CHANGELOG

0.16.6

  • Fixed Worm Pit fear effect lasting over 30 minutes (oopsies)

0.16.5

  • Fixed more Worm Pit error spam

0.16.4

  • Removed despawning logic from non-server clients to avoid error spams

0.16.3

  • Fixed error spam from Worm Pit

0.16.2

  • Removed redundant code for Fyrus Star

0.16.1

  • Updated WILDCARD Cosmetics dependency version

0.16.0

  • Added WILDCARD Cosmetics as a dependency (it can be safely uninstalled)

0.15.1

  • Accidentally uploaded the bundle with a bunch of junk assets, reduced the filesize now!

0.15.0

  • Updated README
  • Added Worm Pit trap!
  • Fixed Map Object level curves and added more customisability
  • Added a HUD effect to the player being killed by the Smith Note

0.14.4

  • Fixed an error when dying with or losing the Smith Halo being thrown
  • Improved Clauvio Mask peeking to be more user friendly

0.14.3

  • Finally ACTUALLY fixed The Worm's animations not syncing (12 hours straight, bruh)
  • Possibly fixed The Worm throw audio/animation not playing
  • Lowered Clover Bee's buzz volume

0.14.2

  • Fixed minor visual bug with Clover Bee's stinger

0.14.1

  • Added particle effects to Clover Bee to better indicate the shot and the hit

0.14.0

  • Added Cloverinari's Necklace/Pendant! Take control of the bees

0.13.3

  • Fixed a small bug with the Bleeding Heart where if it was destroyed while in the player's pockets and the player was holding a two handed item, the player would be able to switch slots despite holding a two handed item

0.13.2

  • Changed the Bleeding Heart to reduce in value even when held, and altered other mechanics to accommodate

0.13.1

  • Fixed a small bug with Bleeding Heart destruction

0.13.0

  • Added Bleeding Heart, an item based on an iamfixated art piece!
  • Let most sounds be able to be heard over the WalkieTalkie
  • Reduced the damage Smith Halo does to players
  • Improved Pixel Jar code

0.12.5

  • Added LobbyCompatibility as a soft dependency!

0.12.4

  • Added iamfixated's clown nose as a reskin of the Clown Horn!

0.12.3

  • Reworked Valentine and Clauvio Mouse noise mechanics to make them more forgiving in the case of dogs
  • Slightly improved code efficiency and debug logging
  • Made skin system more robust and prepared for additional skins

0.12.2

  • Tried to fix Worm and Valentine animation issues
  • Loosened Halo save requirements

0.12.1

  • Added a small grace period for Smith Halo death save
  • Fixed Clauvio Mouse not getting angry

0.12.0

  • Changed the Earth Leviathan 3D model and some audio assets to Giwi >:)

0.11.3

  • Optimised Halo throwing preventing players from switching/discarding/picking up a new item mid-throw
  • Stopped Halo scan node from following thrown Halo

0.11.2

  • Added the ability to lift Clauvio's Mask while standing still

0.11.1

  • Added Clauvio's Sleep Mask, ironically I stayed up until 7AM to finish this

0.11.0

  • Added Clauvio Mouse, a mouse! With an attitude! Again!
  • Turns out I've had my audio all fucked up for all my scraps, I have since (hopefully) repaired this

0.10.2

  • Added tooltip to Clover Bee
  • Added functionality to Fyrus Star, tasty

0.10.1

  • Increased volume of noisemaker items, hopefully they're loud enough now

0.10.0

  • Added Clover Bee, a bee with an attitude!

0.9.5

  • Gave The Worm an idle looking animation
  • Allowed for some leeway when putting Cojiro away mid flight so you dont take full fall damage even if you floated most of the way

0.9.4

  • Added an override config option to disable the bonus WILDCARD items with no animations or mechanics
  • Reduced the size of config help information

0.9.3

  • Fixed an issue where if a player dies while throwing SmithHalo an error would occur
  • Slightly increased the throw speed of the SmithHalo

0.9.2

  • Restricted Valentine so you mist keep moving for it to increase in value
  • Made the Valentine's heartbeat attract dogs
  • Fixed an issue (hopefully) with SmithNote wherein names would remain crossed out even when players respawn

0.9.1

  • Added Valentine, a heart shaped chocolate!

0.9.0

  • Added an item for each remaining WILDCARD member!
  • All of the new items are simple with no functionality

0.8.2

  • Fixed animation desyncs with all animated scrap
  • Refactored some code for consistency

0.8.1

  • Refactored Smith Note code to be nicer
  • Removed redundant code
  • Reordered some debug code
  • Increased the frequency at which you can interact with Cojiro

0.8.0

  • Added Cojiro the Cucco

0.7.4

  • Fixed syncing issues with Smith Note
  • Added some feedback sound effects and visuals to Smith Note
  • Increased volume of some Smith Note sound effects
  • Edited Smith Note tooltips slightly
  • Changed Smith Note preview image
  • Fixed Halo shine continuing to play once picked up
  • Fixed Wing not always providing speed boost
  • Added more credits to README
  • Added Wing entry to README

0.7.3

  • Added Smith Wing
  • Potential fix for incorrect Worm animations

0.7.2

  • Increased volume of The Worm and Alolan Vulpixie sounds

0.7.1

  • Fixed tooltips of Smith Note

0.7.0

  • Added Smith Note
  • Expect issues with this, please reach out to me if you come across any!

0.6.4

  • Fixed The Worm throw speed

0.6.3

  • Updated default rarities
  • Updated README

0.6.2

  • Fixed Halo throwing desync!

0.6.1

  • Fixed most issues with the Halo
  • Halo now damages enemies
  • Halono longer damages the same target multiple times
  • Halo no longer desyncs positions when in the ship
  • SOME PLAYERS MAY NOT BE ABLE TO SEE THE HALO BEING THROWN BY ANOTHER PLAYER, TRYING TO FIX IT

0.6.0

  • Added Smith's Halo. Usable as a weapon!
  • Halo has not been extensively tested and may have issues, let me know!
  • Expect strange behaviour when throwing the Halo inside the ship

0.5.2

  • Improved animation syncing for The Worm
  • Added accessories to Alolan Vulpixie
  • Renamed Celery Pen to Leek Pen (oops)

0.5.1

  • Changed default keybind for throwing The Worm from RMB to R
  • Fixed but where Celery Pen would hit multiple targets (it does 0 damage anyway)
  • Gave each scrap a unique default spawn weight rather than a flat 20 across the board

0.5.0

  • Added Celery Pen as a scrap

0.4.3

  • Fixed The Worm save game issues

0.4.2

  • Gave The Worm an extra voice line and another scream variant

0.4.1

  • Granted The Worm all her rightful power
  • Added a few voice clips to Alolan Vulpixie
  • Updated README

0.4.0

  • Added The Worm...
  • Updated README

0.3.1

  • Floaters in Pixel Jars now save between sessions
  • Updated README

0.3.0

  • Added Alolan Vulpix with Vulpixie voice lines and a special form
  • Fixed scan sometimes not working
  • Updated README

0.2.3

  • Improved visibility and clarity on the Pixel Jar floaters
  • Fixed a mistake that allowed close inspection of Moo Cow

0.2.2

  • Fixed Pixal Jars spamming the log with errors, and made them sync between players
  • Wanted to make the type of floater stay the same between sessions but will look into this later
  • Updated README

0.2.1

  • Updated README

0.2.0

  • Unified all scaling settings for the scraps which will make it easier for me in the future
  • Added Pixel Jar
  • Updated README

0.1.2

  • Updated README

0.1.1

  • Forgor to update the README oopsies

0.1.0

  • Finished Moo Cow model, gave Wormted Poster some bonus polygons
  • Fixed up prefab scaling
  • Updated README

0.0.4

  • Fixed scrap audio being global
  • Updated README

0.0.3

  • Updated README

0.0.2

  • Updated README

0.0.1

  • Released!