using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using ConchaSuMare.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;
using conchaSuMare.Objects;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("conchaSuMare")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("conchaSuMare")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3572c49e-26d4-4444-9905-d2e2c4b5f38a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public static class CoroutineHelper
{
private class CoroutineRunner : MonoBehaviour
{
}
private static GameObject coroutineObject;
public static void StartCoroutine(IEnumerator coroutine)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
if ((Object)(object)coroutineObject == (Object)null)
{
coroutineObject = new GameObject("CoroutineHelper");
Object.DontDestroyOnLoad((Object)(object)coroutineObject);
}
((MonoBehaviour)coroutineObject.AddComponent<CoroutineRunner>()).StartCoroutine(coroutine);
}
}
namespace ConchaSuMare
{
[BepInPlugin("Lecre.ConchaSuMareMod", "LC ConchaSuMareMod", "1.2.1")]
public class ConchaSuMare : BaseUnityPlugin
{
private const string modGUID = "Lecre.ConchaSuMareMod";
private const string modName = "LC ConchaSuMareMod";
private const string modVersion = "1.2.1";
private readonly Harmony harmony = new Harmony("Lecre.ConchaSuMareMod");
public static ConchaSuMare instance;
internal ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("Lecre.ConchaSuMareMod");
instance = this;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
if ((Object)(object)instance == (Object)null)
{
instance = this;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
}
else
{
mls.LogInfo((object)"Happy kirbi :)");
}
mls.LogInfo((object)"Lecre.ConchaSuMareMod is loading");
if ((Object)(object)instance == (Object)null)
{
mls.LogError((object)"INSTANCE IS NULL 2 TIMES IN A ROW, CONCHASUMARE WILL BE DISABLED");
}
harmony.PatchAll(typeof(ConchaSuMare));
harmony.PatchAll(typeof(FallvoidPatch));
}
}
}
namespace ConchaSuMare.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class FallvoidPatch : HarmonyPatch
{
public static List<PlayerSoundStatus> playerSoundStatusList = new List<PlayerSoundStatus>();
public static AudioClip newSFX;
private static ManualLogSource mls;
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void startEventListener()
{
mls = Logger.CreateLogSource("Lecre.conchaSuMareMod");
mls.LogInfo((object)"Starting to upload audio");
if ((Object)(object)ConchaSuMare.instance != (Object)null)
{
string location = ((BaseUnityPlugin)ConchaSuMare.instance).Info.Location;
string text = "conchaSuMare.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "CONCHA.wav";
mls.LogInfo((object)("IS THE AUDIO FILE LOCATED HERE??: " + text3));
((MonoBehaviour)ConchaSuMare.instance).StartCoroutine(LoadAudio("file:///" + text3, delegate(AudioClip sound)
{
newSFX = sound;
}));
}
else
{
mls.LogWarning((object)"Instance was readed like <null> retriying to load audio files");
string location2 = Assembly.GetExecutingAssembly().Location;
string directoryName = Path.GetDirectoryName(location2);
string text4 = Path.Combine(directoryName, "CONCHA.wav");
mls.LogInfo((object)("(else)IS THE AUDIO FILE LOCATED HERE??: " + text4));
CoroutineHelper.StartCoroutine(LoadAudio("file:///" + text4, delegate(AudioClip sound)
{
newSFX = sound;
}));
}
}
public static IEnumerator LoadAudio(string url, Action<AudioClip> callback)
{
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, (AudioType)20);
try
{
yield return www.SendWebRequest();
if ((int)www.result == 2)
{
mls.LogError((object)"Failed to load audio assets!");
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
if ((Object)(object)clip == (Object)null)
{
mls.LogError((object)"The audio clip is null after loading!");
yield break;
}
callback(clip);
mls.LogInfo((object)"Audio inserted");
}
finally
{
((IDisposable)www)?.Dispose();
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void SoundVoidPatch(ref PlayerControllerB __instance)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Invalid comparison between Unknown and I4
mls = Logger.CreateLogSource("Lecre.conchaSuMareMod");
PlayerControllerB val = __instance;
PlayerSoundStatus item = new PlayerSoundStatus(val);
CauseOfDeath causeOfDeath = val.causeOfDeath;
if ((Object)(object)__instance == (Object)null)
{
mls.LogInfo((object)"We have a problem... playerRef = null :(");
}
if (val.isPlayerDead && (int)causeOfDeath == 2)
{
if (!playerSoundStatusList.Contains(item))
{
playerSoundStatusList.Add(item);
return;
}
item = playerSoundStatusList[playerSoundStatusList.IndexOf(item)];
if (!item._status)
{
AudioSource val2 = ((Component)val).gameObject.AddComponent<AudioSource>();
val2.clip = newSFX;
val2.Play();
item._status = true;
mls.LogInfo((object)"CONCHA TU MAIIII, one memeber of the crew fell to the void, what a loser xD");
}
}
else if (!val.isPlayerDead && playerSoundStatusList.IndexOf(item) != -1)
{
playerSoundStatusList.Remove(item);
}
}
}
}
namespace conchaSuMare.Objects
{
internal class PlayerSoundStatus
{
public bool _status;
public PlayerControllerB _player;
public bool Status
{
get
{
return _status;
}
set
{
_status = value;
}
}
private PlayerControllerB Player
{
get
{
return _player;
}
set
{
_player = value;
}
}
public PlayerSoundStatus(PlayerControllerB player)
{
Player = player;
Status = false;
}
public override bool Equals(object obj)
{
if (obj == null || GetType() != obj.GetType())
{
return false;
}
PlayerSoundStatus playerSoundStatus = (PlayerSoundStatus)obj;
return ((object)Player).Equals((object?)playerSoundStatus.Player);
}
}
}