using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NoCorpseHigherQuota.Configs;
using NoCorpseHigherQuota.Patches;
using TMPro;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoCorpseHigherQuota")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Increases the quota for each unrecovered body dynamically")]
[assembly: AssemblyFileVersion("2.6.0.0")]
[assembly: AssemblyInformationalVersion("2.6.0")]
[assembly: AssemblyProduct("NoCorpseHigherQuota")]
[assembly: AssemblyTitle("NoCorpseHigherQuota")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.6.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoCorpseHigherQuota
{
[BepInPlugin("NoCorpseHigherQuota", "NoCorpseHigherQuota", "2.6.0")]
public class NoCorpseHigherQuota : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("NoCorpseHigherQuota");
public static NoCorpseHigherQuota Instance;
internal static ManualLogSource Mls;
public static Config MyConfig { get; internal set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
MyConfig = new Config(((BaseUnityPlugin)this).Config);
Mls = Logger.CreateLogSource("NoCorpseHigherQuota");
Mls.LogInfo((object)"NoCorpseHigherQuota is loaded - version 2.6.0");
_harmony.PatchAll(typeof(NoCorpseHigherQuota));
_harmony.PatchAll(typeof(LeavingBodyPatch));
_harmony.PatchAll(typeof(ReportPatch));
_harmony.PatchAll(typeof(Config));
_harmony.PatchAll(typeof(NewQuotaPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoCorpseHigherQuota";
public const string PLUGIN_NAME = "NoCorpseHigherQuota";
public const string PLUGIN_VERSION = "2.6.0";
}
}
namespace NoCorpseHigherQuota.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class LeavingBodyPatch
{
public static int Num;
public static int Iter;
[HarmonyPatch("ShipHasLeft")]
[HarmonyPostfix]
private static void SumQuota(StartOfRound __instance)
{
int num = __instance.gameStats.daysSpent + 1;
int num2 = Math.Abs(__instance.livingPlayers - GameNetworkManager.Instance.connectedPlayers);
int bodiesInShip = GetBodiesInShip();
int profitQuota = TimeOfDay.Instance.profitQuota;
if (num2 != 0 && bodiesInShip != num2)
{
Iter = 0;
if (SyncedInstance<Config>.Instance.Configdynamic)
{
int value = (num * 5 + num2 * SyncedInstance<Config>.Instance.Configcost - bodiesInShip * (SyncedInstance<Config>.Instance.Configcost / 2)) * (TimeOfDay.Instance.profitQuota / profitQuota);
Num += Math.Abs(value);
TimeOfDay instance = TimeOfDay.Instance;
instance.profitQuota += Math.Abs(value);
return;
}
while (Iter < num2)
{
TimeOfDay instance2 = TimeOfDay.Instance;
instance2.profitQuota += SyncedInstance<Config>.Instance.Configcost;
Num += SyncedInstance<Config>.Instance.Configcost;
Iter++;
}
}
else
{
NoCorpseHigherQuota.Mls.LogMessage((object)"No deaths :D");
}
}
private static int GetBodiesInShip()
{
int num = 0;
DeadBodyInfo[] array = Object.FindObjectsOfType<DeadBodyInfo>();
for (int i = 0; i < array.Length; i++)
{
if (array[i].isInShip)
{
num++;
}
}
return num;
}
}
[HarmonyPatch(typeof(TimeOfDay))]
internal class NewQuotaPatch
{
[HarmonyPatch("SetNewProfitQuota")]
[HarmonyPrefix]
private static void CalculateProfitQuota()
{
if (!SyncedInstance<Config>.Instance.Confignewquota && LeavingBodyPatch.Num != 0)
{
TimeOfDay instance = TimeOfDay.Instance;
instance.profitQuota -= LeavingBodyPatch.Num;
LeavingBodyPatch.Num = 0;
}
}
}
[HarmonyPatch(typeof(HUDManager))]
internal class ReportPatch
{
[HarmonyPatch("ApplyPenalty")]
[HarmonyPostfix]
private static void CancelAnimation(ref EndOfGameStatUIElements ___statsUIElements)
{
TextMeshProUGUI penaltyAddition = ___statsUIElements.penaltyAddition;
((TMP_Text)penaltyAddition).text = ((TMP_Text)penaltyAddition).text + "\nUnrecovered body/s: " + LeavingBodyPatch.Iter + "\nQuota has increased by " + LeavingBodyPatch.Num;
}
}
}
namespace NoCorpseHigherQuota.Configs
{
[Serializable]
public class Config : SyncedInstance<Config>
{
[CompilerGenerated]
private static class <>O
{
public static HandleNamedMessageDelegate <0>__OnRequestSync;
public static HandleNamedMessageDelegate <1>__OnReceiveSync;
}
public int Configcost { get; private set; }
public bool Configdynamic { get; private set; }
public bool Confignewquota { get; private set; }
public Config(ConfigFile cfg)
{
InitInstance(this);
Configcost = cfg.Bind<int>("Costs", "Priceperbody", 30, "This value is the cost per body lost.").Value;
Configdynamic = cfg.Bind<bool>("Dynamic", "Allow", true, "This allow/deny if you want to dynamically increase the quota per unrecovered body depending on how much days have passed. If False it will only count the unrecovered corpses.").Value;
Confignewquota = cfg.Bind<bool>("NewQuotaDependsOn", "Allow", false, "When setting a new quota on deadline. If false the increase will NOT be counting on the increase on unrecovered bodies when recalculating.").Value;
}
public static void RequestSync()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (!SyncedInstance<Config>.IsClient)
{
return;
}
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(SyncedInstance<Config>.IntSize, (Allocator)2, -1);
try
{
SyncedInstance<Config>.MessageManager.SendNamedMessage("ModName_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnRequestSync(ulong clientId, FastBufferReader _)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
if (!SyncedInstance<Config>.IsHost)
{
return;
}
NoCorpseHigherQuota.Mls.LogInfo((object)$"Config sync request received from client: {clientId}");
byte[] array = SyncedInstance<Config>.SerializeToBytes(SyncedInstance<Config>.Instance);
int num = array.Length;
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<Config>.IntSize, (Allocator)2, -1);
try
{
((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
SyncedInstance<Config>.MessageManager.SendNamedMessage("ModName_OnReceiveConfigSync", clientId, val, (NetworkDelivery)4);
}
catch (Exception arg)
{
NoCorpseHigherQuota.Mls.LogInfo((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnReceiveSync(ulong _, FastBufferReader reader)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<Config>.IntSize))
{
NoCorpseHigherQuota.Mls.LogError((object)"Config sync error: Could not begin reading buffer.");
return;
}
int num = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
{
NoCorpseHigherQuota.Mls.LogError((object)"Config sync error: Host could not sync.");
return;
}
byte[] data = new byte[num];
((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
SyncedInstance<Config>.SyncInstance(data);
NoCorpseHigherQuota.Mls.LogInfo((object)"Successfully synced config with host.");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
public static void InitializeLocalPlayer()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
if (SyncedInstance<Config>.IsHost)
{
CustomMessagingManager messageManager = SyncedInstance<Config>.MessageManager;
object obj = <>O.<0>__OnRequestSync;
if (obj == null)
{
HandleNamedMessageDelegate val = OnRequestSync;
<>O.<0>__OnRequestSync = val;
obj = (object)val;
}
messageManager.RegisterNamedMessageHandler("ModName_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
SyncedInstance<Config>.Synced = true;
return;
}
SyncedInstance<Config>.Synced = false;
CustomMessagingManager messageManager2 = SyncedInstance<Config>.MessageManager;
object obj2 = <>O.<1>__OnReceiveSync;
if (obj2 == null)
{
HandleNamedMessageDelegate val2 = OnReceiveSync;
<>O.<1>__OnReceiveSync = val2;
obj2 = (object)val2;
}
messageManager2.RegisterNamedMessageHandler("ModName_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
RequestSync();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
public static void PlayerLeave()
{
SyncedInstance<Config>.RevertSync();
}
}
[Serializable]
public class SyncedInstance<T>
{
[NonSerialized]
protected static int IntSize = 4;
internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;
internal static bool IsClient => NetworkManager.Singleton.IsClient;
internal static bool IsHost => NetworkManager.Singleton.IsHost;
public static T Default { get; private set; }
public static T Instance { get; private set; }
public static bool Synced { get; internal set; }
protected void InitInstance(T instance)
{
Default = instance;
Instance = instance;
IntSize = 4;
}
internal static void SyncInstance(byte[] data)
{
Instance = DeserializeFromBytes(data);
Synced = true;
}
internal static void RevertSync()
{
Instance = Default;
Synced = false;
}
public static byte[] SerializeToBytes(T val)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
using MemoryStream memoryStream = new MemoryStream();
try
{
binaryFormatter.Serialize(memoryStream, val);
return memoryStream.ToArray();
}
catch (Exception arg)
{
NoCorpseHigherQuota.Mls.LogError((object)$"Error serializing instance: {arg}");
return null;
}
}
public static T DeserializeFromBytes(byte[] data)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
using MemoryStream serializationStream = new MemoryStream(data);
try
{
return (T)binaryFormatter.Deserialize(serializationStream);
}
catch (Exception arg)
{
NoCorpseHigherQuota.Mls.LogError((object)$"Error deserializing instance: {arg}");
return default(T);
}
}
}
}