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Decompiled source of LethalCZmpany v0.7.3
LethalCZmpany.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalCZmpany")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalCZmpany")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("923dc715-ec31-48a4-848f-a9c03c5125d4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalCZmpany; [BepInPlugin("decxi-lethalczmpany", "LethalCZmpany", "0.7.3.0")] public class Base : BaseUnityPlugin { public const string GUID = "decxi-lethalczmpany"; public const string Name = "LethalCZmpany"; public const string Version = "0.7.3.0"; private readonly Harmony harmony = new Harmony("decxi-lethalczmpany"); public static Base instance; internal ManualLogSource logger; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } logger = Logger.CreateLogSource("decxi-lethalczmpany"); LogInfo("LethalCZmpany patching..."); LoadBundleItems(); harmony.PatchAll(typeof(Base)); LogInfo("Lethal CZmpany patched successfully!"); } private void LoadBundleItems() { string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemmod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item[] array = val.LoadAllAssets<Item>(); Item[] array2 = array; foreach (Item val2 in array2) { NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); } } private void LogInfo(object data) { logger.LogInfo(data); } private void LogDebug(object data) { logger.LogDebug(data); } private void LogWarning(object data) { logger.LogWarning(data); } private void LogError(object data) { logger.LogError(data); } }