using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FixDontBlinkDeathFade")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FixDontBlinkDeathFade")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("90172d8d-1292-4bbd-9583-f86c334beeff")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FixDeathFade;
[BepInPlugin("fix.deathfade", "Fix Death Fade", "1.0.1")]
public class FixDeathFadePlugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("fix.dontblink.deathfade");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"FixDeathFade loaded!");
}
}
[HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")]
internal class KillPlayerPatch
{
[CompilerGenerated]
private sealed class <FixScreenNextFrame>d__1 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
private float <timeout>5__1;
private float <elapsedTime>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FixScreenNextFrame>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<timeout>5__1 = 5f;
<elapsedTime>5__2 = 0f;
break;
case 2:
<>1__state = -1;
break;
}
if (((Object)(object)HUDManager.Instance == (Object)null || (Object)(object)HUDManager.Instance.playerScreenTexture == (Object)null) && <elapsedTime>5__2 < <timeout>5__1)
{
<elapsedTime>5__2 += Time.deltaTime;
<>2__current = null;
<>1__state = 2;
return true;
}
if ((Object)(object)HUDManager.Instance != (Object)null && (Object)(object)HUDManager.Instance.playerScreenTexture != (Object)null)
{
((Graphic)HUDManager.Instance.playerScreenTexture).canvasRenderer.SetAlpha(0f);
Debug.Log((object)"[FixDeathFade] Successfully set playerScreenTexture alpha to 0.");
}
else
{
Debug.LogWarning((object)"[FixDeathFade] Timeout: playerScreenTexture was still null after waiting.");
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPostfix]
private static void Postfix(PlayerControllerB __instance)
{
if (!((Object)(object)__instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController) && __instance.isPlayerDead && (Object)(object)HUDManager.Instance != (Object)null)
{
((MonoBehaviour)__instance).StartCoroutine(FixScreenNextFrame());
}
}
[IteratorStateMachine(typeof(<FixScreenNextFrame>d__1))]
private static IEnumerator FixScreenNextFrame()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FixScreenNextFrame>d__1(0);
}
}