Last updated | 10 months ago |
Total downloads | 22463 |
Total rating | 3 |
Categories | Mods BepInEx Moons |
Dependency string | charbgay123-Amplify-1.0.1 |
Dependants | 17 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100jockie-LethalExpansionCore
De-bloated LethalExpansion fork with only the LethalSDK module support
Preferred version: 1.3.15README
My first Lethal mod AND first time ever interacting with Unity. Its just a basic moon with a hilly terrain, some junk laying around and lights leading to the main building. I know it could use a massive tonne of work including but not limited to, shadows, proper lighting, mesh colliders that actually work, figuring out how to make the walking not sound like you're running on a wooden floor, how to have actual working dynamic fog, monster and loot optimisation. The list goes on. Again, first ever time opening unity. Anyway, have as much fun as humanly possible on this... thing
Amplify as it's named by the Company, is a moon situated not too far from Gordion and houses a warehouse filled with scraps and junk dumped here by The Company. Although it is mostly just useless and worthless in terms of value, The Company have been known to oversort their wares and accidentally dump valuable scrap that can be secretly sold back. However, do keep a lookout. It is unknown as to whether or not The Company has personally bred their own fleet of monsters to protect the moon from anyonw trying to steal.
Installation
Y'all need the latest version of BepInEx and LethalExpansionCore. LethalExpansion also works but Core lets you also use LethalLevelLoader to have custom interior maps which do work with this mod.
Drag the BepinEx folder from the zip into the root of your Lethal Company installation or navigate into the plugins folder and drag the "amplify.lem" file into your own Plugins folder.
Every player needs BepInEx and LEC AND this mod to load into it.
V 1.0.1
- Quicksand can now hopefully spawn when the right weather happens
- Performance should improve slightly after adjusting some tree settings
- Shadows should now mostly work. And by that I mean they shouldn't flicker. Some things dont cast shadows for some reason, idk how to fix that yet
- A gravity defying lamp post is now a normie like the rest of the world and planted safely on the ground.
V 1.0.0
The first one. With bugs and all. Don't worry though, they taste good i swear.