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Decompiled source of MoreEntitiesSpawn v1.0.3
BepInEx/plugins/MoreEntitiesSpawn/HitsujiSauce.MoreEntitiesSpawn.dll
Decompiled 7 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using MoreEntitiesSpawn; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HitsujiSauce.MoreEntitiesSpawn")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MoreEntitiesSpawn")] [assembly: AssemblyTitle("HitsujiSauce.MoreEntitiesSpawn")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(RoundManager))] public class RoundManagerPatch { private static float multiplier = 1f; private static float cannotDieMultiplier; private static bool useCustomMultiplier = false; private static float nextSpawnTime = 0f; public static int failedSpawnedCount = 0; public static List<int> prevEnemies = new List<int>(); [HarmonyPatch("RefreshEnemiesList")] [HarmonyPostfix] public static void RefreshEnemiesListPostfix(RoundManager __instance) { if (!NetworkManager.Singleton.IsHost) { return; } global::MoreEntitiesSpawn.MoreEntitiesSpawn.ConfigUtil.Reload(); useCustomMultiplier = global::MoreEntitiesSpawn.MoreEntitiesSpawn.ConfigUtil.useCustomMultiplier.Value; cannotDieMultiplier = global::MoreEntitiesSpawn.MoreEntitiesSpawn.ConfigUtil.cannotDieMultiplier.Value; ButlerBeeEnemyAIPatch.despawnTimer = global::MoreEntitiesSpawn.MoreEntitiesSpawn.ConfigUtil.butlerBeesDespawnTimer.Value; if (useCustomMultiplier) { multiplier = global::MoreEntitiesSpawn.MoreEntitiesSpawn.ConfigUtil.customMultiplier.Value; } else { int num = StartOfRound.Instance.connectedPlayersAmount + 1; multiplier = ((num < 4) ? 1f : ((float)num / 4f)); } __instance.currentMaxInsidePower = Mathf.Clamp(__instance.currentMaxInsidePower * (1f + (multiplier - 1f) * 0.5f), __instance.currentMaxInsidePower, global::MoreEntitiesSpawn.MoreEntitiesSpawn.ConfigUtil.maxPower.Value); if (prevEnemies.Count > 0) { prevEnemies.Clear(); } for (int i = 0; i < __instance.currentLevel.Enemies.Count; i++) { prevEnemies.Add(__instance.currentLevel.Enemies[i].rarity); EnemyType enemyType = __instance.currentLevel.Enemies[i].enemyType; if (enemyType.canDie && enemyType.enemyName != "Blob") { float num2 = 1.7f; if (enemyType.enemyName == "Butler") { num2 = 1f; } if (enemyType.enemyName == "Hoarding bug") { num2 = 1.5f; } SpawnableEnemyWithRarity obj = __instance.currentLevel.Enemies[i]; obj.rarity += Mathf.RoundToInt((float)__instance.currentLevel.Enemies[i].rarity * (multiplier - 1f) * num2); } else { __instance.currentLevel.Enemies[i].rarity = (int)((float)__instance.currentLevel.Enemies[i].rarity * cannotDieMultiplier); } } failedSpawnedCount = 0; nextSpawnTime = 0f; } [HarmonyPatch("AdvanceHourAndSpawnNewBatchOfEnemies")] [HarmonyPostfix] public static void AdvanceHourAndSpawnNewBatchOfEnemiesPostfix(RoundManager __instance) { if (NetworkManager.Singleton.IsHost && __instance.enemySpawnTimes != null) { if (useCustomMultiplier) { multiplier = global::MoreEntitiesSpawn.MoreEntitiesSpawn.ConfigUtil.customMultiplier.Value; } else { int connectedPlayersAmount = StartOfRound.Instance.connectedPlayersAmount; multiplier = ((connectedPlayersAmount < 4) ? 1f : ((float)connectedPlayersAmount / 4f)); } int count = __instance.enemySpawnTimes.Count; float num = (float)__instance.AnomalyRandom.NextDouble(); float num2 = Mathf.Clamp(multiplier * 0.8f + multiplier * 0.2f * num, 1f, 10f); int num3 = Mathf.RoundToInt((float)count * num2); if (num3 == 0) { num3 = (((int)__instance.currentMaxInsidePower > (int)__instance.currentEnemyPower) ? Mathf.Clamp(Mathf.RoundToInt((multiplier - 1f) * 2f * (num + 0.5f)), 0, 5) : Mathf.FloorToInt(multiplier * 0.5f + (num - 0.49f) * multiplier * 0.5f)); } AddVentEnemy(num3); } } [HarmonyPatch(typeof(RoundManager))] [HarmonyPatch("EnemyCannotBeSpawned")] [HarmonyPrefix] private static bool EnemyCannotBeSpawnedPrefix(RoundManager __instance, int enemyIndex, ref bool __result) { if (!NetworkManager.Singleton.IsHost) { return true; } EnemyType enemyType = __instance.currentLevel.Enemies[enemyIndex].enemyType; int num = enemyType.MaxCount; if (enemyType.canDie && enemyType.enemyName != "Blob") { num = ((enemyType.enemyName == "Flowerman" || enemyType.enemyName == "Maneater") ? Mathf.Min(Mathf.FloorToInt((float)enemyType.MaxCount * multiplier), 3) : ((!(enemyType.enemyName == "Butler")) ? Mathf.RoundToInt((float)enemyType.MaxCount * multiplier) : (enemyType.MaxCount + Mathf.FloorToInt((float)enemyType.MaxCount * (multiplier - 1f) * 0.5f)))); } bool flag = enemyType.spawningDisabled || enemyType.PowerLevel > __instance.currentMaxInsidePower - __instance.currentEnemyPower || enemyType.numberSpawned >= num; __result = flag; return false; } [HarmonyPatch("SpawnEnemyFromVent")] [HarmonyPostfix] public static void SpawnEnemyFromVentPatch(RoundManager __instance, EnemyVent vent) { if (NetworkManager.Singleton.IsHost && failedSpawnedCount > 0 && (int)__instance.currentMaxInsidePower > (int)__instance.currentEnemyPower) { float currentDayTime = __instance.timeScript.currentDayTime; int num = __instance.AnomalyRandom.Next((int)(20f + currentDayTime), (int)(50f + currentDayTime)); if (__instance.AssignRandomEnemyToVent(vent, (float)num)) { failedSpawnedCount--; __instance.enemySpawnTimes.Add(num); __instance.enemySpawnTimes.Sort(); } } } [HarmonyPatch("Update")] [HarmonyPostfix] public static void testPatch(RoundManager __instance) { if (NetworkManager.Singleton.IsHost && Mathf.Abs(nextSpawnTime - (float)__instance.currentHour * __instance.timeScript.lengthOfHours) < 30f) { nextSpawnTime += 30f; } } public static void AddVentEnemy(int num) { RoundManager instance = RoundManager.Instance; List<EnemyVent> list = new List<EnemyVent>(); for (int i = 0; i < instance.allEnemyVents.Length; i++) { if (!instance.allEnemyVents[i].occupied) { list.Add(instance.allEnemyVents[i]); } } float currentDayTime = instance.timeScript.currentDayTime; for (int j = 0; j + instance.enemySpawnTimes.Count < num; j++) { int num2 = instance.AnomalyRandom.Next((int)(5f + currentDayTime), (int)(15f + currentDayTime)); int index = instance.AnomalyRandom.Next(list.Count); if (list.Count == 0) { failedSpawnedCount++; continue; } if (!instance.AssignRandomEnemyToVent(list[index], (float)num2)) { failedSpawnedCount++; continue; } failedSpawnedCount--; if (failedSpawnedCount < 0) { failedSpawnedCount = 0; } list.RemoveAt(index); instance.enemySpawnTimes.Add(num2); } instance.enemySpawnTimes.Sort(); } } [HarmonyPatch(typeof(StartOfRound))] public class RoundManagerPatches { [HarmonyPatch("EndOfGame")] [HarmonyPostfix] public static void EndOfGamePostfix(StartOfRound __instance) { if (NetworkManager.Singleton.IsHost) { for (int i = 0; i < RoundManagerPatch.prevEnemies.Count; i++) { RoundManager.Instance.currentLevel.Enemies[i].rarity = RoundManagerPatch.prevEnemies[i]; } ButlerBeeEnemyAIPatch.timer.Clear(); } } } [HarmonyPatch(typeof(GameNetworkManager))] public class GameNetworkManagerPatch { [HarmonyPatch("Disconnect")] [HarmonyPostfix] public static void DisconnectPostfix(GameNetworkManager __instance) { if (NetworkManager.Singleton.IsHost) { for (int i = 0; i < RoundManagerPatch.prevEnemies.Count; i++) { RoundManager.Instance.currentLevel.Enemies[i].rarity = RoundManagerPatch.prevEnemies[i]; } ButlerBeeEnemyAIPatch.timer.Clear(); } } } [HarmonyPatch(typeof(EnemyAI))] public class EnemyAIPatch { [HarmonyPatch("SubtractFromPowerLevel")] [HarmonyPostfix] public static void SubtractFromPowerLevelPatch(EnemyAI __instance) { if (RoundManager.Instance.currentMaxInsidePower > RoundManager.Instance.currentEnemyPower && RoundManagerPatch.failedSpawnedCount > 0) { RoundManagerPatch.AddVentEnemy(RoundManager.Instance.enemySpawnTimes.Count + 1); } } } [HarmonyPatch(typeof(ButlerBeesEnemyAI))] public class ButlerBeeEnemyAIPatch { public static Dictionary<ulong, float> timer = new Dictionary<ulong, float>(); public static int? despawnTimer; [HarmonyPatch("Start")] [HarmonyPostfix] public static void StartPatch(ButlerBeesEnemyAI __instance) { if (NetworkManager.Singleton.IsHost) { float currentDayTime = RoundManager.Instance.timeScript.currentDayTime; if (despawnTimer.HasValue) { timer.Add(((NetworkBehaviour)__instance).NetworkObjectId, currentDayTime + (float)despawnTimer.Value); } } } [HarmonyPatch("DoAIInterval")] [HarmonyPostfix] public static void UpdatePatch(ButlerBeesEnemyAI __instance) { if (NetworkManager.Singleton.IsHost && global::MoreEntitiesSpawn.MoreEntitiesSpawn.ConfigUtil.butlerBeesDespawn.Value && timer.ContainsKey(((NetworkBehaviour)__instance).NetworkObjectId) && timer[((NetworkBehaviour)__instance).NetworkObjectId] < RoundManager.Instance.timeScript.currentDayTime) { ((EnemyAI)__instance).thisNetworkObject.Despawn(true); } } } namespace MoreEntitiesSpawn { [BepInPlugin("HitsujiSauce.MoreEntitiesSpawn", "MoreEntitiesSpawn", "1.0.0")] public class MoreEntitiesSpawn : BaseUnityPlugin { public class ConfigUtil { public static ConfigEntry<bool> useCustomMultiplier; public static ConfigEntry<float> customMultiplier; public static ConfigEntry<float> maxPower; public static ConfigEntry<float> cannotDieMultiplier; public static ConfigEntry<bool> butlerBeesDespawn; public static ConfigEntry<int> butlerBeesDespawnTimer; private static ConfigFile cfg; public static void Init(ConfigFile config) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown useCustomMultiplier = config.Bind<bool>("General", "UseCustomMultiplier", false, "Use custom multiplier"); customMultiplier = config.Bind<float>("General", "CustomMultiplier", 2f, new ConfigDescription("Set custom multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>())); maxPower = config.Bind<float>("General", "MaxPower", 30f, "The MaxInsidePower of entities that can spawn at the same time. If your PC's frame rate drops due to too many entities, adjust this setting."); cannotDieMultiplier = config.Bind<float>("General", "Cannot be killed multiplier", 1f, new ConfigDescription("Adjusts the spawn rate of enemies that cannot be killed.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); butlerBeesDespawn = config.Bind<bool>("General", "ButlerBeesDespawn", false, "After a certain amount of time has passed, despawn the ButlerBees."); butlerBeesDespawnTimer = config.Bind<int>("General", "ButlerBeesDespawn Timer", 60, "The timer until ButlerBees despawn.\n60 = 1 hour(in game)."); cfg = config; } public static void Reload() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Expected O, but got Unknown useCustomMultiplier = cfg.Bind<bool>("General", "UseCustomMultiplier", false, "Use custom multiplier"); customMultiplier = cfg.Bind<float>("General", "CustomMultiplier", 1f, new ConfigDescription("Set custom multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>())); maxPower = cfg.Bind<float>("General", "MaxPower", 25f, "The MaxInsidePower of entities that can spawn at the same time. If your PC's frame rate drops due to too many entities, adjust this setting."); cannotDieMultiplier = cfg.Bind<float>("General", "Cannot be killed multiplier", 1f, new ConfigDescription("Adjusts the spawn rate of enemies that cannot be killed.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); butlerBeesDespawn = cfg.Bind<bool>("General", "ButlerBeesDespawn", false, "After a certain amount of time has passed, despawn the ButlerBees."); butlerBeesDespawnTimer = cfg.Bind<int>("General", "ButlerBeesDespawn Timer", 60, "The timer until ButlerBees despawn.\n60 = 1 hour(in game)."); } } public static MoreEntitiesSpawn Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; ConfigUtil.Init(((BaseUnityPlugin)this).Config); Patch(); Logger.LogInfo((object)"HitsujiSauce.MoreEntitiesSpawn v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("HitsujiSauce.MoreEntitiesSpawn"); } Harmony.PatchAll(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "HitsujiSauce.MoreEntitiesSpawn"; public const string PLUGIN_NAME = "MoreEntitiesSpawn"; public const string PLUGIN_VERSION = "1.0.0"; } }