Meltdown Chance
Add a configurable chance to FacilityMeltdown!
Date uploaded | 7 months ago |
Version | 2.5.3 |
Download link | den-Meltdown_Chance-2.5.3.zip |
Downloads | 4005 |
Dependency string | den-Meltdown_Chance-2.5.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea... (v62)
Preferred version: 2.6.18README
⚠ WARNING ⚠
This mod changes the intended behaviour of the mod FacilityMeltdown. As such, it is neither endorsed, nor supported by the original mod's creator.
If you wish to have FacilityMeltdown's vanilla experience, without the chance aspect added, only install FacilityMeltdown and disregard this mod.
Meltdown Chance
Mod that allows users of FacilityMeltdown to set a percentage change of a meltdown happening
- set value between 0 and 100 in the mod's config (only the hosting player's configured chance is taken into account)
- select if you want a message to popup when you pick up the apparatus
ℹ️ INFO
Versions prior to 2.4.0 of this mod used a method to suppress meltdowns (Harmony.Unpatch()), which might not have been the most graceful way of doing things. This introduced the need to re-patch FacilityMeltdown at the end of a round, all of which may have lead to errors and oddities.
If this caused any problems in your game, I apologize. This is my first ever game mod.
If you encounter issues or have suggestions, visit the Discord Post.
Changelog
2.5.2, 2.5.3
- updated dependency to FacilityMeltdown 2.4.8
This version is not compatible with the experimental version of FacilityMeltdown for v50 on the game's beta branch
2.5.1
- fixed description in the mod's config
2.5.0
- introduced networking to determine if meltdown has occured on client players
- re-added message on picking up apparatice
- added new config option to configure whether or not to display a message when picking up the apparatice
- if Meltdown does not occur, only skipping relevant methods if player is host
- added check to ensure no action is taken if current level is the Company Building
CHANGELOG
2.7.0
- compatibility with 2.6 of FacilityMeltdown
2.6.0
- compatibility with v50 of the game and 2.5.0 of FacilityMeltdown
2.5.2, 2.5.3
- updated dependency to FacilityMeltdown 2.4.8
This version is not compatible with the experimental version of FacilityMeltdown for v50 on the game's beta branch
Once v50 is out on the stable branch, we will update this mod
2.5.1
- fixed description in the mod's config
2.5.0
- introduced networking to determine if meltdown has occured on client players
- re-added message on picking up apparatice
- added new config option to configure whether or not to display a message when picking up the apparatice
- if Meltdown does not occur, only skipping relevant methods if player is host
- added check to ensure no action is taken if current level is the Company Building
2.4.0
- Major rewrite of the mod. No longer unpatches and re-patches FacilityMeltdown using Harmony
- disable message on picking up the apparatice for now
2.3.0
- display message on pickup for all players
2.2.4
- only display pickup message on host side
2.2.0 - 2.2.3
- added message on taking the Apparatice
2.1.0
- changed behavior to not unload entire FacilityMeltdown mod, but just a specific method instead
- added: on ship landing, check to make sure FacilityMeltdown is running. If not running, re-patch
- moved meltdown sequence event probability calculation from base to OnShipLanded routine to run at beginning of each round
2.0.0
- Now with 100% more functionality! (aka, it actually does something now)!
- using bepinex's built-in config functionality
1.0.0
- initial release