using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCModTest.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCModTest")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCModTest")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("26671b60-35c8-48fa-9fce-0887e10771ef")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCModTest
{
[BepInPlugin("YATTAMOD.LCModTest", "Yatta Bug Mod", "1.0.0.0")]
public class ModBase : BaseUnityPlugin
{
private const string modGUID = "YATTAMOD.LCModTest";
private const string modName = "Yatta Bug Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("YATTAMOD.LCModTest");
private static ModBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("YATTAMOD.LCModTest");
mls.LogInfo((object)"The YATTA mod has awaken :");
harmony.PatchAll(typeof(ModBase));
harmony.PatchAll(typeof(HoarderYattaBugPatch));
harmony.PatchAll(typeof(ShipPatch));
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("LCModTest.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "yattasound");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Sucessfully loaded asset bundle YATTTAA!");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle :/");
}
}
}
}
namespace LCModTest.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderYattaBugPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void hoarderBugAudioPatch(HoarderBugAI __instance)
{
__instance.angryVoiceSFX = ModBase.SoundFX[0];
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class ShipPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void shipAudioPatch(StartOfRound __instance)
{
__instance.shipIntroSpeechSFX = ModBase.SoundFX[0];
}
}
}