using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MoMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("746b7efb-d823-42c7-b609-80b4bdea379f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoMod
{
[BepInPlugin("Ceribia.MoMod", "Mo Mod", "1.0.0.0")]
public class MoModBase : BaseUnityPlugin
{
private const string modGUID = "Ceribia.MoMod";
private const string modName = "Mo Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Ceribia.MoMod");
private static MoModBase Instance;
internal ManualLogSource mls;
internal static AudioClip moSFX;
internal static AudioClip moeMoeMoeSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Ceribia.MoMod");
mls.LogInfo((object)"Mo Mo");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = location.TrimEnd("MoMod.dll".ToCharArray());
string text2 = text + "moassets";
AssetBundle val = AssetBundle.LoadFromFile(text2);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
moSFX = val.LoadAsset<AudioClip>("basicmo.mp3");
moeMoeMoeSFX = val.LoadAsset<AudioClip>("moemoemoe.mp3");
harmony.PatchAll(typeof(MoModBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace MoMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("PlayFootstepSound")]
[HarmonyPostfix]
private static void PlayMoSound(ref AudioSource ___movementAudio)
{
if (Random.Range(0, 100) == 0)
{
AudioClip val = MoModBase.moSFX;
if (Random.Range(0, 10) == 0)
{
val = MoModBase.moeMoeMoeSFX;
}
___movementAudio.pitch = Random.Range(0.93f, 1.07f);
float num = Random.Range(0.93f, 1.07f);
___movementAudio.PlayOneShot(val, num);
WalkieTalkie.TransmitOneShotAudio(___movementAudio, val, num);
}
}
}
}