Fixed certain items effects playing on player spawn when in the ship when they shouldn't
2.0.7
The little reminder didnt't work... now it does!
2.0.6
Added a little reminder that will play on the player's screen the first time they pick up a WildCardStuff item that uses the extra keybind per launch
2.0.5
Fixed a bug where Maneater would sometimes be unable to kill players
Fixed a bug where the life saver grace period would not apply to Kidnapper Fox
Added more debugging options to my transpilers
2.0.4
Fixed Clauvi Mouse animation not working on clients
2.0.3
Forgot to build some of the last update's changes
2.0.2
Fixed Hoarding bugs repeatedly picking up items after discarding one of my items
Fixed Smith Note not being able to add enemies to book, and fixed names not being crossed off at the right times
2.0.1
Fixed midgame config changes not always working properly, in some cases breaking the relevant items
Fixed Smith Note page turning sometimes desyncing
Made Clauvi Mask and Gojo Glasses animation less rigid, allowing it to be cancelled mid animation, returning to its default state, rather than waiting until one animation is complete to start the next
Changed the public min/max curve for map object spawning config entries from a tuple to a vector
Moved some fields around for my own personal readability, shouldn't have any bearing on gameplay
Fixed Mario Party Dice bug spawning effect spawning random enemies instead of just bugs, and it registering as always having been thrown by an enemy, causing certain effects to never be played, and made bug behaviour a bit nicer, ie they wont chase you around anymore while just carrying the dice
Made Cojiro interact animation flap its wings wider
Adjusted Vulpixie's random scaling
Fixed Clauvi Mouse sleep particles not playing before being picked up
Fixed Bleeding Heart beat animation still playing while held
Adjusted speed of Valentine beating at high values
2.0.0
So, about that rewrite... It has been rewritten. Everything is much more unified under the hood which will make further development much easier
Added new sound effects to Alolan Vulpixie and made the animation a bit scrunglier
Gave The Worm a blinking animation and adjusted its floor animations to feel more alive, and added new sound effects
Changed the names of Clauvi Mouse and Clauvi Mask to reflect the VTuber's rebrand
Added animations to Clauvi Mouse for each state of agrivation, and improved the activation animation
Updated the Pixel Jar's 3D model and adjusted the lighting of the floaters
Gave the Halo a slight wiggle in its animation, and made the airtime shorter depending on how far it is thrown
Lowered the Clover Bee and stopped it from flying while held, slightly increased stinger radius
Improved Cojiro animations
Added sparkles to Fyrus Star and improved the effect trail
Made Smith Note able to select and kill enemies, also adjusted sound effects and increased aim margin of error and distance for adding new pages and fixed visual bug where pages would update incorrectly while flipping
Made Leek Pen play a custom hit sound effect and a lowered amount of damage to players compared to the shovel
Adjusted Bleeding Heart and Valentine volumes and intervals
Added model variants to Clauvi Mask and Smith Halo, Moo Moo Mask and Akuumel Halo, respectively
Made Worm Pit sucking force work better for non-host clients
Adjusted asset loading and patching to be more modular, responding to config changes (via code, changing the file whilst the game is running will do nothing)
Removed "bonus scrap" distinction as the old bonus scraps now have enough functionality
Ari can be interacted with and thrown (she flies, calm down)
Kidd Squirtle can be interacted with
King K. Rool Gem material transparency adjusted and now loses value whenever it is dropped
Fyrus' Poppy now applies a cool visual effect when consumed
Void Crown has a new model and is now usable as a weapon, albeit a shoddy one
Mario Party Dice numbers adjusted in position and rotation to be more accurate and can now be thrown to roll it, 1 through 6 each having a different effect (usually)
Added Oniimely's Hellgato as a scrap item, which can be activated to deal damage in a radius, thrown as a grenade, or held to save you from death, after which it will explode
Added Gojo's Glasses as a scrap item, which can be activated to use Domain Expansion: Infinity that prevent enemies and players from approaching you safely and damaging you at all
Some custom audio effects now have far versions letting players hear them from far away with filter effects mimicking the vanilla behaviour that uses a different audio clip as the far version
Enemies (Hoarding Bugs and Baboon Hawks) that hold my items will now periodically activate them and use their special effects, resulting in some shenanigans to say the least
Probably numerous bug fixes and adjustments I haven't listed here
There is a lot to this update so if there are any issues, please let me know
Updated README to reflect new and old items recategorised in the item previews list
1.3.0
A full rewrite of every item + the worm pit! I have tried to keep all functionality the same, but expect some minor differences. If there are any issues, please let me know. This update should make future development much easier
1.2.11
Changed how the halo saves from Bracken kills to still play the neck snap animation
1.2.10
Fixed some visual bugs with the halo throw
1.2.9
Fixed halo not setting health to 100 upon saving the player in certain circumstances
Fixed Fyrus Star movement speed buff staying if the item was despawned before invincibility had ended
Made halo checker slightly more efficient
Added an extra null check to Smith Note for a little added error avoidance
Added a cooldown to when the Fyrus Star can hit enemies back when being saved from them, so it doesn't instakill enemies that collide with the player
Fixed halo saving from ghost girl not halting the chase
Made it so that when the halo saves the player from the ghost girl, she will choose to haunt a new player and reset all timers
Shuffled some code around to be more readable and potentially efficient
1.2.8
Fixed a few rare case bugs with the halo save
Currently the halo still has a visual bug with the HUD that I will get to next update
Fixed a few halo/fyrus star interactions with different enemies
1.2.7
The Halo visual effects fixes were not sent in the build, they are uploaded now!
Fixed Worm Pit pull force being cosmic horror levels
Fixed post-Halo save health indicator flickering the screen and leaving behind cracks on the mask
Made some harmony patches reliant on relevant config options. Editing the config ingame will neither unpatch or repatch
Improved all transpilers to be much more compatible with other mods
Removed some redundant code
1.2.6
Fixed an issue where if other mods adjust how players take damage the halo would no longer save players from death via damage
Adjusted Worm Pit pull force
Fixed an issue where if other mods adjust how Ghost Girl interacts with the player the halo and fyrus star would no longer save from death
1.2.5
Reenabled Halo and Fyrus Star saving! Haven't been able to test every enemy so let me know if there are any issues
Reenabled Worm Pit being hittable and simplified the pull force algorithm
Being saved by the Halo now plays some of the vanilla HUD effects for being critically injured
Halo now restores you to full health upon exhausting
Enemies that fail to interact with you due to Fyrus Star invincibility are now damaged
Fixed some Halo visual effects not working as expected
Fixed Ghost Girl interacting with the Halo and Fyrus Star saves incorrectly
1.2.4
Disabled halo and fyrus star saving for now, until I fix the broken mess
Fixed Worm Pit not getting enough rest before attacking again
Updated Worm Pit's pull force algorithm
Disabled Worm Pit from being hittable for now
Made Worm Pit peeping quieter
Halo damage reduced but now can hit things twice so long as it passes through them twice
1.2.3
Fixed players not dying from damage (oops)
Fixed Kidnapper Fox, Cadaver Bloom, Ghost Girl, Masked and Jester behaviour being incorrect
Made Worm Pit hittable (she doesn't enjoy it)
Made Halo able to hit any hittable objects (like turrets)
1.2.2
Tweaked the Halo save so that it will not exhaust if the player would otherwise have been saved by vanilla means
1.2.1
Fixed a bug that would cause quicksand to behave unexpectedly
Halo saves now properly update the HUD and no longer cause critical injury
Doubled the grace period after being Halo saved where the player remains invincible
Removed a temporary debug log
1.2.0
Further increased the time it takes for Clauvio Mouse to get agitated, and stopped it from getting agitated when not on a timed moon
Fixed Smith Note not being able to kill non-host players. This also fixes the emote effect not showing.
Further increased the force applied to players when being consumed by the Worm Pit
Added a bunch of debug lines to help fix any issues that might arise
Refactored a huge amount of code to improve readability and probably a very minor performance boost
Made Fyrus Star and Smith Halo actually useful! They should now save from virtually every form of damage/death, respectively, other than Out of Bounds. If there are any ways to die you find that don't get saved by them and you think they should, let me know!
Fixed a bug where when forced to discard your items after throwing a halo you would be unable to interact
Decreased range at which Worm Pit will get hungry quickly when the player is near
1.1.1
Vastly increased the time it takes for Clauvio Mouse to get agitated
1.1.0
Removed ability for passive noisemakers to trigger the company monster
Fixed Smith Note sometimes being unable to kill clients (lie)
1.0.3
Forgot to build the .DLL, oops, also increased the sucking potential of the worm pit
1.0.2
Stopped Eyeless Dogs from being attracted to Clover Bee buzzes
1.0.1
Fixed internal mod version being incorrect
Fixed issue where item skins would not get applied
1.0.0
The final update unless glaring issues are brought up
Slightly improved The Worm's animation code
0.16.11
Attempted to fix an issue where the Clover Necklace would not be added properly causing the game to break
Attempted to fix Worm Pit not working by moving its eyeline up slightly and adding a check or two
0.16.10
Fixed an issue where startup would error if the worm pit was disabled
0.16.9
Fixed an issue where worm chomp noises never stopped playing
Reduced the volume of the heart beats
Attempted to fix the bleeding heart explosion glitching, including preventing it from losing value in space
0.16.8
Fixed an issue where the worm chomp noises were host only
Shoved some digicats into the pixel jars
0.16.7
Hopefully fixed the last of the Worm Pit desyncs
0.16.6
Fixed Worm Pit fear effect lasting over 30 minutes (oopsies)
0.16.5
Fixed more Worm Pit error spam
0.16.4
Removed despawning logic from non-server clients to avoid error spams
0.16.3
Fixed error spam from Worm Pit
0.16.2
Removed redundant code for Fyrus Star
0.16.1
Updated WILDCARD Cosmetics dependency version
0.16.0
Added WILDCARD Cosmetics as a dependency (it can be safely uninstalled)
0.15.1
Accidentally uploaded the bundle with a bunch of junk assets, reduced the filesize now!
0.15.0
Updated README
Added Worm Pit trap!
Fixed Map Object level curves and added more customisability
Added a HUD effect to the player being killed by the Smith Note
0.14.4
Fixed an error when dying with or losing the Smith Halo being thrown
Improved Clauvio Mask peeking to be more user friendly
0.14.3
Finally ACTUALLY fixed The Worm's animations not syncing (12 hours straight, bruh)
Possibly fixed The Worm throw audio/animation not playing
Lowered Clover Bee's buzz volume
0.14.2
Fixed minor visual bug with Clover Bee's stinger
0.14.1
Added particle effects to Clover Bee to better indicate the shot and the hit
0.14.0
Added Cloverinari's Necklace/Pendant! Take control of the bees
0.13.3
Fixed a small bug with the Bleeding Heart where if it was destroyed while in the player's pockets and the player was holding a two handed item, the player would be able to switch slots despite holding a two handed item
0.13.2
Changed the Bleeding Heart to reduce in value even when held, and altered other mechanics to accommodate
0.13.1
Fixed a small bug with Bleeding Heart destruction
0.13.0
Added Bleeding Heart, an item based on an iamfixated art piece!
Let most sounds be able to be heard over the WalkieTalkie
Reduced the damage Smith Halo does to players
Improved Pixel Jar code
0.12.5
Added LobbyCompatibility as a soft dependency!
0.12.4
Added iamfixated's clown nose as a reskin of the Clown Horn!
0.12.3
Reworked Valentine and Clauvio Mouse noise mechanics to make them more forgiving in the case of dogs
Slightly improved code efficiency and debug logging
Made skin system more robust and prepared for additional skins
0.12.2
Tried to fix Worm and Valentine animation issues
Loosened Halo save requirements
0.12.1
Added a small grace period for Smith Halo death save
Fixed Clauvio Mouse not getting angry
0.12.0
Changed the Earth Leviathan 3D model and some audio assets to Giwi >:)
0.11.3
Optimised Halo throwing preventing players from switching/discarding/picking up a new item mid-throw
Stopped Halo scan node from following thrown Halo
0.11.2
Added the ability to lift Clauvio's Mask while standing still
0.11.1
Added Clauvio's Sleep Mask, ironically I stayed up until 7AM to finish this
0.11.0
Added Clauvio Mouse, a mouse! With an attitude! Again!
Turns out I've had my audio all fucked up for all my scraps, I have since (hopefully) repaired this
0.10.2
Added tooltip to Clover Bee
Added functionality to Fyrus Star, tasty
0.10.1
Increased volume of noisemaker items, hopefully they're loud enough now
0.10.0
Added Clover Bee, a bee with an attitude!
0.9.5
Gave The Worm an idle looking animation
Allowed for some leeway when putting Cojiro away mid flight so you dont take full fall damage even if you floated most of the way
0.9.4
Added an override config option to disable the bonus WILDCARD items with no animations or mechanics
Reduced the size of config help information
0.9.3
Fixed an issue where if a player dies while throwing SmithHalo an error would occur
Slightly increased the throw speed of the SmithHalo
0.9.2
Restricted Valentine so you mist keep moving for it to increase in value
Made the Valentine's heartbeat attract dogs
Fixed an issue (hopefully) with SmithNote wherein names would remain crossed out even when players respawn
0.9.1
Added Valentine, a heart shaped chocolate!
0.9.0
Added an item for each remaining WILDCARD member!
All of the new items are simple with no functionality
0.8.2
Fixed animation desyncs with all animated scrap
Refactored some code for consistency
0.8.1
Refactored Smith Note code to be nicer
Removed redundant code
Reordered some debug code
Increased the frequency at which you can interact with Cojiro
0.8.0
Added Cojiro the Cucco
0.7.4
Fixed syncing issues with Smith Note
Added some feedback sound effects and visuals to Smith Note
Increased volume of some Smith Note sound effects
Edited Smith Note tooltips slightly
Changed Smith Note preview image
Fixed Halo shine continuing to play once picked up
Fixed Wing not always providing speed boost
Added more credits to README
Added Wing entry to README
0.7.3
Added Smith Wing
Potential fix for incorrect Worm animations
0.7.2
Increased volume of The Worm and Alolan Vulpixie sounds
0.7.1
Fixed tooltips of Smith Note
0.7.0
Added Smith Note
Expect issues with this, please reach out to me if you come across any!
0.6.4
Fixed The Worm throw speed
0.6.3
Updated default rarities
Updated README
0.6.2
Fixed Halo throwing desync!
0.6.1
Fixed most issues with the Halo
Halo now damages enemies
Halono longer damages the same target multiple times
Halo no longer desyncs positions when in the ship
SOME PLAYERS MAY NOT BE ABLE TO SEE THE HALO BEING THROWN BY ANOTHER PLAYER, TRYING TO FIX IT
0.6.0
Added Smith's Halo. Usable as a weapon!
Halo has not been extensively tested and may have issues, let me know!
Expect strange behaviour when throwing the Halo inside the ship
0.5.2
Improved animation syncing for The Worm
Added accessories to Alolan Vulpixie
Renamed Celery Pen to Leek Pen (oops)
0.5.1
Changed default keybind for throwing The Worm from RMB to R
Fixed but where Celery Pen would hit multiple targets (it does 0 damage anyway)
Gave each scrap a unique default spawn weight rather than a flat 20 across the board
0.5.0
Added Celery Pen as a scrap
0.4.3
Fixed The Worm save game issues
0.4.2
Gave The Worm an extra voice line and another scream variant
0.4.1
Granted The Worm all her rightful power
Added a few voice clips to Alolan Vulpixie
Updated README
0.4.0
Added The Worm...
Updated README
0.3.1
Floaters in Pixel Jars now save between sessions
Updated README
0.3.0
Added Alolan Vulpix with Vulpixie voice lines and a special form
Fixed scan sometimes not working
Updated README
0.2.3
Improved visibility and clarity on the Pixel Jar floaters
Fixed a mistake that allowed close inspection of Moo Cow
0.2.2
Fixed Pixal Jars spamming the log with errors, and made them sync between players
Wanted to make the type of floater stay the same between sessions but will look into this later
Updated README
0.2.1
Updated README
0.2.0
Unified all scaling settings for the scraps which will make it easier for me in the future
Added Pixel Jar
Updated README
0.1.2
Updated README
0.1.1
Forgor to update the README oopsies
0.1.0
Finished Moo Cow model, gave Wormted Poster some bonus polygons