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LCTweaks
Adds multiple configurable tweaks to Lethal Company.
| Date uploaded | 3 weeks ago |
| Version | 1.0.3 |
| Download link | coderCleric-LCTweaks-1.0.3.zip |
| Downloads | 424 |
| Dependency string | coderCleric-LCTweaks-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13README
LCTweaks
Adds a number of minor, configurable tweaks to the game.
(Note that all configurable features default to settings that match the vanilla game. Make sure that you check the config!)
Features
- Makes the sprint key toggle sprint, rather than requiring it to be held. Can be toggled in the config.
- Adds a key to toggle auto walk, can be rebound using the ingame settings menu.
- Hold drop to drop all of your items at once. Time that the key must be held is configurable.
- Increases the maximum number of scannables that can be pinged at once. Max number of scannables is configurable.
- Note: Each additional scannable above 13 will consume a very small amount of memory, so don't go crazy with this!
- Allows scrap items deposited in the ship to be scanned through walls. Can be toggled in the config.
- Makes it so that typing the name of a mine in the terminal causes it to detonate, rather than temporarily disable. Can be toggled in the config.
- Detonated mines have their name disappear from the radar.
- Causes dogs to be deaf to noises coming from near the terminal. Can be toggled in the config.
- This one is really nice if anyone in your crew doesn't like horror, as it should reduce the likelihood of them being killed by dogs while manning the terminal.
- Show approximate health of players by coloring their radar icons. Can be toggled in the config.
Installation
Nothing special, just the same as any other BepInEx-reliant mod. Make sure that you have InputUtils installed though!
- If you find any bugs or have any suggestions, feel free to post an issue on the Github repo
CHANGELOG
1.0.3
- Update to game version 81
- Removed toggle sprint feature, as it's now in the base game.
1.0.2
- Hopefully actually fixed those control issues.
- Patched logspam that would happen if a scan node was orphaned.
1.0.1
- Fixed some issues where certain keybinds wouldn't work properly.
1.0.0
- Initial release.