You are viewing a potentially older version of this package. View all versions.
doctorpill-Ultrakill_Celldweller_Escape_Music-1.1.1 icon

Ultrakill Celldweller Escape Music

Plays music from Ultrakill and some extras when the early ship leave alert appears

Date uploaded 10 months ago
Version 1.1.1
Download link doctorpill-Ultrakill_Celldweller_Escape_Music-1.1.1.zip
Downloads 2377
Dependency string doctorpill-Ultrakill_Celldweller_Escape_Music-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Hello!

As you probably already know, this isn't the Pizza Tower Escape mod. I like Pizza Tower, but I like Ultrakill and Celldweller more so here this mod is!

Track Conditions

These are the default conditions and their default music:

  • Eclipsed/Stormy: GoodL_uck' OR 'Chaos
  • Inside the Facility: War Without Reason
  • Outside the Facility: War Without Reason OR Hear! The Siren Song Call of Death

Below is the original Read me file from the Pizza Tower version. Go show some love to the dude who made this, because I'm not good enough at coding to make this myself.

Pizza Tower Escape Music

Plays music from Pizza Tower when the early ship leave alert appears. The track that plays can depend on your location and the current weather. The volume of the music also reacts to your current location and gets quieter if you're crouching.
The mod behaves as displayed in the preview video by default, but it has a scripting system that allows you to completely redefine how the mod behaves, you can replace the music and create new events for when music should play.

Track Conditions

These are the default conditions and their default music:

  • Eclipsed/Stormy: Thousand March
  • Inside the Facility: Bye Bye There!
  • Outside the Facility: It's Pizza Time! OR The Death That I Deservioli

Scripting

All the logic that drives the music playing is scriptable, meaning you can make entirely new logic for the mod and make it play whatever you want whenever you want!
See the Wiki for more information on scripting.

Preview Video

Click on the image below to watch a preview of how the mod works by default

Feedback

If you have any feedback or issues to report please let me know in the comments of the preview video or on this Google Form

Known Issues

  • LC API tries to load the WAV files as AssetBundles

CHANGELOG

1.0.0

  • Initial release

1.1.0

  • added hall of sacrilegious remains and a special surprise ;)
  • made another entry for the second half of war without reason for more intense situations (like being in an eclipse)

1.1.1

  • fixed folder organization and minor typoe in scrpit preventing mod from working