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Decompiled source of FunnySounds v1.0.3
FunnySounds.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FunnySounds.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FunnySounds")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FunnySounds")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b785dba3-1ce5-4cd3-8d24-9a7d2e6e94a0")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FunnySounds { [BepInPlugin("daus.FunnySounds", "FunnySounds", "1.0.2")] public class FunnySoundsBase : BaseUnityPlugin { private const string modGUID = "daus.FunnySounds"; private const string modName = "FunnySounds"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("daus.FunnySounds"); private static FunnySoundsBase instance; internal ManualLogSource mls; internal static List<AudioClip> soundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls = Logger.CreateLogSource("daus.FunnySounds"); mls.LogInfo((object)"FunnySounds awoke"); harmony.PatchAll(typeof(ShipTeleporterPatch)); mls = ((BaseUnityPlugin)this).Logger; soundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)instance).Info.Location; location = location.TrimEnd("FunnySounds.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "newBeamUp"); if ((Object)(object)Bundle != (Object)null) { soundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); mls.LogInfo((object)"Successfully loaded AssetBundle"); } else { mls.LogError((object)"Failed to load AssetBundle"); } } } } namespace FunnySounds.Patches { [HarmonyPatch(typeof(ShipTeleporter))] internal class ShipTeleporterPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void patchBeamUpSound(ShipTeleporter __instance) { __instance.beamUpPlayerBodySFX = FunnySoundsBase.soundFX[0]; } } }