Decompiled source of CheekiiPlushies v1.0.5

CheekiiPlushies.dll

Decompiled 3 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("CheekiiPlushies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Plushies by Cheekii!")]
[assembly: AssemblyFileVersion("1.0.5.0")]
[assembly: AssemblyInformationalVersion("1.0.5")]
[assembly: AssemblyProduct("CheekiiPlushies")]
[assembly: AssemblyTitle("CheekiiPlushies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.5.0")]
[module: UnverifiableCode]
namespace PlushCheekii;

[BepInPlugin("CheekiiPlushies", "CheekiiPlushies", "1.0.5")]
public class Plugin : BaseUnityPlugin
{
	public static Plugin instance;

	private void AddScrapItem(AssetBundle bundle, string path, string desc = "", bool addToShop = false)
	{
		Item val = bundle.LoadAsset<Item>(path);
		NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
		Utilities.FixMixerGroups(val.spawnPrefab);
		Items.RegisterScrap(val, 20, (LevelTypes)(-1));
		if (addToShop)
		{
			TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
			val2.clearPreviousText = true;
			val2.displayText = desc;
			Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, 0);
		}
	}

	private void Awake()
	{
		instance = this;
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "cheekiiplushies");
		string text2 = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "cheekiiplushes2");
		AssetBundle bundle = AssetBundle.LoadFromFile(text);
		AssetBundle bundle2 = AssetBundle.LoadFromFile(text2);
		AddScrapItem(bundle, "Assets/Plushes/itempierogi.asset");
		AddScrapItem(bundle, "Assets/Plushes/itemchess.asset");
		AddScrapItem(bundle, "Assets/Plushes/itemkaka.asset");
		AddScrapItem(bundle2, "Assets/Prefabs/item_frank.asset");
		AddScrapItem(bundle2, "Assets/Prefabs/item_cheekii.asset");
		AddScrapItem(bundle2, "Assets/Prefabs/item_robo.asset");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CheekiiPlushies is loaded!");
	}
}
public static class PluginInfo
{
	public const string PLUGIN_GUID = "CheekiiPlushies";

	public const string PLUGIN_NAME = "CheekiiPlushies";

	public const string PLUGIN_VERSION = "1.0.5";
}