| Last updated | a day ago |
| Total downloads | 4033 |
| Total rating | 0 |
| Categories | Mods Server-side |
| Dependency string | chuxiaaaa-InverseGift-1.1.4 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
InverseGift 逆传礼物
Only Server-Side Install
仅房主需要安装
Present a gift to the employee who used Inverse Teleport (tools, scrap materials, enemies, or even traps!)
为使用逆向传送的员工送上一份礼物(工具,废料,敌人,甚至陷阱!)
The items will be generated at the location where they were teleported
物品将会生成在他们传送后的地点
hope they like this gift!
希望他们喜欢这份礼物!
InverseGift Config Guide(配置说明)
📂 Config Location(配置文件位置)
Find the file:
找到配置文件:
BepInEx/config/chuxia.InverseGift.yml
All changes apply instantly after saving. Save the file and it works in-game — no restart required.
修改并保存后 实时生效,无需重启游戏。
📦 Items
Items are always given when using Inverse Teleport.
Items 是每次逆向传送都会获得的物品。
Example:
Items:
- Name: proflashlight
Count: "1"
- Name: Shovel
Count: "1"
- Name: giftbox
Count: "1"
🔍 How to find item names(如何查找物品名称)
Use Inverse Teleport once in single-player.
单人模式使用一次逆向传送。
This file will be generated:
会生成文件:
BepInEx/config/chuxia.InverseGiftItems.txt
Example content:
ProFlashlight:FlashlightItem
Shovel:ShovelItem
Use the name before :.
使用 : 前面的名称。
🎲 Gift (礼物盒配置)
Opening a gift box (including naturally spawned ones) will generate the items configured under Items, selected according to the Rarity weight.
打开礼物盒(包括自然生成的)时从配置中根据 Rarity 权重生成 Items 中配置的物品
Example:
Gift:
- Rarity: 5
Items:
- Name: GoldBar
Value: "200"
Count: "3-8"
Message: "<color=yellow>{player}:银行金库!(<color=green>{counts}</color>)</color>"
📊 Rarity (权重)
Higher number = higher chance.
数值越大,概率越高。
💰 Value & Count (价值 & 数量)
Supports fixed or random range:
支持固定值或随机范围:
Value: "100"
Value: "100-300"
Count: "1"
Count: "3-8"
Radius (生成半径)
When spawning multiple objects, they will be evenly distributed in a circle around the spawn position.
当生成多个物品 / 敌人 / 陷阱时,它们会在生成点周围以圆形分布。
Items:
- Name: HoarderBug
Count: "5-10"
Radius: 2
If Radius is not set, the default value is: 0.5
如果未配置 Radius,默认值为:0.5
💬 Message Variables (消息变量)
You can use:
可使用变量:
| Variable | Description |
|---|---|
{player} |
Player name(玩家名称) |
{result} |
Spawned object name(物品名称) |
{values} |
All values(总价值) |
{counts} |
All counts(总数量) |
{value:ItemName} |
Value of specific item(指定物品的价值) |
{count:ItemName} |
Count of specific item(指定物品的数量) |
Example:
Message: "{player} 获得 {count:GoldBar} 根金条 (价值 {value:GoldBar})"
⭐ Special Names(特殊名称)
These names are built-in (case insensitive):
以下为内置名称(不区分大小写):
Null = Empty box(空盒子)
Meteor = Meteor shower(流星雨)
RandomTool = Random store item(随机工具)
RandomScrap = Random scrap(随机废料)
RandomEnemy = Random enemy(随机敌人)
RandomObject = Random trap(随机陷阱)
MaskEvent = Masked event(生化危机)
🧩 Scrap Value(废料价值)
If generating scrap, set Value.
Only Host can see scrap value.
生成废料时可设置 Value(仅主机可见)。
- If both the host and the client have AdditionalNetworking installed, scrap values can be synchronized.
- 主机和客户端都安装 AdditionalNetworking 的情况下废料价值可以同步
Support 支持
-
The thread in the LC Modding Discord Server
QQ群:1060993887,找群主反馈