using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using MansionOnly;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HitsujiSauce.MansionOnly")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MansionOnly")]
[assembly: AssemblyTitle("HitsujiSauce.MansionOnly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
public class StartOfRound_Patch
{
[HarmonyPatch("ChooseNewRandomMapSeed")]
[HarmonyPostfix]
public static void ChooseNewRandomMapSeedPatch(StartOfRound __instance)
{
global::MansionOnly.MansionOnly.ConfigUtil.Reload();
if (!global::MansionOnly.MansionOnly.ConfigUtil.enable.Value || RoundManager.Instance.currentLevel.levelID == 3 || RoundManager.Instance.currentLevel.dungeonFlowTypes == null || RoundManager.Instance.currentLevel.dungeonFlowTypes.Length == 0)
{
return;
}
List<int> list = new List<int>();
int value = global::MansionOnly.MansionOnly.ConfigUtil.dungeonFlowType.Value;
bool flag = false;
for (int i = 0; i < RoundManager.Instance.currentLevel.dungeonFlowTypes.Length; i++)
{
if (RoundManager.Instance.currentLevel.dungeonFlowTypes[i].id == value && RoundManager.Instance.currentLevel.dungeonFlowTypes[i].rarity == 0)
{
return;
}
list.Add(RoundManager.Instance.currentLevel.dungeonFlowTypes[i].rarity);
if (RoundManager.Instance.currentLevel.dungeonFlowTypes[i].id == value)
{
flag = true;
}
}
if (!flag)
{
return;
}
int randomMapSeed = __instance.randomMapSeed;
for (int j = 0; j < 5000; j++)
{
randomMapSeed = Random.Range(1, 100000000);
Random random = new Random(randomMapSeed);
int randomWeightedIndex = RoundManager.Instance.GetRandomWeightedIndex(list.ToArray(), random);
int id = RoundManager.Instance.currentLevel.dungeonFlowTypes[randomWeightedIndex].id;
if (id == value)
{
__instance.randomMapSeed = randomMapSeed;
}
}
}
}
namespace MansionOnly
{
[BepInPlugin("HitsujiSauce.MansionOnly", "MansionOnly", "1.0.0")]
public class MansionOnly : BaseUnityPlugin
{
public class ConfigUtil
{
public static ConfigEntry<bool> enable;
public static ConfigEntry<int> dungeonFlowType;
private static ConfigFile cfg;
public static void Init(ConfigFile config)
{
enable = config.Bind<bool>("General", "enable", true, "Enable this mod");
dungeonFlowType = config.Bind<int>("General", "DungeonFlowType", 1, "The target dungeon flow type");
cfg = config;
}
public static void Reload()
{
enable = cfg.Bind<bool>("General", "enable", true, "Enable this mod");
dungeonFlowType = cfg.Bind<int>("General", "DungeonFlowType", 1, "The target dungeon flow type");
}
}
public static MansionOnly Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
ConfigUtil.Init(((BaseUnityPlugin)this).Config);
Logger.LogInfo((object)"HitsujiSauce.MansionOnly v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("HitsujiSauce.MansionOnly");
}
Harmony.PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "HitsujiSauce.MansionOnly";
public const string PLUGIN_NAME = "MansionOnly";
public const string PLUGIN_VERSION = "1.0.0";
}
}