using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using PalCompany.Behavior;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PalCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PalCompany")]
[assembly: AssemblyTitle("PalCompany")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace PalCompany
{
[BepInPlugin("dawn.palpercy", "Pal Percy Mod", "1.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "dawn.palpercy";
private const string NAME = "Pal Percy Mod";
private const string VERSION = "1.0.3";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "palpercy");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/Items/Pal Percy.asset");
AudioClip beep = val.LoadAsset<AudioClip>("Assets/Items/ppgrr.wav");
PalPercy palPercy = val2.spawnPrefab.AddComponent<PalPercy>();
((GrabbableObject)palPercy).grabbable = true;
palPercy.beep = beep;
((GrabbableObject)palPercy).grabbableToEnemies = true;
((GrabbableObject)palPercy).itemProperties = val2;
((GrabbableObject)palPercy).isInFactory = true;
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 18, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Your best pal has been added! (Successfully loaded Pal Percy Mod)");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "PalCompany";
public const string PLUGIN_NAME = "PalCompany";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace PalCompany.Behavior
{
internal class PalPercy : NoisemakerProp
{
private float anger = 0f;
private bool pocket = false;
private bool angry = false;
private bool canAngry = true;
public AudioClip beep;
private AudioSource audio;
private Animator anim;
public override void Start()
{
((NoisemakerProp)this).Start();
anim = ((Component)this).GetComponent<Animator>();
audio = ((Component)this).GetComponent<AudioSource>();
}
public override void PocketItem()
{
((GrabbableObject)this).PocketItem();
pocket = true;
Debug.Log((object)"Pocketed...");
}
public override void EquipItem()
{
((GrabbableObject)this).EquipItem();
pocket = false;
Debug.Log((object)"Equipped!");
}
public override void OnBroughtToShip()
{
((GrabbableObject)this).OnBroughtToShip();
canAngry = false;
anger = 0f;
}
public void FixedUpdate()
{
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
if (pocket && canAngry)
{
anger = Math.Clamp(anger + 1f, 0f, 1500f);
}
else
{
anger = Math.Clamp(anger - 1f, 0f, 1500f);
}
if (anger >= 1200f && !angry)
{
angry = true;
anim.SetBool("angry", true);
audio.loop = true;
audio.clip = beep;
audio.Play();
anger = 1300f;
Debug.Log((object)"He Angry!!");
}
else if (anger < 1200f && angry)
{
angry = false;
anger = 0f;
audio.clip = beep;
audio.Stop();
audio.loop = false;
anim.SetBool("angry", false);
Debug.Log((object)"He NOT Angry!!");
}
if (angry)
{
if ((Object)(object)audio.clip != (Object)(object)beep)
{
audio.clip = beep;
}
RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 40f, 0.9f, 4, false, 5);
}
}
public override void OnHitGround()
{
((GrabbableObject)this).OnHitGround();
anger += 250f;
}
}
}