Decompiled source of SnazzySuits v1.0.2

coookies369.SnazzySuits.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("coookies369.SnazzySuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("SnazzySuits")]
[assembly: AssemblyTitle("coookies369.SnazzySuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SnazzySuits
{
	[BepInPlugin("coookies369.SnazzySuits", "SnazzySuits", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(StartOfRound))]
		internal class StartOfRoundPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPrefix]
			[HarmonyPriority(0)]
			private static void StartPatch(ref StartOfRound __instance)
			{
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Expected O, but got Unknown
				if (SuitsAdded)
				{
					return;
				}
				int count = __instance.unlockablesList.unlockables.Count;
				for (int i = 0; i < count; i++)
				{
					UnlockableItem val = __instance.unlockablesList.unlockables[i];
					if (val.unlockableName == "Clown")
					{
						val.headCostumeObject = (GameObject)MyCustomAssets.LoadAsset("assets/clown/clownnose.prefab");
						((Component)val.headCostumeObject.transform.GetChild(0)).GetComponent<Renderer>().material = val.suitMaterial;
					}
				}
				SuitsAdded = true;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB))]
		internal class PlayerControllerPatch
		{
			[HarmonyPatch("PlayFootstepSound")]
			[HarmonyPrefix]
			private static void ReplaceFootstepSound(PlayerControllerB __instance, ref bool __runOriginal)
			{
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				if (!(StartOfRound.Instance.unlockablesList.unlockables[__instance.currentSuitID].unlockableName != "Clown"))
				{
					bool num;
					if (((NetworkBehaviour)__instance).IsOwner)
					{
						num = __instance.isSprinting;
					}
					else
					{
						AnimatorStateInfo currentAnimatorStateInfo = __instance.playerBodyAnimator.GetCurrentAnimatorStateInfo(0);
						num = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsTag("Sprinting");
					}
					float num2 = (num ? 0.9f : 0.6f);
					__instance.movementAudio.pitch = Random.Range(0.93f, 1.07f);
					AudioClip val = ((__instance.previousFootstepClip == 0) ? ClownShoesHigh : ClownShoesLow);
					__instance.movementAudio.PlayOneShot(val, num2);
					__instance.previousFootstepClip = ((__instance.previousFootstepClip == 0) ? 1 : 0);
					__runOriginal = false;
				}
			}
		}

		[HarmonyPatch(typeof(UnlockableSuit))]
		internal class UnlockableSuitPatch
		{
			[HarmonyPatch("SwitchSuitForPlayer")]
			[HarmonyPostfix]
			private static void AdjustNosePosition(PlayerControllerB player, int suitID)
			{
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)player && StartOfRound.Instance.unlockablesList.unlockables[suitID].unlockableName == "Clown")
				{
					player.headCostumeContainerLocal.GetChild(0).GetChild(0).localPosition = new Vector3(0.01f, -2.65f, 0.1f);
				}
			}
		}

		private readonly Harmony harmony = new Harmony("coookies369.SnazzySuits");

		private static AssetBundle MyCustomAssets;

		private static bool SuitsAdded;

		private static AudioClip ClownShoesHigh;

		private static AudioClip ClownShoesLow;

		public static Plugin Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "snazzysuits"));
			if ((Object)(object)MyCustomAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			ClownShoesHigh = (AudioClip)MyCustomAssets.LoadAsset("assets/clown/clownshoeshigh.wav");
			ClownShoesLow = (AudioClip)MyCustomAssets.LoadAsset("assets/clown/clownshoeslow.wav");
			harmony.PatchAll();
			Logger.LogInfo((object)"coookies369.SnazzySuits v1.0.2 has loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "coookies369.SnazzySuits";

		public const string PLUGIN_NAME = "SnazzySuits";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}