Date uploaded | 3 months ago |
Version | 2.0.8 |
Download link | chill73-CoconutMall-2.0.8.zip |
Downloads | 1831 |
Dependency string | chill73-CoconutMall-2.0.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.4AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9README
Coconut Mall Moon V2
Adds Coconut Mall moon from MarioKart Wii to Lethal Company. Expect updates in the future.
Version 2 Creator note:
Hello, almost 6 months ago I created this mod, and was informed that it didn't work with other Moon mods. When I tried to fix it, the unity project crashed and got corrupted, so I lost my motivation to continue. After Zeekerss added the Cruiser, I thought to myself, "Wouldn't it be cool to drive around Coconut Mall?", so I restarted the mod fomr scratch, and here we are. Currently it's not as good as I would like it to be, so if you have any feedback please let me know.
Feedback/Suggestions
You can contact me through the Lethal Company Modding Discord: https://discord.com/invite/lcmod Just DM my account '@chill_73'.
OR
Let me know in this discord thread: https://discord.com/channels/1168655651455639582/1269107254146236428 It's in the Lethal Company Modding Discord: https://discord.com/invite/lcmod
Changelog
2.0.8
- The Escalators now move!
2.0.7
- Fixed bug where the moon will take up 2 days on the quota, rather than 1.
2.0.6
- Fixed bug where you would suddenly die in the interior for not reason, spcefically when you go below a certian height
- Edited enemy spawns
2.0.5
- Edited moon settings such as enemy spawns (If you don't like anything, please let me know)
2.0.4
- Thwomps make noise
- Thwomps are larger
2.0.3
- Added Thwomps
- Updated the README
2.0.2
- Be careful around the moving cars...
2.0.1
- Fixed Main Entrance
- Updated Enemy Navigation
- Increased Factory Size
2.0.0
- Restarted Project
- 5 Fire Exits
- Works with Cruiser
Version 1 Change log: Doesn't apply to Version 2
1.1.1
- Edited Scrap spawn rate
- Edited Enemies spawn rate
1.1.0
- Added a second fire exit
- Fixed smaller bugs
1.0.5
- Fixed enemies spawning in the same place
- Fixed smaller bugs
1.0.4
- Added Jester
1.0.3
- Added better Lighting
- Fixed smaller bugs - e.g. Dropship floating
- Weather isn't always Stormy
1.0.2
- The Moving Cars kill you when they run into you
1.0.1
- Made Front Entrance work
- Made Fire Exit work
- Made Enemies Spawn
- Made Dropship work
1.0.0
- Uploaded moon to Thunderstore!
Credits: Hidden for spoilers
3D assets come from: - Mario Kart 8 and Mario Kart 8 Deluxe - Track - Moving Cars - Traffic Cones- New Super Mario Bros U
- Thwomps