Decompiled source of LCGoodies v1.1.2

BepInEx/plugins/LCGoodies.dll

Decompiled 9 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCGoodies.MonoBehaviors;
using LethalLib.Extras;
using LethalLib.Modules;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LCGoodies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LCGoodies")]
[assembly: AssemblyTitle("LCGoodies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace LCGoodies
{
	internal class Configuration
	{
		public static ConfigEntry<int> walletRarity;

		public static ConfigEntry<int> sockRarity;

		public static ConfigEntry<int> buttonRarity;

		public static ConfigEntry<int> massagerRarity;

		public static ConfigEntry<int> beerRarity;

		public static ConfigEntry<int> whiskeyRarity;

		public static ConfigEntry<bool> alcoholEffects;

		public static ConfigEntry<float> beerDrunkess;

		public static ConfigEntry<float> beerDrunkessDissipationSpeed;

		public static ConfigEntry<float> whiskeyDrunkess;

		public static ConfigEntry<float> whiskeyDrunkessDissipationSpeed;

		public static ConfigEntry<float> shotgunTrapAmtMax;

		public static ConfigEntry<float> gooTrapSpeedDecreaseMultiplier;

		public static ConfigEntry<float> gooTrapJumpDecreaseMultiplier;

		public static ConfigEntry<float> gooTrapEnemySpeed;

		public static ConfigEntry<float> gooTrapAmtMax;

		public static ConfigEntry<float> wOffX;

		public static ConfigEntry<float> wOffY;

		public static ConfigEntry<float> wOffZ;

		public static void LoadConfig()
		{
			walletRarity = Plugin.config.Bind<int>("Scrap", "WalletRarity", 15, "Chance for wallet to spawn. Higher is more likely to spawn.");
			sockRarity = Plugin.config.Bind<int>("Scrap", "SockRarity", 15, "Chance for sock to spawn. Higher is more likely to spawn.");
			buttonRarity = Plugin.config.Bind<int>("Scrap", "ButtonRarity", 15, "Chance for button to spawn. Higher is more likely to spawn.");
			massagerRarity = Plugin.config.Bind<int>("Scrap", "MassagerRarity", 5, "Chance for massager to spawn. Higher is more likely to spawn.");
			beerRarity = Plugin.config.Bind<int>("Scrap.Alcohol.Beer", "BeerRarity", 15, "Chance for beer to spawn. Higher is more likely to spawn.");
			whiskeyRarity = Plugin.config.Bind<int>("Scrap.Alcohol.Whiskey", "WhiskeyRarity", 3, "Chance for whiskey to spawn. Higher is more likely to spawn.");
			shotgunTrapAmtMax = Plugin.config.Bind<float>("Traps.ShotgunTrap", "TrapRarity", 4f, "Higher adds more max traps to the level");
			beerDrunkessDissipationSpeed = Plugin.config.Bind<float>("Scrap.Alcohol.Beer", "BeerDrunknessDissipation", 0.3f, "How quickly the drunk effect dissipates when drinking beer");
			beerDrunkess = Plugin.config.Bind<float>("Scrap.Alcohol.Beer", "BeerDrunkness", 0.2f, "How drunk you get from beer");
			whiskeyDrunkess = Plugin.config.Bind<float>("Scrap.Alcohol.Whiskey", "WhiskeyDrunkness", 2.5f, "How drunk you get from whiskey");
			whiskeyDrunkessDissipationSpeed = Plugin.config.Bind<float>("Scrap.Alcohol.Whiskey", "WhiskeyDrunknessDissipation", 0.1f, "How quickly the drunk effect dissipates when drinking whiskey");
			gooTrapSpeedDecreaseMultiplier = Plugin.config.Bind<float>("Traps.GooTrap", "SpeedDecreaseMultiplier", 0.15f, "How much your speed gets decreased when in the goo trap");
			gooTrapAmtMax = Plugin.config.Bind<float>("Traps.GooTrap", "TrapRarity", 10f, "Higher adds more max traps to the level");
			gooTrapJumpDecreaseMultiplier = Plugin.config.Bind<float>("Traps.GooTrap", "JumpDecreaseMultiplier", 0f, "How much your jump force gets decreased when in the trap.");
			gooTrapEnemySpeed = Plugin.config.Bind<float>("Traps.GooTrap", "EnemySpeed", 0.65f, "What speed to set enemy acceleration to when they touch the goo trap.");
			alcoholEffects = Plugin.config.Bind<bool>("Scrap.Alcohol", "Effects", true, "Alcohol effects on or off. True gets you drunk, false has no effect.");
			wOffX = Plugin.config.Bind<float>("Scrap.Alcohol.Whiskey", "OffsetX", 0f, "X Offset of whiskey held in hand.");
			wOffY = Plugin.config.Bind<float>("Scrap.Alcohol.Whiskey", "OffsetY", 0f, "Y Offset of whiskey held in hand.");
			wOffZ = Plugin.config.Bind<float>("Scrap.Alcohol.Whiskey", "OffsetZ", 0f, "Z Offset of whiskey held in hand.");
		}
	}
	internal class CustomScrap
	{
		public static void RegisterScrap()
		{
			LoadNewItem("Assets/Wallet/WalletItem.asset", Configuration.walletRarity.Value);
			LoadNewItem("Assets/Dirty Sock/DirtySock.asset", Configuration.sockRarity.Value);
			LoadNewItem("Assets/Button/ButtonItem.asset", Configuration.buttonRarity.Value);
			string[] array = new string[5] { "Red", "Orange", "Blue", "Green", "Purple" };
			string[] array2 = array;
			foreach (string text in array2)
			{
				LoadNewItem("Assets/Massager/MassagerItem" + text + ".asset", Configuration.massagerRarity.Value);
			}
			LoadAlcoholItem("Assets/Alcohol/BeerItem.asset", Configuration.beerRarity.Value, Configuration.beerDrunkess.Value, Configuration.beerDrunkessDissipationSpeed.Value);
			LoadAlcoholItem("Assets/Alcohol/WhiskeyItem.asset", Configuration.whiskeyRarity.Value, Configuration.whiskeyDrunkess.Value, Configuration.whiskeyDrunkessDissipationSpeed.Value);
		}

		private static void LoadNewItem(string assetPath, int rarity)
		{
			Item val = Plugin.ab.LoadAsset<Item>(assetPath);
			Items.RegisterScrap(val, rarity, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Plugin.ls.LogInfo((object)("Registered new item '" + ((Object)val).name + "'"));
		}

		private static void LoadAlcoholItem(string assetPath, int rarity, float drunkness, float drunkRemovalSpeed)
		{
			Item val = Plugin.ab.LoadAsset<Item>(assetPath);
			Alcohol component = val.spawnPrefab.GetComponent<Alcohol>();
			component.drunkenness = drunkness;
			component.drunkRemovalSpeed = drunkRemovalSpeed;
			if (assetPath == "Assets/Alcohol/WhiskeyItem.asset")
			{
				val.positionOffset.x = Configuration.wOffX.Value;
				val.positionOffset.y = Configuration.wOffY.Value;
				val.positionOffset.z = Configuration.wOffZ.Value;
			}
			Items.RegisterScrap(val, rarity, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Plugin.ls.LogInfo((object)("Registered alcohol item " + assetPath));
		}
	}
	internal class CustomTraps
	{
		public static void RegisterTraps()
		{
			LoadNewMapObject("Assets/ShotgunTrap/ShotgunTrap.asset", Configuration.shotgunTrapAmtMax.Value);
			LoadNewMapObject("Assets/GooTrap/GooTrap.asset", Configuration.gooTrapAmtMax.Value);
		}

		private static void LoadNewMapObject(string assetPath, float trapAmountMax)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			SpawnableMapObjectDef val = Plugin.ab.LoadAsset<SpawnableMapObjectDef>(assetPath);
			Keyframe val2 = default(Keyframe);
			((Keyframe)(ref val2))..ctor(0f, 0f);
			Keyframe val3 = default(Keyframe);
			((Keyframe)(ref val3))..ctor(1f, trapAmountMax);
			AnimationCurve rarity = new AnimationCurve((Keyframe[])(object)new Keyframe[2] { val2, val3 });
			val.spawnableMapObject.numberToSpawn = rarity;
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnableMapObject.prefabToSpawn);
			Func<SelectableLevel, AnimationCurve> func = (SelectableLevel level) => rarity;
			MapObjects.RegisterMapObject(val, (LevelTypes)(-1), func);
			Plugin.ls.LogInfo((object)("Registered trap " + assetPath));
		}
	}
	[BepInPlugin("cloalkteorn.LCGoodies", "LCGoodies", "1.1.2.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "cloalkteorn.LCGoodies";

		private const string modName = "LCGoodies";

		private const string modVersion = "1.1.2.0";

		private readonly Harmony harmony = new Harmony("cloalkteorn.LCGoodies");

		private static Plugin Instance;

		public static ManualLogSource ls;

		public static AssetBundle ab;

		public static ConfigFile config;

		public static ManualLogSource GetLogSource()
		{
			return ls;
		}

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			ls = Logger.CreateLogSource("cloalkteorn.LCGoodies");
			config = ((BaseUnityPlugin)this).Config;
			PrepareNetworkPatching();
			ab = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("LCGoodies.dll", "goodies"));
			Configuration.LoadConfig();
			CustomScrap.RegisterScrap();
			CustomTraps.RegisterTraps();
			ls.LogInfo((object)"Plugin cloalkteorn.LCGoodies is loaded!");
			harmony.PatchAll(typeof(Plugin));
		}

		private void PrepareNetworkPatching()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LCGoodies";

		public const string PLUGIN_NAME = "LCGoodies";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LCGoodies.MonoBehaviors
{
	internal class Alcohol : GrabbableObject
	{
		public float drunkenness;

		public float drunkRemovalSpeed;

		public AudioSource audioSource;

		public AudioClip[] drinkNoises;

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			PlayDrinkNoiseServerRpc();
			if (((NetworkBehaviour)this).IsOwner)
			{
				base.playerHeldBy.activatingItem = buttonDown;
				base.playerHeldBy.playerBodyAnimator.SetBool("useTZPItem", buttonDown);
			}
			((MonoBehaviour)this).StartCoroutine(FinishDrinkAnimation());
		}

		[ServerRpc(RequireOwnership = false)]
		private void PlayDrinkNoiseServerRpc()
		{
			int random = Random.Range(0, drinkNoises.Length);
			PlayDrinkNoiseClientRpc(random);
		}

		[ClientRpc]
		private void PlayDrinkNoiseClientRpc(int random)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			audioSource.PlayOneShot(drinkNoises[random]);
			RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 10f, 1f, 0, false, 0);
			WalkieTalkie.TransmitOneShotAudio(audioSource, drinkNoises[random], 1f);
		}

		private IEnumerator FinishDrinkAnimation()
		{
			yield return (object)new WaitForSeconds(1f);
			if (Configuration.alcoholEffects.Value)
			{
				PlayerControllerB playerHeldBy = base.playerHeldBy;
				playerHeldBy.drunkness += drunkenness;
				base.playerHeldBy.drunknessSpeed = drunkRemovalSpeed;
			}
			base.playerHeldBy.activatingItem = false;
			base.playerHeldBy.playerBodyAnimator.SetBool("useTZPItem", false);
			base.playerHeldBy.DespawnHeldObject();
		}
	}
	internal class GooTrap : NetworkBehaviour
	{
		private class LimitEnemySpeed : MonoBehaviour
		{
			public EnemyAI enemyToSlow;

			public float speedLimit;

			private void Update()
			{
				if ((Object)(object)enemyToSlow != (Object)null)
				{
					enemyToSlow.agent.speed = speedLimit;
				}
			}
		}

		private class LimitPlayerSpeed : MonoBehaviour
		{
			public PlayerControllerB player;

			public float slowSpeed;

			public float slowJump;

			public float defaultSpeed;

			public float defaultJump;

			private void Update()
			{
				if ((Object)(object)player != (Object)null)
				{
					player.movementSpeed = slowSpeed;
					player.jumpForce = slowJump;
				}
				if (player.isPlayerDead)
				{
					Object.Destroy((Object)(object)this);
				}
			}

			private void OnDestroy()
			{
				if ((Object)(object)player != (Object)null)
				{
					player.movementSpeed = defaultSpeed;
					player.jumpForce = defaultJump;
				}
			}
		}

		public float playerSpeedDecreaseMultiplier;

		public float playerJumpDecreaseMultiplier;

		public float enemySlowedSpeed;

		public AudioSource stickySoundsAudio;

		public AudioClip[] stuckSounds;

		public AudioClip[] unstuckSounds;

		private float playerDefaultMovementSpeed;

		private float playerDefaultJumpForce;

		private void Start()
		{
			Plugin.ls.LogInfo((object)"GooTrap starting!");
			playerDefaultMovementSpeed = GameNetworkManager.Instance.localPlayerController.movementSpeed;
			playerDefaultJumpForce = GameNetworkManager.Instance.localPlayerController.jumpForce;
			playerSpeedDecreaseMultiplier = Configuration.gooTrapSpeedDecreaseMultiplier.Value;
			playerJumpDecreaseMultiplier = Configuration.gooTrapJumpDecreaseMultiplier.Value;
			enemySlowedSpeed = Configuration.gooTrapEnemySpeed.Value;
		}

		[ServerRpc(RequireOwnership = false)]
		private void PlayStickySoundServerRpc(bool stuck)
		{
			PlayStickySoundClientRpc(stuck);
		}

		[ClientRpc]
		private void PlayStickySoundClientRpc(bool stuck)
		{
			PlayStickySound(stuck);
		}

		private void PlayStickySound(bool stuck)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			AudioClip[] array = (stuck ? stuckSounds : unstuckSounds);
			int num = Random.Range(0, array.Length);
			stickySoundsAudio.PlayOneShot(array[num]);
			RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 10f, 1f, 0, false, 0);
			WalkieTalkie.TransmitOneShotAudio(stickySoundsAudio, array[num], 1f);
		}

		private void OnTriggerEnter(Collider collider)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			if (((Component)collider).gameObject.CompareTag("Player"))
			{
				PlayerControllerB component = ((Component)collider).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component == (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					LimitPlayerSpeed limitPlayerSpeed = ((Component)component).gameObject.AddComponent<LimitPlayerSpeed>();
					limitPlayerSpeed.slowJump = component.jumpForce * playerJumpDecreaseMultiplier;
					limitPlayerSpeed.slowSpeed = component.movementSpeed * playerSpeedDecreaseMultiplier;
					limitPlayerSpeed.defaultJump = playerDefaultJumpForce;
					limitPlayerSpeed.defaultSpeed = playerDefaultMovementSpeed;
					limitPlayerSpeed.player = component;
					PlayStickySoundServerRpc(stuck: true);
				}
			}
			else
			{
				if (!((Component)collider).CompareTag("Enemy"))
				{
					return;
				}
				EnemyAICollisionDetect component2 = ((Component)collider).gameObject.GetComponent<EnemyAICollisionDetect>();
				if ((Object)(object)component2 != (Object)null)
				{
					EnemyAI mainScript = component2.mainScript;
					if (!(mainScript is DressGirlAI) && !(mainScript is BlobAI))
					{
						NavMeshAgent agent = mainScript.agent;
						agent.velocity *= enemySlowedSpeed;
						LimitEnemySpeed limitEnemySpeed = ((Component)mainScript).gameObject.AddComponent<LimitEnemySpeed>();
						limitEnemySpeed.speedLimit = enemySlowedSpeed;
						limitEnemySpeed.enemyToSlow = mainScript;
						PlayStickySoundServerRpc(stuck: true);
					}
				}
			}
		}

		private void OnTriggerExit(Collider collider)
		{
			if (((Component)collider).gameObject.CompareTag("Player"))
			{
				PlayerControllerB component = ((Component)collider).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component == (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					LimitPlayerSpeed component2 = ((Component)component).gameObject.GetComponent<LimitPlayerSpeed>();
					if ((Object)(object)component2 != (Object)null)
					{
						Object.Destroy((Object)(object)component2);
						PlayStickySoundServerRpc(stuck: false);
					}
				}
			}
			else
			{
				if (!((Component)collider).CompareTag("Enemy"))
				{
					return;
				}
				EnemyAICollisionDetect component3 = ((Component)collider).gameObject.GetComponent<EnemyAICollisionDetect>();
				if ((Object)(object)component3 != (Object)null)
				{
					EnemyAI mainScript = component3.mainScript;
					LimitEnemySpeed component4 = ((Component)mainScript).gameObject.GetComponent<LimitEnemySpeed>();
					if ((Object)(object)component4 != (Object)null)
					{
						Object.Destroy((Object)(object)component4);
						PlayStickySoundServerRpc(stuck: false);
					}
				}
			}
		}
	}
	public class ShotgunTrap : NetworkBehaviour
	{
		private NetworkVariable<bool> hasTriggered = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private NetworkVariable<bool> shotgunHasFired = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private ManualLogSource mls;

		private NetworkVariable<bool> touchingDoor = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private GameObject objectTouchingTrigger;

		public Transform targetPosition;

		public Transform aimLocation;

		private LineRenderer lr;

		private LineRenderer[] renderers;

		public ShotgunItem shotgunObject;

		private LayerMask lm;

		private void Awake()
		{
			if (mls == null)
			{
				mls = Plugin.GetLogSource();
			}
		}

		public override void OnNetworkSpawn()
		{
			((NetworkBehaviour)this).OnNetworkSpawn();
			shotgunObject = null;
			if (((NetworkBehaviour)this).IsServer)
			{
				hasTriggered.Value = false;
				shotgunHasFired.Value = false;
				return;
			}
			NetworkVariable<bool> obj = hasTriggered;
			obj.OnValueChanged = (OnValueChangedDelegate<bool>)(object)Delegate.Combine((Delegate?)(object)obj.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<bool>(TrapTriggered));
			NetworkVariable<bool> obj2 = shotgunHasFired;
			obj2.OnValueChanged = (OnValueChangedDelegate<bool>)(object)Delegate.Combine((Delegate?)(object)obj2.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<bool>(ShotgunFired));
		}

		public override void OnNetworkDespawn()
		{
			((NetworkBehaviour)this).OnNetworkDespawn();
			NetworkVariable<bool> obj = hasTriggered;
			obj.OnValueChanged = (OnValueChangedDelegate<bool>)(object)Delegate.Remove((Delegate?)(object)obj.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<bool>(TrapTriggered));
			NetworkVariable<bool> obj2 = shotgunHasFired;
			obj2.OnValueChanged = (OnValueChangedDelegate<bool>)(object)Delegate.Remove((Delegate?)(object)obj2.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<bool>(ShotgunFired));
		}

		private void TrapTriggered(bool prev, bool current)
		{
			hasTriggered.Value = current;
			if (current)
			{
				DisableLineRenderers();
			}
		}

		private void DisableLineRenderers()
		{
			LineRenderer[] array = renderers;
			foreach (LineRenderer val in array)
			{
				((Renderer)val).enabled = false;
			}
		}

		private void ShotgunFired(bool prev, bool current)
		{
			shotgunHasFired.Value = current;
		}

		private void Start()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			mls.LogInfo((object)"ShotgunTrap Starting!");
			lm = LayerMask.op_Implicit(LayerMask.GetMask(new string[6] { "Player", "Props", "PhysicsObject", "Enemies", "PlayerRagdoll", "EnemiesNotRendered" }));
			lr = ((Component)this).gameObject.GetComponent<LineRenderer>();
			renderers = ((Component)this).gameObject.GetComponentsInChildren<LineRenderer>();
			Transform transform = ((Component)((Component)this).gameObject.transform.Find("Tripwire Locations").Find("Wire Start")).transform;
			lr.SetPosition(0, transform.position);
			int collidersAndRoomMaskAndDefault = StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			int num = LayerMask.NameToLayer("InteractableObject");
			collidersAndRoomMaskAndDefault |= 1 << num;
			((MonoBehaviour)this).StartCoroutine(SetupTripwire(transform, collidersAndRoomMaskAndDefault));
			targetPosition = ((Component)this).gameObject.transform.Find("Shotgun Position");
			if (((NetworkBehaviour)this).IsHost)
			{
				((MonoBehaviour)this).StartCoroutine(FindAndSpawnShotgun());
			}
		}

		private IEnumerator SetupTripwire(Transform wireStart, int layerToUse)
		{
			yield return (object)new WaitForSeconds(2f);
			RaycastHit hit = default(RaycastHit);
			if (Physics.Raycast(wireStart.position, wireStart.forward, ref hit, 5000f, layerToUse, (QueryTriggerInteraction)1))
			{
				if (!Object.op_Implicit((Object)(object)((RaycastHit)(ref hit)).collider))
				{
					yield break;
				}
				lr.SetPosition(1, ((RaycastHit)(ref hit)).point);
				objectTouchingTrigger = ((Component)((RaycastHit)(ref hit)).collider).gameObject;
				if (!((Object)(object)objectTouchingTrigger.transform.parent != (Object)null))
				{
					yield break;
				}
				bool touchingNormalDoor = ((Object)((Component)objectTouchingTrigger.transform.parent).gameObject).name == "DoorMesh";
				bool touchingBigDoor = ((Object)objectTouchingTrigger).name == "BigDoorRight" || ((Object)objectTouchingTrigger).name == "BigDoorLeft";
				if (touchingNormalDoor || touchingBigDoor)
				{
					if (((NetworkBehaviour)this).IsHost)
					{
						touchingDoor.Value = true;
					}
					new AnimatedObjectTrigger();
					if (touchingNormalDoor)
					{
						AnimatedObjectTrigger aot2 = ((Component)((RaycastHit)(ref hit)).collider).gameObject.GetComponent<AnimatedObjectTrigger>();
						((UnityEvent<bool>)(object)aot2.onTriggerBool).AddListener((UnityAction<bool>)DoorInteract);
					}
					else if (touchingBigDoor)
					{
						AnimatedObjectTrigger aot2 = ((Component)((Component)((RaycastHit)(ref hit)).collider).gameObject.transform.parent).gameObject.GetComponent<AnimatedObjectTrigger>();
						((UnityEvent<bool>)(object)aot2.onTriggerBool).AddListener((UnityAction<bool>)DoorInteract);
					}
				}
			}
			else
			{
				lr.SetPosition(1, wireStart.forward * 5000f);
			}
		}

		private void DoorInteract(bool newBool)
		{
			if (touchingDoor.Value && !hasTriggered.Value)
			{
				TriggerTrap();
				((UnityEvent<bool>)(object)objectTouchingTrigger.GetComponent<AnimatedObjectTrigger>().onTriggerBool).RemoveListener((UnityAction<bool>)DoorInteract);
				if (((NetworkBehaviour)this).IsHost)
				{
					touchingDoor.Value = false;
				}
			}
		}

		private IEnumerator FindAndSpawnShotgun()
		{
			yield return (object)new WaitForSeconds(1f);
			SelectableLevel level2 = StartOfRound.Instance.levels.First((SelectableLevel level) => level.PlanetName == "8 Titan");
			SpawnableEnemyWithRarity nutcracker = level2.Enemies.Find((SpawnableEnemyWithRarity enemy) => enemy.enemyType.enemyName == "Nutcracker");
			GameObject shotgun = nutcracker.enemyType.enemyPrefab.gameObject.GetComponent<NutcrackerEnemyAI>().gunPrefab;
			if ((Object)(object)shotgun != (Object)null)
			{
				GameObject shotgunObject = Object.Instantiate<GameObject>(shotgun, targetPosition.position, targetPosition.rotation, targetPosition);
				NetworkObject no = shotgunObject.GetComponent<NetworkObject>();
				no.Spawn(false);
				ShotgunItem sg = ((Component)no).gameObject.GetComponent<ShotgunItem>();
				Item props = ((GrabbableObject)sg).itemProperties;
				_ = props.rotationOffset;
				_ = props.positionOffset;
				SetShotgunServerRpc(NetworkObjectReference.op_Implicit(no));
			}
		}

		[ServerRpc]
		private void SetShotgunServerRpc(NetworkObjectReference gun)
		{
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			NetworkObject val = default(NetworkObject);
			if (((NetworkObjectReference)(ref gun)).TryGet(ref val, (NetworkManager)null))
			{
				ShotgunItem component = ((Component)val).gameObject.GetComponent<ShotgunItem>();
				int num = 50;
				((GrabbableObject)component).SetScrapValue(num);
				int num2 = Random.Range(0, 100);
				bool safety = (component.safetyOn = num2 >= 94);
				((GrabbableObject)component).grabbable = true;
				int numShells = 0;
				int num3 = Random.Range(0, 100);
				if (num3 < 84)
				{
					numShells = (component.shellsLoaded = Random.Range(1, 3));
				}
				else
				{
					component.shellsLoaded = 0;
				}
				((GrabbableObject)component).itemProperties.syncGrabFunction = true;
				((GrabbableObject)component).itemProperties.syncDiscardFunction = true;
				((GrabbableObject)component).itemProperties.syncInteractLRFunction = true;
				((GrabbableObject)component).itemProperties.syncUseFunction = true;
				shotgunObject = component;
				SetShotgunClientRpc(NetworkObjectReference.op_Implicit(val), safety, numShells, syncGrab: true, num);
			}
		}

		[ClientRpc]
		public void SetShotgunClientRpc(NetworkObjectReference gun, bool safety, int numShells, bool syncGrab, int value)
		{
			NetworkObject val = default(NetworkObject);
			if (((NetworkObjectReference)(ref gun)).TryGet(ref val, (NetworkManager)null))
			{
				shotgunObject = ((Component)val).gameObject.GetComponent<ShotgunItem>();
				((GrabbableObject)shotgunObject).parentObject = targetPosition;
				((Component)shotgunObject).transform.parent = targetPosition;
				shotgunObject.safetyOn = safety;
				shotgunObject.shellsLoaded = numShells;
				((GrabbableObject)shotgunObject).itemProperties.syncGrabFunction = syncGrab;
				((GrabbableObject)shotgunObject).SetScrapValue(value);
			}
		}

		private void Update()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			if (!hasTriggered.Value)
			{
				RaycastHit val = default(RaycastHit);
				if (Physics.Raycast(lr.GetPosition(0), ((Component)lr).transform.TransformDirection(Vector3.forward), ref val, Vector3.Distance(lr.GetPosition(0), lr.GetPosition(1)), LayerMask.op_Implicit(lm)) && Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider))
				{
					TriggerTripped(((RaycastHit)(ref val)).collider);
				}
			}
			else if (hasTriggered.Value && ((Renderer)renderers[0]).enabled)
			{
				DisableLineRenderers();
			}
			if ((Object)(object)shotgunObject != (Object)null && (((GrabbableObject)shotgunObject).heldByPlayerOnServer || ((GrabbableObject)shotgunObject).isHeld) && (Object)(object)((GrabbableObject)shotgunObject).playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				GrabbedGunServerRpc();
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void GrabbedGunServerRpc()
		{
			if ((Object)(object)shotgunObject != (Object)null)
			{
				shotgunObject = null;
			}
			GrabbedGunClientRpc();
		}

		[ClientRpc]
		public void GrabbedGunClientRpc()
		{
			if ((Object)(object)shotgunObject != (Object)null)
			{
				shotgunObject = null;
			}
		}

		private void TriggerTripped(Collider other)
		{
			if (!hasTriggered.Value && (Object)(object)((Component)other).gameObject != (Object)(object)objectTouchingTrigger)
			{
				TriggerTrap();
			}
		}

		private void TriggerTrap()
		{
			if (!hasTriggered.Value)
			{
				FireGunServerRpc();
				DisableLineRenderers();
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void FireGunServerRpc()
		{
			hasTriggered.Value = true;
			FireGunClientRpc();
		}

		[ClientRpc]
		public void FireGunClientRpc()
		{
			FireGun();
		}

		private bool FireGun()
		{
			if ((Object)(object)shotgunObject == (Object)null)
			{
				return false;
			}
			if (((NetworkBehaviour)this).IsHost && hasTriggered.Value && !shotgunHasFired.Value)
			{
				shotgunHasFired.Value = true;
				if (shotgunObject.safetyOn || shotgunObject.shellsLoaded == 0)
				{
					shotgunObject.gunAudio.PlayOneShot(shotgunObject.gunSafetySFX);
				}
				else
				{
					shotgunObject.ShootGunAndSync(false);
				}
			}
			return (Object)(object)shotgunObject != (Object)null;
		}
	}
}