crump_laude-SplatoonSalmonRunCosmetics icon

SplatoonSalmonRunCosmetics

Orange jumpsuits stick together!

Last updated 7 months ago
Total downloads 4264
Total rating 3 
Categories Cosmetics
Dependency string crump_laude-SplatoonSalmonRunCosmetics-1.4.0
Dependants 7 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

A collection of cosmetics from Splatoon 2/3 Salmon Run.

  • Slopsuit Helmets (Red, Blue, Pink, White, Black, Yellow, Green)

  • Grizzco Weapons (Stamper, Blaster, Charger, Brella)

  • Gloopcap and S3 variants (named from Black, Brown, Yellow, Peach, Lime, Berry suits, not the color of the hat itself)

  • Splatoon 2 SR Ink Tank (with colors!)

  • Splatoon 3 SR Ink Tank & Egg Cannon (with colors and emmisive!)

Updates with more color variants (maybe)

Pairs well with the Gloopsuits provided in Popapipapo's Popa_Suits, and the cracked visor from eluna's cherry picked cosmetics

only requires some form of cosmetics loader like MoreCompany

Models are from models-resource, and splatoongamerips blog on tumblr!!! very cool!!!

Do whatever the hell you want with this mod! and of course i do not own the Splatoon IP

i'm on LC modding discord under the same name!

I'll probably update this again if I ever figure out how to actually properly import/apply all the S2/S3 materials in a way that actually looks good in LC and not just the unity editor itself, very painful

(1.4)

  • Splatoon 3 SR Ink Tank and Gloopcap variants! (As redundant as the shades are, they're all there)

  • Added red variant to the S2 ink tanks

  • Further reproportioning on GrizzCo weapons, the handles are slightly closer to the hand size of the LC model

  • S3 Egg Cannon!

(1.3)

  • added color variants for the ink tank, may reduce vibrancy in future? also shadows look slightly goofy on it again but not like before i may return to it

  • I figured out how to modify materials in unity, so the gloopcap no longer looks chrome dipped

  • reproportioned the GrizzCo weapons to human size slightly better, may feel comically large? less stretching on the blaster and stamper