ChasePack
Mod I made for friends to add intense* chase music to (almost) every monster! MOST of them loop seamlessly. *Includes one silly song, and custom ghost girl ambience! Check readme for individual details!
Date uploaded | 9 months ago |
Version | 1.0.5 |
Download link | dogboys-ChasePack-1.0.5.zip |
Downloads | 1596 |
Dependency string | dogboys-ChasePack-1.0.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100no00ob-LCSoundTool
Let's you easily load audio files, replace any in game audio clip and log any audio playback into console.
Preferred version: 1.2.2Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 1.2.3OE_Tweaks-Thumper_Chase_Music
Adds 'Deja Vu (Initial D)' as chase music for the thumper enemy.
Preferred version: 1.0.2Skellinghoff-GiantEnemySpider
Bunker Spiders will play the iconic Jerma 'Giant Enemy Spider' song while chasing a player.
Preferred version: 1.1.0Flowprojects-AoTGiants
Adds some epic Attack On Titan music when giants chase you
Preferred version: 1.1.0README
(Icon is temporary until I download gimp and make a less shitty one)
This mod adds/replaces chase audio for several monsters in the game. The majority of these should loop correctly, seamlessly, but some of them might not, for now.. A couple of them also have a 'bug' where the audio loops at a certain point due to existing programming, that being Spider and Nutcracker.
This is effectively an 'Early access' release, since I do also need to recreate Jester's audio to fix a minor error I cannot fix immediately due to losing the project for it, on top of the minor 'bugs' I currently cannot fix.
Nutcracker will play his audio upon aggro'ing, but will repeat the first couple seconds as long as he has sightlines with a player. The audio will continue to play if he is aggro'd and does not have sightlines. I cannot fix this because of the nutcracker's programming.
Spider will play its audio for about 10-20 seconds before looping a couple seconds of the track over and over, I cannot fix this because of the dependency mod's programming.
The following is a list of every creature and the audio it plays linked as is feasible:
Nutcracker: Two Steps From Hell - Diabolic Clockwork (edited for tension and less annoying looping) https://www.youtube.com/watch?v=EhLPfORzm8M
Spider: (Sped up) Arachnophobia - Omori (I don't have a link for this because of the percentage I sped up to not being anything I can find on youtube)
Thumper: Hang on! Pokemon Low HP VS Champion Zephyr https://youtu.be/fCiHSZzuwdc
Giant: Amensia - Brute Chase Theme: https://www.youtube.com/watch?v=TvBY2wI_Fac
Jester: Silly, slider remix of grass skirt chase with 096 screaming in the background (yes i'm serious). this is the original remix on its own, mod includes 096 screaming in the file: https://www.youtube.com/watch?v=E6DHYFX7qPE
Bracken: Amnesia Rebirth - Ghoul Chase (Slightly edited for looping): https://www.youtube.com/watch?v=FwvuceJLtkM
Ghost Girl AMBIENT Audio replacement: (Slightly edited) Friends. - Omori: https://www.youtube.com/watch?v=FT4cMYqiOng
She was supposed to have a chase sound to go with it, specifically "Friendssssssss", it is in the files but due to the singular mod that adds chase music to her not working in my favor it is currently unused. I may be able to fix this in the future, maybe. I'm not sure.
I also recommend adding "Jester Stomp Shake" to go with it. Even without this mod, it really adds intensity and fear to Jester's aggro prescence.
CHANGELOG
1.0.1 - tweaked nutcracker "chase" audio
1.0.2 - actually tweaked nutcracker's audio, made nutcracker's "alerted" sfx more audible, changed thumper chase to Champion Zephyr variant of Low HP theme, added new audio for bracken chase theme test
1.0.3 - fixed thumper chase file becauise im stupid
1.0.4 - "official" release, changed Jester's audio file source to reduce chances of it layering if he de-aggros and re-aggros while the music is active. it should now end if he stops aggro'ing. tweaks to come soon.
1.0.5 - fixed readme
1.0.6 - Small update, gave Jester and Giant the best possible stomping noises they could have.