using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FunnySounds.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FunnySounds")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FunnySounds")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b785dba3-1ce5-4cd3-8d24-9a7d2e6e94a0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FunnySounds
{
[BepInPlugin("daus.FunnySounds", "FunnySounds", "1.0.2")]
public class FunnySoundsBase : BaseUnityPlugin
{
private const string modGUID = "daus.FunnySounds";
private const string modName = "FunnySounds";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("daus.FunnySounds");
private static FunnySoundsBase instance;
internal ManualLogSource mls;
internal static List<AudioClip> soundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("daus.FunnySounds");
mls.LogInfo((object)"FunnySounds awoke");
harmony.PatchAll(typeof(ShipTeleporterPatch));
mls = ((BaseUnityPlugin)this).Logger;
soundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)instance).Info.Location;
location = location.TrimEnd("FunnySounds.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "newBeamUp");
if ((Object)(object)Bundle != (Object)null)
{
soundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
mls.LogInfo((object)"Successfully loaded AssetBundle");
}
else
{
mls.LogError((object)"Failed to load AssetBundle");
}
}
}
}
namespace FunnySounds.Patches
{
[HarmonyPatch(typeof(ShipTeleporter))]
internal class ShipTeleporterPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void patchBeamUpSound(ShipTeleporter __instance)
{
__instance.beamUpPlayerBodySFX = FunnySoundsBase.soundFX[0];
}
}
}