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Decompiled source of SnazzySuits v1.0.2
coookies369.SnazzySuits.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("coookies369.SnazzySuits")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2")] [assembly: AssemblyProduct("SnazzySuits")] [assembly: AssemblyTitle("coookies369.SnazzySuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SnazzySuits { [BepInPlugin("coookies369.SnazzySuits", "SnazzySuits", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPrefix] [HarmonyPriority(0)] private static void StartPatch(ref StartOfRound __instance) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown if (SuitsAdded) { return; } int count = __instance.unlockablesList.unlockables.Count; for (int i = 0; i < count; i++) { UnlockableItem val = __instance.unlockablesList.unlockables[i]; if (val.unlockableName == "Clown") { val.headCostumeObject = (GameObject)MyCustomAssets.LoadAsset("assets/clown/clownnose.prefab"); ((Component)val.headCostumeObject.transform.GetChild(0)).GetComponent<Renderer>().material = val.suitMaterial; } } SuitsAdded = true; } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerPatch { [HarmonyPatch("PlayFootstepSound")] [HarmonyPrefix] private static void ReplaceFootstepSound(PlayerControllerB __instance, ref bool __runOriginal) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (!(StartOfRound.Instance.unlockablesList.unlockables[__instance.currentSuitID].unlockableName != "Clown")) { bool num; if (((NetworkBehaviour)__instance).IsOwner) { num = __instance.isSprinting; } else { AnimatorStateInfo currentAnimatorStateInfo = __instance.playerBodyAnimator.GetCurrentAnimatorStateInfo(0); num = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsTag("Sprinting"); } float num2 = (num ? 0.9f : 0.6f); __instance.movementAudio.pitch = Random.Range(0.93f, 1.07f); AudioClip val = ((__instance.previousFootstepClip == 0) ? ClownShoesHigh : ClownShoesLow); __instance.movementAudio.PlayOneShot(val, num2); __instance.previousFootstepClip = ((__instance.previousFootstepClip == 0) ? 1 : 0); __runOriginal = false; } } } [HarmonyPatch(typeof(UnlockableSuit))] internal class UnlockableSuitPatch { [HarmonyPatch("SwitchSuitForPlayer")] [HarmonyPostfix] private static void AdjustNosePosition(PlayerControllerB player, int suitID) { //IL_0059: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)player && StartOfRound.Instance.unlockablesList.unlockables[suitID].unlockableName == "Clown") { player.headCostumeContainerLocal.GetChild(0).GetChild(0).localPosition = new Vector3(0.01f, -2.65f, 0.1f); } } } private readonly Harmony harmony = new Harmony("coookies369.SnazzySuits"); private static AssetBundle MyCustomAssets; private static bool SuitsAdded; private static AudioClip ClownShoesHigh; private static AudioClip ClownShoesLow; public static Plugin Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } private void Awake() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; Instance = this; string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "snazzysuits")); if ((Object)(object)MyCustomAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } ClownShoesHigh = (AudioClip)MyCustomAssets.LoadAsset("assets/clown/clownshoeshigh.wav"); ClownShoesLow = (AudioClip)MyCustomAssets.LoadAsset("assets/clown/clownshoeslow.wav"); harmony.PatchAll(); Logger.LogInfo((object)"coookies369.SnazzySuits v1.0.2 has loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "coookies369.SnazzySuits"; public const string PLUGIN_NAME = "SnazzySuits"; public const string PLUGIN_VERSION = "1.0.2"; } }