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Decompiled source of Monkey Head Cosmetics v1.0.1
MoreCompany.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Text; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using MoreCompany.Cosmetics; using MoreCompany.Utils; using Steamworks; using Steamworks.Data; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.Audio; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MoreCompany")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MoreCompany")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("511a1e5e-0611-49f1-b60f-cec69c668fd8")] [assembly: AssemblyFileVersion("1.7.6")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.7.6.0")] namespace MoreCompany { [HarmonyPatch(typeof(AudioMixer), "SetFloat")] public static class AudioMixerSetFloatPatch { public static bool Prefix(string name, float value) { if (name.StartsWith("PlayerVolume") || name.StartsWith("PlayerPitch")) { string s = name.Replace("PlayerVolume", "").Replace("PlayerPitch", ""); int num = int.Parse(s); PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[num]; AudioSource currentVoiceChatAudioSource = val.currentVoiceChatAudioSource; if ((Object)(object)val != (Object)null && Object.op_Implicit((Object)(object)currentVoiceChatAudioSource)) { if (name.StartsWith("PlayerVolume")) { currentVoiceChatAudioSource.volume = value / 16f; } else if (name.StartsWith("PlayerPitch")) { currentVoiceChatAudioSource.pitch = value; } } return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddTextToChatOnServer")] public static class SendChatToServerPatch { public static bool Prefix(HUDManager __instance, string chatMessage, int playerId = -1) { if (((NetworkBehaviour)StartOfRound.Instance).IsHost && chatMessage.StartsWith("/mc") && DebugCommandRegistry.commandEnabled) { string text = chatMessage.Replace("/mc ", ""); DebugCommandRegistry.HandleCommand(text.Split(new char[1] { ' ' })); return false; } if (chatMessage.StartsWith("[morecompanycosmetics]")) { ReflectionUtils.InvokeMethod(__instance, "AddPlayerChatMessageServerRpc", new object[2] { chatMessage, 99 }); return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageServerRpc")] public static class ServerReceiveMessagePatch { public static string previousDataMessage = ""; public static bool Prefix(HUDManager __instance, ref string chatMessage, int playerId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return false; } if (chatMessage.StartsWith("[morecompanycosmetics]") && networkManager.IsServer) { previousDataMessage = chatMessage; chatMessage = "[replacewithdata]"; } return true; } } [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] public static class ConnectClientToPlayerObjectPatch { public static void Postfix(PlayerControllerB __instance) { string text = "[morecompanycosmetics]"; text = text + ";" + __instance.playerClientId; foreach (string locallySelectedCosmetic in CosmeticRegistry.locallySelectedCosmetics) { text = text + ";" + locallySelectedCosmetic; } HUDManager.Instance.AddTextToChatOnServer(text, -1); } } [HarmonyPatch(typeof(HUDManager), "AddChatMessage")] public static class AddChatMessagePatch { public static bool Prefix(HUDManager __instance, string chatMessage, string nameOfUserWhoTyped = "") { if (chatMessage.StartsWith("[replacewithdata]") || chatMessage.StartsWith("[morecompanycosmetics]")) { return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageClientRpc")] public static class ClientReceiveMessagePatch { public static bool ignoreSample; public static bool Prefix(HUDManager __instance, ref string chatMessage, int playerId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return false; } if (networkManager.IsServer) { if (chatMessage.StartsWith("[replacewithdata]")) { chatMessage = ServerReceiveMessagePatch.previousDataMessage; HandleDataMessage(chatMessage); } else if (chatMessage.StartsWith("[morecompanycosmetics]")) { return false; } } else if (chatMessage.StartsWith("[morecompanycosmetics]")) { HandleDataMessage(chatMessage); } return true; } private static void HandleDataMessage(string chatMessage) { //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) if (ignoreSample) { return; } chatMessage = chatMessage.Replace("[morecompanycosmetics]", ""); string[] array = chatMessage.Split(new char[1] { ';' }); string text = array[1]; int num = int.Parse(text); CosmeticApplication component = ((Component)((Component)StartOfRound.Instance.allPlayerScripts[num]).transform.Find("ScavengerModel").Find("metarig")).gameObject.GetComponent<CosmeticApplication>(); if (Object.op_Implicit((Object)(object)component)) { component.ClearCosmetics(); Object.Destroy((Object)(object)component); } CosmeticApplication cosmeticApplication = ((Component)((Component)StartOfRound.Instance.allPlayerScripts[num]).transform.Find("ScavengerModel").Find("metarig")).gameObject.AddComponent<CosmeticApplication>(); cosmeticApplication.ClearCosmetics(); List<string> list = new List<string>(); string[] array2 = array; foreach (string text2 in array2) { if (!(text2 == text)) { list.Add(text2); if (MainClass.showCosmetics) { cosmeticApplication.ApplyCosmetic(text2, startEnabled: true); } } } if (num == StartOfRound.Instance.thisClientPlayerId) { cosmeticApplication.ClearCosmetics(); } foreach (CosmeticInstance spawnedCosmetic in cosmeticApplication.spawnedCosmetics) { Transform transform = ((Component)spawnedCosmetic).transform; transform.localScale *= 0.38f; } MainClass.playerIdsAndCosmetics.Remove(num); MainClass.playerIdsAndCosmetics.Add(num, list); if (!GameNetworkManager.Instance.isHostingGame || num == 0) { return; } ignoreSample = true; foreach (KeyValuePair<int, List<string>> playerIdsAndCosmetic in MainClass.playerIdsAndCosmetics) { string text3 = "[morecompanycosmetics]"; text3 = text3 + ";" + playerIdsAndCosmetic.Key; foreach (string item in playerIdsAndCosmetic.Value) { text3 = text3 + ";" + item; } HUDManager.Instance.AddTextToChatOnServer(text3, -1); } ignoreSample = false; } } public class DebugCommandRegistry { public static bool commandEnabled; public static void HandleCommand(string[] args) { //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) if (!commandEnabled) { return; } PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; switch (args[0]) { case "money": { int groupCredits = int.Parse(args[1]); Terminal val5 = Resources.FindObjectsOfTypeAll<Terminal>().First(); val5.groupCredits = groupCredits; break; } case "spawnscrap": { string text = ""; for (int i = 1; i < args.Length; i++) { text = text + args[i] + " "; } text = text.Trim(); Vector3 val = ((Component)localPlayerController).transform.position + ((Component)localPlayerController).transform.forward * 2f; SpawnableItemWithRarity val2 = null; foreach (SpawnableItemWithRarity item in StartOfRound.Instance.currentLevel.spawnableScrap) { if (item.spawnableItem.itemName.ToLower() == text.ToLower()) { val2 = item; break; } } GameObject val3 = Object.Instantiate<GameObject>(val2.spawnableItem.spawnPrefab, val, Quaternion.identity, (Transform)null); GrabbableObject component = val3.GetComponent<GrabbableObject>(); ((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation); component.fallTime = 0f; NetworkObject component2 = val3.GetComponent<NetworkObject>(); component2.Spawn(false); break; } case "spawnenemy": { string text2 = ""; for (int j = 1; j < args.Length; j++) { text2 = text2 + args[j] + " "; } text2 = text2.Trim(); SpawnableEnemyWithRarity val4 = null; foreach (SpawnableEnemyWithRarity enemy in StartOfRound.Instance.currentLevel.Enemies) { if (enemy.enemyType.enemyName.ToLower() == text2.ToLower()) { val4 = enemy; break; } } RoundManager.Instance.SpawnEnemyGameObject(((Component)localPlayerController).transform.position + ((Component)localPlayerController).transform.forward * 2f, 0f, -1, val4.enemyType); break; } case "listall": MainClass.StaticLogger.LogInfo((object)"Spawnable scrap:"); foreach (SpawnableItemWithRarity item2 in StartOfRound.Instance.currentLevel.spawnableScrap) { MainClass.StaticLogger.LogInfo((object)item2.spawnableItem.itemName); } MainClass.StaticLogger.LogInfo((object)"Spawnable enemies:"); { foreach (SpawnableEnemyWithRarity enemy2 in StartOfRound.Instance.currentLevel.Enemies) { MainClass.StaticLogger.LogInfo((object)enemy2.enemyType.enemyName); } break; } } } } [HarmonyPatch(typeof(ForestGiantAI), "LookForPlayers")] public static class LookForPlayersForestGiantPatch { public static void Prefix(ForestGiantAI __instance) { if (__instance.playerStealthMeters.Length != MainClass.newPlayerCount) { __instance.playerStealthMeters = new float[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { __instance.playerStealthMeters[i] = 0f; } } } } [HarmonyPatch(typeof(SpringManAI), "Update")] public static class SpringManAIUpdatePatch { public static bool Prefix(SpringManAI __instance, ref float ___timeSinceHittingPlayer, ref float ___stopAndGoMinimumInterval, ref bool ___wasOwnerLastFrame, ref bool ___stoppingMovement, ref float ___currentChaseSpeed, ref bool ___hasStopped, ref float ___currentAnimSpeed, ref float ___updateDestinationInterval, ref Vector3 ___tempVelocity, ref float ___targetYRotation, ref float ___setDestinationToPlayerInterval, ref float ___previousYRotation) { //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) UpdateBase((EnemyAI)(object)__instance, ref ___updateDestinationInterval, ref ___tempVelocity, ref ___targetYRotation, ref ___setDestinationToPlayerInterval, ref ___previousYRotation); if (((EnemyAI)__instance).isEnemyDead) { return false; } int currentBehaviourStateIndex = ((EnemyAI)__instance).currentBehaviourStateIndex; if (currentBehaviourStateIndex != 0 && currentBehaviourStateIndex == 1) { if (___timeSinceHittingPlayer >= 0f) { ___timeSinceHittingPlayer -= Time.deltaTime; } if (((NetworkBehaviour)__instance).IsOwner) { if (___stopAndGoMinimumInterval > 0f) { ___stopAndGoMinimumInterval -= Time.deltaTime; } if (!___wasOwnerLastFrame) { ___wasOwnerLastFrame = true; if (!___stoppingMovement && ___timeSinceHittingPlayer < 0.12f) { ((EnemyAI)__instance).agent.speed = ___currentChaseSpeed; } else { ((EnemyAI)__instance).agent.speed = 0f; } } bool flag = false; for (int i = 0; i < MainClass.newPlayerCount; i++) { if (((EnemyAI)__instance).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && StartOfRound.Instance.allPlayerScripts[i].HasLineOfSightToPosition(((Component)__instance).transform.position + Vector3.up * 1.6f, 68f, 60, -1f) && Vector3.Distance(((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, ((EnemyAI)__instance).eye.position) > 0.3f) { flag = true; } } if (((EnemyAI)__instance).stunNormalizedTimer > 0f) { flag = true; } if (flag != ___stoppingMovement && ___stopAndGoMinimumInterval <= 0f) { ___stopAndGoMinimumInterval = 0.15f; if (flag) { __instance.SetAnimationStopServerRpc(); } else { __instance.SetAnimationGoServerRpc(); } ___stoppingMovement = flag; } } if (___stoppingMovement) { if (__instance.animStopPoints.canAnimationStop) { if (!___hasStopped) { ___hasStopped = true; __instance.mainCollider.isTrigger = false; if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)__instance).transform.position, 70f, 25, -1f)) { float num = Vector3.Distance(((Component)__instance).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position); if (num < 4f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.9f, true); } else if (num < 9f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.4f, true); } } if (___currentAnimSpeed > 2f) { RoundManager.PlayRandomClip(((EnemyAI)__instance).creatureVoice, __instance.springNoises, false, 1f, 0); if (__instance.animStopPoints.animationPosition == 1) { ((EnemyAI)__instance).creatureAnimator.SetTrigger("springBoing"); } else { ((EnemyAI)__instance).creatureAnimator.SetTrigger("springBoingPosition2"); } } } ((EnemyAI)__instance).creatureAnimator.SetFloat("walkSpeed", 0f); ___currentAnimSpeed = 0f; if (((NetworkBehaviour)__instance).IsOwner) { ((EnemyAI)__instance).agent.speed = 0f; return false; } } } else { if (___hasStopped) { ___hasStopped = false; __instance.mainCollider.isTrigger = true; } ___currentAnimSpeed = Mathf.Lerp(___currentAnimSpeed, 6f, 5f * Time.deltaTime); ((EnemyAI)__instance).creatureAnimator.SetFloat("walkSpeed", ___currentAnimSpeed); if (((NetworkBehaviour)__instance).IsOwner) { ((EnemyAI)__instance).agent.speed = Mathf.Lerp(((EnemyAI)__instance).agent.speed, ___currentChaseSpeed, 4.5f * Time.deltaTime); } } } return false; } private static void UpdateBase(EnemyAI __instance, ref float updateDestinationInterval, ref Vector3 tempVelocity, ref float targetYRotation, ref float setDestinationToPlayerInterval, ref float previousYRotation) { //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_0425: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Unknown result type (might be due to invalid IL or missing references) if (__instance.enemyType.isDaytimeEnemy && !__instance.daytimeEnemyLeaving) { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "CheckTimeOfDayToLeave", null); } if (__instance.stunnedIndefinitely <= 0) { if ((double)__instance.stunNormalizedTimer >= 0.0) { __instance.stunNormalizedTimer -= Time.deltaTime / __instance.enemyType.stunTimeMultiplier; } else { __instance.stunnedByPlayer = null; if ((double)__instance.postStunInvincibilityTimer >= 0.0) { __instance.postStunInvincibilityTimer -= Time.deltaTime * 5f; } } } if (!__instance.ventAnimationFinished && (double)__instance.timeSinceSpawn < (double)__instance.exitVentAnimationTime + 0.004999999888241291 * (double)RoundManager.Instance.numberOfEnemiesInScene) { __instance.timeSinceSpawn += Time.deltaTime; if (!((NetworkBehaviour)__instance).IsOwner) { Vector3 serverPosition = __instance.serverPosition; if (__instance.serverPosition != Vector3.zero) { ((Component)__instance).transform.position = __instance.serverPosition; ((Component)__instance).transform.eulerAngles = new Vector3(((Component)__instance).transform.eulerAngles.x, targetYRotation, ((Component)__instance).transform.eulerAngles.z); } } else if ((double)updateDestinationInterval >= 0.0) { updateDestinationInterval -= Time.deltaTime; } else { __instance.SyncPositionToClients(); updateDestinationInterval = 0.1f; } return; } if (!__instance.ventAnimationFinished) { __instance.ventAnimationFinished = true; if ((Object)(object)__instance.creatureAnimator != (Object)null) { __instance.creatureAnimator.SetBool("inSpawningAnimation", false); } } if (!((NetworkBehaviour)__instance).IsOwner) { if (__instance.currentSearch.inProgress) { __instance.StopSearch(__instance.currentSearch, true); } __instance.SetClientCalculatingAI(false); if (!__instance.inSpecialAnimation) { ((Component)__instance).transform.position = Vector3.SmoothDamp(((Component)__instance).transform.position, __instance.serverPosition, ref tempVelocity, __instance.syncMovementSpeed); ((Component)__instance).transform.eulerAngles = new Vector3(((Component)__instance).transform.eulerAngles.x, Mathf.LerpAngle(((Component)__instance).transform.eulerAngles.y, targetYRotation, 15f * Time.deltaTime), ((Component)__instance).transform.eulerAngles.z); } __instance.timeSinceSpawn += Time.deltaTime; return; } if (__instance.isEnemyDead) { __instance.SetClientCalculatingAI(false); return; } if (!__instance.inSpecialAnimation) { __instance.SetClientCalculatingAI(true); } if (__instance.movingTowardsTargetPlayer && (Object)(object)__instance.targetPlayer != (Object)null) { if ((double)setDestinationToPlayerInterval <= 0.0) { setDestinationToPlayerInterval = 0.25f; __instance.destination = RoundManager.Instance.GetNavMeshPosition(((Component)__instance.targetPlayer).transform.position, RoundManager.Instance.navHit, 2.7f, -1); } else { __instance.destination = new Vector3(((Component)__instance.targetPlayer).transform.position.x, __instance.destination.y, ((Component)__instance.targetPlayer).transform.position.z); setDestinationToPlayerInterval -= Time.deltaTime; } } if (__instance.inSpecialAnimation) { return; } if ((double)updateDestinationInterval >= 0.0) { updateDestinationInterval -= Time.deltaTime; } else { __instance.DoAIInterval(); updateDestinationInterval = __instance.AIIntervalTime; } if (!((double)Mathf.Abs(previousYRotation - ((Component)__instance).transform.eulerAngles.y) <= 6.0)) { previousYRotation = ((Component)__instance).transform.eulerAngles.y; targetYRotation = previousYRotation; if (((NetworkBehaviour)__instance).IsServer) { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "UpdateEnemyRotationClientRpc", new object[1] { (short)previousYRotation }); } else { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "UpdateEnemyRotationServerRpc", new object[1] { (short)previousYRotation }); } } } } [HarmonyPatch(typeof(SpringManAI), "DoAIInterval")] public static class SpringManAIIntervalPatch { public static bool Prefix(SpringManAI __instance) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) if (((EnemyAI)__instance).moveTowardsDestination) { ((EnemyAI)__instance).agent.SetDestination(((EnemyAI)__instance).destination); } ((EnemyAI)__instance).SyncPositionToClients(); if (StartOfRound.Instance.allPlayersDead) { return false; } if (((EnemyAI)__instance).isEnemyDead) { return false; } switch (((EnemyAI)__instance).currentBehaviourStateIndex) { default: return false; case 1: if (__instance.searchForPlayers.inProgress) { ((EnemyAI)__instance).StopSearch(__instance.searchForPlayers, true); } if (((EnemyAI)__instance).TargetClosestPlayer(1.5f, false, 70f)) { PlayerControllerB fieldValue = ReflectionUtils.GetFieldValue<PlayerControllerB>(__instance, "previousTarget"); if ((Object)(object)fieldValue != (Object)(object)((EnemyAI)__instance).targetPlayer) { ReflectionUtils.SetFieldValue(__instance, "previousTarget", ((EnemyAI)__instance).targetPlayer); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(((EnemyAI)__instance).targetPlayer.actualClientId); } ((EnemyAI)__instance).movingTowardsTargetPlayer = true; return false; } ((EnemyAI)__instance).SwitchToBehaviourState(0); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId); break; case 0: { if (!((NetworkBehaviour)__instance).IsServer) { ((EnemyAI)__instance).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId); return false; } for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (((EnemyAI)__instance).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && !Physics.Linecast(((Component)__instance).transform.position + Vector3.up * 0.5f, ((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 30f) { ((EnemyAI)__instance).SwitchToBehaviourState(1); return false; } } if (!__instance.searchForPlayers.inProgress) { ((EnemyAI)__instance).movingTowardsTargetPlayer = false; ((EnemyAI)__instance).StartSearch(((Component)__instance).transform.position, __instance.searchForPlayers); return false; } break; } } return false; } } [HarmonyPatch(typeof(EnemyAI), "GetClosestPlayer")] public static class GetClosestPlayerPatch { public static bool Prefix(EnemyAI __instance, ref PlayerControllerB __result, bool requireLineOfSight = false, bool cannotBeInShip = false, bool cannotBeNearShip = false) { //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = null; __instance.mostOptimalDistance = 2000f; for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (!__instance.PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], cannotBeInShip, false)) { continue; } if (cannotBeNearShip) { if (StartOfRound.Instance.allPlayerScripts[i].isInElevator) { continue; } bool flag = false; for (int j = 0; j < RoundManager.Instance.spawnDenialPoints.Length; j++) { if (Vector3.Distance(RoundManager.Instance.spawnDenialPoints[j].transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 10f) { flag = true; break; } } if (flag) { continue; } } if (!requireLineOfSight || !Physics.Linecast(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position, 256)) { __instance.tempDist = Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (__instance.tempDist < __instance.mostOptimalDistance) { __instance.mostOptimalDistance = __instance.tempDist; val = StartOfRound.Instance.allPlayerScripts[i]; } } } __result = val; return false; } } [HarmonyPatch(typeof(EnemyAI), "GetAllPlayersInLineOfSight")] public static class GetAllPlayersInLineOfSightPatch { public static bool Prefix(EnemyAI __instance, ref PlayerControllerB[] __result, float width = 45f, int range = 60, Transform eyeObject = null, float proximityCheck = -1f, int layerMask = -1) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Invalid comparison between Unknown and I4 //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) if (layerMask == -1) { layerMask = StartOfRound.Instance.collidersAndRoomMaskAndDefault; } if ((Object)(object)eyeObject == (Object)null) { eyeObject = __instance.eye; } if (__instance.enemyType.isOutsideEnemy && !__instance.enemyType.canSeeThroughFog && (int)TimeOfDay.Instance.currentLevelWeather == 3) { range = Mathf.Clamp(range, 0, 30); } List<PlayerControllerB> list = new List<PlayerControllerB>(MainClass.newPlayerCount); for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (!__instance.PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false)) { continue; } Vector3 position = ((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position; if (Vector3.Distance(__instance.eye.position, position) < (float)range && !Physics.Linecast(eyeObject.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) { Vector3 val = position - eyeObject.position; if (Vector3.Angle(eyeObject.forward, val) < width || Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < proximityCheck) { list.Add(StartOfRound.Instance.allPlayerScripts[i]); } } } if (list.Count == MainClass.newPlayerCount) { __result = StartOfRound.Instance.allPlayerScripts; return false; } if (list.Count > 0) { __result = list.ToArray(); return false; } __result = null; return false; } } [HarmonyPatch(typeof(DressGirlAI), "ChoosePlayerToHaunt")] public static class DressGirlHauntPatch { public static bool Prefix(DressGirlAI __instance) { ReflectionUtils.SetFieldValue(__instance, "timesChoosingAPlayer", ReflectionUtils.GetFieldValue<int>(__instance, "timesChoosingAPlayer") + 1); if (ReflectionUtils.GetFieldValue<int>(__instance, "timesChoosingAPlayer") > 1) { __instance.timer = __instance.hauntInterval - 1f; } __instance.SFXVolumeLerpTo = 0f; ((EnemyAI)__instance).creatureVoice.Stop(); __instance.heartbeatMusic.volume = 0f; if (!ReflectionUtils.GetFieldValue<bool>(__instance, "initializedRandomSeed")) { ReflectionUtils.SetFieldValue(__instance, "ghostGirlRandom", new Random(StartOfRound.Instance.randomMapSeed + 158)); } float num = 0f; float num2 = 0f; int num3 = 0; int num4 = 0; for (int i = 0; i < MainClass.newPlayerCount; i++) { if (StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount > num3) { num3 = StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount; num4 = i; } if (StartOfRound.Instance.allPlayerScripts[i].insanityLevel > num) { num = StartOfRound.Instance.allPlayerScripts[i].insanityLevel; num2 = i; } } int[] array = new int[MainClass.newPlayerCount]; for (int j = 0; j < MainClass.newPlayerCount; j++) { if (!StartOfRound.Instance.allPlayerScripts[j].isPlayerControlled) { array[j] = 0; continue; } array[j] += 80; if (num2 == (float)j && num > 1f) { array[j] += 50; } if (num4 == j) { array[j] += 30; } if (!StartOfRound.Instance.allPlayerScripts[j].hasBeenCriticallyInjured) { array[j] += 10; } if ((Object)(object)StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer != (Object)null && StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer.scrapValue > 150) { array[j] += 30; } } __instance.hauntingPlayer = StartOfRound.Instance.allPlayerScripts[RoundManager.Instance.GetRandomWeightedIndex(array, ReflectionUtils.GetFieldValue<Random>(__instance, "ghostGirlRandom"))]; if (__instance.hauntingPlayer.isPlayerDead) { for (int k = 0; k < StartOfRound.Instance.allPlayerScripts.Length; k++) { if (!StartOfRound.Instance.allPlayerScripts[k].isPlayerDead) { __instance.hauntingPlayer = StartOfRound.Instance.allPlayerScripts[k]; break; } } } Debug.Log((object)$"Little girl: Haunting player with playerClientId: {__instance.hauntingPlayer.playerClientId}; actualClientId: {__instance.hauntingPlayer.actualClientId}"); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(__instance.hauntingPlayer.actualClientId); __instance.hauntingLocalPlayer = (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)__instance.hauntingPlayer; if (ReflectionUtils.GetFieldValue<Coroutine>(__instance, "switchHauntedPlayerCoroutine") != null) { ((MonoBehaviour)__instance).StopCoroutine(ReflectionUtils.GetFieldValue<Coroutine>(__instance, "switchHauntedPlayerCoroutine")); } ReflectionUtils.SetFieldValue(__instance, "switchHauntedPlayerCoroutine", ((MonoBehaviour)__instance).StartCoroutine(ReflectionUtils.InvokeMethod<IEnumerator>(__instance, "setSwitchingHauntingPlayer", null))); return false; } } [HarmonyPatch(typeof(HUDManager), "AddChatMessage")] public static class HudChatPatch { public static void Prefix(HUDManager __instance, ref string chatMessage, string nameOfUserWhoTyped = "") { if (!(__instance.lastChatMessage == chatMessage)) { StringBuilder stringBuilder = new StringBuilder(chatMessage); for (int i = 0; i < MainClass.newPlayerCount; i++) { string oldValue = $"[playerNum{i}]"; string playerUsername = StartOfRound.Instance.allPlayerScripts[i].playerUsername; stringBuilder.Replace(oldValue, playerUsername); } chatMessage = stringBuilder.ToString(); } } } [HarmonyPatch(typeof(MenuManager), "Awake")] public static class MenuManagerLogoOverridePatch { public static void Postfix(MenuManager __instance) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) try { GameObject gameObject = ((Component)((Component)__instance).transform.parent).gameObject; GameObject gameObject2 = ((Component)gameObject.transform.Find("MenuContainer").Find("MainButtons").Find("HeaderImage")).gameObject; Image component = gameObject2.GetComponent<Image>(); MainClass.ReadSettingsFromFile(); component.sprite = Sprite.Create(MainClass.mainLogo, new Rect(0f, 0f, (float)((Texture)MainClass.mainLogo).width, (float)((Texture)MainClass.mainLogo).height), new Vector2(0.5f, 0.5f)); CosmeticRegistry.SpawnCosmeticGUI(); Transform val = gameObject.transform.Find("MenuContainer").Find("LobbyHostSettings").Find("HostSettingsContainer") .Find("LobbyHostOptions") .Find("OptionsNormal"); GameObject val2 = Object.Instantiate<GameObject>(MainClass.crewCountUI, val); RectTransform component2 = val2.GetComponent<RectTransform>(); ((Transform)component2).localPosition = new Vector3(96.9f, -70f, -6.7f); TMP_InputField inputField = ((Component)val2.transform.Find("InputField (TMP)")).GetComponent<TMP_InputField>(); inputField.characterLimit = 3; inputField.text = MainClass.newPlayerCount.ToString(); ((UnityEvent<string>)(object)inputField.onValueChanged).AddListener((UnityAction<string>)delegate(string s) { if (int.TryParse(s, out var result)) { MainClass.newPlayerCount = result; MainClass.newPlayerCount = Mathf.Clamp(MainClass.newPlayerCount, 1, MainClass.maxPlayerCount); inputField.text = MainClass.newPlayerCount.ToString(); MainClass.SaveSettingsToFile(); } else if (s.Length != 0) { inputField.text = MainClass.newPlayerCount.ToString(); inputField.caretPosition = 1; } }); } catch (Exception) { } } } [HarmonyPatch(typeof(QuickMenuManager), "AddUserToPlayerList")] public static class AddUserPlayerListPatch { public static bool Prefix(QuickMenuManager __instance, ulong steamId, string playerName, int playerObjectId) { QuickmenuVisualInjectPatch.PopulateQuickMenu(__instance); MainClass.EnablePlayerObjectsBasedOnConnected(); return false; } } [HarmonyPatch(typeof(QuickMenuManager), "RemoveUserFromPlayerList")] public static class RemoveUserPlayerListPatch { public static bool Prefix(QuickMenuManager __instance) { QuickmenuVisualInjectPatch.PopulateQuickMenu(__instance); return false; } } [HarmonyPatch(typeof(QuickMenuManager), "Update")] public static class QuickMenuUpdatePatch { public static bool Prefix(QuickMenuManager __instance) { return false; } } [HarmonyPatch(typeof(QuickMenuManager), "NonHostPlayerSlotsEnabled")] public static class QuickMenuDisplayPatch { public static bool Prefix(QuickMenuManager __instance, ref bool __result) { __result = true; return false; } } [HarmonyPatch(typeof(QuickMenuManager), "Start")] public static class QuickmenuVisualInjectPatch { public static GameObject quickMenuScrollInstance; public static void Postfix(QuickMenuManager __instance) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)__instance.playerListPanel.transform.Find("Image")).gameObject; GameObject val = Object.Instantiate<GameObject>(MainClass.quickMenuScrollParent); val.transform.SetParent(gameObject.transform); RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localPosition = new Vector3(0f, -31.2f, 0f); ((Transform)component).localScale = Vector3.one; quickMenuScrollInstance = val; } public static void PopulateQuickMenu(QuickMenuManager __instance) { //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Expected O, but got Unknown //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Expected O, but got Unknown int childCount = quickMenuScrollInstance.transform.Find("Holder").childCount; List<GameObject> list = new List<GameObject>(); for (int i = 0; i < childCount; i++) { list.Add(((Component)quickMenuScrollInstance.transform.Find("Holder").GetChild(i)).gameObject); } foreach (GameObject item in list) { Object.Destroy((Object)(object)item); } if (!Object.op_Implicit((Object)(object)StartOfRound.Instance)) { return; } for (int j = 0; j < StartOfRound.Instance.allPlayerScripts.Length; j++) { PlayerControllerB playerScript = StartOfRound.Instance.allPlayerScripts[j]; if (!playerScript.isPlayerControlled && !playerScript.isPlayerDead) { continue; } GameObject val = Object.Instantiate<GameObject>(MainClass.playerEntry, quickMenuScrollInstance.transform.Find("Holder")); RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localScale = Vector3.one; ((Transform)component).localPosition = new Vector3(0f, 0f - ((Transform)component).localPosition.y, 0f); TextMeshProUGUI component2 = ((Component)val.transform.Find("PlayerNameButton").Find("PName")).GetComponent<TextMeshProUGUI>(); ((TMP_Text)component2).text = playerScript.playerUsername; Slider playerVolume = ((Component)val.transform.Find("PlayerVolumeSlider")).GetComponent<Slider>(); int finalIndex = j; ((UnityEvent<float>)(object)playerVolume.onValueChanged).AddListener((UnityAction<float>)delegate(float f) { if (playerScript.isPlayerControlled || playerScript.isPlayerDead) { float num = f / playerVolume.maxValue + 1f; if (num <= -1f) { SoundManager.Instance.playerVoiceVolumes[finalIndex] = -70f; } else { SoundManager.Instance.playerVoiceVolumes[finalIndex] = num; } } }); if (StartOfRound.Instance.localPlayerController.playerClientId == playerScript.playerClientId) { ((Component)playerVolume).gameObject.SetActive(false); ((Component)val.transform.Find("Text (1)")).gameObject.SetActive(false); } Button component3 = ((Component)val.transform.Find("KickButton")).GetComponent<Button>(); ((UnityEvent)component3.onClick).AddListener((UnityAction)delegate { Debug.Log((object)$"[Event]: {finalIndex}"); __instance.KickUserFromServer(finalIndex); }); if (!GameNetworkManager.Instance.isHostingGame) { ((Component)component3).gameObject.SetActive(false); } Button component4 = ((Component)val.transform.Find("ProfileIcon")).GetComponent<Button>(); ((UnityEvent)component4.onClick).AddListener((UnityAction)delegate { //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (!GameNetworkManager.Instance.disableSteam) { SteamFriends.OpenUserOverlay(SteamId.op_Implicit(playerScript.playerSteamId), "steamid"); } }); } } } [HarmonyPatch(typeof(QuickMenuManager), "ConfirmKickUserFromServer")] public static class TestPatch { [HarmonyPrefix] public static bool Prefix(QuickMenuManager __instance, int ___playerObjToKick) { Debug.Log((object)__instance.ConfirmKickUserPanel); Debug.Log((object)___playerObjToKick); if (___playerObjToKick > 0) { StartOfRound.Instance.KickPlayer(___playerObjToKick); __instance.ConfirmKickUserPanel.SetActive(false); } else { Debug.Log((object)$"[FATAL]: ID: {___playerObjToKick} is the HOST!"); __instance.ConfirmKickUserPanel.SetActive(false); } return false; } } [HarmonyPatch(typeof(HUDManager), "UpdateBoxesSpectateUI")] public static class SpectatorBoxUpdatePatch { public static void Postfix(HUDManager __instance) { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Dictionary<Animator, PlayerControllerB> fieldValue = ReflectionUtils.GetFieldValue<Dictionary<Animator, PlayerControllerB>>(__instance, "spectatingPlayerBoxes"); int num = -64; int num2 = 0; int num3 = 0; int num4 = -70; int num5 = 230; int num6 = 4; foreach (KeyValuePair<Animator, PlayerControllerB> item in fieldValue) { if (((Component)item.Key).gameObject.activeInHierarchy) { GameObject gameObject = ((Component)item.Key).gameObject; RectTransform component = gameObject.GetComponent<RectTransform>(); int num7 = (int)Math.Floor((double)num3 / (double)num6); int num8 = num3 % num6; int num9 = num8 * num4; int num10 = num7 * num5; component.anchoredPosition = Vector2.op_Implicit(new Vector3((float)(num + num10), (float)(num2 + num9), 0f)); num3++; } } } } [HarmonyPatch(typeof(HUDManager), "FillEndGameStats")] public static class HudFillEndGameFix { public static bool Prefix(HUDManager __instance, EndOfGameStats stats) { //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Invalid comparison between Unknown and I4 int num = 0; int num2 = 0; for (int i = 0; i < __instance.statsUIElements.playerNamesText.Length; i++) { PlayerControllerB val = __instance.playersManager.allPlayerScripts[i]; ((TMP_Text)__instance.statsUIElements.playerNamesText[i]).text = ""; ((Behaviour)__instance.statsUIElements.playerStates[i]).enabled = false; ((TMP_Text)__instance.statsUIElements.playerNotesText[i]).text = "Notes: \n"; if (val.disconnectedMidGame || val.isPlayerDead || val.isPlayerControlled) { if (val.isPlayerDead) { num++; } else if (val.isPlayerControlled) { num2++; } ((TMP_Text)__instance.statsUIElements.playerNamesText[i]).text = __instance.playersManager.allPlayerScripts[i].playerUsername; ((Behaviour)__instance.statsUIElements.playerStates[i]).enabled = true; if (__instance.playersManager.allPlayerScripts[i].isPlayerDead) { if ((int)__instance.playersManager.allPlayerScripts[i].causeOfDeath == 10) { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.missingIcon; } else { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.deceasedIcon; } } else { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.aliveIcon; } for (int j = 0; j < 3 && j < stats.allPlayerStats[i].playerNotes.Count; j++) { TextMeshProUGUI val2 = __instance.statsUIElements.playerNotesText[i]; ((TMP_Text)val2).text = ((TMP_Text)val2).text + "* " + stats.allPlayerStats[i].playerNotes[j] + "\n"; } } else { ((TMP_Text)__instance.statsUIElements.playerNotesText[i]).text = ""; } } ((TMP_Text)__instance.statsUIElements.quotaNumerator).text = RoundManager.Instance.scrapCollectedInLevel.ToString(); ((TMP_Text)__instance.statsUIElements.quotaDenominator).text = RoundManager.Instance.totalScrapValueInLevel.ToString(); if (StartOfRound.Instance.allPlayersDead) { ((Behaviour)__instance.statsUIElements.allPlayersDeadOverlay).enabled = true; ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "F"; return false; } ((Behaviour)__instance.statsUIElements.allPlayersDeadOverlay).enabled = false; int num3 = 0; float num4 = (float)RoundManager.Instance.scrapCollectedInLevel / RoundManager.Instance.totalScrapValueInLevel; if (num2 == StartOfRound.Instance.connectedPlayersAmount + 1) { num3++; } else if (num > 1) { num3--; } if (num4 >= 0.99f) { num3 += 2; } else if (num4 >= 0.6f) { num3++; } else if (num4 <= 0.25f) { num3--; } switch (num3) { case -1: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "D"; return false; case 0: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "C"; return false; case 1: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "B"; return false; case 2: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "A"; return false; case 3: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "S"; return false; default: return false; } } } [HarmonyPatch(typeof(HUDManager), "Start")] public static class HudStartPatch { public static void Postfix(HUDManager __instance) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) EndOfGameStatUIElements statsUIElements = __instance.statsUIElements; GameObject gameObject = ((Component)((Component)statsUIElements.playerNamesText[0]).gameObject.transform.parent).gameObject; GameObject gameObject2 = ((Component)gameObject.transform.parent.parent).gameObject; GameObject gameObject3 = ((Component)gameObject2.transform.Find("BGBoxes")).gameObject; gameObject2.transform.parent.Find("DeathScreen").SetSiblingIndex(3); gameObject3.transform.localScale = new Vector3(2.5f, 1f, 1f); MakePlayerHolder(4, gameObject, statsUIElements, new Vector3(426.9556f, -0.7932f, 0f)); MakePlayerHolder(5, gameObject, statsUIElements, new Vector3(426.9556f, -115.4483f, 0f)); MakePlayerHolder(6, gameObject, statsUIElements, new Vector3(-253.6783f, -115.4483f, 0f)); MakePlayerHolder(7, gameObject, statsUIElements, new Vector3(-253.6783f, -0.7932f, 0f)); for (int i = 8; i < MainClass.newPlayerCount; i++) { MakePlayerHolder(i, gameObject, statsUIElements, new Vector3(10000f, 10000f, 0f)); } } public static void MakePlayerHolder(int index, GameObject original, EndOfGameStatUIElements uiElements, Vector3 localPosition) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (index + 1 <= MainClass.newPlayerCount) { GameObject val = Object.Instantiate<GameObject>(original); RectTransform component = val.GetComponent<RectTransform>(); RectTransform component2 = original.GetComponent<RectTransform>(); ((Transform)component).SetParent(((Transform)component2).parent); ((Transform)component).localScale = new Vector3(1f, 1f, 1f); ((Transform)component).localPosition = localPosition; GameObject gameObject = ((Component)val.transform.Find("PlayerName1")).gameObject; GameObject gameObject2 = ((Component)val.transform.Find("Notes")).gameObject; ((Transform)gameObject2.GetComponent<RectTransform>()).localPosition = new Vector3(-95.7222f, 43.3303f, 0f); GameObject gameObject3 = ((Component)val.transform.Find("Symbol")).gameObject; if (index >= uiElements.playerNamesText.Length) { Array.Resize(ref uiElements.playerNamesText, index + 1); Array.Resize(ref uiElements.playerStates, index + 1); Array.Resize(ref uiElements.playerNotesText, index + 1); } uiElements.playerNamesText[index] = gameObject.GetComponent<TextMeshProUGUI>(); uiElements.playerNotesText[index] = gameObject2.GetComponent<TextMeshProUGUI>(); uiElements.playerStates[index] = gameObject3.GetComponent<Image>(); } } } public static class PluginInformation { public const string PLUGIN_NAME = "MoreCompany"; public const string PLUGIN_VERSION = "1.7.6"; public const string PLUGIN_GUID = "me.swipez.melonloader.morecompany"; } [BepInPlugin("me.swipez.melonloader.morecompany", "MoreCompany", "1.7.6")] public class MainClass : BaseUnityPlugin { public static int newPlayerCount = 32; public static int maxPlayerCount = 50; public static bool showCosmetics = true; public static List<PlayerControllerB> notSupposedToExistPlayers = new List<PlayerControllerB>(); public static Texture2D mainLogo; public static GameObject quickMenuScrollParent; public static GameObject playerEntry; public static GameObject crewCountUI; public static GameObject cosmeticGUIInstance; public static GameObject cosmeticButton; public static ManualLogSource StaticLogger; public static Dictionary<int, List<string>> playerIdsAndCosmetics = new Dictionary<int, List<string>>(); public static string cosmeticSavePath = Application.persistentDataPath + "/morecompanycosmetics.txt"; public static string moreCompanySave = Application.persistentDataPath + "/morecompanysave.txt"; public static string dynamicCosmeticsPath = Paths.PluginPath + "/MoreCompanyCosmetics"; private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown StaticLogger = ((BaseUnityPlugin)this).Logger; Harmony val = new Harmony("me.swipez.melonloader.morecompany"); try { val.PatchAll(); } catch (Exception ex) { StaticLogger.LogError((object)("Failed to patch: " + ex)); } ManualHarmonyPatches.ManualPatch(val); StaticLogger.LogInfo((object)"Loading MoreCompany..."); StaticLogger.LogInfo((object)("Checking: " + dynamicCosmeticsPath)); if (!Directory.Exists(dynamicCosmeticsPath)) { StaticLogger.LogInfo((object)"Creating cosmetics directory"); Directory.CreateDirectory(dynamicCosmeticsPath); } ReadSettingsFromFile(); ReadCosmeticsFromFile(); StaticLogger.LogInfo((object)"Read settings and cosmetics"); AssetBundle bundle = BundleUtilities.LoadBundleFromInternalAssembly("morecompany.assets", Assembly.GetExecutingAssembly()); AssetBundle val2 = BundleUtilities.LoadBundleFromInternalAssembly("morecompany.cosmetics", Assembly.GetExecutingAssembly()); CosmeticRegistry.LoadCosmeticsFromBundle(val2); val2.Unload(false); SteamFriends.OnGameLobbyJoinRequested += delegate(Lobby lobby, SteamId steamId) { newPlayerCount = ((Lobby)(ref lobby)).MaxMembers; }; SteamMatchmaking.OnLobbyEntered += delegate(Lobby lobby) { newPlayerCount = ((Lobby)(ref lobby)).MaxMembers; }; StaticLogger.LogInfo((object)"Loading USER COSMETICS..."); RecursiveCosmeticLoad(Paths.PluginPath); LoadAssets(bundle); StaticLogger.LogInfo((object)"Loaded MoreCompany FULLY"); } private void RecursiveCosmeticLoad(string directory) { string[] directories = Directory.GetDirectories(directory); foreach (string directory2 in directories) { RecursiveCosmeticLoad(directory2); } string[] files = Directory.GetFiles(directory); foreach (string text in files) { if (text.EndsWith(".cosmetics")) { AssetBundle val = AssetBundle.LoadFromFile(text); CosmeticRegistry.LoadCosmeticsFromBundle(val); val.Unload(false); } } } private void ReadCosmeticsFromFile() { if (File.Exists(cosmeticSavePath)) { string[] array = File.ReadAllLines(cosmeticSavePath); string[] array2 = array; foreach (string item in array2) { CosmeticRegistry.locallySelectedCosmetics.Add(item); } } } public static void WriteCosmeticsToFile() { string text = ""; foreach (string locallySelectedCosmetic in CosmeticRegistry.locallySelectedCosmetics) { text = text + locallySelectedCosmetic + "\n"; } File.WriteAllText(cosmeticSavePath, text); } public static void SaveSettingsToFile() { string text = ""; text = text + newPlayerCount + "\n"; text = text + showCosmetics + "\n"; File.WriteAllText(moreCompanySave, text); } public static void ReadSettingsFromFile() { if (File.Exists(moreCompanySave)) { string[] array = File.ReadAllLines(moreCompanySave); try { newPlayerCount = int.Parse(array[0]); showCosmetics = bool.Parse(array[1]); } catch (Exception) { StaticLogger.LogError((object)"Failed to read settings from file, resetting to default"); newPlayerCount = 32; showCosmetics = true; } } } private static void LoadAssets(AssetBundle bundle) { if (Object.op_Implicit((Object)(object)bundle)) { mainLogo = bundle.LoadPersistentAsset<Texture2D>("assets/morecompanyassets/morecompanytransparentred.png"); quickMenuScrollParent = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/quickmenuoverride.prefab"); playerEntry = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/playerlistslot.prefab"); cosmeticGUIInstance = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/testoverlay.prefab"); cosmeticButton = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/cosmeticinstance.prefab"); crewCountUI = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/crewcountfield.prefab"); bundle.Unload(false); } } public static void ResizePlayerCache(Dictionary<uint, Dictionary<int, NetworkObject>> ScenePlacedObjects) { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Expected O, but got Unknown StartOfRound instance = StartOfRound.Instance; if (instance.allPlayerObjects.Length == newPlayerCount) { return; } playerIdsAndCosmetics.Clear(); uint num = 10000u; int num2 = newPlayerCount - instance.allPlayerObjects.Length; int num3 = instance.allPlayerObjects.Length; GameObject val = instance.allPlayerObjects[3]; for (int i = 0; i < num2; i++) { uint num4 = num + (uint)i; GameObject val2 = Object.Instantiate<GameObject>(val); NetworkObject component = val2.GetComponent<NetworkObject>(); ReflectionUtils.SetFieldValue(component, "GlobalObjectIdHash", num4); Scene scene = ((Component)component).gameObject.scene; int handle = ((Scene)(ref scene)).handle; uint num5 = num4; if (!ScenePlacedObjects.ContainsKey(num5)) { ScenePlacedObjects.Add(num5, new Dictionary<int, NetworkObject>()); } if (ScenePlacedObjects[num5].ContainsKey(handle)) { string arg = (((Object)(object)ScenePlacedObjects[num5][handle] != (Object)null) ? ((Object)ScenePlacedObjects[num5][handle]).name : "Null Entry"); throw new Exception(((Object)component).name + " tried to registered with ScenePlacedObjects which already contains " + string.Format("the same {0} value {1} for {2}!", "GlobalObjectIdHash", num5, arg)); } ScenePlacedObjects[num5].Add(handle, component); ((Object)val2).name = $"Player ({4 + i})"; val2.transform.parent = null; PlayerControllerB componentInChildren = val2.GetComponentInChildren<PlayerControllerB>(); notSupposedToExistPlayers.Add(componentInChildren); componentInChildren.playerClientId = (ulong)(4 + i); componentInChildren.isPlayerControlled = false; componentInChildren.isPlayerDead = false; componentInChildren.DropAllHeldItems(false, false); componentInChildren.TeleportPlayer(instance.notSpawnedPosition.position, false, 0f, false, true); UnlockableSuit.SwitchSuitForPlayer(componentInChildren, 0, false); Array.Resize(ref instance.allPlayerObjects, instance.allPlayerObjects.Length + 1); Array.Resize(ref instance.allPlayerScripts, instance.allPlayerScripts.Length + 1); Array.Resize(ref instance.gameStats.allPlayerStats, instance.gameStats.allPlayerStats.Length + 1); Array.Resize(ref instance.playerSpawnPositions, instance.playerSpawnPositions.Length + 1); instance.allPlayerObjects[num3 + i] = val2; instance.gameStats.allPlayerStats[num3 + i] = new PlayerStats(); instance.allPlayerScripts[num3 + i] = componentInChildren; instance.playerSpawnPositions[num3 + i] = instance.playerSpawnPositions[3]; } } public static void EnablePlayerObjectsBasedOnConnected() { int connectedPlayersAmount = StartOfRound.Instance.connectedPlayersAmount; PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { for (int j = 0; j < connectedPlayersAmount + 1; j++) { if (!val.isPlayerControlled) { ((Component)val).gameObject.SetActive(false); } else { ((Component)val).gameObject.SetActive(true); } } } } } [HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesServerRpc")] public static class SendNewPlayerValuesServerRpcPatch { public static ulong lastId; public static void Prefix(PlayerControllerB __instance, ulong newPlayerSteamId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && networkManager.IsServer) { lastId = newPlayerSteamId; } } } [HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesClientRpc")] public static class SendNewPlayerValuesClientRpcPatch { public static void Prefix(PlayerControllerB __instance, ref ulong[] playerSteamIds) { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Expected O, but got Unknown NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return; } if (StartOfRound.Instance.mapScreen.radarTargets.Count != MainClass.newPlayerCount) { List<PlayerControllerB> useless = new List<PlayerControllerB>(); foreach (PlayerControllerB notSupposedToExistPlayer in MainClass.notSupposedToExistPlayers) { if (Object.op_Implicit((Object)(object)notSupposedToExistPlayer)) { StartOfRound.Instance.mapScreen.radarTargets.Add(new TransformAndName(((Component)notSupposedToExistPlayer).transform, notSupposedToExistPlayer.playerUsername, false)); } else { useless.Add(notSupposedToExistPlayer); } } MainClass.notSupposedToExistPlayers.RemoveAll((PlayerControllerB x) => useless.Contains(x)); } if (!networkManager.IsServer) { return; } List<ulong> list = new List<ulong>(); for (int i = 0; i < MainClass.newPlayerCount; i++) { if (i == (int)__instance.playerClientId) { list.Add(SendNewPlayerValuesServerRpcPatch.lastId); } else { list.Add(__instance.playersManager.allPlayerScripts[i].playerSteamId); } } playerSteamIds = list.ToArray(); } } public static class HUDManagerBullshitPatch { public static bool ManualPrefix(HUDManager __instance) { return false; } } [HarmonyPatch(typeof(StartOfRound), "SyncShipUnlockablesClientRpc")] public static class SyncShipUnlockablePatch { public static void Prefix(StartOfRound __instance, ref int[] playerSuitIDs, bool shipLightsOn, Vector3[] placeableObjectPositions, Vector3[] placeableObjectRotations, int[] placeableObjects, int[] storedItems, int[] scrapValues, int[] itemSaveData) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && networkManager.IsServer) { int[] array = new int[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { array[i] = __instance.allPlayerScripts[i].currentSuitID; } playerSuitIDs = array; } } } [HarmonyPatch(typeof(NetworkSceneManager), "PopulateScenePlacedObjects")] public static class ScenePlacedObjectsInitPatch { public static void Postfix(ref Dictionary<uint, Dictionary<int, NetworkObject>> ___ScenePlacedObjects) { MainClass.ResizePlayerCache(___ScenePlacedObjects); } } [HarmonyPatch(typeof(GameNetworkManager), "LobbyDataIsJoinable")] public static class LobbyDataJoinablePatch { public static bool Prefix(ref bool __result) { __result = true; return false; } } [HarmonyPatch(typeof(NetworkConnectionManager), "HandleConnectionApproval")] public static class ConnectionApprovalTest { public static void Prefix(ulong ownerClientId, ConnectionApprovalResponse response) { if (Object.op_Implicit((Object)(object)StartOfRound.Instance)) { if (StartOfRound.Instance.connectedPlayersAmount >= MainClass.newPlayerCount) { response.Approved = false; response.Reason = "Server is full"; } else { response.Approved = true; } } } } [HarmonyPatch(typeof(SteamMatchmaking), "CreateLobbyAsync")] public static class LobbyThingPatch { public static void Prefix(ref int maxMembers) { MainClass.ReadSettingsFromFile(); maxMembers = MainClass.newPlayerCount; } } public class ManualHarmonyPatches { public static void ManualPatch(Harmony HarmonyInstance) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown HarmonyInstance.Patch((MethodBase)AccessTools.Method(typeof(HUDManager), "SyncAllPlayerLevelsServerRpc", new Type[0], (Type[])null), new HarmonyMethod(typeof(HUDManagerBullshitPatch).GetMethod("ManualPrefix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } public class MimicPatches { [HarmonyPatch(typeof(MaskedPlayerEnemy), "SetEnemyOutside")] public class MaskedPlayerEnemyOnEnablePatch { public static void Postfix(MaskedPlayerEnemy __instance) { //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance.mimickingPlayer != (Object)null) || !MainClass.showCosmetics) { return; } List<string> list = MainClass.playerIdsAndCosmetics[(int)__instance.mimickingPlayer.playerClientId]; Transform val = ((Component)__instance).transform.Find("ScavengerModel").Find("metarig"); CosmeticApplication component = ((Component)val).GetComponent<CosmeticApplication>(); if (Object.op_Implicit((Object)(object)component)) { component.ClearCosmetics(); Object.Destroy((Object)(object)component); } component = ((Component)val).gameObject.AddComponent<CosmeticApplication>(); foreach (string item in list) { component.ApplyCosmetic(item, startEnabled: true); } foreach (CosmeticInstance spawnedCosmetic in component.spawnedCosmetics) { Transform transform = ((Component)spawnedCosmetic).transform; transform.localScale *= 0.38f; } } } } public class ReflectionUtils { public static void InvokeMethod(object obj, string methodName, object[] parameters) { Type type = obj.GetType(); MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); method.Invoke(obj, parameters); } public static void InvokeMethod(object obj, Type forceType, string methodName, object[] parameters) { MethodInfo method = forceType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); method.Invoke(obj, parameters); } public static void SetPropertyValue(object obj, string propertyName, object value) { Type type = obj.GetType(); PropertyInfo property = type.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); property.SetValue(obj, value); } public static T InvokeMethod<T>(object obj, string methodName, object[] parameters) { Type type = obj.GetType(); MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); return (T)method.Invoke(obj, parameters); } public static T GetFieldValue<T>(object obj, string fieldName) { Type type = obj.GetType(); FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); return (T)field.GetValue(obj); } public static void SetFieldValue(object obj, string fieldName, object value) { Type type = obj.GetType(); FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); field.SetValue(obj, value); } } [HarmonyPatch(typeof(ShipTeleporter), "Awake")] public static class ShipTeleporterAwakePatch { public static void Postfix(ShipTeleporter __instance) { int[] array = new int[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { array[i] = -1; } ReflectionUtils.SetFieldValue(__instance, "playersBeingTeleported", array); } } [HarmonyPatch(typeof(PlayerControllerB), "SpectateNextPlayer")] public static class SpectatePatches { public static bool Prefix(PlayerControllerB __instance) { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) int num = 0; if ((Object)(object)__instance.spectatedPlayerScript != (Object)null) { num = (int)__instance.spectatedPlayerScript.playerClientId; } for (int i = 0; i < MainClass.newPlayerCount; i++) { num = (num + 1) % MainClass.newPlayerCount; if (!__instance.playersManager.allPlayerScripts[num].isPlayerDead && __instance.playersManager.allPlayerScripts[num].isPlayerControlled && (Object)(object)__instance.playersManager.allPlayerScripts[num] != (Object)(object)__instance) { __instance.spectatedPlayerScript = __instance.playersManager.allPlayerScripts[num]; __instance.SetSpectatedPlayerEffects(false); return false; } } if ((Object)(object)__instance.deadBody != (Object)null && ((Component)__instance.deadBody).gameObject.activeSelf) { __instance.spectateCameraPivot.position = __instance.deadBody.bodyParts[0].position; ReflectionUtils.InvokeMethod(__instance, "RaycastSpectateCameraAroundPivot", null); } StartOfRound.Instance.SetPlayerSafeInShip(); return false; } } [HarmonyPatch(typeof(SoundManager), "Start")] public static class SoundManagerStartPatch { public static void Postfix() { int num = MainClass.newPlayerCount - 4; int num2 = 4; for (int i = 0; i < num; i++) { Array.Resize(ref SoundManager.Instance.playerVoicePitches, SoundManager.Instance.playerVoicePitches.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoicePitchTargets, SoundManager.Instance.playerVoicePitchTargets.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoiceVolumes, SoundManager.Instance.playerVoiceVolumes.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoicePitchLerpSpeed, SoundManager.Instance.playerVoicePitchLerpSpeed.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoiceMixers, SoundManager.Instance.playerVoiceMixers.Length + 1); AudioMixerGroup val = ((IEnumerable<AudioMixerGroup>)Resources.FindObjectsOfTypeAll<AudioMixerGroup>()).FirstOrDefault((Func<AudioMixerGroup, bool>)((AudioMixerGroup x) => ((Object)x).name.Contains("Voice"))); SoundManager.Instance.playerVoicePitches[num2 + i] = 1f; SoundManager.Instance.playerVoicePitchTargets[num2 + i] = 1f; SoundManager.Instance.playerVoiceVolumes[num2 + i] = 0.5f; SoundManager.Instance.playerVoicePitchLerpSpeed[num2 + i] = 3f; SoundManager.Instance.playerVoiceMixers[num2 + i] = val; } } } [HarmonyPatch(typeof(StartOfRound), "GetPlayerSpawnPosition")] public static class SpawnPositionClampPatch { public static void Prefix(ref int playerNum, bool simpleTeleport = false) { if (playerNum > 3) { playerNum = 3; } } } [HarmonyPatch(typeof(StartOfRound), "OnClientConnect")] public static class OnClientConnectedPatch { public static bool Prefix(StartOfRound __instance, ulong clientId) { if (!((NetworkBehaviour)__instance).IsServer) { return false; } Debug.Log((object)"player connected"); Debug.Log((object)$"connected players #: {__instance.connectedPlayersAmount}"); try { List<int> list = __instance.ClientPlayerList.Values.ToList(); Debug.Log((object)$"Connecting new player on host; clientId: {clientId}"); int num = 0; for (int i = 1; i < MainClass.newPlayerCount; i++) { if (!list.Contains(i)) { num = i; break; } } __instance.allPlayerScripts[num].actualClientId = clientId; __instance.allPlayerObjects[num].GetComponent<NetworkObject>().ChangeOwnership(clientId); Debug.Log((object)$"New player assigned object id: {__instance.allPlayerObjects[num]}"); List<ulong> list2 = new List<ulong>(); for (int j = 0; j < __instance.allPlayerObjects.Length; j++) { NetworkObject component = __instance.allPlayerObjects[j].GetComponent<NetworkObject>(); if (!component.IsOwnedByServer) { list2.Add(component.OwnerClientId); } else if (j == 0) { list2.Add(NetworkManager.Singleton.LocalClientId); } else { list2.Add(999uL); } } int groupCredits = Object.FindObjectOfType<Terminal>().groupCredits; int profitQuota = TimeOfDay.Instance.profitQuota; int quotaFulfilled = TimeOfDay.Instance.quotaFulfilled; int num2 = (int)TimeOfDay.Instance.timeUntilDeadline; ReflectionUtils.InvokeMethod(__instance, "OnPlayerConnectedClientRpc", new object[11] { clientId, __instance.connectedPlayersAmount, list2.ToArray(), num, groupCredits, __instance.currentLevelID, profitQuota, num2, quotaFulfilled, __instance.randomMapSeed, __instance.isChallengeFile }); __instance.ClientPlayerList.Add(clientId, num); Debug.Log((object)$"client id connecting: {clientId} ; their corresponding player object id: {num}"); } catch (Exception arg) { Debug.LogError((object)$"Error occured in OnClientConnected! Shutting server down. clientId: {clientId}. Error: {arg}"); GameNetworkManager.Instance.disconnectionReasonMessage = "Error occured when a player attempted to join the server! Restart the application and please report the glitch!"; GameNetworkManager.Instance.Disconnect(); } return false; } } [HarmonyPatch(typeof(SteamLobbyManager), "LoadServerList")] public static class LoadServerListPatch { public static bool Prefix(SteamLobbyManager __instance) { OverrideMethod(__instance); return false; } private static async void OverrideMethod(SteamLobbyManager __instance) { if (GameNetworkManager.Instance.waitingForLobbyDataRefresh) { return; } ReflectionUtils.SetFieldValue(__instance, "refreshServerListTimer", 0f); ((TMP_Text)__instance.serverListBlankText).text = "Loading server list..."; ReflectionUtils.GetFieldValue<Lobby[]>(__instance, "currentLobbyList"); LobbySlot[] array = Object.FindObjectsOfType<LobbySlot>(); for (int i = 0; i < array.Length; i++) { Object.Destroy((Object)(object)((Component)array[i]).gameObject); } LobbyQuery val; switch (__instance.sortByDistanceSetting) { case 0: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceClose(); break; case 1: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceFar(); break; case 2: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceWorldwide(); break; } Debug.Log((object)"Requested server list"); GameNetworkManager.Instance.waitingForLobbyDataRefresh = true; Lobby[] currentLobbyList; switch (__instance.sortByDistanceSetting) { case 0: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceClose(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; case 1: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceFar(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; default: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceWorldwide(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; } GameNetworkManager.Instance.waitingForLobbyDataRefresh = false; if (currentLobbyList != null) { Debug.Log((object)"Got lobby list!"); ReflectionUtils.InvokeMethod(__instance, "DebugLogServerList", null); if (currentLobbyList.Length == 0) { ((TMP_Text)__instance.serverListBlankText).text = "No available servers to join."; } else { ((TMP_Text)__instance.serverListBlankText).text = ""; } ReflectionUtils.SetFieldValue(__instance, "lobbySlotPositionOffset", 0f); for (int j = 0; j < currentLobbyList.Length; j++) { Friend[] array2 = SteamFriends.GetBlocked().ToArray(); if (array2 != null) { for (int k = 0; k < array2.Length; k++) { Debug.Log((object)$"blocked user: {((Friend)(ref array2[k])).Name}; id: {array2[k].Id}"); if (((Lobby)(ref currentLobbyList[j])).IsOwnedBy(array2[k].Id)) { Debug.Log((object)("Hiding lobby by blocked user: " + ((Friend)(ref array2[k])).Name)); } } } else { Debug.Log((object)"Blocked users list is null"); } GameObject gameObject = Object.Instantiate<GameObject>(__instance.LobbySlotPrefab, __instance.levelListContainer); gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, 0f + ReflectionUtils.GetFieldValue<float>(__instance, "lobbySlotPositionOffset")); ReflectionUtils.SetFieldValue(__instance, "lobbySlotPositionOffset", ReflectionUtils.GetFieldValue<float>(__instance, "lobbySlotPositionOffset") - 42f); LobbySlot componentInChildren = gameObject.GetComponentInChildren<LobbySlot>(); ((TMP_Text)componentInChildren.LobbyName).text = ((Lobby)(ref currentLobbyList[j])).GetData("name"); ((TMP_Text)componentInChildren.playerCount).text = $"{((Lobby)(ref currentLobbyList[j])).MemberCount} / {((Lobby)(ref currentLobbyList[j])).MaxMembers}"; componentInChildren.lobbyId = ((Lobby)(ref currentLobbyList[j])).Id; componentInChildren.thisLobby = currentLobbyList[j]; ReflectionUtils.SetFieldValue(__instance, "currentLobbyList", currentLobbyList); } } else { Debug.Log((object)"Lobby list is null after request."); ((TMP_Text)__instance.serverListBlankText).text = "No available servers to join."; } } } [HarmonyPatch(typeof(GameNetworkManager), "Awake")] public static class GameNetworkAwakePatch { public static int originalVersion; public static void Postfix(GameNetworkManager __instance) { originalVersion = __instance.gameVersionNum; if (!AssemblyChecker.HasAssemblyLoaded("lc_api")) { __instance.gameVersionNum = 9999; } } } [HarmonyPatch(typeof(MenuManager), "Awake")] public static class MenuManagerVersionDisplayPatch { public static void Postfix(MenuManager __instance) { if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)__instance.versionNumberText != (Object)null) { ((TMP_Text)__instance.versionNumberText).text = $"v{GameNetworkAwakePatch.originalVersion} (MC)"; } } } } namespace MoreCompany.Utils { public class AssemblyChecker { public static bool HasAssemblyLoaded(string name) { Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); Assembly[] array = assemblies; foreach (Assembly assembly in array) { if (assembly.GetName().Name.ToLower().Equals(name)) { return true; } } return false; } } public class BundleUtilities { public static byte[] GetResourceBytes(string filename, Assembly assembly) { string[] manifestResourceNames = assembly.GetManifestResourceNames(); foreach (string text in manifestResourceNames) { if (!text.Contains(filename)) { continue; } using Stream stream = assembly.GetManifestResourceStream(text); if (stream == null) { return null; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); return array; } return null; } public static AssetBundle LoadBundleFromInternalAssembly(string filename, Assembly assembly) { return AssetBundle.LoadFromMemory(GetResourceBytes(filename, assembly)); } } public static class AssetBundleExtension { public static T LoadPersistentAsset<T>(this AssetBundle bundle, string name) where T : Object { Object val = bundle.LoadAsset(name); if (val != (Object)null) { val.hideFlags = (HideFlags)32; return (T)(object)val; } return default(T); } } } namespace MoreCompany.Cosmetics { public class CosmeticApplication : MonoBehaviour { public Transform head; public Transform hip; public Transform lowerArmRight; public Transform shinLeft; public Transform shinRight; public Transform chest; public List<CosmeticInstance> spawnedCosmetics = new List<CosmeticInstance>(); public void Awake() { head = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003") .Find("spine.004"); chest = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003"); lowerArmRight = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003") .Find("shoulder.R") .Find("arm.R_upper") .Find("arm.R_lower"); hip = ((Component)this).transform.Find("spine"); shinLeft = ((Component)this).transform.Find("spine").Find("thigh.L").Find("shin.L"); shinRight = ((Component)this).transform.Find("spine").Find("thigh.R").Find("shin.R"); RefreshAllCosmeticPositions(); } private void OnDisable() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ((Component)spawnedCosmetic).gameObject.SetActive(false); } } private void OnEnable() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ((Component)spawnedCosmetic).gameObject.SetActive(true); } } public void ClearCosmetics() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { Object.Destroy((Object)(object)((Component)spawnedCosmetic).gameObject); } spawnedCosmetics.Clear(); } public void ApplyCosmetic(string cosmeticId, bool startEnabled) { if (CosmeticRegistry.cosmeticInstances.ContainsKey(cosmeticId)) { CosmeticInstance cosmeticInstance = CosmeticRegistry.cosmeticInstances[cosmeticId]; GameObject val = Object.Instantiate<GameObject>(((Component)cosmeticInstance).gameObject); val.SetActive(startEnabled); CosmeticInstance component = val.GetComponent<CosmeticInstance>(); spawnedCosmetics.Add(component); if (startEnabled) { ParentCosmetic(component); } } } public void RefreshAllCosmeticPositions() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ParentCosmetic(spawnedCosmetic); } } private void ParentCosmetic(CosmeticInstance cosmeticInstance) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) Transform val = null; switch (cosmeticInstance.cosmeticType) { case CosmeticType.HAT: val = head; break; case CosmeticType.R_LOWER_ARM: val = lowerArmRight; break; case CosmeticType.HIP: val = hip; break; case CosmeticType.L_SHIN: val = shinLeft; break; case CosmeticType.R_SHIN: val = shinRight; break; case CosmeticType.CHEST: val = chest; break; } ((Component)cosmeticInstance).transform.position = val.position; ((Component)cosmeticInstance).transform.rotation = val.rotation; ((Component)cosmeticInstance).transform.parent = val; } } public class CosmeticInstance : MonoBehaviour { public CosmeticType cosmeticType; public string cosmeticId; public Texture2D icon; } public class CosmeticGeneric { public virtual string gameObjectPath { get; } public virtual string cosmeticId { get; } public virtual string textureIconPath { get; } public CosmeticType cosmeticType { get; } public void LoadFromBundle(AssetBundle bundle) { GameObject val = bundle.LoadPersistentAsset<GameObject>(gameObjectPath); Texture2D icon = bundle.LoadPersistentAsset<Texture2D>(textureIconPath); CosmeticInstance cosmeticInstance = val.AddComponent<CosmeticInstance>(); cosmeticInstance.cosmeticId = cosmeticId; cosmeticInstance.icon = icon; cosmeticInstance.cosmeticType = cosmeticType; MainClass.StaticLogger.LogInfo((object)("Loaded cosmetic: " + cosmeticId + " from bundle: " + ((Object)bundle).name)); CosmeticRegistry.cosmeticInstances.Add(cosmeticId, cosmeticInstance); } } public enum CosmeticType { HAT, WRIST, CHEST, R_LOWER_ARM, HIP, L_SHIN, R_SHIN } public class CosmeticRegistry { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__8_0; public static UnityAction <>9__8_1; internal void <SpawnCosmeticGUI>b__8_0() { MainClass.showCosmetics = true; MainClass.SaveSettingsToFile(); } internal void <SpawnCosmeticGUI>b__8_1() { MainClass.showCosmetics = false; MainClass.SaveSettingsToFile(); } } public static Dictionary<string, CosmeticInstance> cosmeticInstances = new Dictionary<string, CosmeticInstance>(); public static GameObject cosmeticGUI; private static GameObject displayGuy; private static CosmeticApplication cosmeticApplication; public static List<string> locallySelectedCosmetics = new List<string>(); public const float COSMETIC_PLAYER_SCALE_MULT = 0.38f; public static void LoadCosmeticsFromBundle(AssetBundle bundle) { string[] allAssetNames = bundle.GetAllAssetNames(); foreach (string text in allAssetNames) { if (!text.EndsWith(".prefab")) { continue; } GameObject val = bundle.LoadPersistentAsset<GameObject>(text); CosmeticInstance component = val.GetComponent<CosmeticInstance>(); if (!((Object)(object)component == (Object)null)) { MainClass.StaticLogger.LogInfo((object)("Loaded cosmetic: " + component.cosmeticId + " from bundle")); if (cosmeticInstances.ContainsKey(component.cosmeticId)) { MainClass.StaticLogger.LogError((object)("Duplicate cosmetic id: " + component.cosmeticId)); } else { cosmeticInstances.Add(component.cosmeticId, component); } } } } public static void LoadCosmeticsFromAssembly(Assembly assembly, AssetBundle bundle) { Type[] types = assembly.GetTypes(); foreach (Type type in types) { if (type.IsSubclassOf(typeof(CosmeticGeneric))) { CosmeticGeneric cosmeticGeneric = (CosmeticGeneric)type.GetConstructor(new Type[0]).Invoke(new object[0]); cosmeticGeneric.LoadFromBundle(bundle); } } } public static void SpawnCosmeticGUI() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Expected O, but got Unknown cosmeticGUI = Object.Instantiate<GameObject>(MainClass.cosmeticGUIInstance); ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale")).transform.localScale = new Vector3(2f, 2f, 2f); displayGuy = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("ObjectHolder") .Find("ScavengerModel") .Find("metarig")).gameObject; cosmeticApplication = displayGuy.AddComponent<CosmeticApplication>(); GameObject gameObject = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("EnableButton")).gameObject; ButtonClickedEvent onClick = gameObject.GetComponent<Button>().onClick; object obj = <>c.<>9__8_0; if (obj == null) { UnityAction val = delegate { MainClass.showCosmetics = true; MainClass.SaveSettingsToFile(); }; <>c.<>9__8_0 = val; obj = (object)val; } ((UnityEvent)onClick).AddListener((UnityAction)obj); GameObject gameObject2 = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("DisableButton")).gameObject; ButtonClickedEvent onClick2 = gameObject2.GetComponent<Button>().onClick; object obj2 = <>c.<>9__8_1; if (obj2 == null) { UnityAction val2 = delegate { MainClass.showCosmetics = false; MainClass.SaveSettingsToFile(); }; <>c.<>9__8_1 = val2; obj2 = (object)val2; } ((UnityEvent)onClick2).AddListener((UnityAction)obj2); if (MainClass.showCosmetics) { gameObject.SetActive(false); gameObject2.SetActive(true); } else { gameObject.SetActive(true); gameObject2.SetActive(false); } PopulateCosmetics(); UpdateCosmeticsOnDisplayGuy(startEnabled: false); } public static void PopulateCosmetics() { //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Expected O, but got Unknown GameObject gameObject = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("CosmeticsHolder") .Find("Content")).gameObject; List<Transform> list = new List<Transform>(); for (int i = 0; i < gameObject.transform.childCount; i++) { list.Add(gameObject.transform.GetChild(i)); } foreach (Transform item in list) { Object.Destroy((Object)(object)((Component)item).gameObject); } foreach (KeyValuePair<string, CosmeticInstance> cosmeticInstance in cosmeticInstances) { GameObject val = Object.Instantiate<GameObject>(MainClass.cosmeticButton, gameObject.transform); val.transform.localScale = Vector3.one; GameObject disabledOverlay = ((Component)val.transform.Find("Deselected")).gameObject; disabledOverlay.SetActive(true); GameObject enabledOverlay = ((Component)val.transform.Find("Selected")).gameObject; enabledOverlay.SetActive(true); if (IsEquipped(cosmeticInstance.Value.cosmeticId)) { enabledOverlay.SetActive(true); disabledOverlay.SetActive(false); } else { enabledOverlay.SetActive(false); disabledOverlay.SetActive(true); } RawImage component = ((Component)val.transform.Find("Icon")).GetComponent<RawImage>(); component.texture = (Texture)(object)cosmeticInstance.Value.icon; Button component2 = val.GetComponent<Button>(); ((UnityEvent)component2.onClick).AddListener((UnityAction)delegate { ToggleCosmetic(cosmeticInstance.Value.cosmeticId); if (IsEquipped(cosmeticInstance.Value.cosmeticId)) { enabledOverlay.SetActive(true); disabledOverlay.SetActive(false); } else { enabledOverlay.SetActive(false); disabledOverlay.SetActive(true); } MainClass.WriteCosmeticsToFile(); UpdateCosmeticsOnDisplayGuy(startEnabled: true); }); } } private static Color HexToColor(string hex) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) Color result = default(Color); ColorUtility.TryParseHtmlString(hex, ref result); return result; } public static void UpdateCosmeticsOnDisplayGuy(bool startEnabled) { cosmeticApplication.ClearCosmetics(); foreach (string locallySelectedCosmetic in locallySelectedCosmetics) { cosmeticApplication.ApplyCosmetic(locallySelectedCosmetic, startEnabled); } foreach (CosmeticInstance spawnedCosmetic in cosmeticApplication.spawnedCosmetics) { RecursiveLayerChange(((Component)spawnedCosmetic).transform, 5); } } private static void RecursiveLayerChange(Transform transform, int layer) { ((Component)transform).gameObject.layer = layer; for (int i = 0; i < transform.childCount; i++) { RecursiveLayerChange(transform.GetChild(i), layer); } } public static bool IsEquipped(string cosmeticId) { return locallySelectedCosmetics.Contains(cosmeticId); } public static void ToggleCosmetic(string cosmeticId) { if (locallySelectedCosmetics.Contains(cosmeticId)) { locallySelectedCosmetics.Remove(cosmeticId); } else { locallySelectedCosmetics.Add(cosmeticId); } } } } namespace MoreCompany.Behaviors { public class SpinDragger : MonoBehaviour, IPointerDownHandler, IEventSystemHandler, IPointerUpHandler { public float speed = 1f; private Vector2 lastMousePosition; private bool dragging = false; private Vector3 rotationalVelocity = Vector3.zero; public float dragSpeed = 1f; public float airDrag = 0.99f; public GameObject target; private void Update() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) if (dragging) { Vector3 val = Vector2.op_Implicit(((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue() - lastMousePosition); rotationalVelocity += new Vector3(0f, 0f - val.x, 0f) * dragSpeed; lastMousePosition = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue(); } rotationalVelocity *= airDrag; target.transform.Rotate(rotationalVelocity * Time.deltaTime * speed, (Space)0); } public void OnPointerDown(PointerEventData eventData) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) lastMousePosition = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue(); dragging = true; } public void OnPointerUp(PointerEventData eventData) { dragging = false; } } }