using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FixPlayerName.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("chuxiaaaa")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("\r\n\t\tFixed incorrect or unknown player names.\r\n\t")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+11a936a70019caef8815bf830c97cbfab66bfb07")]
[assembly: AssemblyProduct("FixPlayerName")]
[assembly: AssemblyTitle("FixPlayerName")]
[assembly: AssemblyMetadata("RepositoryUrl", "__PROJECT_URL__")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("FixPlayerName", "FixPlayerName", "1.1.1")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
public static ConfigEntry<int> WorkInterval { get; set; }
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
WorkInterval = ((BaseUnityPlugin)this).Config.Bind<int>("Work", "Interval", 30, "Seconds");
Harmony.CreateAndPatchAll(typeof(FixPatches), (string)null);
Harmony.CreateAndPatchAll(typeof(UpdateMapTargetPostfixPatch), (string)null);
Log.LogInfo((object)"Plugin FixPlayerName is loaded!");
}
}
internal static class LCMPluginInfo
{
public const string PLUGIN_GUID = "FixPlayerName";
public const string PLUGIN_NAME = "FixPlayerName";
public const string PLUGIN_VERSION = "1.1.1";
}
namespace FixPlayerName.Patches
{
[HarmonyWrapSafe]
public static class FixPatches
{
[CompilerGenerated]
private sealed class <FixPlayerNamesRoutine>d__8 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FixPlayerNamesRoutine>d__8(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (!_isRegistered)
{
SteamFriends.OnPersonaStateChange += OnPersonaStateChange;
_isRegistered = true;
}
break;
case 1:
<>1__state = -1;
<>2__current = RefreshPlayerNames();
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
break;
}
if ((Object)(object)StartOfRound.Instance?.localPlayerController != (Object)null)
{
<>2__current = _workInterval;
<>1__state = 1;
return true;
}
StopFixCoroutine();
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <RefreshPlayerNames>d__9 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
private StartOfRound <instance>5__1;
private QuickMenuManager <quickMenu>5__2;
private PlayerControllerB[] <players>5__3;
private int <i>5__4;
private PlayerControllerB <player>5__5;
private PlayerListSlot <slot>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RefreshPlayerNames>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<instance>5__1 = null;
<quickMenu>5__2 = null;
<players>5__3 = null;
<player>5__5 = null;
<slot>5__6 = null;
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
<player>5__5 = null;
<slot>5__6 = null;
goto IL_015e;
}
<>1__state = -1;
<instance>5__1 = StartOfRound.Instance;
if (<instance>5__1?.allPlayerScripts == null || <instance>5__1.connectedPlayersAmount == 0)
{
return false;
}
<quickMenu>5__2 = Object.FindObjectOfType<QuickMenuManager>();
if ((Object)(object)<quickMenu>5__2 == (Object)null)
{
return false;
}
<players>5__3 = <instance>5__1.allPlayerScripts;
<i>5__4 = 0;
goto IL_0170;
IL_0170:
if (<i>5__4 < <players>5__3.Length)
{
<player>5__5 = <players>5__3[<i>5__4];
<slot>5__6 = <quickMenu>5__2.playerListSlots[<i>5__4];
if (<player>5__5.playerSteamId == 0)
{
if (<slot>5__6.slotContainer.activeSelf)
{
<slot>5__6.slotContainer.SetActive(false);
}
goto IL_015e;
}
if (!<slot>5__6.slotContainer.activeSelf)
{
<slot>5__6.slotContainer.SetActive(true);
}
<>2__current = UpdatePlayerName(<player>5__5, <slot>5__6);
<>1__state = 1;
return true;
}
return false;
IL_015e:
<i>5__4++;
goto IL_0170;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <UpdatePlayerName>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerControllerB player;
public PlayerListSlot slot;
private Friend <friend>5__1;
private string <steamName>5__2;
private bool <requested>5__3;
private Exception <ex>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <UpdatePlayerName>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<steamName>5__2 = null;
<ex>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
try
{
<friend>5__1 = new Friend(SteamId.op_Implicit(player.playerSteamId));
<steamName>5__2 = ((Friend)(ref <friend>5__1)).Name;
if (<steamName>5__2 == "[unknown]")
{
<requested>5__3 = SteamFriends.RequestUserInformation(SteamId.op_Implicit(player.playerSteamId), true);
Plugin.Log.LogInfo((object)$"Requested user info for {player.playerSteamId}: {<requested>5__3}");
return false;
}
if (player.playerUsername != <steamName>5__2)
{
player.playerUsername = <steamName>5__2;
((TMP_Text)player.usernameBillboardText).text = <steamName>5__2;
}
if (((TMP_Text)slot.usernameHeader).text != <steamName>5__2)
{
((TMP_Text)slot.usernameHeader).text = <steamName>5__2;
slot.playerSteamId = player.playerSteamId;
}
<steamName>5__2 = null;
}
catch (Exception ex)
{
<ex>5__4 = ex;
Plugin.Log.LogError((object)$"Error updating player name: {<ex>5__4}");
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static Coroutine? _fixCoroutine;
private static bool _isRegistered;
private static readonly WaitForSeconds _workInterval = new WaitForSeconds((float)Plugin.WorkInterval.Value);
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyMemberJoined")]
public static void SteamMatchmaking_OnLobbyMemberJoinedPostfix()
{
if (!GameNetworkManager.Instance.disableSteam && StartOfRound.Instance.shipHasLanded)
{
((MonoBehaviour)GameNetworkManager.Instance).StartCoroutine(RefreshPlayerNames());
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StartOfRound), "SetShipReadyToLand")]
private static void ResetHUDManager()
{
HUDManager instance = HUDManager.Instance;
if (!((Object)(object)instance == (Object)null))
{
instance.spectatingPlayerBoxes = new Dictionary<Animator, PlayerControllerB>();
instance.boxesAdded = 0;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
public static void ConnectClientToPlayerObjectPostfix(PlayerControllerB __instance)
{
if (!GameNetworkManager.Instance.disableSteam)
{
StopFixCoroutine((MonoBehaviour)(object)__instance);
_fixCoroutine = ((MonoBehaviour)__instance).StartCoroutine(FixPlayerNamesRoutine());
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
public static void OnDisconnect()
{
StopFixCoroutine();
}
private static void StopFixCoroutine(MonoBehaviour behaviour = null)
{
if (_fixCoroutine != null)
{
MonoBehaviour val = (MonoBehaviour)(((object)behaviour) ?? ((object)StartOfRound.Instance?.localPlayerController));
if (val != null)
{
val.StopCoroutine(_fixCoroutine);
}
if (_isRegistered)
{
SteamFriends.OnPersonaStateChange -= OnPersonaStateChange;
_isRegistered = false;
}
_fixCoroutine = null;
}
}
[IteratorStateMachine(typeof(<FixPlayerNamesRoutine>d__8))]
private static IEnumerator FixPlayerNamesRoutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FixPlayerNamesRoutine>d__8(0);
}
[IteratorStateMachine(typeof(<RefreshPlayerNames>d__9))]
private static IEnumerator RefreshPlayerNames()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RefreshPlayerNames>d__9(0);
}
[IteratorStateMachine(typeof(<UpdatePlayerName>d__10))]
private static IEnumerator UpdatePlayerName(PlayerControllerB player, PlayerListSlot slot)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <UpdatePlayerName>d__10(0)
{
player = player,
slot = slot
};
}
private static void OnPersonaStateChange(Friend friend)
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
try
{
StartOfRound instance = StartOfRound.Instance;
if (instance?.allPlayerScripts == null)
{
return;
}
QuickMenuManager val = Object.FindObjectOfType<QuickMenuManager>();
if ((Object)(object)val == (Object)null)
{
return;
}
PlayerControllerB[] allPlayerScripts = instance.allPlayerScripts;
for (int i = 0; i < allPlayerScripts.Length; i++)
{
PlayerControllerB val2 = allPlayerScripts[i];
if (val2.playerSteamId == friend.Id.Value)
{
Plugin.Log.LogInfo((object)("Persona state changed: " + ((Friend)(ref friend)).Name));
val2.playerUsername = ((Friend)(ref friend)).Name;
((TMP_Text)val2.usernameBillboardText).text = ((Friend)(ref friend)).Name;
PlayerListSlot val3 = val.playerListSlots[i];
((TMP_Text)val3.usernameHeader).text = ((Friend)(ref friend)).Name;
val3.playerSteamId = friend.Id.Value;
if (!val3.slotContainer.activeSelf)
{
val3.slotContainer.SetActive(true);
}
break;
}
}
}
catch (Exception arg)
{
Plugin.Log.LogError((object)$"Error in persona state change handler: {arg}");
}
}
}
[HarmonyPatch]
[HarmonyWrapSafe]
public static class UpdateMapTargetPostfixPatch
{
private static MethodBase TargetMethod()
{
Type type = AccessTools.Inner(typeof(ManualCameraRenderer), "<updateMapTarget>d__71");
return AccessTools.Method(type, "MoveNext", (Type[])null, (Type[])null);
}
[HarmonyPostfix]
public static void Postfix(object __instance, ref bool __result)
{
if (!__result)
{
FieldInfo fieldInfo = AccessTools.Field(__instance.GetType(), "<>4__this");
object? value = fieldInfo.GetValue(__instance);
ManualCameraRenderer val = (ManualCameraRenderer)((value is ManualCameraRenderer) ? value : null);
if ((Object)(object)val != (Object)null && (Object)(object)val.targetedPlayer != (Object)null && ((TMP_Text)StartOfRound.Instance.mapScreenPlayerName).text != val.targetedPlayer.playerUsername)
{
Plugin.Log.LogInfo((object)$"ManualCameraRenderer.updateMapTarget -> {val.targetedPlayer.playerUsername}|{val.targetedPlayer.playerSteamId}");
((TMP_Text)StartOfRound.Instance.mapScreenPlayerName).text = val.targetedPlayer.playerUsername;
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}