Dogboys Monster Chase Pack Revamped
Serious revamp of a semi-serious personal mod. Adds TERRIFYING custom chase music to several vanilla monsters! Intended to increase fear factors and heighten encounter intensity. SET JESTER WIND TIME TO 37.5 SECONDS. All songs and sources are in Readme.
Last updated | 4 days ago |
Total downloads | 1056 |
Total rating | 0 |
Categories | Audio Monsters |
Dependency string | dogboys-Dogboys_Monster_Chase_Pack_Revamped-1.0.2 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100no00ob-LCSoundTool
Let's you easily load audio files, replace any in game audio clip and log any audio playback into console.
Preferred version: 1.2.2Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 1.2.3OE_Tweaks-Thumper_Chase_Music
Adds 'Deja Vu (Initial D)' as chase music for the thumper enemy.
Preferred version: 1.0.2Nebulaetrix-UnstableJester
Gives the jester a configurable time until it pops!
Preferred version: 1.1.0dogboys-SPIDERFORK2_DONOTUSE_GiantEnemySpider
CUSTOM FORK OF GIANT ENEMY SPIDER, DO NOT USE UNLESS IT IS A DEPENDENCY FOR MY MODS, FOR PERSONAL USE, WILL NOT WORK ON ITS OWN CORRECTLY.
Preferred version: 1.0.0README
Before reading this, please check the following mods, one is REQUIRED for audio consistency, the rest are simply strongly recommended.
ABSOLUTELY REQUIRED - UnstableJester by Nebulaetrix. Set the min time to 37 seconds and the max time to 38 seconds.
Highly recommended: Arachnophilia - Improves spider and adds configurable options, with features planned for the future. JesterStompShake - Shakes your screen at a configurable level when Jester is nearby and moving. (Insert jester table smack mod) - Replaces Jester's stomps with Sr. Pelo smacking his table violently. yes im serious. it's funnier than you might expect.
This mod adds/replaces chase audio for almost all vanilla monsters in the game. They should all loop seamlessly, excluding Nutcracker, who has a "bug" I cannot fix.
Nutcracker will play his audio upon aggro'ing, but will repeat the first couple seconds as long as he has sightlines with a player. The audio will continue to play if he is aggro'd and does not have sightlines. I cannot fix this because of the nutcracker's programming.
The following is a list of every creature and the audio it plays linked as is feasible:
Nutcracker: Two Steps From Hell - Diabolic Clockwork (edited for tension and less annoying looping) https://www.youtube.com/watch?v=EhLPfORzm8M
Spider: Dead Currents - Hunting Beast Horror Chase (Edited for looping and tension focus) https://www.youtube.com/watch?v=rP1EHZuWvFk
Thumper: Dark Deception - Don't Look Back (Sped up slightly, edited for tension and looping)
Giant(CURRENTLY UNUSED.): Dark Deception - It's Time To Leave (Edited for looping and tension) https://www.youtube.com/watch?v=7CxQ01mGymo
Jester: Dark Deception - Departing Sanity w/ "Evil clown laughter" (Edited for looping and tension) https://www.youtube.com/watch?v=CURJ3sdBaFY
Jester Windup: Robert Austin - Jester's Playground (Edited, obviously) https://youtu.be/EHvsApnM5Vo
Bracken: Amnesia Rebirth - Ghoul Chase (Slightly sped up and edited for looping): https://www.youtube.com/watch?v=FwvuceJLtkM
Ghost Girl AMBIENT Audio replacement: (Slightly edited for looping) Friends. - Omori: https://www.youtube.com/watch?v=FT4cMYqiOng
She was supposed to have a chase sound to go with it, specifically "Friendssssssss", it is in the files but due to the singular mod that adds chase music to her not working in my favor it is currently unused. If I can find a fix for this I will add it, but until then it's going unused, sadly.