementViewModel; ((Object)obj2).name = ((Object)obj2).name + "(" + controller.playerUsername + ")"; replacementViewModel.transform.localPosition = new Vector3(0f, 0f, 0f); replacementViewModel.SetActive(true); } Bounds bounds = ((Renderer)controller.thisPlayerModel).bounds; float y = ((Bounds)(ref bounds)).extents.y; bounds = GetBounds(); float num = y / ((Bounds)(ref bounds)).extents.y; Transform transform = replacementModel.transform; transform.localScale *= num; avatar = GetAvatarUpdater(); cosmeticAvatar = avatar; ragdollAvatar = new AvatarUpdater(); avatar.AssignModelReplacement(((Component)controller).gameObject, replacementModel); if ((Object)(object)replacementViewModel != (Object)null) { avatar.AssignViewModelReplacement(((Component)controller).gameObject, replacementViewModel); } if (ModelReplacementAPI.moreCompanyPresent) { cosmeticManager = new MoreCompanyCosmeticManager(this); } SetAvatarRenderers(enabled: true); viewState.ReportBodyReplacementAddition(this); GameObject val5 = new GameObject("MRAPINameCollider"); val5.layer = 23; val5.transform.SetParent(replacementModel.transform); nameTagCollider = val5.AddComponent<BoxCollider>(); ((Collider)nameTagCollider).isTrigger = true; RaycastTarget raycastTarget = val5.AddComponent<RaycastTarget>(); raycastTarget.controller = controller; raycastTarget.bodyReplacement = this; raycastTarget.modelObj = replacementModel; ModelReplacementAPI.Instance.Logger.LogInfo((object)("AwakeEnd " + controller.playerUsername)); } protected virtual void Start() { } protected virtual void Update() { //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) GameObject val = null; try { val = ((Component)controller.deadBody).gameObject; } catch { } if (Object.op_Implicit((Object)(object)val) && (Object)(object)replacementDeadBody == (Object)null) { cosmeticAvatar = ragdollAvatar; CreateAndParentRagdoll(controller.deadBody); OnDeath(); } if (Object.op_Implicit((Object)(object)replacementDeadBody) && (Object)(object)val == (Object)null) { cosmeticAvatar = avatar; Object.Destroy((Object)(object)replacementDeadBody); replacementDeadBody = null; } if (Object.op_Implicit((Object)(object)val) && !val.activeInHierarchy) { replacementDeadBody.SetActive(false); } avatar.Update(); ragdollAvatar.Update(); if (ModelReplacementAPI.moreCompanyPresent) { cosmeticManager.Update(useAvatarTransforms: true); } Bounds bounds = GetBounds(); nameTagCollider.center = ((Bounds)(ref bounds)).center; nameTagCollider.size = ((Bounds)(ref bounds)).size; previousDanceNumber = danceNumber; AnimatorStateInfo currentAnimatorStateInfo = controller.playerBodyAnimator.GetCurrentAnimatorStateInfo(1); int fullPathHash = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).fullPathHash; if (controller.performingEmote) { switch (fullPathHash) { case -462656950: danceNumber = 1; break; case 2103786480: danceNumber = 2; break; default: danceNumber = 3; break; } } else { danceNumber = 0; } if (ModelReplacementAPI.tooManyEmotesPresent) { danceNumber = SafeGetEmoteID(danceNumber); } if (danceNumber != previousDanceNumber) { if (previousDanceNumber == 0) { ((MonoBehaviour)this).StartCoroutine(WaitForDanceNumberChange()); } else if (danceNumber == 0) { OnEmoteEnd(); } else if (!emoteOngoing) { OnEmoteStart(danceNumber); } } } protected virtual void OnDestroy() { ModelReplacementAPI.Instance.Logger.LogInfo((object)("Destroy body component for " + controller.playerUsername)); Object.Destroy((Object)(object)replacementModel); Object.Destroy((Object)(object)replacementViewModel); Object.Destroy((Object)(object)replacementDeadBody); if (ModelReplacementAPI.moreCompanyPresent) { cosmeticManager.Update(useAvatarTransforms: false); } } private void CreateAndParentRagdoll(DeadBodyInfo bodyinfo) { deadBody = ((Component)bodyinfo).gameObject; SkinnedMeshRenderer componentInChildren = deadBody.GetComponentInChildren<SkinnedMeshRenderer>(); replacementDeadBody = Object.Instantiate<GameObject>(replacementModel); GameObject obj = replacementDeadBody; ((Object)obj).name = ((Object)obj).name + "(Ragdoll)"; ragdollAvatar.AssignModelReplacement(deadBody, replacementDeadBody); Renderer[] componentsInChildren = replacementDeadBody.GetComponentsInChildren<Renderer>(); foreach (Renderer obj2 in componentsInChildren) { obj2.enabled = true; obj2.shadowCastingMode = (ShadowCastingMode)1; ((Component)obj2).gameObject.layer = viewState.VisibleLayer; } ((Renderer)componentInChildren).enabled = false; GameObject[] bodyBloodDecals = bodyinfo.bodyBloodDecals; foreach (GameObject val in bodyBloodDecals) { Transform parent = val.transform.parent; Transform avatarTransformFromBoneName = ragdollAvatar.GetAvatarTransformFromBoneName(((Object)parent).name); if (Object.op_Implicit((Object)(object)avatarTransformFromBoneName)) { Object.Instantiate<GameObject>(val, avatarTransformFromBoneName); } } } public void SetAvatarRenderers(bool enabled) { Renderer[] componentsInChildren = replacementModel.GetComponentsInChildren<Renderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].enabled = enabled; } if ((Object)(object)replacementViewModel != (Object)null) { componentsInChildren = replacementViewModel.GetComponentsInChildren<Renderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].enabled = enabled; } } } private Bounds GetBounds() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) Bounds result = default(Bounds); IEnumerable<Bounds> source = from r in replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>() select ((Renderer)r).bounds; Bounds val = source.OrderByDescending((Bounds x) => ((Bounds)(ref x)).max.x).First(); float x2 = ((Bounds)(ref val)).max.x; val = source.OrderByDescending((Bounds x) => ((Bounds)(ref x)).max.y).First(); float y = ((Bounds)(ref val)).max.y; val = source.OrderByDescending((Bounds x) => ((Bounds)(ref x)).max.z).First(); float z = ((Bounds)(ref val)).max.z; val = source.OrderBy((Bounds x) => ((Bounds)(ref x)).min.x).First(); float x3 = ((Bounds)(ref val)).min.x; val = source.OrderBy((Bounds x) => ((Bounds)(ref x)).min.y).First(); float y2 = ((Bounds)(ref val)).min.y; val = source.OrderBy((Bounds x) => ((Bounds)(ref x)).min.z).First(); float z2 = ((Bounds)(ref val)).min.z; ((Bounds)(ref result)).SetMinMax(new Vector3(x3, y2, z2), new Vector3(x2, y, z)); return result; } private IEnumerator WaitForDanceNumberChange() { if (emoteOngoing) { yield break; } emoteOngoing = true; for (int frame = 0; frame < 20; frame++) { if (danceNumber == 0) { emoteOngoing = false; yield break; } yield return (object)new WaitForEndOfFrame(); } if (danceNumber != 0) { emoteOngoing = false; OnEmoteStart(danceNumber); } } private int SafeGetEmoteID(int currentID) { return DangerousGetEmoteID(currentID); } private int DangerousGetEmoteID(int currentID) { UnlockableEmote currentlyPlayingEmote = PlayerPatcher.GetCurrentlyPlayingEmote(controller); if (currentlyPlayingEmote == null) { return currentID; } if (currentlyPlayingEmote.emoteId == 1) { return -1; } if (currentlyPlayingEmote.emoteId == 2) { return -2; } if (currentlyPlayingEmote.emoteId == 3) { return -3; } return currentlyPlayingEmote.emoteId; } } public enum ViewState { None, ThirdPerson, FirstPerson, Debug } public class ViewStateManager : MonoBehaviour { private static int CullingMaskThirdPerson = 700127231; public static int CullingMaskFirstPerson = 1764431871; private static int CullingNoPostExcluded = 2012217343; public static int modelLayer = 23; public static int armsLayer = 30; public static int visibleLayer = 0; public static int NoPostModelLayer = 20; public static int NoPostVisibleLayer = 27; private static int invisibleLayer = 31; private bool bodyReplacementExists; private BodyReplacementBase bodyReplacement; private PlayerControllerB controller; private GameObject replacementModel; private GameObject replacementViewModel; private MeshRenderer nameTagObj; private MeshRenderer nameTagObj2; private bool UseNoPostProcessing { get { if (!bodyReplacementExists) { return false; } return bodyReplacement.UseNoPostProcessing; } } private bool DebugRenderPlayer { get { if (!bodyReplacementExists) { return false; } return bodyReplacement.DebugRenderPlayer; } } private bool DebugRenderModel { get { if (!bodyReplacementExists) { return false; } return bodyReplacement.DebugRenderModel; } } public bool localPlayer => (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)controller; public int ModelLayer { get { if (!UseNoPostProcessing) { return modelLayer; } return NoPostModelLayer; } } public int ArmsLayer => armsLayer; public int VisibleLayer { get { if (!UseNoPostProcessing) { return visibleLayer; } return NoPostVisibleLayer; } } public int InvisibleLayer => invisibleLayer; public void Awake() { controller = ((Component)this).GetComponent<PlayerControllerB>(); MeshRenderer[] componentsInChildren = ((Component)controller).gameObject.GetComponentsInChildren<MeshRenderer>(); nameTagObj = componentsInChildren.Where((MeshRenderer x) => ((Object)((Component)x).gameObject).name == "LevelSticker").First(); nameTagObj2 = componentsInChildren.Where((MeshRenderer x) => ((Object)((Component)x).gameObject).name == "BetaBadge").First(); } public void Start() { RendererPatches(); } public void Update() { if (bodyReplacementExists && (Object)(object)bodyReplacement == (Object)null) { ReportBodyReplacementRemoval(); } if (bodyReplacementExists) { UpdateModelReplacement(); } else { UpdatePlayer(); } } public void ReportBodyReplacementAddition(BodyReplacementBase replacement) { bodyReplacement = replacement; replacementModel = replacement.replacementModel; replacementViewModel = replacement.replacementViewModel; bodyReplacementExists = true; PatchViewState(); } public void ReportBodyReplacementRemoval() { bodyReplacement = null; replacementModel = null; replacementViewModel = null; bodyReplacementExists = false; } public static void PatchViewState() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) CustomPass obj = GameObject.Find("Systems/Rendering/CustomPass").GetComponent<CustomPassVolume>().customPasses.First(); ((DrawRenderersCustomPass)((obj is DrawRenderersCustomPass) ? obj : null)).layerMask = LayerMask.op_Implicit(CullingNoPostExcluded); Camera[] array = Object.FindObjectsOfType<Camera>(); int num = 1 << modelLayer; int num2 = 1 << visibleLayer; int num3 = 1 << NoPostModelLayer; int num4 = 1 << NoPostVisibleLayer; Camera[] array2 = array; foreach (Camera val in array2) { int cullingMask = val.cullingMask; if ((cullingMask & num) != 0 && (cullingMask & num3) == 0) { val.cullingMask += num3; } if ((cullingMask & num2) != 0 && (cullingMask & num4) == 0) { val.cullingMask += num4; } } Camera component = GameObject.Find("Environment/HangarShip/Cameras/FrontDoorSecurityCam/SecurityCamera").GetComponent<Camera>(); if ((component.cullingMask & (1 << modelLayer)) == 0) { component.cullingMask += 1 << modelLayer; } Camera component2 = GameObject.Find("Environment/HangarShip/Cameras/ShipCamera").GetComponent<Camera>(); if ((component2.cullingMask & (1 << modelLayer)) == 0) { component2.cullingMask += 1 << modelLayer; } Console.WriteLine(GameObject.Find("Environment/HangarShip/Cameras/ShipCamera").GetComponent<Camera>().cullingMask); } public void UpdatePlayer() { ViewState viewState = GetViewState(); SetPlayerRenderers(enabled: true); controller.gameplayCamera.cullingMask = CullingMaskFirstPerson; switch (viewState) { case ViewState.None: SetArmLayers(InvisibleLayer); SetPlayerLayers(invisibleLayer); break; case ViewState.FirstPerson: SetArmLayers(ArmsLayer); SetPlayerLayers(modelLayer); break; case ViewState.ThirdPerson: SetArmLayers(InvisibleLayer); SetPlayerLayers(visibleLayer); if (ModelReplacementAPI.LCthirdPersonPresent) { controller.gameplayCamera.cullingMask = CullingMaskThirdPerson; } break; } } public void UpdateModelReplacement() { ViewState viewState = GetViewState(); SetPlayerRenderers(enabled: false); SetPlayerLayers(modelLayer); controller.gameplayCamera.cullingMask = CullingMaskFirstPerson; switch (viewState) { case ViewState.None: SetArmLayers(InvisibleLayer); SetAvatarLayers(InvisibleLayer, (ShadowCastingMode)0); break; case ViewState.FirstPerson: SetArmLayers(ArmsLayer); SetAvatarLayers(ModelLayer, (ShadowCastingMode)1); break; case ViewState.ThirdPerson: SetArmLayers(InvisibleLayer); SetAvatarLayers(VisibleLayer, (ShadowCastingMode)1); if (ModelReplacementAPI.LCthirdPersonPresent) { controller.gameplayCamera.cullingMask = CullingMaskThirdPerson; } break; case ViewState.Debug: if (DebugRenderModel) { SetAvatarLayers(VisibleLayer, (ShadowCastingMode)1); } else { SetAvatarLayers(InvisibleLayer, (ShadowCastingMode)0); } if (DebugRenderPlayer) { SetPlayerRenderers(enabled: true); SetPlayerLayers(visibleLayer); } else { SetPlayerRenderers(enabled: false); SetPlayerLayers(invisibleLayer); } if (ModelReplacementAPI.LCthirdPersonPresent) { controller.gameplayCamera.cullingMask = CullingMaskThirdPerson; } break; } } public ViewState GetViewState() { if (DebugRenderModel || DebugRenderPlayer) { return ViewState.Debug; } if (!controller.isPlayerControlled) { return ViewState.None; } if ((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)controller) { return ViewState.ThirdPerson; } if (ModelReplacementAPI.thirdPersonPresent && Safe3rdPersonActive()) { return ViewState.ThirdPerson; } if (ModelReplacementAPI.LCthirdPersonPresent && SafeLCActive()) { return ViewState.ThirdPerson; } if (ModelReplacementAPI.recordingCameraPresent && SafeRecCamActive()) { return ViewState.ThirdPerson; } if (ModelReplacementAPI.tooManyEmotesPresent && SafeTMEActive()) { return ViewState.ThirdPerson; } return ViewState.FirstPerson; } public void SetPlayerRenderers(bool enabled) { if (localPlayer) { ((Renderer)controller.thisPlayerModel).enabled = enabled; ((Renderer)controller.thisPlayerModelLOD1).enabled = false; ((Renderer)controller.thisPlayerModelLOD2).enabled = false; } else { ((Renderer)controller.thisPlayerModel).enabled = enabled; ((Renderer)controller.thisPlayerModelLOD1).enabled = enabled; ((Renderer)controller.thisPlayerModelLOD2).enabled = enabled; } ((Renderer)controller.thisPlayerModel).shadowCastingMode = (ShadowCastingMode)(enabled ? 1 : 0); ((Renderer)controller.thisPlayerModelLOD1).shadowCastingMode = (ShadowCastingMode)(enabled ? 1 : 0); ((Renderer)controller.thisPlayerModelLOD2).shadowCastingMode = (ShadowCastingMode)(enabled ? 1 : 0); ((Renderer)nameTagObj).enabled = enabled; ((Renderer)nameTagObj2).enabled = enabled; } public void SetPlayerLayers(int layer) { ((Component)controller.thisPlayerModel).gameObject.layer = layer; ((Component)controller.thisPlayerModelLOD1).gameObject.layer = layer; ((Component)controller.thisPlayerModelLOD2).gameObject.layer = layer; ((Component)nameTagObj).gameObject.layer = layer; ((Component)nameTagObj2).gameObject.layer = layer; } public void SetAvatarLayers(int layer, ShadowCastingMode mode) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)replacementModel == (Object)null)) { Renderer[] componentsInChildren = replacementModel.GetComponentsInChildren<Renderer>(); foreach (Renderer obj in componentsInChildren) { obj.shadowCastingMode = mode; ((Component)obj).gameObject.layer = layer; } } } public void SetArmLayers(int layer) { if (Object.op_Implicit((Object)(object)replacementViewModel)) { ((Component)controller.thisPlayerModelArms).gameObject.layer = InvisibleLayer; Renderer[] componentsInChildren = replacementViewModel.GetComponentsInChildren<Renderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { ((Component)componentsInChildren[i]).gameObject.layer = layer; } } else { ((Component)controller.thisPlayerModelArms).gameObject.layer = layer; } } public void RendererPatches() { PatchViewState(); if (ModelReplacementAPI.recordingCameraPresent) { SafeFixRecordingCamera(); } if (ModelReplacementAPI.thirdPersonPresent) { SafeFix3rdPerson(); } _ = ModelReplacementAPI.LCthirdPersonPresent; } public bool Safe3rdPersonActive() { return DangerousViewState3rdPerson(); } private bool DangerousViewState3rdPerson() { return ThirdPersonCamera.ViewState; } public bool SafeLCActive() {