CHANGELOG

4.2.0

Updated

  • ReservedSlotItemCore (1.8.1 -> 1.8.8)
    • 1.8.8
      • Added more checks, and prevented some more issues if host does not have mod. (Again, use with caution!)
    • 1.8.7
      • Fixed bug with controllers not being able to scroll through reserved hotbar slots with d-pad. (or another keybind)
      • Added some compatibility checks.
      • Reallowed use of reserved slot mods even if host doesn't have them. Use with caution!
      • Automatically changes any relevant control tooltips if player is using a controller or not.
    • 1.8.6
      • Some compat tweaks.
      • Focus reserved hotbar tooltip now changes when keybind is updated in game. (with InputUtils)
    • 1.8.5
      • Fixed the bug preventing you from swapping hotbars that I created in 1.8.4 (sorry!)
    • 1.8.4
      • Removed old code that had methods being called before they were instantiated. Hopefully fixes some errors people are getting.
    • 1.8.3
      • Fixed typo in bug.
      • Forgot to re-edit a line of code I changed that prevented the server from getting hotbar swap updates from the clients.
    • 1.8.2
      • Fixed some bugs.
      • Added support for InputUtils, as a soft dependency. If this mod is enabled, you will be able to access any relevant hotkeys within the game's keybind menu. (will do the same for the individual reserved mods soon)
      • Added to the compatibility logic for other mods that increase inventory size. (may need more testing)
      • The reserved hotbar scroll direction should now match the mouse, regardless of inverted scroll settings.
      • (Readded) Swapping between reserved hotbar slots will now skip empty slots.
      • Attempted to refix compat with AdvancedCompany. May or may not work? No promises!
  • ReservedWalkieSlot (1.5.3 -> 1.5.4)
    • Added support for InputUtils, as a soft dependency. If this mod is enabled, you will be able to access any relevant hotkeys within the game's keybind menu.
    • Undid the edited tooltip for the walkie controls.
  • LethalLib (0.11.0 -> 0.13.1)
    • Ability to pass rarity dictionaries for registering enemies.
    • "Modded" LevelTypes flag
    • Added check to RegisterNetworkPrefab, to prevent a prefab from being registered multiple times.
    • (Hopefully) Fixed issue with Terminal, where when a mod was disabling a shop item, all the shop items after it would mess up their orders.
    • Reverted function signature changes for backwards compatibility reasons.
    • Readded some removed properties (These do not do anything now but they are there to prevent old mods from dying.)
  • LethalThings (0.8.8 -> 0.9.4)
    • Pinger was breaking the escape menu while turned on.
    • Pinger ping animation was not playing.
    • Lethal Things 0.9.3
    • Updated dependency version of LethalLib to 0.11.2
    • If you want to LethalThings to work please update LethalLib to that version.
    • Updated used NetcodePatcher version to v3.3.3
    • Removed unfinished content from config, accidental leak moment lmao
    • Fixed crash to desktop on launch, caused by NetcodePatcher update.
    • Added Shop Item: Pinger
    • Added Scrap: Gnarpy Plush
    • Completely rewrite of Content Loader and Config system.
    • Config files are now synced between host and client.
    • Changed how utility belt adds slots for potential compatibility improvement.
    • Lethal Things content should now spawn on modded moons
    • Boomba improvements.
    • Power outlet stun damage config is now working.
    • Added null check to tracking point which should fix one of the dartboard errors.
    • Fixed flare desync
    • Rocket launcher laser turns off when pocketed.
    • Evil maxwell desync.
    • Flare gun client aim issue.
    • Remote radar was able to switch target while turned off.
    • Toy hammer was broken because of lethal company v47 update.
    • Darts are no longer pingable while held.
    • Maxwell becomes evil sometimes when loading a save :(
    • Toyhammer is now a scrap item by default
    • Added config option to add Toyhammer to store.
    • Added config option to make Toyhammer spawn as scrap.
    • Cookie is now throwable.
    • Note: Batteries may spontaneously combust
  • BoomboxController (1.1.5 -> 1.1.8)
    • 1.1.8
      • Added the radius of the commands at the boombox (Setting in the configuration).
      • Added support for shortened link from youtube: "music.youtube.com".
    • 1.1.7
      • Rewrote the logic of logReport.txt file recording.
      • Banned the use of my mod with another mod: "BoomboxSyncFix".
      • Added support for shortened link from youtube: "youtu.be".
      • Fixed an error that came out after sending a command without arguments.
    • 1.1.6
      • Code refactoring has been done.
      • Rewrote the method of sending messages to chat. For compatibility.
      • Added toggle to enable and disable visual boombox elements.
      • Added a check for broken zip files. Automatically re-downloads them.
      • Fixed a bug with the config for music.
  • TooManyEmotes (1.7.7 -> 1.7.14)
    • 1.7.10
      • Fixed issue with dress girl showing up in the third person emote camera when she's not supposed to be visible.
      • Attempted fix for lag caused by code when MoreCompany is not enabled. (Thanks legoandmars!)
      • Rotating while emote can now be set to toggle in the config.
      • Audio is now based off of the third person emote camera while emoting.
    • 1.7.9
      • Added more compat checks for More_Emotes. You should now be unable to emote while performing an emote from More_Emotes. (maybe even from other mods that add emotes)
      • The third person emote camera should now reset and swap back to the main camera if you die.
      • Attempted to fix some issues with translation mods causing issues when checking for certain values in the terminal. (hopefully fixed)
    • 1.7.8
      • Re-added Masked Enemies emoting for non-host clients. Will continue testing and tweaking if needed.
  • SCPFoundationDungeon (1.4.1 -> 1.5.0)
    • v49 compatibility
    • Ported to LethalLevelLoader (with some generation tweaks and additional config options, multiple fire exit moons e.g. March are now supported)
    • Added much more lighting to the start room
    • Fix some navmesh issues in 914 room
  • LethalExpansion (1.3.17 -> 1.3.19)
    • Finally fixed shovels.
    • Added a blacklist field for custom scraps and moons. (Need testing)
    • Added a security against embed modules overwriting.
    • Fixed custom Whoopie Cushions.
  • E_Gypt_Moon (1.0.8 -> 2.0.3)
    • 2.0.4
      • NavMesh has finally been, truly, solved, we should NEVER have to deal with this again. Enjoy!
      • NavMesh specifics:
      • All Entrance Teleports have been removed from the Environment GameObject.
      • Environment GameObject set to Prefab.
      • Environment NavMeshSurfaceData baked to NavMesh-Environment under Prefab and saved to Prefab.
      • Fixed a pillar bridge to have NavMesh support so mobs can cross it.
      • Terrain re-baked and holes have been removed.
      • AINodes moved closer to TerrainMesh.
      • OnStayTrigger error has been fixed near ship.
    • 2.0.3
      • LETHAL EXPANSION IS NO LONGER REQUIRED!
      • The moon has been flipped 180 degrees, so the exterior (and thus your initial view) sees the pyramid, main entrance and two main pathways (yes there are two!)
      • Exterior ambience audio has been fixed.
      • Fire exit models have been added.
      • Factory interior chance increased.
      • Light pillars have been added to increase visibility during night time, and to guide players towards the main entrance.
      • NavMesh is no longer baked by me, so no more navmesh hell!
      • ItemDropper has been remade from the ground up, should work like vanilla!
      • A second fire exit has been added closer to the main entrance.
      • Terrain mesh has been changed, pyramid, main entrance has been moved closer to the ship. The pathway from the jumping puzzle to the pyramid has been shortened.
      • Stormy weather is back!
      • Scrap rates finalized at 300-700 min/max total value to match other moons, while total scrap remains fixed at 16 to 22.
      • Interior size changed to 1.6 to match intended goals of higher level intermediate level.
      • Moon price dropped from 200 to 60 credits. You can go here at the beginning of an expedition, but with no gear.
      • Enemy spawn rates will now closely resemble march interior.
      • Travel time to moon reduced from 4 to 2 seconds.
      • Moon confirmation dialogue now reflects how many credits you have remaining.
      • Internal moon string changed from desertmoon to egypt (for you dungeon-adding folk)
      • Moon will no longer be ranked BB but will now appropriately be ranked B+.
      • Planet now has a texture if you d- fail to comply with the quota on EGypt.
      • All dungeon content types are currently being allowed due to the usage of LethalLevelLoader, but this will change when the DunGen is added next patch. Check out the discord for sneak peeks :>
      • New Thunderstore icon
      • You will no longer fall through the map, I mis-used the Terrain2Mesh export.
      • NavMesh has broken, for seemingly no reason. This is causing a flood in the console and reportedly causing some performance issues, we're investigating, but the moon is at least somewhat playable, and is currently the #1 priority.
      • Terrain resolution fixed back down to around 200k vertices for mesh and collider, 4 chunks.
      • LethalExpansionCore removed as dependency.
    • 2.0.2<>
      • Woops.
    • 2.0.1
      • 2.0.1 has been given the added dependency of LethalExpansionCore, which I should've added for 2.0.0 for a smoother transition away from LethalExpansion. This mod is not actually required and CAN be removed safely * if none of your other mods require LethalExpansion. If any mods, such as moons or scrap mods, require LethalExapnsion, you MUST keep LethalExpansionCore installed for EGypt to work properly with LethalLevelLoader. * LethalExpansionCore will not be kept as a dependency past 2.0.1
    • Terrain Mesh & Collider vertice count reduced by 10%.
    • Terrain material is now GPU instanced.
    • Terrain chunk count reduced to 16 total chunks at lower resolution.
    • Pillar colliders re-made from the ground up, no more getting stuck in them.
    • Alot of the above changes should drastically reduce initial load time and improve performance on lower end hardware.
    • Stripped scrap and enemy instances in-editor which should have HEAVILY reduced file size and load time.
    • Fixed a little pixel "sun" in the sky that was weirdly parallaxing.
    • Adjusted Spawn nodes to be slightly higher on Y axis to avoid clipping.
    • Adjusted some spawn nodes to account for newer pyramid and terrain placement.
    • Adjusted some spawn nodes to make the moon feel more lively at various times of day.
    • Adjusted enemy power values to be closer to original Egypt values pre-LLL.
    • File size reduced by ~70%
  • Orion (1.1.4 -> 1.2.3)
    • Increased cost 650 > 800
    • Decreased Factory Size 2.5 > 2.4
    • Indoor/Outdoor Enemies spawn later in the day
    • Added a wiki
    • Added a planet preview
    • Added some subtle post processing
    • Fixed dropship landing in the ground
    • Fixed the navmesh
  • Skinwalkers (2.0.5 -> 4.0.1)
    • Fixed the issue that some players would experience where every few seconds their game would stutter.
    • The game no longer writes any files to disk. Everything is now processed in memory. Yay!
    • Improved clarity of some log messages
    • Fixed an issue that may have been caused by other mods adding enemies
  • LethalExpansionCore (1.3.9 -> 1.3.14)
    • 1.3.14
      • Fixed fire exits not working properly on misconfigured moons
      • Fixed compatibility with LethalLevelLoader moons (for instance E Gypt)
      • Added the ability to exclude specific moons and scrap in the config
    • 1.3.13
      • Fixed vanilla scrap not spawning on custom moons
    • 1.3.12
      • Fixed an issue which resulted in a black screen when starting the game
    • 1.3.11
      • Full support for the latest LethalSDK version
      • Fixed custom scrap not always spawning on custom moons
    • 1.3.10
      • Fixed moons with misconfigured entrances not loading properly
      • Fixed entrance desync on moons with misconfigured entrances
  • GamblingMachineAtTheCompany (1.1.3 -> 1.3.4)
    • Add configuration to add up to 3 gambling machines!
    • Add configuration to limit the number of uses on a gambling machine
    • Add a fix to prevent machines from getting triggered multiple times when everyone is trying to interact with one machine
    • Fix gambling machine showing while in orbit
    • Font size changes
    • Updated the interaction text and font
  • LethalEmotesAPI (1.1.9 -> 1.2.4)
    • Version 1.1.16: Fixed cosmetic issues with MoreCompany/AdvancedCompany
    • Version 1.1.13: Fixed VRM t-posing
    • Version 1.1.12: Fixed quite a few bugs
    • Version 1.1.11: Added enemy skeletons, do with that as you will
    • Version 1.1.10: Probably fixed issue with morecompany cosmetics not being removed
  • Tf2Emotes (1.0.2 -> 1.0.3)
    • Updated to work with enemies should it ever come to that
  • WackyCosmetics (1.1.0 -> 2.0.0)
    • Reworked the mod to use MoreCompany's new cosmetics system.
    • Updated to work with v49.
    • Added 1 cosmetic:
      • Dominus Empyreus
  • LethalCompany_InputUtils (0.4.4 -> 0.5.1)
    • Hotfix for broken installs with mod managers, sorry that was my bad.
    • Cleaned up the base game controls to be more organized.
    • Added Controller Glyphs for Xbox and DualSense controllers with automatic detection.
    • Glyphs only show up in the rebind menu for now, a future update will have them be visible in game.
    • Api to request controller glyphs for a control path will be available in a future update.
    • Controls added by mods are seperated by mod.
    • Controls manually injected into the vanilla ui by mods are available in "Legacy Controls".
  • CosmeticMegapack (1.1.1 -> 1.2.0)
    • (NEW) Sun
    • (NEW) Moon
    • (NEW) Glamrock Freddy
    • (NEW) Glitchtrap Head and his Bowtie
    • (NEW) Vanny
    • (NEW) Tilt
    • (NEW) Monty Head and Tail
    • (NEW) Spinning Minireena
    • (UPDATED) Roxy's Tail
    • (UPDATED) Glamrock Chica
    • (UPDATED) Kel
    • (UPDATED) Scrapbaby
  • LCBetterSaves (1.7.0 -> 1.7.1)

Removed

  • LethalFortress2
    • Removed due to lack of compatibility with other mods.
  • Among_Us_Suits
    • Unused and unneeded.
  • Television_Controller
    • Never used.
  • Boombox_Controller
    • Replaced with DiscJockey.
  • MoreCompany
    • Replaced with AdvancedCompany.
  • BetterStamina
    • Replaced with AdvancedCompany.
  • ItemQuickSwitch
    • Replaced with AdvancedCompany.
  • ShipLobby
    • Replaced with AdvancedCompany.
  • FlashlightToggle
    • Replaced with AdvancedCompany.
  • ReservedItemSlotCore
    • Conflicts with AdvancedCompany.
  • ReservedWalkieSlot
    • Conflicts with AdvancedCompany.

Added

  • AdvancedCompany (1.0.114)
  • DiscJockey (1.2.0)
  • ControlCompany (1.0.7)
  • LethalLevelLoader (1.0.6)
  • MaskedEnemyOverhaul (3.0.0)
  • LC_Masked_Fix (0.0.2)
4.1.0

Version 49 Update

Updated

  • ReservedItemSlotCore (1.8.0 -> 1.8.1)
    • Added debug logs and dumps when errors occur when certain functions are called with incorrect values. Hopefully people share these with me on the Lethal Company Modding Discord!
  • LCBetterSaves (1.6.1 -> 1.7.0)
    • Resolve save 1 issue and support weekly runs
  • SpectateEnemies (2.2.0 -> 2.2.1)
    • Fixed a crash caused by the only enemy alive being killed
  • LethalLib (0.10.1 -> 0.11.0)
    • Fixed custom dungeon generation breaking because of Lethal Company update.
    • Added soft dependency to LethalExpansion which might help compatibility(?)
    • Added additional error logging and prevented an exception when a custom dungeon RandomMapObject had an invalid prefab assigned.
    • Removed LethalExpansion soft dependency as it caused more issues than it was worth.
    • Added module: PrefabUtils
      • Added method: ClonePrefab()
      • Added method: CreatePrefab()
    • Added method: NetworkPrefabs.CreateNetworkPrefab()
      • Creates a network prefab programmatically and registers it with the network manager.
    • Added method: NetworkPrefabs.CloneNetworkPrefab()
      • Clones a network prefab programmatically and registers it with the network manager.
    • Added behaviour for Items module
      • When a scrap item is registered as a shop item, the LethalLib will now automatically create a copy and switch the IsScrap value.
      • When a shop item is registered as a scrap, the LethalLib will now automataically create a copy, assign sell values, set IsScrap to true, and add a scan node.
  • Diversity (1.1.9 -> 1.1.10)
    • Fixed an issue with the Bracken new mechanic of 1.1.9.
  • LethalExpansionCore (1.3.8 -> 1.3.9)
    • LethalLevelLoader compatibility hotfix
  • LethalEmotesAPI (1.1.8 -> 1.1.9)
    • Fixed incompat with fov mod. Fixed morecompany cosmetics not showing up (fixed? added)
4.0.0

Version 47 Update

Updated

  • MoreCompany (1.7.2 -> 1.7.3)
    • Fixed compatibility with v47.
    • Fixed kicking not working on some players.
    • Added safety check for duplicate cosmetics.
  • LethalEscape (0.8.3 -> 0.8.5)
    • Fixed AIs that werent the bracken being unable to kill non host players
    • Fixed fear level being set on host rather than person being attacked with thumper or coil head
    • Also fixed there being no dll in mod file (whoops)
  • TooManyEmotes (1.7.1 -> 1.7.7)
    • Fixed errors spamming when looking at a player who is not emoting.
    • Fixed issue with some of the new configs not syncing.
    • Removed Herobrine.
    • Added support for InputUtils, as a soft dependency. If this mod is enabled, you will be able to access any relevant hotkeys within the game's keybind menu.
    • Some visual tweaks to the radial menu.
    • Created a bit of the framework for controller support. Will release soon!
    • Disabling Masked Enemy emotes for non-host client until I fix the bug with them.
  • CosmeticMegapack (1.0.0 -> 1.1.0)
    • Quest 3 - Broly - Knife - Kevin Levin - Futaba - Skibidi toilet - Kel - Pomni Eyes and Hat - Jevil Hat and Collar - ASS
  • DanceTools (1.1.1 -> 1.1.2)
    • Reworked enemy command:
      • Can now use names to spawn enemies (Uses in-game names (Eyeless dog = Mouth Dog))
      • All enemies should be available to be spawned in regardless of level
      • Added outside enemies to the spawnable list
    • Fixed empty spaces counting as empty characters in the console
    • Console can now be opened in the main menu. Should be avaiable anywhere.
    • (WIP!!) External command implementation for plugin developers.
      • Check ExternalCommands folder in the github repo
    • Removed chat commands (old way of spawning items/enemies through chat)
    • Enemies should actually actually now spawn in random vents (lol)
  • MirrorDecor (1.2.2 -> 1.2.3)
    • Fixed chat message error when MoreCompany is not installed (Credit to legoandmars for the report and solution)
  • SuitSaver (1.1.2 -> 1.1.4)
    • Slight description & readme.md change. No need to reinstall.
    • The mod is still compatible with the game. (v47)
    • Another slight description fix.
  • LethalExpansion (1.3.14 -> 1.3.17)
    • 1.3.17
      • Added several experimental animations support for scraps made with SDK (may fix two handed animations).
      • Fixed some issues with new Scrap types.
      • Checked compatibility with v47.
      • Added a locker to don't go on the Challenge moon with LethalExpansion which can be cheaty (Please go on this moon on Vanilla to respect the Leaderboard).
    • 1.3.16
      • Reversed networking change with Entrances that causing issues.
    • 1.3.15
      • New experimental method to ensure the proper loading of the custom moons.
      • Small networking fix with Entrances.
      • Used the experimental recursive scrap patch to apply the template scraps to every moons (testing goal).
      • Added very experimental Shovel support with SDK.
      • Added very experimental Flashlight support with SDK.
      • Added very experimental Noisemaker support with SDK.
      • Added very experimental WhoopieCushion support with SDK.
  • Orion (1.1.3 -> 1.1.4)
    • Disabled Eclipsed Weather
    • Disabled Rainy Weather
    • Disabled Stormy Weather
  • Skinwalkers (2.0.1 -> 2.0.5)
    • Fixed a memory leak
    • The developer of Lethal Progression fixed the conflict between the mods
    • Fixed an issue where spectators would not hear monster voices.
      • This doesn't mean spectators hear the same voices as who they are spectating, but the same client-side voices that everyone hears normally.
    • Updated for Lethal Company v47
    • Attempted to reduce the stutter that can affect some players by reducing Dissonance log output (1A3)
    • Fixed an issue where the Ghost Girl could play voice lines for players she was not haunting (1A3)
    • Added an option to the config to disable voices from modded enemies.
  • LethalExpansionCore (1.3.6 -> 1.3.8)
    • 1.3.8
      • Fixed dungeon desync in online mode which caused players to fall into the void or have a different dungeon layout than the host
      • Fixed fire exits not working properly when the map is misconfigured and has duplicate entrance ids, it will no longer generate fire exits for entrances which has an id of another entrance
      • Improved compatibility with other mods by adding moons and items earlier in the process
    • 1.3.7
      • Fixed fire exits not working properly
      • Fixed entrance desync which caused
      • Mobs to ignore clients in the dungeon
      • Lightning strikes inside the dungeon
      • Probably a whole lot of other issues
  • LethalRichPresence (0.5.2 -> 0.5.3)
    • Linux Rich Presence is finally (and hopefully) fixed (thank you: Readek and Naku)
  • GamblingMachineAtTheCompany (1.1.2 -> 1.1.3)
    • Updated the configurable multiplier fields to allow decimal numbers (previously only allowed whole numbers)
    • Changing the machine's cooldown is now available in the configuration file! (Thanks Adam759 for working on this!)
  • Diversity (1.1.8 -> 1.1.9)
    • Removed the spam log in the console.
    • Fixed door prompt in the Bracken's personal space not showing up when looking at it.
    • Fixed the shotgun immunity of the Bracken.
    • Reworked the entire mechanic for the Bracken's main ability and shouldn't cause huge FPS drops.
    • Added synchronization for the Bracken angered moment.
    • Fixed blindness still triggering around valves that are not bursted.
  • SpectateEnemies (2.1.1 -> 2.2.0)
    • Updated to support v47
    • Added support for modded enemies!
    • Note for developers, your enemy MUST have an EnemyType for it to be picked up by SpectateEnemies
    • Added zooming while spectating enemies, allows zooming from 1x to 10x zoom
    • Uses the scroll wheel by default, can be changed in the keybind settings
    • The current zoom level is displayed next to the (Spectating: ...) text
    • Enlarged the config menu box a little to allow more room for modded enemy entries
    • Shortened the controls text on the sidebar to be neater/less cluttered
    • The mod will no longer attempt to spectate dead enemies
    • The mod will no longer collect enemies disabled in the config as spectate targets
    • This should fix the issue where the first enemy spectated was sometimes a disabled enemy
    • The list of spectate targets will now refresh when moving to the next enemy
    • Improved some internal checks that were throwing errors in the console
  • MoreCompany (1.7.3 -> 1.7.4)
    • Fixed crew count changer not displaying on the host screen.
  • Mimics (2.3.1 -> 2.3.2)
    • Fixed bestiary entry for real this time
    • The mod now works on v47
  • ReservedItemSlotCore (1.7.7 -> 1.8.0)
    • Support for v47.
    • Slight code structure revamp.
    • Add compatibility between other mods that may change players' inventory size dynamically, such as LethalThings' utility belt. Not guaranteed for all mods.
    • Maybe added some bugs, idk.

Added

  • LethalFortress2 (0.1.1)
    • Adds the Team Fortress 2 cast to Lethal Company.
  • ModelReplacementAPI (2.3.6)
    • API to simplify model replacement.
  • LethalConfig (1.3.4)
  • LethalEmotesAPI (1.1.8)
  • Tf2Emotes (1.0.2)
3.3.0

Updated

  • LethalExpansion (1.3.12 -> 1.3.14)
    • Fixed tiny issue with compatibility patches.
    • Changed Boombox Controller compatibility not from critical to good.
    • Added an experimental recursive scrap patch to add custom scraps on custom moons of other modules without dependency.
  • BoomboxController (1.1.4 -> 1.1.5)
    • Revamped the chat command system (for compatibility with the LethalExpansion mod).
    • Allows boombox to continue playing music after switching slots (inside your inventory).
    • Optimized the code a bit.
  • LethalRichPresence (0.5.1 -> 0.5.2)
    • Discord Activity Joining is working as intended (thanks, Qik'in!)
  • GamblingMachineAtTheCompany (1.1.0 -> 1.1.2)
    • Maybe fixed bug that allowed multiple people to constantly spam the machine (gambling addicts...) which caused strange gambling outcomes!
    • Maybe helped alleviate some desync for scrap value
    • For the default configuration, increase halve chance by 3% and decrease double by 3%
    • Fix gambling result audio not playing for other players
  • AlwaysHearActiveWalkies (1.4.3 -> 1.4.4)
    • Made distance values configurable
    • Lowered the max distance at which a walkie talkie can be heard
  • Mimics (2.3.0 -> 2.3.1)
    • Bestiary entry for mimics now works for remote clients
  • TooManyEmotes (1.6.4 -> 1.7.1)
    • Added a config option to enable/disable sharing emotes. Read about this in the README!
    • Added something special with the Masked Enemies! Read about this in the README!
    • Fixed deformed character rigs after certain animations.
    • Fixed a bug with being able to perform emotes/open the emote menu when in special animations with enemies.
    • Fixed a bug where the default group credits wouldn't update when used to purchase emotes.
    • Fixed a bug when non-host clients purchased emotes, that the emote credit balance wouldn't update.
    • Players joining after a player DC'd while emoting should not have a broken animation rig anymore for other players.
    • Added a few more emotes!
    • Added config option to disable emoting for yourself. If disabled, this mod will not alter the default player's animator/animator controller, and may fix issues with compatibility with certain mods, such as VR mods.
    • Fixed some minor issues.
    • Added compatibility for BetterEmotes.
  • Orion (1.1.1 -> 1.1.3)
    • Temporarily disabled the second fire exit to hopefully fix compatibility with modded interiors
    • Added back the second fire exit (it didn't work)
    • Fixed clipping issue
    • Enemies spawn a bit later
    • Removed templatemod as dependency
    • Added internal name to description
  • Aquatis (0.4.1 -> 0.4.2)
    • Slightly increased scrap spawnrate
    • Slightly increased enemy spawnrate
    • Removed Foggy weather
    • Removed templatemod as dependency
    • Added internal name to description
3.2.0

Updated

  • ReservedItemSlotCore (1.7.5 -> 1.7.6)
    • Gave internal assembly access to LuckE's ReservedPersonalBoomboxSlot mod.
    • Potential fix for the infamous de-sync issue.
  • ReservedWalkieSlot (1.5.2 -> 1.5.3)
    • Fixed a specific issue causing an error about index out of range.
  • SpectateEnemies (2.1.0 -> 2.1.1)
    • ACTUALLY fixed the issue where masked enemies could not be spectated
  • TooManyEmotes (1.5.10 -> 1.6.4)
    • Can now sync emotes with other players by looking at them and pressing E. (will update soon to match interact key)
      • Syncing with another player's emote will perform the same emote, and match their time in the animation.
    • You can now rotate your character while emoting while holding the Alt key. (can be changed in config)
    • You can now zoom in and out while performing a custom emote by scrolling. Distance is clamped at 1.5 and 5.
    • Potential fix for emotes in the store sometimes not syncing with everyone.
    • Fixed accidental infinite loop.
    • Fixed "pose" emotes ending early.
  • Diversity (1.1.5 -> 1.1.8)
    • Fixed players being stuck when loading a game.
    • Fixed full darkness not working at all.
    • Fixed screen stuck after leaving a moon.
    • Fixed issues with "HDLethalCompany" about the scan nodes.
    • Fixed FPS issue with the new Dress girl addition.
    • Fixed the Dress girl ability staying active after death.
  • TooManySuits Pages (1.0.4 -> 1.0.5)
    • Visual bug reported by and fixed by Lordfirespeed (off-by-one error)
    • Game breaking bug caused by page number not being reset when disconnecting or being kicked, reported by Clark
  • MirrorDecor (1.2.1 -> 1.2.2)
    • Fixed compatibility with Immersive Visor by switching my method of getting a reference to the visor to using PlayerControllerB.playerVisor
  • SCPFoundationDungeon (1.3.2 -> 1.4.1)
    • Added SCP 914 room (Not funtional... yet)
    • Adjusted dungeon generation to make smaller dungeons (plus additional tweaks to try and make generation more consistent)
    • Added new config option to allow customization of the dungeon size (use with caution)
  • Orion (1.1.0 -> 1.1.1)
    • New link to tutorials
  • Aquatis (0.4.0 -> 0.4.1)
    • New link to tutorials
  • LethalExpansion (1.3.11 -> 1.3.12)
    • Added a compatibility patch for MoreMoneyStart.
    • Removed Christmas village and moved it to an independent mod.
    • Added a setting to roll back to Synchronous custom moon loading.
  • LethalRichPresence (0.4.1 -> 0.5.1)
    • Added IsFiringSequenceActive variable
    • Fixed handling empty config strings
    • Changed target build to net46
    • Added config option to display living players count
    • Changed debug config names
    • Added separate config options for being in orbit, on planet, in main menu and in firing sequence
    • Presence updates every second instead of every 2 seconds
    • Fixed null in PartyLeaderID
    • All Discord assets are now part of repository under CC-BY 4.0
    • Added support for modded moons
    • Fixed issue with Discord not reconnecting after Discord restart/shutdown (thanks, northerncarrots)
    • Fixed issue with logs being spammed with Discord errors (thanks, northerncarrots)
3.1.0

Updated

  • EmployeeAssignments (1.0.8 -> 1.1.0)
    • Fixed compatability with mods that allows monsters to die by other means (will only drop reward if player is close by)
    • Fixed compatability with mods that add new moons.
    • Fixed assignment failed popup showing for all players.
    • Added generated list of enemies for use with the whitelist.
    • Added config toggle for "All players can complete Assignments" to allow other players to complete your assignment without it failing.
    • Added mod update checker with warning when mod is out of date
    • Added assignment weights and whitelist
    • Added enemy reward values and weights
    • Handle error on monster list generation
  • BoomboxController (1.1.3 -> 1.1.4)
    • Optimized the code a bit.
  • LethalRichPresence (0.4.0 -> 0.4.1)
    • Update PartyMaxSize only when joining new lobby (thanks, Clark919)
  • ReservedItemSlotCore (1.7.2 -> 1.7.5)
    • Added config entry to enable toggling swapping between the main hotbar slots and the reserved ones, rather than swapping while holding the hotkey.
    • Fixed quick bug with some reserved items being "registered" to the same reserved slot index amongst all clients. This will prevent some de-sync issues.
    • Reduced how often you can swap between the main and reserved hotbar slots. This will help with latency.
    • Will re-fix hotbar scroll direction in the reserved hotbar slots (up/down) to match scroll direction when I can ensure that it will sync with all clients, regardless of inverted values.
    • More stability improvements and fixed more cases of potential de-sync issues. Probably still more to go, but should be at least a little more stable.
    • Tweaked more methods that could possibly cause de-sync.
  • ReservedWalkieSlot (1.5.1 -> 1.5.2)
    • Stability improvements when running this mod, but host does not. (Temporarily disabling the use of the walkie's push to talk hotkey (when holstered) if host is not running this mod. Will re-implement this again soon)
    • Updated dependency for ReservedItemSlotCore 1.7.4
  • LethalLib (0.9.0 -> 0.10.1)
    • [BREAKING CHANGE] Added save system patch which attempts to keep the items array in the same order, so that items don't change when you load an old save after mods have updated.
      • This is experimental and currently locked behind a config setting, may break old saves.
    • Added Intellisense comments to all API functions.
    • Added method: Enemies.RemoveEnemyFromLevels()
    • Added method: Items.RemoveScrapFromLevels()
    • Added method: Items.RemoveShopItem()
    • Added method: Items.UpdateShopItemPrice()
    • Added method: Unlockables.DisableUnlockable()
    • Added method: Unlockables.UpdateUnlockablePrice()
    • Added method: Weathers.RemoveWeather()
    • Added method: MapObjects.RemoveMapObject()
    • Added method: MapObjects.RemoveOutsideObject()
    • Added Module: ContentLoader
      • This acts as an alternative way to register content, abstracting some extra stuff away such as network registry and asset loading.
    • Added Module: Player
      • Added method: RegisterPlayerRagdoll()
      • Added method: GetRagdollIndex()
      • Added method: GetRagdoll()
      • Added Module: Utilities
      • Added method: FixMixerGroups()
  • MirrorDecor (1.2.0 -> 1.2.1)
    • Fixed method of disabling the players' visors so that it only disables the shadows instead of the object itself
  • LethalExpansion (1.3.9 -> 1.3.11)
    • Fixed multiple firexists wasn't working since the moon loading became asynchronous.
    • Added incompatibility note about Boombox Controller Mod.
    • Reduced spawn luck of Christmas Star in Christmas Village.
  • SpectateEnemies (2.0.0 -> 2.1.1)
    • Added 3 keybinds to the in-game keybind menu for most SpectateEnemies controls
    • InputUtils is now required by the mod, so ensure you install it as well
    • Fixed an issue where masked enemies could not be spectated (again)
    • Fixed an issue where the mod would attempt to spectate players who are not connected
  • Diversity (1.1.4 -> 1.1.5)
    • Fixed the Bracken's personal space door not prompting to escape.
    • Reallocated the Bracken's personal space to avoid clipping with other structures.
    • Fixed true darkness only applying to the host.
    • Revamped the Dress girl. She now has a completely new ability. (More to come soon!)
    • Added the new Dress girl voice lines.

Added

  • GamblingMachineAtTheCompany (1.0.5)
    • Adds a gambling machine to gamble your scraps at The Company moon.
3.0.0

Updated

  • BoomboxController (1.1.2 -> 1.1.3)
    • Added bindings to change the volume buttons.
    • Memorizing the volume number after quitting the game.
  • Coroner (1.5.1 -> 1.5.3)
    • Attempting to fix an issue caused when installing Coroner without R2Modman.
  • Orion (1.0.3 -> 1.1.0)
    • Changed ship position
    • Terrain changes
    • Added some props
    • Giant spawnrate increased
    • Enemies can spawn earlier
    • Added a link to Tutorials in description
  • Aquatis (0.3.4 -> 0.4.0)
    • Added an extra island
    • Changed some terrain
    • Added a bridge
    • Removed the wreckage entrance
    • Added a new entrance
    • Slightly adjusted some spawning rates
    • Updated modpage description
  • SCPFoundationDungeon (1.3.1 -> 1.3.2)
    • Tweaked moon config to be more flexible and support modded moons better
    • More detailed logging of processes and additional error notify messages
    • Lethal Expansion incompatability note
  • TooManyEmotes (1.5.9 -> 1.5.10)
    • Fixed issue where clients lock up in a dark shadow screen. (not sure about every instance)
    • Fixed issues in some cases where clients don't sync emotes with host properly when the host has all emotes unlocked at start. (hopefully fixed the main issues from the previous patch)
  • ReservedItemSlotCore (1.7.1 -> 1.7.2)
    • Fixed issue with clients not swapping their currently held reserved item correctly.
    • Restructured a part of this mod.
      • Regardless of which of the reserved item slots that non-host clients have, they will now have all of the reserved item slots that the host is using, even if they don't have that specific mod installed.
      • Syncing reserved slots from the host for a mod that you don't have should not cause any issues. You just won't have the extra features, such as any specific hotkeys for those mods, or items being displayed on players' while not currently held.
      • This new adjusted framework can allow for custom reserved slots from the host to be synced with other clients, if I do end up making a CustomReservedItemSlot mod.

Removed

  • LC_API

Added

  • CoomfyDungeon (1.0.12)
  • LethalExpansionCore (1.3.6)
  • LethalRichPresence (0.4.0)
2.6.0

Updated

  • ReservedSlotItemCore (1.7.0 -> 1.7.1)
  • Orion (1.0.2 -> 1.0.3)
  • Aquatis (0.3.3 -> 0.3.4)
  • TooManyEmotes (1.5.8 -> 1.5.9)
  • ReservedWalkieSlot (1.5.0 -> 1.5.1)
  • LethalExpansion (1.3.6 -> 1.3.9)
  • LC_API (3.1.0 -> 3.2.2)
  • Backrooms (0.1.2 -> 0.1.3)
  • Coroner (1.5.0 -> 1.5.1)
2.5.0

Removed

  • CoomfyDungeon
    • Conflicts with LethalExpansion
2.4.0

Updated

  • Orion (1.0.0 -> 1.0.2)
  • LethalCompany_InputUtils (0.4.3 -> 0.4.4)

Added

  • Skinwalkers (2.0.1)
2.3.0

Updated

  • SCPFoundationDungeon (1.2.0 -> 1.3.1)
    • Fixed special scrap not spawning, improved scrap spawns in general
    • Dungeon flow tweaks to further improve path generation
    • Increased chances for special cap rooms to spawn (173, 372, etc)
    • Added Bepinex/HookGenPatcher dependencies to make dependencies clearer for manual downloaders
  • Orion (0.6.1 -> 1.0.0)
    • Massive rebuild. Everything has changed.
  • TooManyEmotes (1.5.6 -> 1.5.8)
    • Broke MoreCompany, but refixed now.
    • Tweaked/polished many existing emotes.
    • Added more emotes!
    • Added a Rock Paper Scissors emote to the complementary emotes.
    • The RPS emote played is random. (I will need to tweak the hands a bit, though)
    • Fixed bug with emotes clients not playing the same emotes for specific emotes.
    • Emote store seed now resets correctly upon resetting ship.
    • Temporarily removed some emotes so I can fix the feet IK. (Will do later)
    • Added more emote loadout tabs. One for complementary, and one for each emote tier. I'll try to get feedback about these later.
    • Fixed issue with some model replacement mods where you see your player's body at times. (hopefully didn't break anything)
  • LethalLib (0.8.0 -> 0.9.0)
  • ReservedItemSlotCore (1.6.6 -> 1.7.0)
    • Added support for ReservedSprayPaintSlot and the upcoming ReservedWeaponSlot mods.
    • Added more tools for ReservedItemSlot mods.
    • Adds support for ReservedWeaponSlot!
  • SpectateEnemies (1.5.0 -> 2.0.0)
    • Added a developer API to allow mod developers to access some SpectateEnemies information
    • Added an in-game config menu to toggle spectating all enemies individually
      • The menu can be accessed with the "Insert" key
      • The menu is most likely temporary and will be moved to the in-game settings menu in the future
  • Coroner (1.4.2 -> 1.5.0)
  • Diversity (1.1.2 -> 1.1.4)
  • MirrorDecor (1.1.6 -> 1.2.0)
    • Fixed issue where you couldn't see the shadow of your body

Added

  • Backrooms (0.1.2)
    • Re-added because the developer improved support for custom moons and changed the trigger from watching to taking damage

Removed

  • MoreScreams
    • Did not seem to work consistently enough.
  • HookGun
    • Unused by all of the crew.
  • OuijaBoard
    • Did not get used once in a week of play.
  • Pinger
    • Not used enough to warrant wasting a keybind.
2.2.0

Updated

  • LethalEscape (0.8.2 -> 0.8.3)
    • Fixed Spider not spawning outside correctly
    • Fixed lag issues and weird interferance when multiple people had the mod
    • Fixed mod not having correct host check
  • LethalLib (0.7.1 -> 0.8.0)
  • LethalThings (0.8.7 -> 0.8.8)
  • TooManyEmotes (1.5.3 -> 1.5.6)
    • Player's shadow should no render correctly while in first person. Should still be compatible with MirrorDecor.
    • Added emote loadouts to the left of the radial menu. Currently, there are only "Favorites" and "All".
    • Favorited emotes will persist across sessions/saves or game launches. However, they will not be available unless unlocked in your current session.
    • Added a config to re-allow purchasing emotes with group credits again. Emote credits will still be prioritized over group credits.
  • Diversity (1.0.8 -> 1.1.2)
    • The Bracken has now a personal space... For you to find out! c:
    • Reworked player conditions. (Yes I've heard all of your complaints about the blindness!!!)
    • Added lot of configurations for conditions.
    • Fixed conditions still being applied in spectator mode.
    • Fixed the Bracken abilities still applying when he's dead.
    • Fixed compatibilities with "Lethal Progression"
    • Fixed the Bracken being stuck in killing animation when trying to kill someone.
  • ReservedItemSlotCore (1.6.5 -> 1.6.6)
    • My mod and LethalThings mutally broke compat with each other temporarily. Fixed now.
    • My mod should now dynamically update the start index for the reserved slots in case other mods do change the order.
  • Backrooms (0.0.6 -> 0.1.0)
    • Added new enemy: Smiler
    • Added configuration to change number of Smiler
    • Teleport is now on damages instead of looking at other players

Added

  • DissonanceLagFix (1.0.0)
  • SuitSaver (1.1.2)
  • LethalExpansion (1.3.6)
  • E_Gypt_Moon (1.0.8)
  • Orion (0.6.1)
  • Aquatis (0.3.3)

Removed

  • Backrooms (0.1.0)
    • I know this says it was updated, but I updated it and then decided to remove it. It currently intersects with custom moons. Pending update to fix.
2.1.0

Updated

  • HookGun (1.3.3 -> 1.3.4)
    • Hoping for a fix to the random damage caused by using the grappling hook.
  • LethalThings (0.7.1 -> 0.8.7)
  • LethalLib (0.7.0 -> 0.7.1)
  • LethalEscape (0.8.0 -> 0.8.2)
    • Some major FPS improvements with Bracken, Hoarding bug, Puffer/Spore lizard (5 of these ais would cause a 40% fps drop for host but this is fixed now)
    • Added options for all monsters (except coil head because he has not start function to patch onto) to have a chance to spawn outside which can be adjusted in the config fixed error with jester
    • Made ownership override on bracken happen post and pre update tick instead of just pre (In theory it should reduce any mico stutters from gaining ownership with brackens if anyone had any)
    • very minor preformance buff if you set a monsters chance per minute to escape to 0
  • Mimics (2.2.1 -> 2.3.0)
    • Added bestiary entries for mimics
    • Another piece of vanilla equipment can be used to detect mimics
  • ReservedItemSlotCore (1.6.3 -> 1.6.5)
    • Temporary fix for reserved hud slots starting at index 4 regardless of hotbar size, when first joining a server.
  • LC_API (3.0.2 -> 3.1.0)
    • Added Item class for interacting with grabbable objects easily.
    • The Player class now has multiple new properties for inventory management.
    • Player.Inventory will return a PlayerInventory for this.
    • The Player.Joined event should now work properly on LAN.
2.0.0

Updated

  • LethalEscape (0.7.6 -> 0.8.0)
    • AI ownership/who calculates AI is forced to always be the host when AI escapes outside.
  • LCBetterSaves (1.6.0 -> 1.6.1)
  • ReservedItemSlotCore (1.5.2 -> 1.6.3)
    • Added config to allow or disallow the reserved hotbar slots from fading along with the normal slots.
  • ReservedWalkieSlot (1.4.6 -> 1.5.0)
    • Various tweaks.
    • Updated for ReservedItemSlotCore 1.6.0
  • LC_API (3.0.1 -> 3.0.2)
    • Fixed the command handler "eating" messages if they started with the command prefix, but weren't registered as commands.

Added

  • SCP_Foundation_Suit (1.0.1)
    • Adds an SCP Facility Guard suit to the game.
  • MirrorDecor (1.1.6)
    • Adds a working mirror decoration that you can buy for your ship!
  • SCPFoundationDungeon (1.2.0)
    • Adds the SCP foundation as a potential dungeon to exlore.
  • HealthMetrics (1.0.2)
    • Add a simple health counter on your HUD.
  • MoreScreams (1.0.3)
    • Allows you to hear players' voices for 2 seconds after they die.
  • Among_Us_Suits (1.0.0)
    • Adds 13 Among Us style suits to Lethal Company.
  • Drip_Suit (1.0.1)
    • Get your self some Drip and look great while traveling to distant moons.

Removed

  • Tyler1Bracken
    • Causing conflicts with Diversity mod.
  • ZTKCosmetics
    • Mostly unused by entire group.
  • Skinwalkers
    • Appears to be source of some lag, will re-evaluate for re-addition another time.
  • LandMineFartReverb
    • Nobody seemed to care that this was in
  • LethalRebinding
    • Un-needed as Lethal Company has built in rebinding now.
1.3.0

Updated

  • LCBetterSave (1.5.0 -> 1.6.0)
  • BetterSamina (1.3.1 -> 1.3.2)
  • FlashlightToggle (1.4.1 -> 1.5.0)

1.2.0

Mods

Updated

  • LC_API (3.0.0 -> 3.0.1)
  • HookGun (1.3.2 -> 1.3.3)
  • Television_Controller (1.0.2 -> 1.0.3)
  • BetterSprayPaint (1.0.2 -> 1.0.3)
  • ReservedItemSlotCore (1.5.1 -> 1.5.2)
  • TooManyEmotes (1.5.0 -> 1.5.3)

Added

  • DanceTools (1.1.1)
1.1.0

Mods

Updated

  • LC_API (2.2.0 -> 3.0.0)
  • ReservedSlotItemCore (1.4.4 -> 1.5.1)
  • TooManyEmotes (1.4.9 -> 1.5.0)

Added

  • Backrooms (0.0.6)

Configuration

Updated

  • LCSoundTool
    • EnableNetworking (false -> true)
    • SyncRandomUnitySeed (false -> true)

Added

  • Backrooms
1.0.0

Initial release of the Chromozone modpack.