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Decompiled source of HelpItDarkAndScary v0.0.1
LCModTest.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FullBright_byOndyDev.Patches; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LCModTest")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LCModTest")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("26671b60-35c8-48fa-9fce-0887e10771ef")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LCModTest { [BepInPlugin("Oreowich.LCModTest", "LC Mod Test", "1.0.0.0")] public class ModBase : BaseUnityPlugin { private const string modGUID = "Oreowich.LCModTest"; private const string modName = "LC Mod Test"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Oreowich.LCModTest"); private static ModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Oreowich.LCModTest"); mls.LogInfo((object)"The test mod has awaken :"); harmony.PatchAll(typeof(ModBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace FullBright_byOndyDev.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch(typeof(TimeOfDay), "SetBuyingRateForDay")] public class BuyingRate { [HarmonyPostfix] public static void SetBuyingRate() { StartOfRound.Instance.companyBuyingRate = 1f; } } [HarmonyPatch(typeof(TimeOfDay), "UpdateProfitQuotaCurrentTime")] public class InfiniteDeadline { [HarmonyPostfix] public static void SetInfiniteDeadline() { TimeOfDay.Instance.timeUntilDeadline = (int)((double)TimeOfDay.Instance.totalTime * (double)TimeOfDay.Instance.quotaVariables.deadlineDaysAmount); } } [HarmonyPatch(typeof(KnifeItem))] [HarmonyPatch("HitKnife")] internal class KnifeItem_HitKnife_Patch { [HarmonyPostfix] private static void Postfix(KnifeItem __instance) { FieldInfo field = typeof(KnifeItem).GetField("timeAtLastDamageDealt", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { field.SetValue(__instance, -1f); } } } [HarmonyPatch("Update")] [HarmonyPostfix] private static void texturePatch(ref float ___health, ref Light ___nightVision, KnifeItem __instance, ref float ___carryWeight, ref bool ___criticallyInjured, ref Light ___helmetLight, ref Light[] ___allHelmetLights, ref float ___grabDistance, ref float ___sprintMeter) { ___criticallyInjured = false; ___grabDistance = 3f; if (___carryWeight > 1f) { ___sprintMeter = 0f; } else { ___sprintMeter = 1f; } } [HarmonyPatch(typeof(ShotgunItem), "ItemActivate")] [HarmonyPostfix] public static void PatchItemActivate(ShotgunItem __instance) { __instance.shellsLoaded = 999; } [HarmonyPatch(typeof(ShotgunItem), "ShootGun")] [HarmonyPostfix] public static void PatchShootGun(ShotgunItem __instance) { __instance.shellsLoaded = 999; } [HarmonyPatch("Update")] [HarmonyPostfix] private static void keyPress(ref Light ___nightVision, ref Light ___helmetLight) { bool flag = ((Component)___nightVision).gameObject.activeSelf; if (((ButtonControl)Keyboard.current[(Key)20]).wasPressedThisFrame) { if (((Component)___nightVision).gameObject.activeSelf) { flag = false; } if (!((Component)___nightVision).gameObject.activeSelf) { flag = true; } } if (!flag) { ((Component)___nightVision).gameObject.SetActive(false); } ((Component)___helmetLight).gameObject.SetActive(false); if (flag) { ((Component)___nightVision).gameObject.SetActive(true); ((Component)___helmetLight).gameObject.SetActive(true); } } } }