Decompiled source of TPOnEmote v1.0.1

TPOnEmote.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using NewMe.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NewMe")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NewMe")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6221bff9-1e3f-43fc-8d4c-9eedcb95a432")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NewMe
{
	[BepInPlugin("D1g1tal.TPOnEmote", "TPOnEmote", "1.0.1")]
	public class BaseThing : BaseUnityPlugin
	{
		private const string modGUID = "D1g1tal.TPOnEmote";

		private const string modName = "TPOnEmote";

		private const string modVer = "1.0.1";

		public readonly Harmony harmony = new Harmony("D1g1tal.TPOnEmote");

		public static ConfigEntry<bool> inverse;

		public static ManualLogSource mls;

		public static BaseThing Instance;

		private void Awake()
		{
			mls = Logger.CreateLogSource("TPOnEmote");
			mls.LogInfo((object)"\r\n_____________________________         ___________               __          \r\n\\__    ___/\\______   \\_____  \\   ____ \\_   _____/ _____   _____/  |_  ____  \r\n  |    |    |     ___//   |   \\ /    \\ |    __)_ /     \\ /  _ \\   __\\/ __ \\ \r\n  |    |    |    |   /    |    \\   |  \\|        \\  Y Y  (  <_> )  | \\  ___/ \r\n  |____|    |____|   \\_______  /___|  /_______  /__|_|  /\\____/|__|  \\___  >\r\n                             \\/     \\/        \\/      \\/                 \\/ \r\nis now loaded");
			harmony.PatchAll(typeof(BaseThing));
			harmony.PatchAll(typeof(TPonButton));
		}
	}
}
namespace NewMe.Patches
{
	[HarmonyPatch(typeof(ShipBuildModeManager))]
	internal class NoBulidConditions
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void StopPosErrors()
		{
			OutOfBoundsTrigger[] array = Object.FindObjectsOfType<OutOfBoundsTrigger>();
			OutOfBoundsTrigger[] array2 = array;
			foreach (OutOfBoundsTrigger val in array2)
			{
				Object.Destroy((Object)(object)((Component)val).gameObject);
			}
			ShipBuildModeManager instance = ShipBuildModeManager.Instance;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class TPonButton
	{
		[HarmonyPatch("PerformEmote")]
		[HarmonyPrefix]
		private static void cool()
		{
			ShipTeleporter[] array = Object.FindObjectsOfType<ShipTeleporter>();
			ShipTeleporter[] array2 = array;
			foreach (ShipTeleporter val in array2)
			{
				if ((Object)(object)val != (Object)null && !val.isInverseTeleporter && !val.shipTeleporterAudio.isPlaying)
				{
					val.PressTeleportButtonServerRpc();
				}
			}
		}
	}
	[HarmonyPatch(typeof(DoublewingAI))]
	internal class bird
	{
		[HarmonyPatch("AlertBird")]
		[HarmonyPostfix]
		private static void Somethingbad()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			DoublewingAI[] array = Object.FindObjectsOfType<DoublewingAI>();
			DoublewingAI[] array2 = array;
			foreach (DoublewingAI val in array2)
			{
				if ((Object)(object)val != (Object)null)
				{
					RadMechAI[] array3 = (RadMechAI[])(object)Resources.FindObjectsOfTypeAll(typeof(RadMechAI));
					RadMechAI val2 = array3[1];
					Object.Instantiate<RadMechAI>(val2, ((Component)val).transform.position, Quaternion.identity);
				}
			}
		}

		private static Vector3 spawnPos(Vector3 pos, Vector3 dir)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(pos, dir);
			RaycastHit val2 = default(RaycastHit);
			Physics.Raycast(val, ref val2, 100f);
			return ((RaycastHit)(ref val2)).point;
		}
	}
}