Ultrakill Celldweller Escape Music
Plays music from Ultrakill and some extras when the early ship leave alert appears
By doctorpill
Date uploaded | 10 months ago |
Version | 1.1.1 |
Download link | doctorpill-Ultrakill_Celldweller_Escape_Music-1.1.1.zip |
Downloads | 2377 |
Dependency string | doctorpill-Ultrakill_Celldweller_Escape_Music-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Hello!
As you probably already know, this isn't the Pizza Tower Escape mod. I like Pizza Tower, but I like Ultrakill and Celldweller more so here this mod is!
Track Conditions
These are the default conditions and their default music:
- Eclipsed/Stormy:
GoodL_uck' OR 'Chaos
- Inside the Facility:
War Without Reason
- Outside the Facility:
War Without Reason
ORHear! The Siren Song Call of Death
Below is the original Read me file from the Pizza Tower version. Go show some love to the dude who made this, because I'm not good enough at coding to make this myself.
Pizza Tower Escape Music
Plays music from Pizza Tower when the early ship leave alert appears. The track that plays can depend on your location and the current weather. The volume of the music also reacts to your current location and gets quieter if you're crouching.
The mod behaves as displayed in the preview video by default, but it has a scripting system that allows you to completely redefine how the mod behaves, you can replace the music and create new events for when music should play.
Track Conditions
These are the default conditions and their default music:
- Eclipsed/Stormy:
Thousand March
- Inside the Facility:
Bye Bye There!
- Outside the Facility:
It's Pizza Time!
ORThe Death That I Deservioli
Scripting
All the logic that drives the music playing is scriptable, meaning you can make entirely new logic for the mod and make it play whatever you want whenever you want!
See the Wiki for more information on scripting.
Preview Video
Click on the image below to watch a preview of how the mod works by default
Feedback
If you have any feedback or issues to report please let me know in the comments of the preview video or on this Google Form
Known Issues
- LC API tries to load the WAV files as AssetBundles
CHANGELOG
1.0.0
- Initial release
1.1.0
- added hall of sacrilegious remains and a special surprise ;)
- made another entry for the second half of war without reason for more intense situations (like being in an eclipse)
1.1.1
- fixed folder organization and minor typoe in scrpit preventing mod from working